Pathfinder: Kingmaker Wiki

Grenadier is an Alchemist's archetype in Owlcat Pathfinder Games.

Description[]

Grenadiers train to exercise their talents in the thick of battle, even when not under the influence of their mutagens. They learn methods of combining weapon attacks with their alchemical magic, and sacrifice skill with poisons in order to become more adept at using alchemical bombs or using alchemical items in conjunction with their martial skills. As an unusual side effect of their skill at handling bombs and alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and safely, without exposing themselves to peril while doing so.

Differences from Alchemist class:

Features added Features removed

Gameplay[]

Progression Table[]

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6
1 +0 +2 +2 +0 Spellcasting,
Bomb 1d6 damage,
Mutagen,
Throw Anything,
Martial Weapons Proficiency
1 - - - - -
2 +1 +3 +3 +0 Discovery,
Alchemical Weapon,
Precise Bomb
2 - - - - -
3 +2 +3 +3 +1 Bomb 2d6 damage 3 - - - - -
4 +3 +4 +4 +1 Discovery 3 1 - - - -
5 +3 +4 +4 +1 Bomb 3d6 damage,
Poison Resistance +2
4 2 - - - -
6 +4 +5 +5 +2 Discovery,
Directed Blast,
Alchemical Weapon (swift action)
4 3 - - - -
7 +5 +5 +5 +2 Bomb 4d6 damage 4 3 1 - - -
8 +6/+1 +6 +6 +2 Discovery,
Poison Resistance +4
4 4 2 - - -
9 +6/+1 +6 +6 +3 Bomb 5d6 damage 5 4 3 - - -
10 +7/+2 +7 +7 +3 Discovery,
Staggering Blast
5 4 3 1 - -
11 +8/+3 +7 +7 +3 Bomb 6d6 damage 5 4 4 2 - -
12 +9/+4 +8 +8 +4 Discovery 5 5 4 3 - -
13 +9/+4 +8 +8 +4 Bomb 7d6 damage 5 5 4 3 1 -
14 +10/+5 +9 +9 +4 Discovery,
Persistent Mutagen
5 5 4 4 2 -
15 +11/+6/+1 +9 +9 +5 Bomb 8d6 damage,
Alchemical Weapon (free action)
5 5 5 4 3 -
16 +12/+7/+2 +10 +10 +5 Discovery 5 5 5 4 3 1
17 +12/+7/+2 +10 +10 +5 Bomb 9d6 damage 5 5 5 4 4 2
18 +13/+8/+3 +11 +11 +6 Discovery 5 5 5 5 4 3
19 +14/+9/+4 +11 +11 +6 Bomb 10d6 damage 5 5 5 5 5 4
20 +15/+10/+5 +12 +12 +6 Grand Discovery 5 5 5 5 5 5


Base Features[]

A grenadier gains most of the features of an alchemist. Instead of an alchemist's 2nd level increase to Poison Resistance and their Poison Immunity, they gain the following features.

Martial Weapons Proficiency

At 1st level, a grenadier receives Martial Weapons Proficiency as a bonus feat.




Alchemical Weapon

At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as an acid flask or alchemist's fire. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, affect additional targets, or benefit from any other effects that specifically affect splash weapons. Any extra damage added is not doubled on a critical hit. The alchemical treatment wears off 1 minute after being applied if no blow is struck. Infusing a new alchemical item also removes the effect of any alchemical liquid or powder previously applied with this ability.

At 6th level, a grenadier can use her alchemical weapon ability as a swift action.

At 15th level, this ability becomes a free action.




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Precise Bomb

At 2nd level, a grenadier gains the precise bombs alchemist discovery as a bonus discovery.




Directed Blast

At 6th level, a grenadier can detonate a bomb so that it splashes in a 30-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. Each creature within the cone takes damage as if it had suffered a direct hit from the alchemist's bomb, but succeeding at a Reflex save (DC = 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier) halves the damage.




Staggering Blast

At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful Fortitude save (DC equals the bomb's Reflex save DC to avoid splash damage) reduces the duration to 1 round.



Selectable Features[]

Alchemical Weapon options[]

Usable alchemical liquid or powder:

Hints & Tips[]

Trivia[]

Strategy & Guides[]

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