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Jamandi Aldori's Mansion is a starting location in Pathfinder: Kingmaker.

The mansion is the home of Jamandi Aldori, an Aldori Swordlord in Restov.

Background[]

This is the first location the game visits, and introduces the player to several future companions and plot related characters.

Jamandi Aldori has gathered several adventurers to form teams to claim disputed regions of the Stolen Lands in order to bring stability to area, and serve as a buffer against the political machinations of House Surtova.

Points of Interest[]

  • The Banquet Hall is the area the PC starts in and is given the quest which incites the plot. NPCs will slowly leave the Banquet Hall over time until the PC leaves to begin the next section of the game. The PC will also return to the Banquet Hall at the end of the prologue to release Jamandi Aldori from the Rift Channelers keeping her trapped and summoning creatures to attack her.
  • The Armory may be looted for several pieces of weapons and armor during the course of prologue.
  • The Courtyard holds a trio of assassins, a scripted interaction with Kaessi, allows you to recruit Harrim, a conversation with Kesten Garess, and an illustrated storybook episode leading to recruiting Valerie.

Characters[]

  • Amiri, a recruitable human barbarian companion from the Realm of the Mammoth Lords.
  • Ezvanki Keeg, a human cleric and the High Priest of Erastil in Restov. Ezvanki Keeg will be present in the Banquet Hall at the end of the prologue casting healing spells on Jamandi while she fights various summoned creatures.
  • Harrim, a recruitable dwarf cleric companion from Five Kings Mountains.
  • Ioseph Sellemius, the governor of Restov and one of the backers of the expeditions into the Stolen Lands.
  • Jaethal, a recruitable elf inquisitor companion from Kyonin.
  • Jamandi Aldori, an Aldori Swordlord and the principle backer of the expeditions into the Stolen Lands
  • Kaessi, a recruitable tiefling kinetecist companion from Qadira who may be recruited in Act II during the quest Sorrowflow. Kaessi is only present with the DLC The Wildcards.
  • Kesten Garess, the captain of the guard in the mansion, at later potential advisor for the PC's barony.
  • Linzi, a recruitable halfling bard companion who asserts herself as the biographer of the PC's adventures in the Stolen Lands.
  • Tartuccio, a gnome sorceror who serves as a temporary companion and eventual competitor in claiming the Stolen Lands.
  • Valerie, a recruitable human fighter companion from Brevoy.

Encounters and Loot[]

Chest (South Living Room 1)
Dead Body (Hallway 1)
Bookshelf (South Living Room 2)
Drawers (Hallway 2)
Chest (South Living Room 3)
Dead Body (South Living Room 4)
  • 8
Bookshelf
Table (Kitchen)
Barrel
Drawers (Hallway 3)
Dead Guards (Main Entrance)
Weapon Rack (Armory)
(locked DC 1)
Armor Mannequin
Armor Mannequin
Chest
Chest
Lockbox
  • 210
Bookshelf (North Living Room 1)
Chest (North Living Room 2)
Corpse (Trapped Hallway)
Chest (Puzzle Room 1)
Chest
Table (Left Treasure Room)
Table
Chest
Chest
Table (Right Treasure Room)
Table
Chest
Chest (Secret Courtyard Room)
Dialogue (Banquet Hall)
  • Dialogue (The First Step on the Road to Glory)
Dialogue (Your Room)
  • Dialogue (Jamandi Aldori's Mansion) (Assassins)
Combat
Combat (Hallway 1)
vs.
Allies
Dialogue
  • Dialogue (Jamandi Aldori's Mansion) (Tartuccio)
Combat (Library)
Combat (Hallway 4)
vs.
Allies
Dialogue
  • Dialogue (Jamandi Aldori's Mansion) (Amiri)
Cutscene (Main Entrance)
Rubble (Hallway 5)
Combat
Dialogue (Armory)
  • Dialogue (Jamandi Aldori's Mansion) (Armory)
Dialogue (Trapped Hallway)
(Key: Watchkeeper's Key)
  • Dialogue (Jamandi Aldori's Mansion) (Jaethal)
Trap x3
Combat (Puzzle Room Hallway)
Combat (Left Treasure Room)
Combat (Courtyard)
Allies
Dialogue
  • Dialogue (Jamandi Aldori's Mansion) (Kanerah)
Dialogue
  • Dialogue (Jamandi Aldori's Mansion) (Harrim)
NPC
  • Kesten Garess
    Dialogue (Jamandi Aldori's Mansion) (Kesten Garess)
Wall Button
(hidden DC 1)
(Courtyard Side Room)
  • Opens secret room
Book Event (Burning Room)
  • Book Event (Fire in the Mansion)
Combat (Banquet Hall)
vs.
Allies
Encounter side combat
NPC (Banquet Hall)

Encounters (during A Noble Welcome)[]

Dialogue (Private Room)
NPC (Banquet Hall)
Dialogue
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