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Insane Dryad

Chaotic Good (Dryad)

7 Druid
6 Fey
Size
Medium
Speed
30 ft.
Initiative
+4
STR
10
DEX
19
CON
13
INT
14
WIS
19
CHA
18

Skills
19 Mobility
22 Lore (Nature)
22 Perception
15 Athletics
13 Stealth

67 experience points

Defense
73 Hit points
AC
21

Flat-footed
16
Touch
17
Fortitude
+10
Will
+14
Reflex
+11

Resistance:
Damage Reduction 5/Cold Iron

Offense
Melee: Dagger
Range: 2 ft.
Attack: +14/+9
Damage: 1-4 Piercing 1d4

BASE ATTACK BONUS
+8/+3/-/-
COMBAT MANEUVER
+10 Bonus 25 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Resistance, Light, Virtue, Guidance, Flare, Wild Shape (Wolf), Wild Shape (Leopard), Wild Shape (Small Air Elemental), Wild Shape (Small Earth Elemental), Wild Shape (Small Fire Elemental), Wild Shape (Small Water Elemental), Call Lightning
Fighting Defensively, Acrobatics (Mobility)
Damage Reduction 5/cold iron, Weapon Finesse, Dodge, Great Fortitude, Druid, Feat, Coup de Grace, Nature Sense, Druid Proficiencies, Armor Proficiency (Light Armor), Shield Proficiency, Armor Proficiency (Medium Armor), Nature Bond, Alignment Restriction (Druid), Spontaneous Summoning, Detect Magic, Spell Focus (Transmutation), Elemental Focus, Elemental Focus (Electricity), Resist Nature's Lure, Wild Shape (Wolf), Greater Spell Focus (Transmutation), Wild Shape (Leopard), Wild Shape (Small Elemental)

Analyze Skill: Lore (Nature) DC 18

Crazy_Dryad (c508d2fb2a403214b933832668a4a045)

Insane Dryad is an enemy in Pathfinder: Kingmaker.

Description[]

Dryads are benign forest fey. A dryad appears as a comely humanoid. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms.

Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. Some dryads are bound to rare trees, such as a clonal colony of titan aspens, that are a single tree spanning larger distances than many people expect and which grant the dryad unique methods of traversing distances. The number of dryads encountered depends on the location of their trees, but groves of up to eight are not unknown.

They view themselves as guardians of their forests, and prefer to live in out of the way places away from humanoids. Their natural empathy with animal life means they usually get on well with the animals of the forest. They are also able to freely communicate with plants.

Dryads are not strong, but are very nimble and make passable archers. In common with many other fey, they are somewhat resistant to weapons not made of cold iron. They are also able to meld into trees to escape enemies.

They also have a number of plant-related spell-like abilities and are able to magically charm visitors. Some may keep charmed bodyguards.

Locations[]

Loot[]

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