Pathfinder: Kingmaker Wiki


Guard
No image yet

Lawful Neutral (Half-Elf)

14 Fighter
Size
Medium
Speed
30 ft.
Initiative
+5
STR
17
DEX
13
CON
16
INT
10
WIS
12
CHA
8

Skills
13 Perception
15 Athletics

67 experience points

Defense
147 Hit points
AC
24

Flat-footed
22
Touch
14
Fortitude
+13
Will
+8
Reflex
+6

Immunities
Sleep

Offense
Melee: Longsword +1
Range: 2 ft.
Attack: +18/+13/+8
Damage: 16-23 Slashing 1d8+15

BASE ATTACK BONUS
+14/+9/+4/-
COMBAT MANEUVER
+19 Bonus 31 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cure Light Wounds, Acid Flask, Alchemist's Fire
Fighting Defensively, Acrobatics (Mobility), Power Attack
Half-Elf, Keen Senses, Elven Immunities, Adaptability, Feat, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Power Attack, Weapon Focus (Longspear), Bravery, Weapon Specialization (Longspear), Armor Training, Toughness, Improved Initiative, Weapon Training, Dodge, Weapon Training (Spears), Greater Weapon Focus (Longspear), Combat Reflexes, Weapon Training, Iron Will, Weapon Training (Heavy Blades), Weapon Focus (Longsword), Weapon Specialization (Longsword), Shield Focus

Analyze Skill: Lore (Nature) DC 18

TradeHouseGuard (de7c8efbcf9d1824ab9b950cffbdfd99)

Guard is an enemy in Pathfinder: Kingmaker.

Description[]

Guards of the city watch are vigilant soldiers, dedicated to keeping the peace and maintaining order. They defend the city walls and gates against external threats, but they also stand ready to break up fights and brawls, disarming or sundering weapons drawn in anger, forcing unruly citizens apart, and tending the wounded.

Notes[]

  • They have longspear and longsword feats. Probably just a copied template with hardcoded bonus feats over it.

Locations[]

Loot[]