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Greater Athach
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Chaotic Evil (Athach)

14 Humanoid
5 Alchemist
Size
Huge
Speed
50 ft.
Initiative
+2
STR
44
DEX
15
CON
27
INT
12
WIS
12
CHA
4

Skills
20 Perception
8 Stealth

1920 experience points

Defense
243 Hit points
AC
35

Flat-footed
33
Touch
12
Fortitude
+21
Will
+10
Reflex
+10

Resistance: Energy Resistance: 10 Cold

Immunities
Spell immunity: Magic Missile, Magic Missile

Offense
Melee: Bite
Range: 9 ft.
Attack: +26
Damage: 27-37 Slashing/Piercing/Bludgeoning 2d6+25 plus Poison (Athach)
Melee: Slam
Range: 9 ft.
Attack: +26/+26
Damage: 26-33 Bludgeoning 1d8+25
Melee: Slam
Range: 9 ft.
Attack: +26
Damage: 26-35 Bludgeoning 1d10+25

BASE ATTACK BONUS
+13/+8/+3/-
COMBAT MANEUVER
+34 Bonus 46 Defense

Features and Abilities
Charge, Rock Throw, Cleave, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Cleave, Power Attack, Iron Will, Improved Iron Will, Cold Resistance 10, Poison (Athach), Feat, Coup de Grace, Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Mutagen, Throw Anything, Sneak Attack, Cleaving Finish, Poison Resistance, Medical Discovery, Feral Mutagen, Accomplished Sneak Attacker, Crippling Strike, Weapon Focus (Claw)

Analyze Skill: Knowledge (World) DC 27

CR14_AthachMiniboss (44dbb8f3c4ab7964d9bb4a62c6f5cbbe)

Greater Athach is a creature in Pathfinder: Kingmaker.

Description[]

An athach is a twisted kind of giant, cruel and thuggish. It lives to bring misery, ruin, and terror to weaker creatures. An individual may be nearly any human color, though its arms are often a darker color or even grayish. Its upper fangs are long, extending from its mouth like those of a ferocious beast, and it constantly drools a weakness-inducing poison.

A group of athachs is usually a family unit, with gangs typically consisting of a group of siblings and full tribes consisting of parents and young.

Athachs thrive upon the fear of their victims, preferring to play with their prey for some time before indulging their vile and murderous natures. Tales tell of how athachs cut down orchards and ruin crops by night, leaving the ruins to be discovered by innocent villagers at the dawning of the following day. Further tales tell of how athachs desecrate graveyards by exhuming graves and scattering the bones of the dead about. The motivation behind these games seems to be sheer entertainment— some athachs are unusually creative in their antics, displaying ingenuity beyond their normal capacity, as if an athach in the throes of desecration and cruelty were prone to some form of divine inspiration.

An athach is 18 feet tall and weighs 5,000 pounds. Athachs dislike other giants (and other monsters of their size) and either attack or flee from them, depending on whether the odds are in their favor.

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