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Pathfinder: Kingmaker Wiki
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==Standard Buildings== Buildings that can be built in any settlement meeting the kingdom alignment and settlement size restrictions. {| class="wikitable sortable" style="text-align:center " width="100%" ! width="200" | Building ! Tier ! Size ! Cost ! Time ! Com ! Loy ! Mil ! Eco ! Rel ! Div ! Arc ! Sta ! Cul ! Esp ! Notes {{BuildingRow|ind=0| Aviary | T | 1 | 45 | 14 | - | - | - | - | 1 | - | - | - | - | 1 | Unlocked at Relations III.<br/>Allows Kingdom management from adjacent unclaimed regions. Lowers time to resolve events in this and adjacent regions by 1 day.}} {{BuildingRow|ind=0| Bank | C | 1 | 75 | 7 | - | - | - | 2 | - | - | - | - | - | - | Adjacent to a [[#City Hall]]: +1 Economy and +1 Stability.<br/>Adjacent to a [[#Garrison]]: +1 Stability.}} {{BuildingRow|ind=0| Barracks | V | 1 | 30 | 10 | - | - | 1 | - | - | - | - | - | - | - | Adjacent to a [[#Longhouse]]: +1 Stability.}} {{BuildingRow|ind=1| Garrison | T | 1 | +35 | - | - | - | 2 | - | - | - | - | - | - | - | Adjacent to a [[#Longhouse]]: +1 Stability.}} {{BuildingRow|ind=2| Citadel | C | 1 | +40 | - | - | - | 3 | - | - | - | - | - | - | - | Adjacent to a [[#Longhouse]]: +2 Stability.}} {{BuildingRow|ind=0| Brewery | V | 1 | 35 | 14 | - | - | - | - | 1 | - | - | - | - | - | Settlement has [[#Tavern]]: +1 Stability.<br/>Settlement has [[#Windmill]]: +1 Loyalty.}} {{BuildingRow|ind=0| Bulletin Board | V | 1 | 20 | 5 | - | - | 1 | - | - | - | - | - | - | - | Requires '''Lawful''' Alignment.<br/>+2 Bonus on rolls to resolve [[Kingdom problems]] in local region.}} {{BuildingRow|ind=0| Brothel | T | 1 | 100 | 14 | - | 1 | - | 1 | 1 | - | - | - | - | 1 | Requires '''Chaotic''' Alignment.<br/>+1d6-3 Bonus for the '''Diplomat''' or '''Minister''' on rolls to resolve [[Kingdom events]] in local region.}} {{BuildingRow|ind=0| Cistern | T | 1 | 60 | 10 | - | - | - | - | - | - | - | 2 | - | - | Adjacent to a [[#Park]]: +1 Loyalty.}} {{BuildingRow|ind=1| Everflowing Spring | C | 1 | +60 | - | - | 1 | - | - | - | - | - | 2 | - | - | Adjacent to a [[#Park]]: +1 Loyalty.<br/>Adjacent to a [[#Temple]]: +1 Divine.}} {{BuildingRow|ind=0| Courthouse | T | 2 | 150 | 21 | 2 | - | - | - | - | - | - | 3 | - | - | Requires '''Lawful''' alignment.<br/>+4 Bonus for the '''Warden''' on rolls to resolve [[Kingdom problems]] in local region.}} {{BuildingRow|ind=0| Dance Hall | V | 1 | 30 | 10 | - | 2 | - | - | - | - | - | - | 1 | - | Requires '''Chaotic''' alignment.}} {{BuildingRow|ind=0| Fair | T | 2 | 100 | 21 | - | - | - | 3 | - | - | - | - | 1 | - | Requires '''True Neutral''' alignment.<br/>+1 Economy for each adjacent building that increases Economy.}} {{BuildingRow|ind=0| Fort | T | 2 | 125 | 21 | - | - | 2 | - | - | - | - | 2 | - | - | Settlement has [[#Watchtower]]: +1 Espionage.<br/>Settlement has [[#Garrison]]: +1 Military.<br/>Settlement has [[#Jail]]: +1 Stability.}} {{BuildingRow|ind=0| Granary | V | 1 | 15 | 5 | 1 | - | - | - | - | - | - | - | - | - | -}} {{BuildingRow|ind=0| Herbalist's House | V | 1 | 20 | 7 | - | 1 | - | - | - | - | - | - | - | - | Adjacent to a [[#Shrine]]: +1 Arcane.}} {{BuildingRow|ind=1| Alchemist Laboratory | T | 1 | +30 | - | - | 1 | - | - | - | - | 1 | - | - | - | Adjacent to a [[#Shrine]]: +1 Arcane.}} {{BuildingRow|ind=2| Magic Shop | C | 1 | +40 | - | - | 1 | - | - | - | 1 | 1 | - | - | - | Adjacent to a [[#Shrine]]: +1 Arcane.<br/>Adjacent to a [[#Sacred Grove]] +1 Divine.}} {{BuildingRow|ind=0| Hospital | T | 1 | 50 | 7 | 1 | 2 | - | - | - | - | - | - | - | - | Requires '''Good''' alignment.<br/> +1 Bonus for the '''Regent''' or '''Councilor''' on rolls to resolve [[Kingdom events]] in local region.}} {{BuildingRow|ind=0| Jail | T | 1 | 70 | 10 | 1 | - | - | - | - | - | - | 2 | - | - | Adjacent to a [[#Barracks]]: +1 Stability.<br/>Adjacent to a [[#Fort]]: +1 Stability.}} {{BuildingRow|ind=0| Library | T | 1 | 70 | 14 | - | - | - | - | - | 1 | 1 | - | - | - | Adjacent to a [[#Courthouse]]: +1 Stability.<br/>Adjacent to a [[#Printing House]]: +1 Culture.}} {{BuildingRow|ind=0| Lighthouse | T | Li | 60 | 10 | - | - | - | - | - | - | - | 1 | - | 1 | Can only be built in a '''Lighthouse''' slot.}} {{BuildingRow|ind=0| Longhouse | V | 1 | 50 | 10 | 1 | - | - | - | - | 1 | - | - | 1 | - | -}} {{BuildingRow|ind=1| Town Hall | T | 1 | +30 | - | 1 | 1 | - | - | - | 1 | - | - | 1 | - | -}} {{BuildingRow|ind=2| City Hall | C | 1 | +30 | - | 1 | 1 | - | - | 1 | 1 | - | - | 1 | - | -}} {{BuildingRow|ind=0| Lumberyard | V | 1 | 25 | 7 | - | - | - | 1 | - | - | - | - | - | - | Settlement has [[#Piers]]: +1 Relations.<br/>Cannot be built in the same Settlement as a [[#Sacred Grove]].}} {{BuildingRow|ind=0| Mage's Tower | T | 2 | 100 | 14 | - | - | - | - | - | - | 4 | - | - | - | +3 Arcane when built in a '''separate''' slot.<br/>Teleport to other teleportation circles or mage towers.}} {{BuildingRow|ind=0| Mansion | T | 2 | 100 | 21 | 3 | - | - | - | 1 | - | - | - | 1 | 1 | -}} {{BuildingRow|ind=0| Monolith | V | 1 | 25 | 10 | - | - | - | - | - | 1 | - | - | - | - | Requires '''True Neutral''' alignment.<br/>+1 Divine when built in a '''separate''' slot.}} {{BuildingRow|ind=0| Monument | V | 1 | 45 | 14 | 1 | 1 | - | - | - | - | - | - | - | - | -}} {{BuildingRow|ind=0| Museum | T | 2 | 100 | 21 | - | - | - | - | - | - | - | - | 3 | - | +3 Culture if barony has a [[#Royal Museum]].}} {{BuildingRow|ind=0| Noble Villa | C | 2 (S) | 175 | 14 | 3 | - | - | - | 3 | - | - | - | - | 3 | Must be built on separate slot.}} {{BuildingRow|ind=0| Orphanage | V | 1 | 35 | 14 | 1 | 1 | - | - | - | - | - | - | - | - | Requires '''Good''' alignment.}} {{BuildingRow|ind=0| Park | T | 2 | 100 | 21 | - | 4 | - | - | - | - | - | - | - | - | Adjacent to a [[#Town Hall]]: +1 Community.<br/>Adjacent to a [[#Temple]]: +1 Divine.<br/>Adjacent to a [[#Museum]]: +1 Culture.}} {{BuildingRow|ind=0| Piers | V | W | 25 | 7 | - | - | - | 1 | - | - | - | - | - | - | Can only be built in a '''water''' slot.}} {{BuildingRow|ind=1| Marina | T | W | +30 | - | 1 | - | - | 1 | - | - | - | - | - | - | Can only be built in a '''water''' slot.}} {{BuildingRow|ind=2| Waterfront | C | W | +50 | - | 1 | - | - | 2 | 2 | - | - | - | 1 | - | Can only be built in a '''water''' slot.}} {{BuildingRow|ind=0| Sacred Grove | T | 2 | 100 | 14 | - | - | 2 | - | - | 3 | - | - | - | - | Adjacent to a [[#Monolith]]: +2 Divine.<br/>Cannot be built in the same Settlement as a [[#Lumberyard]].}} {{BuildingRow|ind=0| Shop | V | 1 | 20 | 7 | - | - | - | 1 | - | - | - | - | - | - | Adjacent to a [[#Tavern]]: +1 Economy.}} {{BuildingRow|ind=1| Trade Shop | T | 1 | +30 | - | 1 | - | - | 1 | - | - | - | - | - | - | Adjacent to a [[#Tavern]]: +1 Economy.<br/>Adjacent to a [[#Fair]]: +1 Economy.}} {{BuildingRow|ind=2| Luxury Store | C | 1 | +40 | - | 2 | - | - | 2 | - | - | - | - | - | - | Adjacent to a [[#Tavern]]: +1 Economy.}} {{BuildingRow|ind=0| Shrine | V | 1 | 25 | 7 | - | - | - | - | - | 1 | - | - | - | - | Adjacent to a [[#Monument]]: +1 Divine.<br/>Adjacent to a [[#Longhouse]]: +1 Loyalty.}} {{BuildingRow|ind=1| Temple | T | 1 | +30 | - | - | - | - | - | - | 2 | - | - | - | - | Adjacent to a [[#Monument]]: +1 Divine.<br/>Adjacent to a [[#Longhouse]]: +1 Loyalty.}} {{BuildingRow|ind=2| Grand Temple | C | 1 | +35 | - | - | - | - | - | - | 3 | - | - | - | - | Adjacent to a [[#Monument]]: +1 Divine.<br/>Adjacent to a [[#Longhouse]]: +1 Loyalty.}} {{BuildingRow|ind=0| Smithy | V | 1 | 20 | 7 | - | - | 1 | - | - | - | - | - | - | - | Adjacent to a [[#Shop]]: +1 Economy.}} {{BuildingRow|ind=1| Foundry | T | 1 | +30 | - | - | - | 1 | 1 | - | - | - | - | - | - | Adjacent to a [[#Shop]]: +1 Economy.<br/>Adjacent to a [[#Fair]]: +1 Economy.}} {{BuildingRow|ind=2| Forge | C | 1 | +30 | - | - | - | 2 | 2 | - | - | - | - | - | - | Adjacent to a [[#Shop]]: +1 Economy.<br/>Adjacent to a [[#Fair]]: +1 Economy.}} {{BuildingRow|ind=0| Stocks | V | 1 | 15 | 5 | - | - | - | - | - | - | - | 1 | - | - | Requires '''Evil''' alignment.<br/>+1 on rolls to resolve [[Kingdom problems]] in local region.}} {{BuildingRow|ind=0| Tavern | V | 1 | 20 | 7 | - | - | - | 1 | - | - | - | - | - | - | Adjacent to a [[#Longhouse]]: +1 Relations.<br/>Adjacent to a [[#Barracks]]: +1 Espionage.}} {{BuildingRow|ind=1| Inn | T | 1 | +45 | - | - | - | - | 1 | 1 | - | - | - | - | - | Adjacent to a [[#Longhouse]]: +1 Relations.<br/>Adjacent to a [[#Barracks]]: +1 Espionage.<br/>Adjacent to a [[#Town Hall]]: +2 Relations.<br/>Adjacent to a [[#City Hall]]: +3 Relations.}} {{BuildingRow|ind=0| Teleportation Circle | V | 1 | 20 | 5 | - | - | - | - | - | - | 1 | - | - | - | Unlocked with [[Throne room events#Magister Asks for an Audience 2|Magister Asks for an Audience II]].<br/>Teleport to other circles or mage towers.}} {{BuildingRow|ind=0| Theater | C | 2 | 125 | 10 | - | - | - | - | - | - | - | - | 2 | - | +1 Culture for each adjacent building that increases Culture (except [[#School]]).}} {{BuildingRow|ind=0| Watchtower | V | 1 (S) | 30 | 10 | - | - | - | - | - | - | - | - | - | 1 | Can only be built in a '''separate''' slot.<br/>Settlement has [[#Barracks]]: +1 Military.<br/>Settlement has [[#Walls]]: +1 Stability.}} {{BuildingRow|ind=0| Windmill | V | 1 (S) | 40 | 14 | 1 | - | - | - | - | - | - | - | - | - | Can only be built in a '''separate''' slot.<br/>Settlement has [[#Granary]]: +1 Community.<br/>Settlement has [[#Brewery]]: +1 Community.}} {{BuildingRow|ind=0| Wooden Wall | V | Ex | 30 | 5 | - | - | 1 | - | - | - | - | - | - | - | Can only be built in a '''wall''' slot.}} {{BuildingRow|ind=1| Stone Wall | T | Ex | +20 | - | - | - | 2 | - | - | - | - | - | - | - | Settlement has [[#Barracks]]: +1 Stability.}} {{BuildingRow|ind=2|Reinforced Wall | C | Ex | +25 | - | - | - | 3 | - | - | - | - | - | - | - | Settlement has [[#Barracks]]: +1 Stability.}} |- ! Building ! Tier ! Size ! Cost ! Time ! Com ! Loy ! Mil ! Eco ! Rel ! Div ! Arc ! Sta ! Cul ! Esp ! Notes |}
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