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Spells that can be cast by an inquisitor.

Level 0/Orisons[]

Spell School Spell Type Damage Damage type Target Range Duration Save Description Automatic Mode
Resistance Abjuration Spell One friendly creature Touch 1 minute You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. No
Light Evocation Spell One friendly creature Touch 10 minutes/level This spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. No
Guidance Divination Spell One friendly creature Touch 1 minute This spell imbues the subject with a touch of divine guidance.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check.

No
Virtue Transmutation Spell One friendly creature Touch 1 minute With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. No
Daze Enchantment Spell One enemy creature Close 1 round Will negates This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Humanoids of 5 or more HD are not affected. Yes
Acid Splash Conjuration Ranged Touch Attack 1d3 Acid One enemy creature Close You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1-3 (1d3) points of acid damage. Yes
Disrupt Undead Necromancy Ranged Touch Attack 1d6 ? One enemy creature Close You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. Yes

Level 1:[]

Level 2:[]

Level 3:[]

Level 4:[]

Level 5:[]

Level 6:[]

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