Spells that can be cast by an inquisitor.
Level 0/Orisons[]
Spell | School | Spell Type | Damage | Damage type | Target | Range | Duration | Save | Description | Automatic Mode |
---|---|---|---|---|---|---|---|---|---|---|
Resistance | Abjuration | Spell | One friendly creature | Touch | 1 minute | You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. | No | |||
Light | Evocation | Spell | One friendly creature | Touch | 10 minutes/level | This spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. | No | |||
Guidance | Divination | Spell | One friendly creature | Touch | 1 minute | This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. |
No | |||
Virtue | Transmutation | Spell | One friendly creature | Touch | 1 minute | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. | No | |||
Daze | Enchantment | Spell | One enemy creature | Close | 1 round | Will negates | This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Humanoids of 5 or more HD are not affected. | Yes | ||
Acid Splash | Conjuration | Ranged Touch Attack | 1d3 | Acid | One enemy creature | Close | You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1-3 (1d3) points of acid damage. | Yes | ||
Disrupt Undead | Necromancy | Ranged Touch Attack | 1d6 | ? | One enemy creature | Close | You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. | Yes |
Level 1:[]
- Bane
- Bless
- Cause Fear
- Cure Light Wounds
- Divine Favor
- Doom
- Ear-Piercing Scream
- Expeditious Retreat
- Haze of Dreams
- Inflict Light Wounds
- Protection from Alignment
- Remove Fear
- Shield of Faith
- Stunning Barrier
- True Strike
Level 2:[]
- Aid
- Blessing of Luck and Resolve
- Boneshaker
- Castigate
- Cure Moderate Wounds
- Delay Poison
- Effortless Armor
- Find Traps
- Hold Person
- Inflict Moderate Wounds
- Invisibility
- Protection from Alignment, Communal
- Remove Paralysis
- Resist Energy
- Restoration, Lesser
- See Invisibility
Level 3:[]
- Cure Serious Wounds
- Delay Poison, Communal
- Dispel Magic
- Fester
- Heroism
- Inflict Serious Wounds
- Litany of Eloquence
- Litany of Entanglement
- Magical Vestment
- Prayer
- Protection From Energy
- Remove Curse
- Remove Disease
- Resist Energy, Communal
- Searing Light
- See Invisibility, Communal
Level 4:[]
- Burst of Glory
- Crusader's Edge
- Cure Critical Wounds
- Death Ward
- Dismissal
- Divine Power
- Fear
- Forced Repentance
- Freedom of Movement
- Greater Invisibility
- Hold Monster
- Inflict Critical Wounds
- Neutralize Poison
- Protection from Energy, Communal
- Restoration
- Stoneskin
Level 5:[]
- Banishment
- Break Enchantment
- Castigate, Mass
- Chains of Light
- Cure Light Wounds, Mass
- Disrupting Weapon
- Flame Strike
- Inflict Light Wounds, Mass
- Profane Nimbus
- Resounding Blow
- Righteous Might
- Sacred Nimbus
- Spell Resistance
- Stoneskin, Communal
- True Seeing
Level 6:[]
- Blade Barrier
- Blasphemy
- Blessing of Luck and Resolve, Mass
- Circle of Death
- Cleanse
- Cure Moderate Wounds, Mass
- Dictum
- Dispel Magic, Greater
- Fester, Mass
- Harm
- Heal
- Holy Word
- Inflict Moderate Wounds, Mass
- Inspiring Recovery
- Litany of Madness
- Overwhelming Presence
- Umbral Strike
- Undeath to Death
- Word of Chaos