Inquisitor spells is a group of spells in Owlcat Pathfinder Games.
Casting Class / Archetypes[]
| Class/archetypes | Casting Stat | Caster Type | Spells Type | Max Level |
|---|---|---|---|---|
| Inquisitors | Wisdom | Spontaneous | Divine | 6 |
| Living Grimoires | Intelligence | Spontaneous | Divine | 6 |
Spells by Levels[]
Full List of Spells[]
| Lvl | Img | Name | Sch | Type | Trg | Desc | Dur | S | SR | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Acid Splash | 💥 🫳 | 🥝 | − | − | ✔️ | cause 1d3 acid damage | |||
| 0 | Disrupt Undead | 💥 🫳 | − | r/ | − | ✔️ | deals 1d6 positive energy damage to undead | |||
| 0 | Daze | ⬇ | 💬 👉 | 1r | ✔️ | cause Dazed condition to an enemy | ||||
| 0 | Guidance | ⬆ | − | 1r | − | ❌ | +1 competence to attack or saves or skills | |||
| 0 | Light | ⬆ | − | 10m/l | − | ❌ | 20ft light around target | |||
| 0 | Resistance | ⬆ | − | 1m | − | ❌ | +1 resistance to saves | |||
| 0 | Virtue | 💊 | − | 1m | − | ❌ | +1 temporary HP | |||
| 1 | Bane | ⬇ | 💬, 💢, 👉, ♏, ♎ | 1m/l | ✔️ | -1 attack. -1 saves vs fear | ||||
| 1 | Bless | ⬆ | − | 1m/l | − | ❌ | +1 attack. +1 saves vs fear | |||
| 1 | Cause Fear | ⬇ | 💬, 💢, ♏, ♎ | var | ✔️ | cause Frightened or Shaken if saves succeed | ||||
| 1 | Cure Light Wounds | 💊/💥 🖐 | ⚕, ☤ | − | ❌ (heal) ✔️ (harm) |
heal living, damage undead for 1d8 + CL (max 5) | ||||
| 1 | Divine Favor | ⬆ | − | 1m | − | ❌ | get up to 3 luck bonus on ATK & DMG | |||
| 1 | Doom | ⬇ | 💬, 💢, ♏, ♎ | 1m/l | ✔️ | cause Shaken to a target | ||||
| 1 | Ear-Piercing Scream | 💥 + ⬇ | 🎜 | 1r | ✔️ | deals sonic damage for 1d6 × CL/2 (max 5d6). May cause Dazed | ||||
| 1 | Expeditious Retreat | ⬆ | − | 1m/l | − | ❌ | +30 ft enhacement to movement | |||
| 1 | Haze of Dreams | ⬇ | 💬, ♏, 🧡 | 1r/l | ✔️ | may cause Slowed on failed save | ||||
| 1 | Inflict Light Wounds | 💊, 💥, 🖐 | − | ❌ (heal) ✔️ (harm) |
damage living, heal undead for 1d8 + CL (max 5) | |||||
| 1 | Protection from Alignment | ⬆ | − | 1m/l | − | ❌ | +2 deflection AC. +2 resistances saves | |||
| 1 | Remove Fear | ⬆ | − | 10m | − | ❌ | +4 morale to saves vs fear | |||
| 1 | Shield of Faith | ⬆ | − | 1m/l | − | ❌ | ⇈ deflection AC +2 + CL/6 | |||
| 1 | Stunning Barrier | ⬆ | − | 1r/l | ❌ | +1 deflection AC. +1 resistance saves. Stun enemy. | ||||
| 1 | True Strike | ⬆ | − | 1r | − | ❌ | +20 insight to attack and ignore concealment | |||
| 2 | Aid | ⬆ | − | 1m/l | − | ❌ | get +1 morale bonus to attack & saves vs fear; also get temporary HP for 1d8 + CL (max 10). | |||
| 2 | Blessing of Luck and Resolve | ⬆ | 💬, 👉 | 1m/l | − | ❌ | +2 morale to saves vs fear. Reroll once on fail save with +4 morale. | |||
| 2 | Boneshaker | 💥 | − | − | ✔️ | unholy damage for 3d6 + 1d6 per 2 CL | ||||
| 2 | Castigate | ⬇ | 💬, 💢, 👉, ♏, ♎ | 1r/l | ✔️ | Cause Dazed to target and reduce its AC. On successful save, target is shaken instead | ||||
| 2 | Cure Moderate Wounds | 💊 / 💥+🖐 | ⚕, ☤ | − | ❌ (heal) ✔️ (harm) |
heal living, damage undead for 2d8 + CL (max 10) | ||||
| 2 | Delay Poison | ⬆ | − | 1h/l | − | ❌ | gives Poison Immunity to an ally | |||
| 2 | Effortless Armor | ⬆ | − | 1m/l | − | ❌ | Reduce armor check penalty and remove its speed limitation | |||
| 2 | Find Traps | ⬆ | − | 1m/l | − | ❌ | insight bonus to perception by CL/2 | |||
| 2 | Hold Person | ⬇ | 💬, 👉, 🚷 | var | ✔️ | Cause paralysis | ||||
| 2 | Inflict Moderate Wounds | 💊, 💥, 🖐 | − | ❌ (heal) ✔️ (harm) |
damage living, heal undead for 2d8 + CL (max 10) | |||||
| 2 | Invisibility | ⬆ | − | 1m/l | − | ❌ | become invisible with +20 on stealh check | |||
| 2 | Protection from Alignment, Communal | ⬆ | − | 1m | − | ❌ | +2 deflection AC. +2 saves. immune to charms. | |||
| 2 | Remove Paralysis | ✨ | − | − | − | ❌ | remove paralysis from target | |||
| 2 | Resist Energy | ⬆ | − | 10m/l | − | ❌ | 10/20/30 resistance to element | |||
| 2 | Restoration, Lesser | ✨ | − | − | − | ❌ | Cure 1d4 ability dmg and dispel magical effect causing it. Removes fatigue | |||
| 2 | See Invisibility | ⬆ | − | 10m/l | − | ❌ | +20 perception to see invisible objects or being | |||
| 3 | Cure Serious Wounds | 💊, 💥, 🖐 | ⚕, ☤ | − | ❌ (heal) ✔️ (harm) |
heal living, damage undead for 3d8 + CL (max 15) | ||||
| 3 | Delay Poison, Communal | ⬆ | − | 1h | − | ❌ | Poison immunity to allies | |||
| 3 | Dispel Magic | ✨ | − | − | − | ✔️ | attempt to dispel single magic effect from target or area | |||
| 3 | Fester | ⬇ | 1r - 1r/l | ✔️ | block healing abilities for target | |||||
| 3 | Heroism | ⬆ | − | 10m/l | − | ❌ | +2 morale to Attack, Saves and Skills | |||
| 3 | Inflict Serious Wounds | 💊, 💥, 🖐 | − | ❌ (heal) ✔️ (harm) |
damage living, heal undead for 3d8 + CL (max 15) | |||||
| 3 | Litany of Eloquence | ⬇ | 💬, 🧡 | 1r | − | ✔️ | cause Dazed to an enemy | |||
| 3 | Litany of Entanglement | ⬇ | ᨒ, 🦶🏻 | 1r | ✔️ | cause Entangled to an enemy | ||||
| 3 | Magical Vestment | ⬆ | − | 1h/l | − | ❌ | Enhance Armor or Shield up to +5 | |||
| 3 | Prayer | ⬆, ⬇ | − | 1r/l | − | ❌ | +1 to allies and -1 to enemies. Affect ATK, DMG, Saves & Skills. | |||
| 3 | Protection From Energy | ⬆ | − | 10m/l | − | ❌ | Immune to element damage up to 12 per CL (max 120) | |||
| 3 | Remove Curse | ✨ | − | − | − | ❌ | Attempt to remove all curses | |||
| 3 | Remove Disease | ✨ | − | − | − | ❌ | Attempt to remove all diseases | |||
| 3 | Resist Energy, Communal | ⬆ | − | 10m | − | ❌ | 10/20/30 resistance to element | |||
| 3 | Searing Light | 💥, 🫳 | − | − | − | ✔️ | deals varying divine damage based on target. | |||
| 3 | See Invisibility, Communal | ⬆ | − | 10m/l | − | ❌ | allies get +20 perception to see invisible objects or being | |||
| 4 | Burst of Glory | ⬆ | − | 1r/l | − | ❌ | +1 sacred bonus on attack and saves (vs fear). Temp HP = CL (max +20) | |||
| 4 | Crusader's Edge | ⬆, ⬇ | 👍> | 1m/l | ❌ | Grant Evil outsider bane to Weapon. Cause Nauseated or sickened on critical hit | ||||
| 4 | Cure Critical Wounds | 💊, 💥, 🖐 | ⚕, ☤ | − | ❌ (heal) ✔️ (harm) |
heal living, damage undead for 4d8 + CL (max 20) | ||||
| 4 | Death Ward | ⬆ | − | 1m/l | − | ❌ | +4 morale saves vs death. Immune to energy drain and negative energy | |||
| 4 | Dismissal | 🌐 | − | − | ✔️ | Dismiss outsider | ||||
| 4 | Divine Power | ⬆ | − | 1r/l | − | ❌ | 1 extra attack. CL/3 luck bonus on strength based skills. Temporary HP per CL. | |||
| 4 | Fear | ⬇ | 💬, 💢, ♏ | 1r/l | ✔️ | may cause Frightened or Shaken to all in area | ||||
| 4 | Forced Repentance | ⬇ | 💬, 👉, ♏, ♎ | 1r/l | ✔️ | cause prone to evil creature without evil subtype. | ||||
| 4 | Freedom of Movement | ⬆ | − | 10m/l | − | ❌ | Immunity to movement impediment | |||
| 4 | Invisibility, Greater | ⬆ | − | 1r/l | − | ❌ | become invisible but attacking does not ends invisibility | |||
| 4 | Hold Monster | ⬇ | 💬, 👉 | 1r/l | ✔️ | may cause paralysis to any living thing | ||||
| 4 | Inflict Critical Wounds | 💊, 💥, 🖐 | − | ❌ (heal) ✔️ (harm) |
Harm/Cure 4d8 +1 per level (max 4d8+20) | |||||
| 4 | Neutralize Poison | ✨ | − | − | − | ❌ | Attempt to remove all poisons | |||
| 4 | Protection from Energy, Communal | ⬆ | − | 10m | − | ❌ | Immune to element damage up to 12 per CL (max 120) | |||
| 4 | Restoration | ✨ | − | − | ❌ | remove ability drain, negative levels and status effect | ||||
| 4 | Stoneskin | ⬆ | 10m/l | − | ❌ | DR 10/Adamantine, absorb 10×CL (max 150) | ||||
| 5 | Banishment | 🌐, ✨ | − | − | ✔️ | Dismiss many outsiders | ||||
| 5 | Break Enchantment | ✨ | − | − | − | ❌ | Remove enchantment, transmutation and curse | |||
| 5 | Castigate, Mass | ⬇ | 💬, 💢, 👉, ♏, ♎ | 1r/l | ✔️ | Cause Dazed to enemies and reduce their AC. A successful save make them shaken instead. | ||||
| 5 | Chains of Light | ⬇ | 👍, 🚷 | 1r/l | ❌ | Paralyze target and block extradimensional spells | ||||
| 5 | Cure Light Wounds, Mass | 💊, 💥 | ⚕, ☤ | − | ❌ (heal) ✔️ (harm) |
Heal all livings, damage all undeads for 1d8 + CL (max +25) | ||||
| 5 | Disrupting Weapon | ⬆, 💥 | − | 1r/l | ❌ | gives Disruption trait to main weapon and may destroy undead with each hit. | ||||
| 5 | Flame Strike | 💥 | 🔥 | var | ✔️ | deals fire + divine damage for 1d6×CL (max 15d6) to targets inside a column area | ||||
| 5 | Inflict Light Wounds, Mass | 💊, 💥 | − | ❌ (heal) / ✔️ (harm) | damage all livings, heal all undeads for 1d8 + CL (max 5) in an area | |||||
| 5 | Profane Nimbus | ⬆, 💥, | 😈 | 1r/l | − | ❌ | shadow nimbus that return melee damage and half damage good magical attack. | |||
| 5 | Resounding Blow | ⬆ | 🎜 | 1r/l | ✔️ | add 1d6 sonic damage to weapon. May stun and blind on crit. | ||||
| 5 | Righteous Might | ⬆ | − | 1r/l | − | ❌ | Increase size. +2 natural AC. Modify stats. Gain DR | |||
| 5 | Sacred Nimbus | ⬆, 💥, | 👍 | 1r/l | − | ❌ | shadow nimbus that return melee damage from Evil creature and half damage from evil magical attack. | |||
| 5 | Spell Resistance | ⬆ | − | 1m/l | − | ❌ | Spell resistance = 12 + CL | |||
| 5 | Stoneskin, Communal | ⬆ | 10m | − | ❌ | allies get DR 10/Adamantine, absorb 10×CL (max 150) | ||||
| 5 | True Seeing | ⬆ | − | 1m/l | − | ❌ | see through illusion, hidden objects | |||
| 6 | Arbitrament | ⬇, 💥 | 🎜 | − | ✔️ | apply varying status effect to non-neutral characters. | ||||
| 6 | Blade Barrier | 💥 | ☄ | 1m/l | ✔️ | Create a wall of blades that deal damage for 1d6 × CL (max 15d6) | ||||
| 6 | Blasphemy | ⬇ | 😈, 🎜 | − | ✔️ | kill, paralyze and/or stagger non-evil creature based on their HD | ||||
| 6 | Blessing of Luck and Resolve, Mass | ⬆ | 💬, 👉 | 1m/l | − | ❌ | +2 morale to saves vs fear. Reroll once on fail save with +4 morale. All allies. | |||
| 6 | Circle of Death | 💥 | 💀 | − | ✔️ | Kill or deal damage to living creatures based on their HD. | ||||
| 6 | Cleanse | ✨, 💊 | ☤ | − | − | ❌ | Heal 4d8 + CL (max 25), remove ability dmg and status effect | |||
| 6 | Cure Moderate Wounds, Mass | 💊, 💥 | ⚕, ☤ | − | ❌ (heal) ✔️ (harm) |
heal all livings, damage all undeads for 2d8 + CL (max 30) | ||||
| 6 | Dictum | ⬇ | ⚖️, 🎜 | − | ✔️ | kill, paralyze and/or stagger non-lawful creature based on their HD | ||||
| 6 | Dispel Magic, Greater | ✨ | − | − | − | ❌ | Dispel 1 spell from all targets or all spells from 1 target | |||
| 6 | Fester, Mass | ⬇ | 1r - 1r/l | ✔️ | block healing abilities for multiple enemies | |||||
| 6 | Harm | 💥, 💊, 🖐 | − | − | ❌ (heal) ✔️ (harm) |
Damage living, heal undead for 10×CL HP (max 150). | ||||
| 6 | Heal | 💊 + ✨ / 💥 + 🖐 | ⚕ | − | ❌ (heal) ✔️ (harm) |
Heal living, damage undead for 10×CL HP (max 150). cure ability dmg & status effects. | ||||
| 6 | Holy Word | ⬇ | 👍, 🎜 | − | ✔️ | kill, paralyze and/or stagger non-good creature based on their HD | ||||
| 6 | Inflict Moderate Wounds, Mass | 💊, 💥 | − | ❌ (heal) ✔️ (harm) |
damage all livings, heal all undeads for 2d8 + CL (max 30) | |||||
| 6 | Inspiring Recovery | 💊, 🫀 | ⚕ | − | ❌ | heal living, damage undead for 1d8×CL (max 10d8). Raise dead. Buffs allies. | ||||
| 6 | Litany of Madness | ⬇ | 💬, 🧡 | 1r or more | ✔️ | cause confusion to enemy. may last multiple rounds | ||||
| 6 | Overwhelming Presence | ⬇ | 💬, 👉, ♏, ♎ | 1r/l | ✔️ | hypnotize enemies, drain WIS and/or stagger them | ||||
| 6 | Umbral Strike | 💥, ⬇, 🫳 | ❄️, |
varies | ✔️ | deal damage for 1d6×CL (max 20d6, ½ cold, ½ -ve) | ||||
| 6 | Undeath to Death | 💥 | − | ✔️ | Slay undeads with HD sum up to 20d4. Undead with HD ≥ 9 not affected. | |||||
| 6 | Word of Chaos | ⬇ | 🌀, 🎜 | − | ✔️ | kill, paralyze and/or stagger non-chaotic creature based on their HD |
Legends for table[]
| column | legends |
|---|---|
| Sch (School) |
|
| Type |
|
| Trg (Target) | |
| Desc (Descriptors, also used to indicate resources consumed by the spell) |
🌀 🎯 👁 🌀 🧡 👉 ❓ ⚕ ➰ 💀 ⛎ ♏ ꩜ 😈 🧎 💢 👍 ᨒ ⚖️ 💬 🦶🏻 ♎ 🛑 🚷 ☠️ 🦎 ☤ 👁️ 💤 🎜 ‼️ 👾 🦇 🌀 🎯 👁 🌀 🧡 👉 ❓ ⚕ ➰ 💀 ⛎ ♏ ꩜ 😈 🧎 💢 👍 ᨒ ⚖️ 💬 🦶🏻 ♎ 🛑 🚷 ☠️ 🦎 ☤ 👁️ 💤 🎜 ‼️ 👾 🦇 |
| Dur (Duration) |
|
| S (Saving throws): | |
| SR (Spell Resistance): |
|
Spells from Domains[]
Inquisitors receive free spells up to level 6 only.
- note: highlighted cell are not from Cleric/Oracle spells
Debuff conditions explained[]
Some spells cause debuff conditions. Refer to the following table for summary of debuffs. More information can be found in the Condition page.
| Condition | Effect |
|---|---|
| Asleep | =Helpless |
| Blinded | Can't see. -2 AC, no DEX bonus to AC. 50% miss chance. |
| Confused | Randomly acts normally, does nothing, harms self, attacks random target |
| Dazed | Can't take actions |
| Dazzled | -1 attack rolls |
| Fatigued | -2 STR, -2 DEX |
| Frightened | =Shaken + flees |
| Grappled | Can't move. -4 DEX. -2 attack rolls and CMB/CMD. Can't make OOPs |
| Helpless | Can't take actions. DEX=0. +4 attack against helpless targets |
| Nauseated | Can't take actions except move (as a standard action) |
| Paralyzed | =Helpless + STR=0 |
| Prone | -4 attack rolls, -4 AC (melee), +4 AC (ranged) |
| Shaken | -2 attack rolls, saves, skill and ability checks |
| Sickened | -2 attack rolls,damage saves, skill and ability checks |
| Staggered | Can't take both move and standard actions in one round, can't perform full-round actions |
| Stunned | Can't take actions. - 2 AC, no DEX bonus to AC |