Helmet is a type of magical accessories in Pathfinder: Kingmaker.
Magic headgear in Kingmaker[]
Image | Name | Effect | Source |
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Apex Predator |
If the wearer has the druid's wild shape class ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape. |
Found in Tenebrous Depths XIII |
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Black Dragonscale Helmet |
This helmet grants its wearer acid resistance 5 and a +3 bonus to saving throws against paralysis and sleep |
Unknown, BTSL |
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Blue Dragonscale Helmet |
This helmet grants its wearer DR 5/magic. |
Found in Tenebrous Depths IX |
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Brightest Darkness |
This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. If the wearer has the ability to channel energy, it increases the amount of damage channeling cures or deals, depending on the type of the creatures affected, by +2d6. |
Artisan Tirval (Tier 4) |
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Circlet of Faith |
This circlet grants its wearer the ability to cast restoration spell once per day as a 7th level cleric. |
Artisan Mim Wobblegander (Tier 1) |
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Clear Vision |
This helmet grants its wearer a +5 bonus on saving throws against the spells of the Illusion school and a +2 insight bonus to AC. |
Found in Tenebrous Depths X |
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Crown of Elements |
This crown increases the damage dealt by the kineticist's simple energy blasts by 3d6 points and by kineticist simple physical blasts by 3d6+3. Composite energy blasts instead deal an additional 6d6 damage, while composite physical blasts deal an additional 6d6+6 damage. It also grants a +6 enhancement bonus to Charisma, Wisdom and Intelligence ability scores. Bonuses of the same type usually don't stack. |
Found in Sorrowflow (Merged World) |
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Crown of Fear |
This helmet grants its wearer a +4 competence bonus on Persuasion checks made to intimidate. It also grants its wearer a +2 bonus to all spells with fear descriptor DC. |
Opportunity Protector of the Weak |
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Crown |
This royal headdress grants its wearer a +6 enhancement bonus to Charisma, Intelligence and Wisdom, and a +2 resistance bonus to saving throws against Compulsion effects. |
Quest Coronation |
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Dark Revelation |
This hat grants its wearer a +6 enhancement bonus to Wisdom ability score. It also increases by 1 the DC of all Divination school spells cast by the wearer. |
Found in Tenebrous Depths XIV |
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Dead Man's Hat |
This helmet increases by 2 the DC of all Necromancy school spells cast by the wearer. The wearer temporary becomes an undead creature, and is cured by negative energy, while being damaged by positive energy. Spells and abilities affect the wearer as an undead creature. Wearer's health is calculated based on Charisma, and the wearer acquires all the immunities inherent to an undead creature. |
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Deceiver's Hat |
This hat grants its wearer a +2 enhancement bonus to Wisdom ability score. It also increases by 2 the DC of all Illusion school spells cast by the wearer. |
Unknown |
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Dwarven Champion's Helmet |
This helmet enchants its wearer's main weapon with orc bane and goblin bane special abilities. Its enhancement bonus to AC increases to +2 against the attacks of orcs, giants and goblinoids. |
Found in Tenebrous Depths II |
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Eel's Circlet |
This circlet grants its wearer a +4 enhancement bonus to Intelligence and the ability to cast lightning bolt spell at will as a 5th level wizard. |
Artisan Tirval (Tier 2) |
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Evasive Round Helmet |
This helmet grants its wearer immunity to critical hits. |
Unknown |
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Expert's Hat |
This hat grants its wearer a +1 competence bonus on all skill checks. |
Personal Chest (Pre-order Bonus) |
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Eyes of the Eagle |
This helmet grants its wearer a +5 competence bonus on Perception checks. |
Sold by Hassuf |
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Faultless Protection |
This helmet grants its wielder immunity to critical hits and a +4 bonus on attack rolls made to confirm critical hits. |
Unknown, BTSL |
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Flamboyant Hat |
This hat grants its wearer a +2 enhancement bonus to Charisma ability score. If the wearer has the bardic performance ability, it allows the wearer to use it for 2 additional rounds per day. |
Found in Tenebrous Depths IV |
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Frozen Shout |
This hat grants its wearer the ability to cast cone of cold spell once per day as a 11th level wizard. Whenever the wearer casts a spell with cold descriptor, that spell deals +1 point of damage per die rolled. |
Artisan Mim Wobblegander (Tier 2) |
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Golden Thread |
This hat grants its wearer a +4 enhancement bonus to Charisma, and the ability to cast hold person spell once per day as a 5th level wizard. |
Artisan Sharel (Tier 0) |
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Greater Kinetic Diadem |
This diadem increases the damage dealt by the kineticist's simple energy blasts by 3d6 points and by kineticist simple physical blasts by 3d6+3. Composite energy blasts instead deal an additional 6d6 damage, while composite physical blasts deal an additional 6d6+6 damage. |
Project Sold by |
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Green Dragonscale Helmet |
This helmet grants its wearer a +4 bonus on saving throws against spells with acid descriptor and fear effects. |
Unknown, BTSL |
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Gutsy Brawler |
This helmet grants its wearer immunity to fear and DR 1/magic. |
Found in Tenebrous Depths I |
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Hat of Mental Perfection +8 |
This hat grants its wearer a +8 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don't stack. |
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Headband of Alluring Charisma +2 |
This headband grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Drops from Drops in Event
Sold by |
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Headband of Alluring Charisma +4 |
This headband grants its wearer a +4 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Drops from Drops in Found in |
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Headband of Alluring Charisma +6 |
This headband grants its wearer a +6 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Drops in Project Sold by Starting Equipment of
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Headband of Inspired Wisdom +2 |
This headband grants its wearer a +2 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack. |
Drops from Event Found in Quest Sold by |
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Headband of Inspired Wisdom +4 |
This headband grants its wearer a +4 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack. |
Drops from Drops in Found in Sold by
Starting equipment of
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Headband of Inspired Wisdom +6 |
This headband grants its wearer a +6 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack. |
Drops from Found in Project Sold by |
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Headband of Mental Perfection +4 |
This headband grants its wearer a +4 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don't stack. |
Drops from Project Sold by
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Headband of Mental Perfection +6 |
This headband grants its wearer a +6 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don't stack. |
Drops in
Found in Project Sold by |
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Headband of Vast Intelligence +2 |
This headband grants its wearer a +2 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack. |
Drops from Drops in Event Quest Sold by
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Headband of Vast Intelligence +4 |
This headband grants its wearer a +4 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack. |
Drops from Found in |
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Headband of Vast Intelligence +6 |
This headband grants its wearer a +6 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack. |
Drops in Project Sold by |
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Helmet of Battlefield Clarity |
This helmet grants its wearer a +2 insight bonus on Will saves. When the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls. |
Sold by Hassuf |
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Helmet of Confidence |
This helmet grants the wearer +5 resistance bonus on Will saving throws. |
Sold by Skeletal Salesman (T2, Large) |
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Helmet of the Dusk |
This helmet grants its wearer a +6 enhancement bonus to Wisdom, and immunity to stun and daze. Any creature attacking the wearer has to make a successful Will saving throw (DC 23) or become dazed for 1 round. |
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Helmet of the Guiding Light |
This helmet grants its wearer a +5 competence bonus on all Perception and Lore (Nature) skill checks. It also grants the ability to cast true strike spell three times per day as a swift action. |
Sold by Goblin Merchant |
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Judgemental Gaze |
This circlet grants its wearer a +4 enhancement bonus to Wisdom ability score. If the wearer has inquisitor's judgement class ability, it allows the wearer to use it 1 additional time per day. |
Found in Tenebrous Depths VIII |
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Killjoy |
This helmet enchants its wearer's main weapon with fey bane special ability. It grants its wearer a +4 insight bonus to AC against the attacks of fey. |
Unknown, BTSL |
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Kinetic Diadem |
This diadem increases the damage dealt by the kineticist's simple energy blasts by 2d6 points and by kineticist simple physical blasts by 2d6+2. Composite energy blasts instead deal an additional 4d6 damage, while composite physical blasts deal an additional 4d6+4 damage. |
Found in |
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Knight's Helmet |
This helmet grants its wearer a +1 morale bonus on attack rolls and a +4 resistance bonus on saving throws against fear. |
Personal Chest (Kickstarter Tier 2) |
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Lesser Kinetic Diadem |
This diadem increases the damage dealt by the kineticist's simple energy blasts by 1d6 points and by kineticist simple physical blasts by 1d6+1. Composite energy blasts instead deal an additional 2d6 damage, while composite physical blasts deal an additional 2d6+2 damage. |
Sold by Hassuf |
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Lesser Phylactery of Negative Channeling |
If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +1d6. |
Quest Fresh Meat |
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Lesser Phylactery of Positive Channeling |
If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +1d6. |
Sold by Hassuf |
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Lightning Chaser |
This helmet grants its wearer a +5 competence bonus on all Perception skill checks and electricity resistance 10. |
Unknown, BTSL |
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Marksman's Headset |
This helmet grants its wearer a +5 competence bonus on Perception skill checks. When the wearer uses the Deadly Aim feat, it provides an additional +2 bonus to attack rolls. |
Event Found in |
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Mask of Nethys |
This mask grants its wearer a +3 bonus on any checks made to overcome spell resistance, and a +3 bonus on caster level checks made to dispel magic. |
Found in Sorrowflow (Merged World) |
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Metal Reborn |
This helmet gives its wearer DR 5/bludgeoning and a +6 enhancement bonus to Wisdom and Charisma. |
Quest The Unmaking |
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Morbid Stare |
This helmet increases by 1 the DC of all Necromancy school spells cast by the wearer, and give a wearer a chance to frighten the target on a hit. (Will saving throw DC 15). |
Unknown, BTSL |
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Mystic Archaeologist's Helmet |
This helmet grants its wearer a +6 enhancement bonus to Charisma ability score, and a +5 competence bonus on all Use Magic Devices and Knowledge (World) skill checks. |
Unknown, BTSL |
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Philosopher's hat |
This hat grants its wearer a +4 enhancement bonus to Intelligence, Charisma and Wisdom ability scores, and DR 5/melee. |
Found in Tenebrous Depths XV |
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Phylactery of Negative Channeling |
If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. |
Found in Sold by |
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Phylactery of Positive Channeling |
If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +2d6. |
Quest Starting equipment of
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Professor's Hat |
Within the Professor's Hat is a subspace similar to bags of holding but only accessible to the wearer of the hat. Wearing it increases the party carrying capacity by 200 and contains all masterwork tools possible, providing the wearer with a +2 competence bonus on all skill checks. |
Found in Bridge over the Gudrin River |
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Ravena's Crown |
This helmet grants its wearer DR 10/cold iron and good. |
Quest The Ravenous Queen |
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Red Dragonscale Helmet |
This helmet grants its wearer fire resistance 15 and a +6 enhancement bonus to Intelligence ability score. |
Found in The Edge of Madness |
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Sharp Eye |
This circlet grants its wearer a +6 competence bonus on Perception checks and a +2 bonus to ranged attack rolls. |
Artisan Mim Wobblegander (Tier 5) |
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Shiny Helmet |
This helmet grants its wearer a +2 insight bonus to AC. |
Found in Tenebrous Depths XI |
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Sparkling Helmet |
A creature that attacks the wearer of this helmet with a melee weapon, an unarmed strike, or a natural weapon, takes 1d6 electric damage. |
Artisan Nazrielle (Tier 0) |
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Stag Helmet |
This helmet focuses wearer's attention on the weak points of enemies, giving +1 insight bonus to attack rolls against flat footed and flanked targets. |
Drops from Stag Lord |
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Stalwart Warrior's Luck |
This circlet grants its wearer a +2 luck bonus on all saving throws. Bonuses of the same type usually don't stack. |
Artisan Mim Wobblegander (Tier 0) |
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Stubborn Head |
This helmet grants its wearer a +4 enhancement bonus to Dexterity, a +3 natural armor bonus to AC, and a +4 bonus to saving throws against death effects. |
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Swift Shadow |
This circlet grants its wearer a +10 competence bonus on all Stealth checks and the effect of the rogue's fast stealth class ability. |
Unknown, BTSL |
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The First Crown |
This crown grants its wearer the ability to summon two elven warrior spirits for 10 minutes twice per day. |
Quest The First Crown |
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The Paragon of Defenders |
This helm increases the wearer's AC by +2 and gives a +3 bonus to Persuasion checks made to intimidate. If one of the wearer's allies falls unconscious from damage, the wearer takes a –2 penalty on attack rolls and skill checks for as long as they are farther than 10 feet away from the fallen ally. |
Found in Abandoned Keep |
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Tight Helmet |
This helmet grants its wearer a +2 bonus on saving throws against sonic spells. |
Sold by Skeletal Salesman (T1, Large) |
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Trailblazer's Helm |
This helmet gives its wearer DR 2/- against ranged attacks (10/- against falling and thrown rocks), and the ability to cast good hope and crushing despair spells once per day (Caster level 11, DC 17). It also gives a +3 dodge bonus to AC and +3 insight bonus to saving throws against the enemies of the Giant and Goblinoid subtypes. |
Relic Dwarven Helm Shard |
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Triple Fin Helmet |
This helmet gives its wearer one additional gore attack per round that deals 1d8 cold iron damage with a +2 enhancement bonus to attack and damage rolls. |
Found in River Blades' Camp |
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Unshakable Composure |
This helmet grants its wearer a +4 bonus on saving throws against spells with electricity descriptor and emotion effects. |
Unknown, BTSL |
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Warding Helmet |
This helmet grants its wearer a constant effect of the death ward spell. |
Found in River Blades' Camp |
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Warpainted Skull of Duthica |
This helmet allows the wearer to enter a Rage as a barbarian, and summon two Barbarian spirits to help them in combat for 20 rounds once per day. The legacy of Duthica will not yield its power to the weak, and characters with less than 15 Strength cannot equip it. |
Found in Armag's Tomb |
Magic headgear in Varnhold's Lot DLC[]
Image | Name | Effect | Source |
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Headband of Alluring Charisma +2 |
This headband grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Sold in Varnhold |
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Headband of Alluring Charisma +4 |
This headband grants its wearer a +4 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Drops in Sold in |
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Headband of Inspired Wisdom +2 |
This headband grants its wearer a +2 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack. |
Sold in Varnhold |
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Headband of Inspired Wisdom +4 |
This headband grants its wearer a +4 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack. |
Sold in The Tomb's Threshold |
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Headband of Mental Perfection +4 |
This headband grants its wearer a +4 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don't stack. |
Found in City of Hollow Eyes |
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Headband of Vast Intelligence +2 |
This headband grants its wearer a +2 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack. |
Sold in Varnhold |
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Headband of Vast Intelligence +4 |
This headband grants its wearer a +4 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack. |
Drops from Found in Sold in |
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Helmet of the Guiding Light |
This helmet grants its wearer a +5 competence bonus on all Perception and Lore (Nature) skill checks. It also grants the ability to cast true strike spell three times per day as a swift action. |
Drops from the Centaur Patrol Leader |
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Identifying Glasses |
These glasses grant the wearer a +10 bonus on Knowledge (Arcana) skill checks made to identify the properties of magic items. They also grant the ability to make such skill checks even if the wearer has no ranks in Knowledge (Arcana) skill. |
Magic headgear in Wrath of the Righteous[]
Image | Name | Effect | Source |
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Ancestral Retribution |
This headband grants the wearer +2 enhancement bonus to Wisdom. Whenever you summon any Elemental, it gains 50 additional Hit Points. |
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Angelbloom Crown |
This headband allows its wearer to cast Archon's Aura as a 20th level cleric three times per day. |
Quest Dragon's Awakening |
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Battle Mage's Headband |
This headband of Intelligence +2 also grants its wearer a +2 enhancement bonus to Charisma score. In addition, whenever the wearer of this headband lands a killing blow with a melee weapon, their next spell becomes empowered, as though using the Empower Spell feat. |
Sold by Scroll Vendor Cleric (Act 3) |
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Black Hat of Handsomeness |
The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Magical Transmuting Soil (Azata) |
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Blazing Crown |
Whenever the wearer of this headband of Charisma +4 deals damage through a spell to one or more enemies, she gets 10 temporary hit points for 3 rounds. This effect can occur once per 5 rounds for each enemy. |
Found in Baphomet's Shrine (Ember) |
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Blue Hat of Handsomeness |
The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Magical Transmuting Soil (Azata) |
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Bookworm's Headband |
This headband grants its wearer a +2 enhancement bonus to Intelligence score and immunity to all compulsion effects. However, it also inflicts a –2 penalty to Charisma score and –3 penalty on all Persuasion skill checks. |
Sold by Scroll Vendor Cleric |
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Clemency of Shadows |
This headband grants the wearer a +2 enhancement bonus to Intelligence. Each time they cast a spell on the enemy, it must pass a Reflex saving throw (DC 20) or be entangled in web for 1d4 rounds, trying to break free each round. This web also deals 1d6+3 bludgeoning damage each round. The effects don't stack. |
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Clumsy Helmet |
Allows you to feel yourself a green recruit. |
Magical Transmuting Soil (Azata) |
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Conthyr's Wisdom |
This headband grants its wearer +6 enhancement bonuses to Charisma and Intelligence ability scores. In addition, all party members of the wearer gain a +3 insight bonus on saving throws against confusion, insanity and domination spells. |
Relic Zaoris's Pin |
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Crushing Presence |
This headband of Charisma +6 grants the wearer an ability to push all enemies in a 15-foot area 10 feet away and suffer (1d8 + caster level) bludgeoning damage. This ability can be used three times per day. |
Sold by Storyteller (Act 4) |
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Darkness Caress |
This Headband of Perfection +8 allows its wearer to add their Charisma bonus to all damage dealt by ranged weapons. |
Acquired in Threshold |
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Demonic Resentment |
Whenever the wearer of this helmet is under a rage effect, the rage's effect bonuses on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws increase by 1. |
Found in Ivory Sanctum |
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Doubling Annoyance |
Whenever the wearer of this hat of mental perfection +6 summons a Perpetually Annoyed Wizard, they actually summon two wizards instead of one. Can only be equipped by a player character. |
TBD, Trickster |
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Draven's Hat |
This hat grants the wearer a +2 profane bonus to Intelligence score. Whenever they cast a slow or haste spell, it is quickened, as though using the Quicken Spell feat. Additionally, once per day this hat can make any spell quickened. This hat can only be worn by non-good characters. |
Quest While the World Burns |
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Eternal Night |
This helmet grants its wearer DR 10/cold iron and good. |
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Flawless Headband of Mental Perfection +8 |
This hat grants its wearer a +8 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don't stack. This hat also grants its wearer immunity to mind-affecting spells and conditions. |
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Gnawing Magic |
Whenever the wearer of this Headband of Intelligence +6 casts a spell that affects the enemy, the wearer gains a +1 bonus to checks made to overcome spell resistance and the enemy suffers a –1 penalty on attack and damage rolls as well as all saving throws for 3 rounds. The effect stacks to a maximum of 4. |
Found in Gravestone Rock (Seelah) |
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Graveyard Keeper's Helmet |
This helmet grants the wearer a +2 bonus to AC against undead creatures. |
Found in Drezen (Siege) |
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Greater Kinetic Diadem |
This diadem increases the damage dealt by the kineticist's simple energy blasts by 3d6 points and by kineticist simple physical blasts by 3d6+3. Composite energy blasts instead deal an additional 6d6 damage, while composite physical blasts deal an additional 6d6+6 damage. |
Drops in
Sold by
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Green Hat of Handsomeness |
The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Magical Transmuting Soil (Azata) |
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Hat of Heartening Song |
Whenever the wearer of this hat uses any song, this song also grants fast healing 1 at level 1, fast healing 2 at level 5 and increasing by 1 point every 4 levels thereafter. |
Found in Houndheart Campsite |
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Hat of the Bitter End |
Whenever the wearer of this hat slays an enemy, they get a +2 bonus on attack rolls for 3 rounds. Multiple applications of this effect stack. |
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Headband of Alluring Charisma +2 |
This headband grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Drops from
Drops in Found in
Quest Sold by
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Headband of Alluring Charisma +4 |
This headband grants its wearer a +4 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Drops from
Drops in Quest Sold by |
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Headband of Alluring Charisma +6 |
This headband grants its wearer a +6 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Drops from
Quest Sold by |
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Headband of Inspired Wisdom +2 |
This headband grants its wearer a +2 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack. |
Drops from
Drops in Sold by
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Headband of Inspired Wisdom +4 |
This headband grants its wearer a +4 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack. |
Crusade Battle
Drops in
Found in
Sold by |
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Headband of Inspired Wisdom +6 |
This headband grants its wearer a +6 enhancement bonus to Wisdom. Bonuses of the same type usually don't stack. |
Drops from
Drops in Found in Sold by |
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Headband of Mental Flow +2 |
This headband grants its wearer +2 enhancement bonuses to Intelligence and Charisma ability scores. Bonuses of the same type usually don't stack. |
Found in
Sold by
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Headband of Mental Form +2 |
This headband grants its wearer +2 enhancement bonuses to Wisdom and Charisma ability scores. Bonuses of the same type usually don't stack. |
Drops in Found in Sold by
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Headband of Mental Might +2 |
This headband grants its wearer +2 enhancement bonuses to Intelligence and Wisdom ability scores. Bonuses of the same type usually don't stack. |
Sold by Scroll Vendor Cleric (Act 3) |
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Headband of Mental Perfection +2 |
This headband grants its wearer a +2 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don't stack. |
Sold by Skeletal Salesman (A3, Magic) |
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Headband of Mental Perfection +4 |
This headband grants its wearer a +4 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don't stack. |
Drops in Found in Quest Sold by |
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Headband of Mental Perfection +6 |
This headband grants its wearer a +6 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don't stack. |
Drops in Found in Given by
Sold by
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Headband of Reshaping |
This headband of Wisdom +6 increases its wearer's caster level by 1 when casting transmutation school spells. |
Sold by Herrax |
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Headband of Rigorous Training |
This headband of Wisdom +6 allows its wearer to declare Perfect Strike five more times per day, if they already have this class ability. |
Drops in
Found in
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Headband of Subjugator |
Whenever the wearer of this headband of Intelligence +6 lands a hit against a new enemy for the first time, the enemy must pass a Fortitude saving throw (DC 30) or become dazzled for 3 rounds. If the enemy was under a movement-impairing condition, it becomes blinded instead. |
Drops in Hidden Abode |
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Headband of Vast Intelligence +2 |
This headband grants its wearer a +2 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack. |
Drops from
Drops in
Found in Quest Sold by
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Headband of Vast Intelligence +4 |
This headband grants its wearer a +4 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack. |
Drops from
Drops in
Found in
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Headband of Vast Intelligence +6 |
This headband grants its wearer a +6 enhancement bonus to Intelligence. Bonuses of the same type usually don't stack. |
Drops from
Drops in
Found in Sold by |
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Headband of the Wise Negotiator |
This headband grants its wearer a +4 enhancement bonus to Charisma and Wisdom ability scores. It also grants a +4 bonus on saving throws against mind-affecting conditions. |
Quest Grudges to Settle |
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Headbutter's Helm |
Whenever the wearer of this helm successfully charges at an enemy, that enemy must pass a Reflex saving throw (DC 27) or suffer a –2 penalty to AC and attack rolls for 3 rounds. |
Sold by Wirlong Black Mask |
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Helm of Devotion |
Whenever the wearer of this helm suffers from negative energy or fire damage, for the next 3 rounds they gain a +2 morale bonus on attack and damage rolls, and their attacks are treated as good-aligned for the purpose of overcoming DR. |
Drops from Halaseliax |
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Helm of Fearless Vanguard |
Whenever the wearer of this helm receives healing, she also gains 5 temporary hit points for 1 round. |
Quest Experiencing the Bliss |
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Helm of Static Discharge |
This helm grants its wearer a +5 competence bonus to CMD and electricity resistance 30. Also, whenever the wearer of this helm becomes a target of a spell that deals electricity damage (even if such effect was prevented by spell or elemental resistance), his next attack deals additional 2d6 of electricity damage. |
Found in Upper City |
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Helmet of Comradery |
The wearer of this helmet gains a +1 morale bonus to AC (but no more than +3) for each ally in a 10-foot radius. |
Found in Areelu's Laboratory |
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Helmet of Elemental Guard |
This headband grants the wearer fire resistance 10, electricity resistance 10, and sonic resistance 10. Whenever an enemy confirms a critical hit against the wearer, for the next round the wearer deals an additional 5 force damage with each hit. |
Sold by Tsai (Lich) |
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Helmet of Weakening Torture |
Whenever the wearer of this helmet lands a hit with a melee weapon, the target must pass a Fortitude saving throw (DC 25) or suffer bleed damage that equals the wearer's Strength modifier for 1d4 rounds. This bleed doesn't stack with itself, but stacks with bleed effects from other sources. |
Found in Midnight Fane |
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Helmet of the Stalwart Cavalier |
This helmet grants its wearer a +1 insight bonus to AC. |
Sold by Paralictor Aminos Renth |
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Horns of Naraga |
This helmet can only be worn by a lich. Every wearer's successful attack (including spells that require an attack roll) deals additional 5d6 negative energy damage and gives the wearer the same number of temporary HP. The wearer is constantly under the true seeing spell effect and gains immunity to acid. Any positive energy damage dealt to the wearer is halved. This helmet can be used once per day to summon an ancient black dragon to fight alongside the wearer for an hour. As long as the dragon remains summoned, the helmet loses its powers. |
TBD |
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Jester Cap |
This headband of mental perfection +6 grants its wearer a +5 competence bonus on Persuasion skill checks (when used for bluff). If the wearer is an arcanist with the magic deceiver archetype, the save DCs of fused spells they cast increase by 2. |
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Kinetic Diadem |
This diadem increases the damage dealt by the kineticist's simple energy blasts by 2d6 points and by kineticist simple physical blasts by 2d6+2. Composite energy blasts instead deal an additional 4d6 damage, while composite physical blasts deal an additional 4d6+4 damage. |
Drops in
Sold by
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Lesser Kinetic Diadem |
This diadem increases the damage dealt by the kineticist's simple energy blasts by 1d6 points and by kineticist simple physical blasts by 1d6+1. Composite energy blasts instead deal an additional 2d6 damage, while composite physical blasts deal an additional 2d6+2 damage. |
Drops in Silken Thread Atelier |
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Lesser Phylactery of Negative Channeling |
If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +1d6. |
Sold by |
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Lesser Phylactery of Positive Channeling |
If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +1d6. |
Found in
Sold by |
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Magnificent Plume Hat |
This hat grants its wearer a +5 bonus to maximum hit points. |
Personal Chest (Commander Pack) |
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Mask of Nothing |
This cursed mask grants its wearer a +20 insight bonus on all saving throws as well as a 50% miss chance as in total concealment, which isn't revealed by true seeing. It also grants a +3 insight bonus on all Knowledge, Lore, Use Magic Device, Perception, and Trickery skill checks. This mask doesn't work against Areshkagal's followers, and its wearer suffers a –6 penalty on all saves and AC while in Areshkagal's domain. Can only be equipped by the player character. Unequipping this mask is only possible after casting a remove curse spell on the wearer and passing a DC 21 caster level check. |
Quest More than Nothing (Act 5) |
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Mask of the Most Worthy |
This cursed mask grants its wearer a +20 insight bonus on all saving throws, DR 5/—, fast healing 2, and a +10 insight bonus on concentration checks. This mask doesn't work against Areshkagal's followers, and its wearer suffers a –6 penalty on all saves and AC while in Areshkagal's domain. Unequipping this mask is only possible after casting a remove curse spell on the wearer and passing a DC 21 caster level check. |
Quest The Secrets of Creation |
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Obsidian Mask of the Champion |
The wearer of this mask gets a +10 competence bonus on Intimidation and Mobility skill checks. In addition, whenever the wearer of this mask lands a killing blow, they gain temporary hit points equal to the killed enemy's Strength modifier for 5 rounds. |
Acquired from Wirlong Black Mask (Demon, Lich) |
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Owl's Cowl |
This cowl gives the wearer a +6 enhancement bonus to Wisdom ability score. If the wearer benefits from any shifter aspect, they also gain a +2 circumstance bonus to damage with all natural attacks. If this cowl is worn together with the Cat's Boots, the wearer additionally gains a +2 circumstance bonus to AC. |
Found in Gundrun |
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Perfect Tiara of Channeling |
This tiara grants its wearer a +8 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). In addition, If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +2d6. And if the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. |
TBD, Legend |
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Phylactery of Negative Channeling |
If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. |
Sold by |
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Phylactery of Positive Channeling |
If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +2d6. |
Found in
Sold by |
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Planar Navigator |
This headband grants the wearer +2 enhancement bonus to Charisma ability score. Three times per day you can try to dominate outsiders, this creature has to pass Will saving throw (DC 22) or will be under dominating effect till the end of the fight. You also get a +1 insight bonus to AC against outsider creatures. |
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Pristine Mind |
This Headband of Mental Perfection +4 allows its wearer to reroll 3 failed saving throws against death effects per day. |
Relic Face-Stealer's Mask |
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Red Hat of Handsomeness |
The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don't stack. |
Magical Transmuting Soil (Azata) |
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Rugged Helmet |
This helmet grant the wearer a DR 3/melee, but the wearer suffers a –3 penalty to Perception skill checks. |
Sold by Joran Vhane |
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Shapeshifter's Helm |
This helm grants its wearer a +2 bonus to AC while in Wild Shape. It also grants 1 additional use of Wild Shape per day, if the wearer has this class ability. |
Drops from Siabrae (The Price of Knowledge) in Wintersun |
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Shy Lily's Helmet |
This helmet is imbued with demonic powers. The wearer gets a +4 profane bonus to Strength and a +2 profane bonus to AC. |
Relic Crumpled Demon Helmet |
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Sturdy Snoot |
This headband grants its wearer a +12 competence bonus on Athletics and Mobility skill checks. If this headband is worn by an animal companion, it also grants a +3 dodge bonus to AC against ranged attacks. |
Found in Place of Execution |
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The Steward of the Skein's defiled helmet |
This headband grants its wearer a +1 circumstance bonus on attack and damage rolls (to a maximum of 6) for every corpse and undead in a 30-foot radius around the wearer. |
TBD, Lich |
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Triple Fin Helmet |
This helmet gives its wearer one additional gore attack per round that deals 1d8 cold iron damage with a +2 enhancement bonus to attack and damage rolls. |
Found in Blackwater |
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Victims' Madness |
Whenever the wearer of this Headband of Mental Perfection +4 casts a 9th level spell, all enemies in a 30-foot radius must pass a Will saving throw (DC 30) or become unable to cast any spells for 1 round. |
Relic Face-Stealer's Mask |
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Warden's Circlet |
This Headband of Mental Perfection +4 grants its wearer the ability to summon two Labyrinth Demodand Destroyers to fight on their side for 2 minutes twice per day. |
Drops in Ineluctable Prison |
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Wind Master Helmet |
This helmet grants the wearer a +4 bonus to initiative. |
Found in Greengates |
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Zaoris's Beauty |
This headband grants its wearer +6 enhancement bonuses to Charisma and Wisdom ability scores. In addition, the wearer and all their allies in a 10-foot area gain the effects of the Shielded Caster, Allied Spellcaster and Shield Wall feats. |
Relic Zaoris's Pin |
Non-magic headgear[]
Name | Flavor Text | Description |
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Jasper Circlet | A beautiful piece of jewelry. A merchant would pay well for it. | |
Circlet of Ghostly Pathways | See Stone of Ghostly Pathways. | This is an intermediate step of relic creation. |
Helmet of the Abyss Killer | According to legend, this helmet belonged to a mighty warrior who was doomed to endlessly slay hordes of demons. It doesn't seem to have any magic, but it looks formidable. | |
Steel Helm (Hellknight) | A simple helmet for wearing or selling. A merchant would pay well for it. | |
Hellknight Helmet | This is a black spiked helmet, commonly worn by the hellknights. | |
Zaoris's Tiara | See Zaoris's Pin. | This is an intermediate step of relic creation. |
Face-Stealer's Mask (Helmet) | See Face-Stealer's Mask | This is an intermediate step of relic creation. |
Steel Helm | A simple helmet for wearing or selling. A merchant would pay well for it. |