Great Nightmare | |||||
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No image yet | |||||
Neutral Evil (Nightmare) | |||||
6 Outsider | |||||
Size Large |
Speed 50 ft. |
Initiative +8 | |||
STR 22 |
DEX 19 |
CON 20 |
INT 17 |
WIS 17 |
CHA 16 |
Skills |
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16 Perception | |||||
56 experience points | |||||
Defense | |||||
63 Hit points | |||||
AC 25 |
Flat-footed 21 |
Touch 15 | |||
Fortitude +7 |
Will +8 |
Reflex +9 | |||
Resistance: 11 Spell resistance | |||||
Offense | |||||
Melee: Bite Range: 2 ft. Attack: +13 Damage: 7-10 Slashing/Piercing/Bludgeoning 1d4+6 | |||||
Melee: Hoof Range: 2 ft. Attack: +8/+8 Damage: 4-9 Bludgeoning 1d6+3 plus 1d4 Fire code | |||||
BASE ATTACK BONUS +6/+1/-/- |
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COMBAT MANEUVER | |||||
+15 Bonus | 29 Defense | ||||
Features and Abilities | |||||
Charge, Breath Weapon (Nightmare), Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Trip Defence +4, Evil Subtype, Extraplanar Subtype, Feat, Coup de Grace, Improved Initiative, Alertness | |||||
Analyze Skill: Lore (Religion) DC 17 | |||||
CR6_NightmareAdvanced (e8220c661e259dd4884212ee1193b88d) |
Great Nightmare is a creature in Pathfinder: Kingmaker.
Description[]
This eerie horse-like creature’s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.
Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.
The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.