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Jubilost
Jubilost
Details
Gnome
Chaotic Neutral
Alchemist
A Ford Across the Skunk River
Tuskdale
House at the Edge of Time
Camp at the Capital Gates
Renowned Explorer
The Price of Curiosity
The Door to Nowhere
Dialogue List
Dialogue (Jubilost)
Dialogue (Tartuk - A Ford Across the Skunk River)
Dialogue (Renowned Explorer - Pony)
Dialogue (Jubilost - A Ford Across the Skunk River)
Dialogue (Jubilost - Dwarven Ruins)
Dialogue (The Price of Curiosity - Rules)
Dialogue (The Price of Curiosity - Zottenropples)
Dialogue (The Price of Curiosity - Kobold)
Dialogue (The Price of Curiosity - Sir Allfrey)
Dialogue (The Price of Curiosity - Debates)
Dialogue (The Door to Nowhere)
Dialogue (Luna)
Dialogue (Xae)
Dialogue (Against All Odds)
Dialogue (HATEOT - Companions)
Dialogue (Ravaged Capital - Companions)
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Jubilost (8901cef2ebfaa2a4a8d310ed0ce95206)
Jubilost
JubilostNarthropple

Chaotic Neutral (Gnome)

5 Alchemist
Size
Small
Speed
20 ft.
Initiative
+2
STR
8
DEX
14
CON
12
INT
19
WIS
8
CHA
12

Skills
14 Knowledge (World) 11 Perception
11 Stealth
10 Trickery
9 Use Magic Device

0 experience points

Defense
33 Hit points
AC
18

Flat-footed
16
Touch
15
Fortitude
+5
Will
+0
Reflex
+6

Offense
Range: Heavy Crossbow +1
Range: 50 ft.
Attack: +9
Damage: 2-9 Piercing 1d8+1

BASE ATTACK BONUS
+3/-/-/-
COMBAT MANEUVER
+3 Bonus 15 Defense

Features and Abilities
Charge, Alchemist Bomb, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Acid Bomb
Fighting Defensively, Acrobatics (Mobility)
Gnome, Keen Senses, Hatred - Reptilian Humanoids, Defensive Training - Giants, Illusion Resistance, Gnome Magic, Obsessive, Slow Movement, Feat, Coup de Grace, Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Discovery, Poison Resistance, Precise bomb, Precise Shot, Acid Bomb, Ability Focus — Bombs

Analyze Skill: Lore (Nature) DC 10

Jubilost (8901cef2ebfaa2a4a8d310ed0ce95206)
Jubilost
JubilostNarthropple

Chaotic Neutral (Gnome)

5 Alchemist
Size
Small
Speed
20 ft.
Initiative
+2
STR
8
DEX
14
CON
12
INT
19
WIS
8
CHA
12

Skills
14 Knowledge (World) 9 Perception
11 Stealth
10 Trickery
9 Use Magic Device

0 experience points

Defense
38 Hit points
AC
16

Flat-footed
14
Touch
13
Fortitude
+5
Will
+0
Reflex
+6

Offense
Range: Heavy Crossbow +1
Range: 50 ft.
Attack: +7
Damage: 2-9 Piercing 1d8+1

BASE ATTACK BONUS
+3/-/-/-
COMBAT MANEUVER
+1 Bonus 13 Defense

Features and Abilities
Charge, Alchemist Bomb, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Acid Bomb
Fighting Defensively, Acrobatics (Mobility)
Gnome, Keen Senses, Hatred - Reptilian Humanoids, Defensive Training - Giants, Illusion Resistance, Gnome Magic, Obsessive, Slow Movement, Feat, Coup de Grace, Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Discovery, Poison Resistance, Precise bomb, Precise Shot, Acid Bomb, Ability Focus — Bombs

Analyze Skill: Lore (Nature) DC 10

Jubilost_Companion (3f5777b51d301524c9b912812955ee1e)

Jubilost is a companion in Pathfinder: Kingmaker. He's a cantankerous gnome, returning from the original AP.

Biography[ | ]

The name of Jubilost Nartropple is known to each and every educated person in all of Avistan. Or rather Jubilost himself won't accept the idea that someone, who does not know his name, could possibly be called an educated person. A renowned adventurer, who traveled the Inner Sea region back and forth, prolific writer and tireless explorer, Jubilost likes to brag, that every good household is bound to have at least one of his books - whether it's an expensive illustrated atlas or a cheap collection of cooking recipes. He doesn't care that those envious of his many talents call him haughty and rude - after all he can insult them much worse - and in a dozen different languages at that!

At first glance, the Stolen Lands didn't impress Jubilost much: in his career span he's seen a fair share of bad roads, impassable woods and monster-infested swamps. It was the acquaintance with the new ruler of these inhospitable lands, that has piqued his curiosity. The gnome was intrigued by the ambitious attempt to bring civilization to the region that successfully resisted it for so long. So he graciously offered to stay here for a while, aiming to support the young barony with both valuable advice and active help - and you can spit in the face of those who claim that all Jubilost Narthropple is good at is fault-finding!

Jubilost prefers to stay out of close combat - he leaves this dubious honor to those less smart. He doesn't burden himself with heavy armors or shields. This experienced alchemist attacks from the distance, throwing everything from explosive bombs to virulent chemicals at the heads of his enemies. His other weapon of choice is the heavy crossbow, using bolts with concussive, paralyzing and other interesting effects. Besides, he always carries along a whole arsenal of potions, extracts and elixirs for every occasion - be it to provide protection from fire or acid, to let him see the invisible or to become invisible himself.

Outside of battle, Jubilost is always ready to put his vast knowledge and experience to use, and his nimble fingers can deal with almost all kinds of locks or traps. If you decide to rely on Jubilost in Kingdom governing, his remarkable intellect will be of great help.

  • From Kickstarter Update #15*

Interactions[ | ]

Camping[ | ]

Camping Special Role
Effective Management. Jubilost organizes all the party members, offering the most efficient ways to performing camping routines. Camping time is reduced by 1 hour.
Favorite Meal

Starting Equipment and Loot[ | ]

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