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Hellknight of the Rack
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Lawful Evil (Elf)

5 Wizard
4 Eldritch Knight
1 Fighter
Size
Medium
Speed
20 ft.
Initiative
+7
STR
18
DEX
16
CON
11
INT
16
WIS
10
CHA
8

112 experience points

Defense
61 Hit points
AC
23

Flat-footed
22
Touch
13
Fortitude
+8
Will
+8
Reflex
+8

Immunities
Sleep

Offense
Melee: Longsword +1
Range: 2 ft.
Attack: +17/+12
Damage: 8-15 Slashing 1d8+7

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+15 Bonus 26 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Telekinetic Fist, Arcane Bond - Object, Arcane Bond - Object, Cure Moderate Wounds, Restoration, Lesser, Remove Curse
Fighting Defensively, Acrobatics (Mobility), Physical Enhancement - Dexterity, Physical Enhancement - Constitution, Physical Enhancement - Strength
Elf, Keen Senses, Elven Magic, Elven Immunities, Elven Weapon Familiarity, Feat, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Weapon Focus (Longsword), Weapon Focus (Ray), Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School - Transmutation, Opposition School, Arcane Bond - Object, Opposition School - Illusion, Opposition School - Conjuration, Combat Casting, Point-Blank Shot, Toughness, Diverse Training, Bonus Combat Feat, Precise Shot, Improved Initiative, Arcane Spellcasting

Analyze Skill: Lore (Nature) DC 21

HellknightCasterSlow_Female (8c6b6209c0693c645b680e15a24889e4)

Hellknight of the Rack is an enemy in Pathfinder: Kingmaker.

Description[]

The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law. They are interested less in social goodness and charity, typical of paladins, but rather in the foundation and stringent maintenance of order at all costs. If people can not be trusted to obey the law out of their own senses of civility and social righteousness, Hellknights provide the need to obey out of fear of a master's stern hand.

Not all who start as novice armigers have what it takes to become a full-fledged Hellknight, but those who do receive a wide array of abilities as they grow more powerful. While the individual powers and focus of a particular Hellknight vary according to his order, all Hellknights are universally feared and respected in regions where they maintain a presence. Most Hellknights are lawful neutral and proudly avoid being “tainted” by distractions such as good or evil, but some who rise in power shift toward tyrannical and cruel natures.

Notes[]

  • Begins combat buffed with permanent Physical Enhancement - Dexterity.

Locations[]

Loot[]

See also[]

Hellknight of the Rack