Pathfinder: Kingmaker Wiki
Hellknight
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Details
Half-Elf
Lawful Evil
Special Encounter (Feast of the Nail)
Throne Room
Feast of the Nail
Dialogue List
Dialogue (Feast of the Nail)
Dialogue (Kayse Berro)
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Hellknight (827a6a80ec090554d93dd841b045c973)
Hellknight

Lawful Evil (Human)

10 Fighter
Size
Medium
Speed
30 ft.
Initiative
+5
STR
20
DEX
12
CON
14
INT
10
WIS
13
CHA
8

Skills
5 Mobility 13 Perception

112 experience points

Defense
95 Hit points
AC
25

Flat-footed
24
Touch
13
Fortitude
+10
Will
+7
Reflex
+5

Offense
Melee: Longsword +1
Range: 2 ft.
Attack: +18/+13
Damage: 16-23 Slashing 1d8+15

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+17 Bonus 28 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave, Alchemist's Fire, Acid Flask, Cure Moderate Wounds
Fighting Defensively, Acrobatics (Mobility), Power Attack
Human, Feat, Skilled, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Iron Will, Power Attack, Weapon Focus (Longsword), Bravery, Cleave, Armor Training, Improved Initiative, Outflank, Weapon Training, Toughness, Weapon Training (Heavy Blades), Weapon Specialization (Longsword), Cleaving Finish, Greater Weapon Focus (Longsword), Weapon Training, Shield Focus

Analyze Skill: Lore (Nature) DC 21

Hellknight (827a6a80ec090554d93dd841b045c973)

Hellknight is an enemy in Pathfinder: Kingmaker.

Description[]

The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law. They are interested less in social goodness and charity, typical of paladins, but rather in the foundation and stringent maintenance of order at all costs. If people can not be trusted to obey the law out of their own senses of civility and social righteousness, Hellknights provide the need to obey out of fear of a master's stern hand.

Not all who start as novice armigers have what it takes to become a full-fledged Hellknight, but those who do receive a wide array of abilities as they grow more powerful. While the individual powers and focus of a particular Hellknight vary according to his order, all Hellknights are universally feared and respected in regions where they maintain a presence. Most Hellknights are lawful neutral and proudly avoid being “tainted” by distractions such as good or evil, but some who rise in power shift toward tyrannical and cruel natures.

Loot[]