Guard
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Lawful Neutral (Half-Elf )
14 Fighter
Size Medium
Speed 30 ft.
Initiative +5
STR 17
DEX 13
CON 16
INT 10
WIS 12
CHA 8
Skills
13 Perception 15 Athletics
67 experience points
Defense
147 Hit points
AC 24
Flat-footed 22
Touch 14
Fortitude +13
Will +8
Reflex +6
Immunities
Sleep
Offense
Melee: Longsword +1 Range: 2 ft. Attack: +18/+13/+8 Damage: 16-23 Slashing 1d8+15
BASE ATTACK BONUS +14/+9/+4/-
COMBAT MANEUVER
+19 Bonus
31 Defense
Features and Abilities
Charge , Coup de Grace , Demoralize (Persuasion) , Treat Affliction , Cure Light Wounds , Acid Flask , Alchemist's Fire Fighting Defensively , Acrobatics (Mobility) , Power Attack Half-Elf , Keen Senses , Elven Immunities , Adaptability , Feat , Coup de Grace , Bonus Combat Feat , Fighter Proficiencies , Armor Proficiency (Light Armor) , Armor Proficiency (Medium Armor) , Armor Proficiency (Heavy Armor) , Simple Weapon Proficiency , Martial Weapons Proficiency , Shield Proficiency , Tower Shield Proficiency , Power Attack , Weapon Focus (Longspear), Bravery , Weapon Specialization (Longspear), Armor Training , Toughness , Improved Initiative , Weapon Training , Dodge , Weapon Training (Spears) , Greater Weapon Focus (Longspear), Combat Reflexes , Weapon Training , Iron Will , Weapon Training (Heavy Blades) , Weapon Focus (Longsword), Weapon Specialization (Longsword), Shield Focus
Analyze Skill: Lore (Nature) DC 18
TradeHouseGuard (de7c8efbcf9d1824ab9b950cffbdfd99)
Guard is an enemy in Pathfinder: Kingmaker .
Description [ ]
Guards of the city watch are vigilant soldiers, dedicated to keeping the peace and maintaining order. They defend the city walls and gates against external threats, but they also stand ready to break up fights and brawls, disarming or sundering weapons drawn in anger, forcing unruly citizens apart, and tending the wounded.
Notes [ ]
They have longspear and longsword feats. Probably just a copied template with hardcoded bonus feats over it.
Locations [ ]
Loot [ ]