“ | "Abandon hope and embrace the inevitable end." – That's the kind of speech that Harrim's companions must endure. Every. Single. Day. | „ |
Harrim is a companion in Pathfinder: Kingmaker. He is chaotic neutral dwarven cleric of Groetus.
Biography[]
Originally from Larrad, the second largest city in the Five Kings Mountains and a major pilgrimage site for the dwarvish pantheon, a young Harrim dreamed of devoting himself to the dwarvish chief god Torag by creating great works on the anvil – he even believed that he heard the voice of Torag urging him on in his dreams. Unfortunately, despite his best efforts Harrim always suffered extraordinary misfortune in his creative endeavors. Anything he worked on would fall apart in his hands, and whatever he completed would be found to be entirely unusable. Mocked by others for his inability and spiritually crushed by his failures, Harrim became an alcoholic and found himself contemplating suicide. However, he still heard the voice, and decided to leave his homeland to pursue it. Eventually the search for the source of the voice led him to a gathering of cultists of Groetus at a ruined temple of Aroden.
Since becoming a convert Harrim has wandered the world preaching the word of Groetus. Although he avoids contact with other dwarves and describes them in unflattering terms as obsessive and unyielding, he has a somewhat ambivalent attitude regarding dwarvish cultural achievements, and confesses that he is still deeply moved by many of the creations of his ancestors despite his belief that those creations will inevitably become dust.
Interactions[]
Harrim may join your party at the end of the prologue if you make the chaotic choice in conversation with Jamandi Aldori. If he doesn't join you in the prologue, you have a chance to recruit him later with a successful Diplomacy check in the Ancient Tomb or by rescuing him from the Kobolds under the Old Sycamore. Since the beginning of chapter 2 he broods over the spectacular vista outside the Throne Room entry.
Camping[]
- Camping Special Role
- Blend into the Night: Harrim's gloomy mood and love of solitude mystically reduces the party's chances of attracting monsters and enemies. The chance of attack decreases for every guard shift that begins during the night.
- Favorite Meal
- Haggis: +3 Will saves for one day.
- Cheese Crostata: +5 Lore (Religion) checks for one day.
- Hearty Purple Soup: +3 Will saves, +3 to spells DC, +4 on caster level checks to overcome spell resistance for one day.
Starting Equipment[]
Position in court[]
Harrim can be appointed to the court position of High Priest (Divine). As High Priest he will advocate strongly for religious freedom and the protection of religious minorities in the barony.
Role in the party[]
A bit heightened Strength and high Constitution suggest Harrim is a martial cleric. Well, he fails at that as he fails at everything in his life, but that's the point, right? Terrible Dexterity, low Charisma (he can't even take Selective Channel feat), far from optimal domains, a lot of melancholy and predictions of failure… But come on, you still need a voice of reason about your unbelievable achievements, and who is better at this than an extra-charismatic (or anti-charismatic) gloomy dwarf? Well, Harrim is the only applicant to keep a Shield Wall with Valerie, he's a good healer (outside of combat) and very decent caster with great variety of spells (especially good with spells that don't require an attack roll). Other aspects of party life? Not interested.