
Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can't help but wonder if your ultimate reward is bound to the Pit. You can draw upon the power of Hell, although you must be wary of its corrupting influence. Such power does not come without a price.
Bonus Feats[ | ]
- Blind Fight
- Combat Expertise
- Deceitful
- Disarm
- Extend Spell
- Iron Will
- Skill Focus - Knowledge (Arcana)
- Spell Penetration
Spells[ | ]
- 3rd level: Protection from Good
- 5th level: Scorching Ray
- 7th level: Hold Person
- 9th level: Crushing Despair
- 11th level: Mind Fog
- 13th level: Hellfire Ray
- 15th level: Firebrand
- 17th level: Power Word Stun
- 19th level: Polar Midnight
Abilities[ | ]
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Infernal Bloodline Arcana |
Whenever you cast a spell of the charm subschool, increase the spell's DC by +2. (NOTE: There are very few charm spells in the game, and none on the sorcerer spell list, making this functionally useless.)
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Class Skill - Knowledge (World) |
Additional class skill from the infernal bloodline.
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Corrupting Touch |
At 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
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Infernal Resistances |
At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving throws increases to +4.
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Hellfire |
At 9th level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Good creatures that fail their saves are shaken for a number of rounds equal to your sorcerer level. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.
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Wings |
At 15th level, you gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
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Power of the Pit |
At 20th level, your form becomes infused with vile power. You gain immunity to fire and poison. You also gain resistance to acid 10 and cold 10.
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