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A subtype of Kingdom events which have no penalties if ignored, unlike Kingdom problems.


A[ | ]

Event Time DC Advisor Result Issue
Triumph Success Failure Disaster
An Amazing Discovery 14 d 16 Regent (Any) The adviso…
Community +3
Accessory
The adviso…
Community +3
Accessory
The treasu…
No change
The treasu…
No change
Some foreign treasure hunters found an amazing artifact at a dig site. It would be nice to obtain it, but how?
Curator (Any) The adviso…
Culture +3
Accessory
The adviso…
Culture +3
Accessory
The treasu…
No change
The treasu…
No change
Minister (Any) In the mid…
Espionage +4
Accessory
In the mid…
Espionage +4
Accessory
The Minist…
No change
The Minist…
Relations -1
Espionage -2
Ignored The treasure hunters ridiculed the notion that their discovery belonged to the land as a part of its cultural heritage.
Same as Regent Failure
Ancient Tradition 14 d 16 Regent (Any) The Regent…
Community +4
Loyalty +3
Divine +2
The Regent…
Community +4
Loyalty +2
The Regent…
No change
The Regent…
Community -1
Loyalty -2
Divine -1
An invitation to a celebrated folk festival was delivered to the castle.
Councilor (Any) While the …
Community +1
Loyalty +6
Divine +1
Taking par…
Loyalty +6
At the fes…
No change
At the fes…
Loyalty -3
High Priest (Any) The High {…
Loyalty +2
Divine +5
The High {…
Divine +5
The High {…
No change
The High {…
No change
Ignored You didn't assign an advisor, and let this opportunity pass by.
Same as Regent Failure
The Art of Making Friends 14 d 15 General (Any)
DC +3
The mercha…
Military +4
Economy +2
Relations +2
The mercha…
Military +4
Economy +1
Relations +1
The hunt t…
Military -1
The hunt t…
?
A large trade caravan stopped at the capital. Its masters, it is said, are major merchants of Andoran. It's time to show them some hospitality...
High Priest (Any) The high-r…
Economy +1
Relations +2
Divine +3
The formal…
Economy +1
Relations +1
Divine +3
The guests…
No change?
The guests…
No change?
Curator (Any) The mercha…
Culture +8
The Curato…
Culture +4
The Curato…
No change
The Curato…
No change?
Ignored You didn't assign an advisor, and let this opportunity pass by.
Same as High Priest Failure
The Art of Persuasion 21 d 31 General (Any)
DC +4
A grand pa…
Loyalty +2
Military +8
A grand pa…
Loyalty +2
Military +8
Despite al…
No change
Chelish pr…
Loyalty -2
Military -4
A former high-ranking agitator from Cheliax, now living as a fugitive hiding in the Stolen Lands, believes that the people here do not love their ruler nearly enough. He has offered to work for the {barony/kingdom} as a propagandist for a time — at least until the Chelish hounds pick up his trail again.
Curator (Linzi) As ordered…
Community +3
Loyalty +3
Relations +3
Culture +3
As ordered…
Community +3
Loyalty +3
Relations +3
Culture +3
On the adv…
No change
The agitat…
Relations -3
Culture -3
Espionage -3
Curator (Jaethal, Storyteller, Merc) The agitat…
Community +4
Loyalty +4
Stability +2
Culture +3
The agitat…
Community +4
Loyalty +4
Stability +2
Culture +3
The agitat…
No change
Just as th…
Community -5
Loyalty -5
Minister (Ekundayo) As ordered…
Community +3
Loyalty +3
Relations +3
Espionage +3
As ordered…
Community +3
Loyalty +3
Relations +3
Espionage +3
On the adv…
No change
The agitat…
Relations -3
Culture -3
Espionage -3
Minister (Jubilost, Jaethal, Merc) The agitat…
Community +4
Loyalty +4
Stability +2
Espionage +3
The agitat…
Community +4
Loyalty +4
Stability +2
Espionage +3
The agitat…
No change
Just as th…
Community -5
Loyalty -5
Ignored You didn't assign an advisor, and let this opportunity pass by.
Same as Curator Failure
The Artisan's Loss 14 d 19 Regent (Any) The Regent…
Community +5
Economy +2
Espionage +2
Exotic Weapon +2
The Regent…
Community +4
Economy +1
Espionage +1
The Regent…
No change
The Regent…
No change
The same talented artisan that had taken up residence in the {barony/kingdom} distinguished themselves again with another masterpiece. Alas, some scoundrels robbed the workshop and stole the precious work. The artisan demands justice!
Treasurer (Any) Hiring a s…
Economy +8
Exotic Weapon +2
By hiring …
Economy +6
The Treasu…
No change
The Treasu…
No change
Warden (Any) The Warden…
Stability +3
Exotic Weapon +2
The Warden…
Stability +3
The Warden…
No change
The Warden…
No change
Ignored The Treasurer refused to allocate funds to search for the thieves, and the artisan left the {barony/kingdom} in anger.
Same as Treasurer Failure

B[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Blank Spots (R) 21 d 15 The court cartographer reports that some of the {barony/kingdom}'s maps appear to be outdated. Which of your advisors could help the scholar update them? Treasurer (Any)
DC +2
Economy +7
No item
Economy +5 No change No change
Warden (Any) Stability +5
Light Armor +2
Stability +5 No change No change
Curator (Any) Relations +4
Culture +3
No item
Relations +3
Culture +3
No change No change
The Braided Man (R) 14 d 22 A druid from the Lands of the Linnorm Kings is offering to perform a bloody ritual called the Braided Man, which involves a human sacrifice. The ritual promises to grant a bountiful harvest. But is it ethical to burn someone to ashes for the sake of an abundant harvest? Councilor (Tristian, Shandra Mervey, Any Merc) Loyalty +7
Divine +4
Loyalty +6
Divine +3
No change Economy -3
Divine -3
Councilor (Tsanna) Community -1
Loyalty +3
Economy +4
Divine +5
Culture +2
Community -1
Loyalty +3
Economy +4
Divine +5?
No change Community -2
Loyalty -4
Stability -2?
Grand Diplomat (Linzi, Valerie, Any Merc) Loyalty +4
Relations +3
Divine +4
Loyalty +3
Relations +3
Divine +3
No change Economy -3
Divine -3
Grand Diplomat (Bartholomew Delgado) Community -1
Economy +4
Relations +3
Divine +5
Culture +2?
Community -1
Economy +4
Relations +3
Divine +5
No change Community -2
Loyalty -4
Stability -2?
High Priest (Harrim, Jhod Kavken, Any Merc) Loyalty +4
Divine +7
Loyalty +3
Divine +6
No change Economy -3
Divine -3
High Priest (Tsanna) Community -1
Economy +4
Divine +8
Culture +2?
Community -1
Economy +4
Divine +8?
No change? Community -2
Loyalty -4
Stability -2?
Bread and Circuses (R) 10 d 21 Someone has started a ridiculous rumor claiming that renowned gladiators from Tymon will take part in a tournament at an upcoming local festival. If the Curator cannot get them to come, the people's wrath will be fearsome indeed… Curator (Any) Community +1
Loyalty +2
Culture +6
Loyalty +2
Culture +5
No change No change
Bumper Harvest (R) 10 d 17 This year, the gods had smiled upon the peasants. The grain crops are doing well, and stalks are bowing to the ground under the weight of the food they bear. Such fortune is rare. – Who will decide what to do with the sudden wealth? Councilor (Any) Loyalty +5
Economy +2
Loyalty +5 Loyalty +1 No change
Treasurer (Any) Economy +6
+10 BP
Economy +4
+5 BP
No change No change

C[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Celebrity (R) 10 d 30 A legendary scholar from Absalom is traveling the River Kingdoms, giving a series of lectures about the circulation of souls in the universe. The famous half-elf should be invited to the capital. – Such a visit would greatly benefit the subjects of the {barony/kingdom}. Treasurer (Any) Economy +3
Relations +3
Divine +4
Arcane +4
-20 BP
Economy +3
Divine +3
Arcane +3
-20 BP
No change No change
Magister (Any) Relations +3
Divine +4
Arcane +7
-20 BP
Divine +3
Arcane +6
No change No change
Curator (Any) Relations +3
Divine +4
Arcane +4
Culture +3
-20 BP
Divine +3
Arcane +3
Culture +3
-20 BP
No change No change
A Celebrity Visit (R) 7 d 17 One of the most famous Mivoni bards is passing through a region of the {barony/kingdom}. Such a chance should not be missed! Regent (Any) Community +5
Loyalty +2
Community +5
Loyalty +2
No change Community -1
Councilor (Any) Community +1
Loyalty +6
Relations +1
Loyalty +6 No change Loyalty -3
Warden (Any) Community +1
Loyalty +2
Relations +2
Stability +3
Loyalty +1
Relations +3
Stability +3
No change Relations -3
Chairman of the Outlaw Council (R) 20 d 36 The position of Chairman has just opened up on the Outlaw Council – a one-year term. Before the political infighting begins, one of the advisors should persuade the rest of the council that the {King/Queen} is the best candidate for the position. Becoming an influential policy shaper of the River Kingdoms would be very beneficial for foreign relations, opening political doors on the level of Avistan's major countries. Regent (Any)
DC +5
Community +3
Relations +6
Espionage +6
Community +3
Relations +6
Espionage +6
No change No change
Grand Diplomat (Any)
DC +1
Relations +9
Espionage +6
Relations +9
Espionage +6
No change No change
Minister (Any) Relations +6
Espionage +9
Relations +6
Espionage +9
No change No change
Cheap Publicity (R) 14 d 14 A group of bards has offered to praise their ruler – for a modest fee. Their songs will spread the news in the remote villages of Stag Lord's death and the shift in power. Their songs in praise of the new {baron/baroness/King/Queen} will keep the peasants loyal. Regent (Any) Community +3
Loyalty +1
Culture +1
Community +3
Loyalty +1
Culture +1
No change No change
Councilor (Any) Loyalty +4
Culture +1
Loyalty +4
Culture +1
No change No change
The Circus! (R) 21 d 27 A traveling circus arrived from Katapesh, full of performers with amazing skills, and striking freaks. They've been everywhere during their travels, and have much further yet to go. They possess fresh rumors and the most amazing tricks. They could be useful for the {barony/kingdom}... Treasurer (Any) Loyalty +2
Economy +7
Culture +2?
Loyalty +2
Economy +7
Culture +2?
No change? No change?
Curator (Any)
DC -3
Loyalty +3
Culture +6
Loyalty +3
Culture +6
No change No change
Minister (Any) Espionage +10 Espionage +10 No change No change
Cobblestone Druids (R) 21 d 30 A group of city-dwelling druids, who call themselves cobblestone druids, are offering to help the {baron/baroness/King/Queen}. They wish to take care of the beggars' quarter, which has slowly turned into a nest of crime and disease. Regent (Any)
DC +4
Community +8
Loyalty +5
Community +6
Loyalty +3
No change No change
High Priest (Any)
DC +2
Community +3
Loyalty +3
Divinity +7
Community +1
Loyalty +1
Divinity +5
No change No change
Magister (Any) Community +1
Loyalty +1
Arcane +4
Community +1
Loyalty +1
Arcane +4
No change No change
Colony (R) 28 d 35 A group of daredevils from the capital have got it into their heads to take a risk, and wish to create a new colony on the border of the Stolen Lands. They ask for {His Grace/Her Grace/His Highness/Her Highness}'s consent and protection. General (Any)
DC +2
Community +4
Military +6
Economy +4
Stability +4
Community +3
Military +6
Economy +3
Stability +2
No change Community -2
Loyalty -2
Military -3
Grand Diplomat (Any) Community +4
Economy +6
Relations +9
Community +3
Economy +3
Relations +5
No change ?
Warden (Any) Community +4
Military +2
Economy +4
Stability +8
Community +3
Military +2
Economy +3
Stability +6
? ?
Combat Priests (R) 14 d 19 Several priests of various deities have volunteered to join the army. They are to become combat priests, and use their spells to enhance the soldiers. However, the army's regulations may sometimes contradict the religious obligations of their followers. General (Any) Military +6
Divine +2
Military +6
Divine +2
No change Military -3
Divine -2
High Priest (Any) Military +2
Divine +6
Military +2
Divine +6
No change Military -2
Divine -3
Commercial Advantage (R) 14 d 25 Our merchants are negotiating with the houses of Brevoy, in hopes of winning commercial privileges. Supporting them will increase profits. The river trade grants great power, and the houses of Brevoy will fight fiercely for every corner. Treasurer (Any) Economy +10
Relations +2
Espionage +2
Economy +8
Relations +2
No change Economy -2
Relations -5
Grand Diplomat (Any) Economy +5
Relations +6
Espionage +3
Economy +4
Relations +6
No change Economy -2
Relations -5
Competition (R) 14 d 29 A shooting and close-combat contest will soon take place in the capital. Skillfully announced, the festival would attract visitors and bring fame to the {barony/kingdom}. The festival might even compete with the Rushlight tournament! – Who knows! Regent (Any) Community +3
Loyalty +4
Military +4
Culture +4
Community +3
Loyalty +1
Military +1
Culture +1
No change Community -2
Loyalty -2
General (Any) Military +8
Relations +4
Culture +2?
Military +5
Relations +2?
No change Military -2
Relations -2?
Curator (Any) Military +2
Relations +3
Culture +7?
Military +1
Relations +1
Culture +6?
No change Relations -3
Culture -3
The Contract (R) 14 d 36 One of the powerful mages from this area is preparing to sealing a pact with one of the Four Horsemen. Such an extraordinary event cannot be allowed to pass without royal attention. High Priest (Jhod Kavken) Divine +7 Divine +7 Relations -4
Divine -4
Stability -4
Unrest worsens
Relations -4
Divine -4
Stability -4
Unrest worsens
High Priest (Harrim, Merc) Divine +7 Divine +7 Divine -6
Stability -6
Divine -6
Stability -6
High Priest (Tsanna) ? ? ? ?
Magister (Octavia) Divine +4
Arcane +3
Divine +4
Arcane +3
Relations -4
Arcane -4
Stability -4
Relations -4
Arcane -4
Stability -4
Magister (Storyteller, Merc) Arcane +7 Arcane +7 Arcane -6
Stability -6
Arcane -6
Stability -6
Magister (Vordakai) Divine +6
Arcane +9
Divine +6
Arcane +9
Arcane -6
Stability -6
Arcane -6
Stability -6

D[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Dead Man's Chest (R) 14 d 19 The famous river pirate made a statement before his execution. He claimed he buried his treasure somewhere in the domain of the {baron/baroness/King/Queen}! Adventurers from all over the world are rushing to hunt for the treasure. Perhaps it's worth making sure that it doesn't go to one of the neighboring states. Warden (Any) Loyalty +2
Stability +3
+40 BP
Loyalty +1
Stability +3
+20 BP
No change No change
Curator (Any) Loyalty +1
Culture +6
+20 BP
Loyalty +1
Culture +3
+20 BP
No change No change
Minister (Any)
DC +2
Espionage +6
+60 BP
Espionage +3
+60 BP
No change No change
Dead Man's Gold (R) 14 d 37 One of the minor neighboring barons is on his deathbed. He despises all of his rightful heirs, so he's decided to conduct a ritual that will turn him into an immortal undead. However, the baron is afraid that his neighbors might use this as a pretext to seize his lands. If someone were to provide him protection, he would surely reward them generously. Regent (Octavia)
DC +3
? Community +7
Loyalty +8
+50 BP
No change No change
Grand Diplomat (Bartholomew Delgado) Community +2
Economy +4
Relations +3
Stability +2
+100 BP
+2 BP per week
Community +2
Economy +4
Relations +3
Stability +2
+100 BP
+2 BP per week
No change No change
Grand Diplomat (Valerie) ? ? No change ?
High Priest (Jhod Kavken)
DC +3
? Community +4
Loyalty +8
Divine +3
+50 BP
No change No change
The Debate (R) 10 d 35 A famous philosopher has paused in his travels to debate the wisest of our local advisors on the correct governance of a country. Victory in this dispute would be an honorable badge, while defeat would be resounding and disgraceful. Regent (Any) Community +7
Relations +4
Culture +4
Community +7
Relations +4
Culture +4
No change Community -3
Relations -6
Culture -3
High Priest (Any) Relations +4
Divine +7
Culture +4
Relations +4
Divine +7
Culture +4
No change Relations -6
Divine -3
Culture -3
Magister (Any) Relations +4
Arcane +7
Culture +4
Relations +4
Arcane +7
Culture +4
No change Relations -6
Arcane -3
Culture -3
Disrupted Harmony (R) 14 d 19 The druids have noticed that one of the settlements is poorly located, and creates an obstacle to the natural flow of energy through the region. The druids can fix this, and lift the unpleasant atmosphere in the settlement. High Priest (Any) Community +2
Loyalty +2
Divine +6
Loyalty +2
Divine +4
No change Loyalty -2
Divine -1

E[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Enchanted Wind (R) 21 d 16 News has arrived from the largest observatory in the Five Kings Mountains. The enchanted lens of their main telescope broke! The destruction of such a powerful artifact caused a gust of enchanted wind, which is now moving towards a region of the {barony/kingdom}. You should seize this opportunity! Treasurer (Any) Economy +4
Divine +1
Arcane +1
Economy +4
Divine +1
Arcane +1
No change No change
High Priest (Any) Divine +8 Divine +6 No change Divine -3
Magister (Any) Arcane +8 Arcane +6 No change Arcane -3
Eureka! (R) 10 d 21 An outstanding local mage made an important magical discovery. He's going to Absalom to present his research to his foreign colleagues. There is no doubt that this will enjoy glory and wealth there. But if he could be persuaded to stay and work for the crown, his research could advance the knowledge of the local magicians. Councilor (Any) Loyalty +3
Economy +2
Arcane +3
Loyalty +3
Economy +2
Arcane +3
No change No change
Magister (Any)
DC -3
Economy +2
Arcane +6
Economy +2
Arcane +6
No change No change
Event of the Month (R) 10 d 13 The locals are bored and don't know what to do with themselves. This is the perfect moment to hold a celebratory event... but what exactly? General (Any) Community +1
Loyalty +1
Military +4
Stability +1
Military +4 No change No change
High Priest (Any) Divine +5 Divine +5 No change No change
Every Little Bit Helps (R) 14 d 14 The citizens are concerned about their safety. They wish to raise funds to build fortifications around their villages. General (Any) Military +3 Military +3 No change Loyalty -1
Treasurer (Any) Economy +3 Economy +3 No change Loyalty -1

F[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Faith and Loyalty (R) 14 d 16 The subjects to the {baron/baroness/King/Queen} pledge their undying loyalty and support! This opportunity should be seized… Regent (Any) Community +6
Loyalty +2
Unrest improves
Community +5 No change No change
Councilor (Any) Loyalty +6
Unrest improves (up to Serene)
Loyalty +4 No change No change
Warden (Any) Community +1
Loyalty +1
Relations +1
Stability +4
Unrest improves
Loyalty +1
Relations +1
Stability +3
Relations +1 No change
Fey Backdoors (R) 21 d 34 A mage from the College of Dimensional Studies in Katapesh has discovered a series of dimensional breaches, through which the mischievous fey can pass into our domain. Alas, they permit only one-sided travel, from the First World to our dimension. The local people are already suffering from these otherworldly invasions, but fortunately the mage is prepared to begin sealing the breaches. Regent (Any)
DC +3
Community +7
Arcane +8
Stability +3
Community +5
Arcane +6
Stability +2
No change Arcane -7
Stability -3
Magister (Any) Community +3
Arcane +11
Stability +3
Community +2
Arcane +9
Stability +2
No change Arcane -7
Stability -3
The Finest Assassins in the World of Magic (R) 7 d 35 A greedy Nexian gnome mage is offering the sale of advanced military magic technology. Given that Nex is always preparing for another military encounter with Geb, it's bound to be useful – and deadly! General (Any) Military +9
Arcane +4
Culture +4
Military +9
Arcane +2
No change Military -5
Magister (Any) Military +8
Arcane +15
Military +6
Arcane +5
No change Military -4
Arcane -4
Minister (Any) Arcane +8
Espionage +11
Military +4
Arcane +2
Espionage +5
No change Espionage -6
Flight from a God (R) 14 d 31 A large group of fugitive slaves from Razmiran approach the border. There are numerous craftsmen and artisans among them. Will they find safe refuge here? Councilor (Tristian) Community +2
Loyalty +5
Relations +3
Espionage +3
Loyalty +5
Relations +2
Espionage +2
No change Loyalty -2
Military -2
Relations -2
Councilor (Shandra Mervey, Tsanna, Any Merc) Loyalty +3
Relations +5
+150 BP
Loyalty +3
Relations +3
+100 BP
No change Loyalty -2
Military -2
Relations -2
Grand Diplomat (Linzi, Valerie, Any Merc) Relations +8
Espionage +5
Relations +6
Espionage +3
No change Military -2
Relations -3
Stability -1
Grand Diplomat (Bartholomew Delgado) Relations +6
Espionage +3
Relations +5
Espionage +2
No change Relations -3
Espionage -3
Forest Fey (R) 14 d 21 Amazing news: one of the regions' peasants claim that benevolent fey have blessed their crops and help treat their animals – and live with them as neighbors! This is certainly worth investigating. High Priest (Any) Divine +4
Arcane +1
Divine +4 No change Loyalty -1
Divine -1
Warden (Any) Community +1
Stability +4
Stability +4 No change Loyalty -1
Stability -1
Curator (Any) Loyalty +1
Culture +4
Culture +4 No change Loyalty -1
Culture -1
Freed Swords (R) 14 d 18 Several peasants have decided to abandon the field and become warriors, seeking careers as mercenaries. If they could be persuaded to join the army, they would make excellent soldiers. General (Any) Loyalty +2
Military +7
Military +7 No change Loyalty -1
Military -3

G[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Genealogy (R) 21 d 37 A quirky historian and genealogist is willing to provide the {baron/baroness/King/Queen} with a forged genealogy, which would trace {his/her} line to a famous adventurer and warrior of Taldor. This could increase the {baron/baroness/King/Queen}'s status among the other monarchs. However, it could easily be exposed as a lie! Councilor (Any)
DC +5
Community +3
Loyalty +6
Relations +5
Community +3
Loyalty +6
Relations +5
No change No change
Curator (Any) Community +3
Relations +5
Culture +6
Community +3
Relations +5
Culture +6
No change No change
Minister (Any) Community +3
Relations +5
Espionage +6
Community +3
Relations +5
Espionage +6
No change No change
The Giants (R) 14 d 22 Several slightly wild giants have wandered into a settlement. They wish to be hired as hands. They are powerful and might be useful, but they frighten the people. They are wild and not very intelligent, and their great strength makes them dangerous neighbors. Councilor (Any) Community +3
Loyalty +3
Economy +3?
Community +3
Loyalty +3
Economy +3?
No change? Community -2
Economy -2?
General (Any)
DC -2
Community +2
Military +8
Community +2
Military +8
No change Community -2
Military -2
Treasurer (Any) Community +3
Economy +6
Community +3
Economy +6
No change Community -2
Economy -2
Going South (R) 21 d 31 Many of those who inhabit the Stolen Lands are closely familiar with the art of robbery. A few daredevils have decided to bring back the good old days, and organize a raid on Qadira. Showing them support will make them share some of the loot – off the books, of course. General (Any) Military +5
Economy +4
A +4 belt
Military +5
Economy +4
No change No change
Treasurer (Any) Economy +8
A +4 belt
Economy +8 No change No change
Minister (Any) Economy +3
Espionage +9
A +4 belt
Economy +3
Espionage +7
No change No change

H[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Hands of Gold (R) 14 d 14 Rumor has it that an unknown self-taught master, crafting items of extraordinary beauty and rare quality, has appeard in the region! Such people are rare. - Something should be done to entice her to stay! Regent (Any) Community +3
Loyalty +1
Economy +2
+3 BP
Exotic Weapon +1
Community +3
Loyalty +1
Economy +1
+3 BP
No Item
No change No change
Councilor (Any) Loyalty +6
Exotic Weapon +1
Loyalty +4
Exotic Weapon +1
No change No change
General (Any) Military +6
Exotic Weapon +1
Military +4
Exotic Weapon +1
No change No change
Herbalists (R) 10 d 15 The region is rich in natural resources, but lacking in manpower. A group of foreign merchants begs permission to gather the local herbs and other rare ingredients, which they can sell for a hefty price at home. To secure this permission, they would be willing to pay a fee to the treasury. Treasurer (Any) Economy +6
Relations +2
Economy +5 No change Economy -1
Grand Diplomat (Any)
DC -2
Economy +2
Relations +6
Economy +2
Relations +3
No change Relations -1
A Hero's Remains (R) 14 d 33 Local dwarves claim that one of their own, a renowned monster hunter, has perished in the {baron/baroness/king/queen}'s domain, together with an invaluable family relic. The leader of the clan requests permission to find his kin's remains and return them to his family. High Priest (Any) Relations +7
Divine +10
Ancestral Dwarven Shield
Relations +3
Divine +6
No change No change
Magister (Any) Relations +7
Arcane +10
Ancestral Dwarven Shield
Relations +3
Arcane +6
No change No change
Warden (Any) Relations +7
Stability +10
Ancestral Dwarven Shield
Relations +3
Stability +6
No change No change
A High Society Wedding (R) 14 d 21 Two eminent merchant families are joining in a highly celebrated wedding. The {baron/baroness/King/Queen} received a request that the splendid ceremony be held in the main square of the capital. Regent (Valerie, Any Merc) Community +5
Military +3
Divine +3
Community +4
Loyalty -1
Military +2
Divine +2
No change Community -1
Loyalty -1
Regent (Octavia, Lander Lebeda) Community +7
Loyalty +4
Community +5
Loyalty +2
Divine -1
No change Community -1
Loyalty -1
Honor and Duty 30 d 20 The glory of the noble {baron/baroness/King/Queen} has attracted recruiters from Mendev — a land famous for its war against the demons from the Worldwound. Many a young man and woman from our {barony/kingdom} decided to join these defenders of Golarion, but this has sown discontent among the people. Many grumble at the influence these strangers have over the minds of our young. A nobler advisor would assist the Mendevian agents, while an advisor indifferent to the ideals of chivalry would be inclined to throw them out. Regent (Any) Community +4
Loyalty +1
Relations +2
No Quest
Community +4
Loyalty +1
Relations +2
Begins Honor and Duty
Community -1
Loyalty -3
Military -1
Relations +2
Begins Honor and Duty
Community -2
Loyalty -4
Military -2
Relations +2
Fails Honor and Duty
General (Any) Loyalty +3
Military +3
No Quest
Loyalty +3
Military +3
Begins Honor and Duty
Community -2
Loyalty +2
Military -2
Relations -2
No Quest
Community -3
Loyalty +3
Military -3
Relations -3
No Quest
Hunting Season (R) 7 d 24 A royal elk was spotted in the forest. This is sacred game, rarely released by Erastil himself. The priests say it's a good sign. The patron of hunters invites us to run the gorgeous beast down. Councilor (Any) Community +2
Loyalty +7
Culture +2
Community +1
Loyalty +5
Culture +1
Loyalty +1 Loyalty +1
High Priest (Any) Divine +3 Divine +3 No change No change
Warden (Any) Community +1
Relations +6
Divine +2
Stability +3
Community +1
Relations +3
Divine +1
Stability +3
No change No change
Hunt the Hunters (R) 14 d 34 Abadar's justiciars are offering to organize a full-scale raid on the assassins hiding in the capital, and bring order to the darkest corners of the city. It's the perfect opportunity to arrest some criminals who have been hiding from justice for so long. General (Amiri, Kassil Aldori, Merc) Military +10
Stability +7
Military +6
Stability +7
No change Community -3
Stability -3
General (Regongar) Military +3
Stability +11
Military +3
Stability +11
No change Military -3
Stability -3
Warden (Ekundayo, Kesten Garess, Merc) Stability +16
Unrest improves
Stability +12 No change Stability -8
Warden (Regongar) Stability +14 Stability +14 No change Stability -6
Minister (Jubilost, Ekundayo, Merc) Stability +10
Espionage +7
No unrest bonus
Stability +6
Espionage +5
No change Espionage -4
Minister (Jaethal) Stability +11
Espionage +3
Stability +11
Espionage +3
No change Stability -3
Espionage -3

I[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
In the Name of the Law (R) 14 d 13 A group of volunteers have arrived from Brevoy. They are looking to help bring order to these lands. Their people would make a welcome reinforcement for the guards, if they could be persuaded to join the ranks. Councilor (Any) Loyalty +3
Military +1
Relations +1
Stability +1
Loyalty +3
Stability +1
No change No change
Warden (Any) DC -2 Military +1
Relations +1
Stability +4
Stability +4 No change No change

L[ | ]

M[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Like Livestock (R) 14 d 26 A group of traveling slave traders is looking for "human commodities" to sell in Cheliax. They're offering a good price for any criminals and other prisoners. They're clearly willing to take risks, if they're willing to travel so deeply in the River Kingdoms, where slavery is forbidden. People will be outraged if they find out that their government supports the slave trade... but need not ever learn about this deal. Treasurer (Maegar Varn) Community +4
Loyalty +5
Economy +3
Community +4
Loyalty +5
Economy +3
-50 BP Community -4
Relations -2
-50 BP?
Treasurer (Kanerah) Economy +3
Relations +4
Stability +4
+100 BP
Economy +3
Relations +4
Stability +4
+100 BP
No change Loyalty -6
Relations -2
Stability -4
Grand Diplomat (Linzi) Community +4
Loyalty +5
Relations +3
Community +4
Loyalty +5
Relations +3?
-50 BP? Community -4
Relations -2
-50 BP?
Grand Diplomat (Bartholomew Delgado) Relations +7
Stability +4
+100 BP
Relations +7
Stability +4
+100 BP
No change Loyalty -6
Relations -2
Stability -4
Minister (Ekundayo, Jubilost) Community +4
Loyalty +5
Espionage +3
Community +4
Loyalty +5
Espionage +3
-50 BP Community -4
Relations -2
-50 BP
Minister (Jaethal) ? Relations +4
Stability +4
Espionage +3
+100 BP
No change Loyalty -6
Relations -2
Stability -4
Look Into the Future (R) 7 d 20 A talented astrologist and prophet wishes to express his personal gratitude to the ruler for everything she's done for the people. The elf wishes to foretell all troubles and opportunities the kingsom will encounter next year. Magister (Any) Community +1
Loyalty +1
Economy +1
Relations +1
Arcane +4
Community +1
Loyalty +1
Arcane +4
No change No change
Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Man's Best Friend (R) 14 d 15 Some disreputable vendors are offering a litter of puppies found in a troll cave. The whelps may grow into fine hounds... unless they tear their masters to pieces. Treasurer (Any)
DC +2
Economy +3
Stability +2
Culture +2
-10 BP
Economy +3
Culture +2
+10 BP
-10 BP Economy -1
-10 BP
Warden (Any) Economy +1
Stability +5
Stability +4 No change No change
Mendev Crusaders (R) 14 d 27 A team of knights was walking along the rivers to Mendev, but became lost and ended up here. There are quite a few experienced mercenaries and daredevils among them, who fight not for faith, but for glory and loot. Some of them can surely be convinced to stay. General (Any) Military +9
Stability +4
Military +6
Stability +2
No change Military -2
Relations -2
Treasurer (Any) Military +6
Economy +3
Stability +6
-50 BP
Military +3
Economy +3
Stability +3
-50 BP
No change Economy -2
Relations -2
Curator (Any) Military +6
Stability +3
Culture +3
Military +4
Culture +3
No change Relations -1
Culture -1
The Mercenary Army (R) 21 d 30 One of the neighboring rulers is in a difficult situation. He faces war, but he has no means to wage it. He asks that you provide him with soldiers for his mercenary army. Of course, the pay he offers is generous, but are our soldiers' lives worth only gold? Is it worth the risk to make our country more vulnerable, by sending our soldiers to fight for someone else? Regent (Any) Community +3
Military +6
+150 BP
Community +3
Military +4
+100 BP
No change Military -4
Relations -2
General (Any)
DC -2
Military +9
+150 BP
Military +7
+100 BP
No change Military -4
Relations -2
Grand Diplomat (Any) Military +6
Relations +3
+150 BP
Military +4
Relations +3
+100 BP
No change Military -4
Relations -2
Mineral Spring (R) 14 d 21 The locals speak of a healing spring, whose waters cure diseases and grant new powers. This natural phenomenon should surely be investigated. Councilor (Tristian) Loyalty +6
Military +1
Stability +1
Loyalty +5
Military +1
Stability +1
Loyalty +1 No change
Councilor (Shandra Mervey, Any Merc) Loyalty +6
Economy +3
Relations +3
Loyalty +4
Economy +1
Relations +1
No change Loyalty -1
Councilor (Tsanna) Loyalty +3
Military +1
Economy +2
Stability +1
Espionage +2
Loyalty +3
Military +1
Economy +2
Stability +1
Espionage +2
Loyalty -1 Loyalty -2

N[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
A New Priest of Abadar (R) 14 d 29 The highest-ranking priest of Abadar in the {barony/kingdom} has passed away! Now the clergy must elect a new leader. If any of the candidates should win thanks to the {baron/baroness/King/Queen}'s support, their gratitude would be immeasurable. Treasurer (Any) Economy +7
Relations +4
Divine +4
Economy +6
Divine +3
No change No change
High Priest (Any) Economy +4
Relations +4
Divine +7
Economy +3
Divine +6
No change No change
Minister (Any) Economy +4
Relations +4
Divine +4
Espionage +3
Economy +3
Divine +3
Espionage +3
No change No change
New Settlers (R) 7 d 16 A caravan of settlers has entered the region. These are people dreaming of a better life, seeking a new home. Perhaps they will find happiness in the Stolen Lands. Regent (Any) Community +5
Loyalty +1
Relations +2
Community +5
Loyalty +1
No change Community -1
Relations -1
A Noble in Trouble (R) 14 d 21 The leisure boat of a noblewoman from Brevoy ran to ground on a sand bank in the river. The foreign guest requests aid from the ruler. General (Amiri, Kassil Aldori, Any Merc) Military +7
Stability +2
Military +6
Stability +1
No change Military -1
Stability -1
General (Regongar) Loyalty -1
Military +8
2000Coin
Lord Protector
Loyalty -1
Military +6
2000Coin
Loyalty -1
Stability -1
Loyalty -1
Military -2
Stability -1

P[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Paper People (R) 21 d 27 Druma is famous for its wealth and prosperity. Their ambassador has reported in secret that the court of Cheliax sometimes invites Druman bureaucrats to audit and organize the chancellery. This sounds tempting – but what could we offer the ambassador of Druma in return for their service? Regent (Any) Community +3
Economy +4
Relations +2
Stability +4
Community +3
Economy +2
Relations +2
Stability +2
No change Relations -4
Treasurer (Any) Economy +7
Relations +2
Stability +2
Economy +3
Relations +2
Stability +2
No change Relations -2
Grand Diplomat (Any)
DC -4
Economy +3
Relations +6
Stability +3
Economy +2
Relations +5
Stability +2
Relations -2 Relations -6
Penitence (R) 14 d 25 The Order of the Scourge suggests that the {baron/baroness/King/Queen} hand over all of {his/her} prisoners for a small reward. The Hellknights will separate out the worthy and turn them into recruits, while the rest will be guided towards the path of atonement. Warden (Ekundayo, Kesten Garess) Economy +5
Stability +8
Economy +2
Stability +6
No change No change
Warden (Regongar) Community +3
Stability +6
Stability +5 No change No change
People From Beyond the Forest (R) 10 d 21 Hunters have found a small village in the woods. Its denizens have lived in isolation from the rest of the world for dozens of years – they speak a strange language, look like brothers to each other, and have never heard of the Stag Lord or the {baron/baroness/King/Queen}. Who will tell them they are not free people occupying no one's land, as they thought only yesterday? Councilor (Tristian) Community +2
Loyalty +3
Economy +2
Community +2
Loyalty +3
Economy +1
No change Community -2
Councilor (Shandra Mervey, Any Merc) Community +2
Loyalty +1
Military +2
Economy +2
Community +2
Loyalty +2
Economy +1
No change No change
Councilor (Tsanna) Community +2
Loyalty +3
Economy +2
Stability +2
Community +2
Loyalty +3
Economy +2
No change Community -1
Loyalty -1
Stability -1
Population Census (R) 21 d 33 Druma's accountants, famous for their thorough nature, are offering their services in counting all the {barony/kingdom}'s subjects. The census will lead to the discovery of tax evaders, refugees, and criminals hiding from the authorities. Regent (Any) Community +8
Economy +5
Espionage +5
Community +8
Economy +5
No change No change
Treasurer (Any) Community +5
Economy +8
Espionage +5
Community +5
Economy +8
No change No change
Warden (Any) Community +5
Economy +5
Stability +3
Espionage +5
Community +5
Economy +5
Stability +3
No change No change
Proposal for Cooperation (R) 7 d 15 Three merchants from Absalom arrived in the region. They're ready to do business with the {barony/kingdom}, if their conditions are met. Regent (Any) Community +3
Economy +2
Build Points +10
Community +3
Economy +2
Build Points +5
No change No change
Treasurer (Any) Economy +7 Economy +5 No change No change
Protector of the Weak (R) 14 d 19 A traveling hero has appeared in the Narlmarches – a paladin of Iomedae. The half-orc kills monsters and rescues lost locals. Such a person cannot fail to attract the attention of the {baron/baroness/King/Queen}. High Priest (Jhod Kavken) Military +2
Divine +7
Stability +2
Military +2
Divine +6
No change No change
High Priest (Harrim, Any Merc) Loyalty +2
Divine +7
Loyalty +2
Divine +5
No change No change
High Priest (Tsanna) Community -1
Loyalty -2
Military +3
Divine +9
Stability +3
Crown of Fear
Community -1
Loyalty -2
Military +2
Divine +6
Stability +2
Community -1
Loyalty -2
Community -1
Loyalty -3
Stability -2
Unrest worsens
The Power of Blood (R) 10 d 32 A renowned hematomancer – an alchemist who studies blood – wants to find out how the gift of sorcery is passed down through the generations. The gnome needs to collect a couple hundred blood samples, and she's looking for a generous patron with whom she will share her results. Treasurer (Any) Economy +3
Relations +5
Arcane +8
Economy +3
Relations +3
Arcane +2
No change No change
Magister (Any) Loyalty +4
Arcane +10
Loyalty +2
Arcane +9
No change No change
Curator (Any) Relations +3
Arcane +6
Culture +6
Arcane +6
Culture +3
No change No change
Pureblades (R) 14 d 35 Numerian Pureblades, renowned slayers of aberrations, are looking for a large area to stage a massive hunt and train their recruits. If they were to conduct this operation in the Stolen Lands, they would rid the local forests of all monsters. General (Any)
DC +4
Military +3
Relations +5
Stability +5
Military +3
Relations +5
Stability +5
No change Relations -5
Warden (Any) Relations +5
Stability +8
Relations +5
Stability +8
No change Relations -5
Curator (Any) Relations +3
Stability +3
Culture +6
Relations +3
Stability +3
Culture +6
No change No change

R[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Redemption (R) 14 d 20 A wealthy subject is seeking redemption of his past sins. He wishes to donate a large amount of money to charity. It should be spent on the right things. Councilor (Tristian, Shandra Mervey, Any Merc) Community +2
Loyalty +5
Economy +1
Community +2
Loyalty +5
Economy +1
No change No change
Councilor (Tsanna) Community +2
Loyalty +3
+100 BP
Community +2
Loyalty +3
+100 BP
No change Community -1
Loyalty -3
Economy -1
Treasurer (Jubilost, Maegar Varn, Any Merc) Community +2
Loyalty +1
Economy +5
Community +2
Loyalty +1
Economy +5
No change No change
Treasurer (Bartholomew Delgado, Kanerah) Economy +5
+100 BP
Economy +5
+100 BP
No change Community -1
Loyalty -1
Economy -3
High Priest (Harrim, Jhod Kavken, Any Merc) Community +1
Loyalty +1
Economy +1
Divine +5
Community +1
Loyalty +1
Economy +1
Divine +5
No change No change
High Priest (Tsanna) Divine +5
+100 BP
Divine +5
+100 BP
No change Community -1
Loyalty -1
Divine -3
The Relic (R) 14 d 36 A fearless priest of Milani has stolen a sacred relic of her goddess, and smuggled it out of Cheliax, where it have been researched by the inquisitors of Asmodeus. Now the half-elf and her party are seeking safe shelter for themselves and their treasure — somewhere they won't be found by their resourceful Chelaxian pursuers. Perhaps this is the perfect time to offer assistance. Grand Diplomat (Any) Loyalty +6
Relations +7
Divine +4
Loyalty +6
Relations +7
Divine +4
No change No change
High Priest (Any) Loyalty +6
Relations +2
Divine +9
Loyalty +6
Relations +2
Divine +9
No change No change
Minister (Any) Loyalty +6
Relations +2
Divine +4
Espionage +5
Loyalty +6
Relations +2
Divine +4
Espionage +5
No change No change
River Gold (R) 14 d 23 Some locals found gold while panning along the river's sandy banks! However, this part of the waterway is actively used to transport trade goods. Treasurer (Bartholomew Delgado, Kanerah) Loyalty +1
Economy +7
Stability +1
1000Coin
Loyalty +1
Economy +5
Stability +1
Gold?
No change Loyalty -1
Treasurer (Any Merc) Loyalty +3
Economy +7
Gold?
Loyalty +2
Economy +6
Relations -1
Gold?
No change Economy -1
Relations -2
Treasurer (Jubilost, Maegar Varn) Loyalty -2
Economy +3
Stability +2
Gold?
Loyalty -2
Economy +3
Stability +2
Gold?
Loyalty -2
Stability +2
Loyalty -2
Rulers' Competition (R) 28 d 36 A semi-annual Abundance Competition between the rulers of the River Kingdoms will soon begin. Each monarch will display the wealth of their lands, and the enlightenment and happiness of their people. The winner's domain will receive blessings from Erastil's and Abadar's priests. Councilor (Any) Loyalty +7
Economy +4
Relations +4
Loyalty +7
Economy +4
Relations +4
No change No change
High Priest (Any) Loyalty +4
Economy +4
Relations +4
Divine +3
Loyalty +4
Economy +4
Relations +4
Divine +3
No change No change
Curator (Any) Loyalty +4
Economy +4
Relations +4
Culture +3
Loyalty +4
Economy +4
Relations +4
Culture +3
No change No change
Runaways (R) 10 d 27 Mighty genie-binders from the island of Jalmeray are fleeing their master, Thakur Kharswan. They seek a quiet place where they can wait for his anger to pass. If given shelter, they might share the secrets of their craft. Grand Diplomat (Any) Relations +6
Arcane +3
Scroll of Power Word Blind
Scroll of Finger of Death
Scroll of Disintegrate
Relations +4
Arcane +2
No change No change
Magister (Any) Relations +3
Arcane +8
Relations +2
Arcane +5
No change No change
Rusty Dogs 7 d 15 The Rusty Dogs – a team of mercenaries known for their rust-colored armor – have arrived in the {barony/kingdom}. The accountants recommend hiring them, while the officers recommend simply "coming to an understanding" with them. General Military +6 Military +5 No change No change
Treasurer Military +3
Economy +3
BP -5
Military +3
Economy +3
BP -5
Military +2
BP -5
BP -5

S[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
Safe Refuge (R) 14 d 29 Brevoy's Great Houses have been fighting a silent war for generations. When their homeland becomes too dangerous, House Orlovsky sends their entire family abroad, along with all their servants. The Great House would surely appreciate it if the {baron/baroness/King/Queen} provided them safe refuge. Regent (Any) Community +3
Economy +3
Relations +3
Stability +3
Community +3
Relations +3
Stability +2
No change Relations -5
Minister (Ekundayo, Jubilost, Any Merc) Relations +4
Espionage +8
Relations +2
Espionage +6
No change Relations -2
Espionage -2
Minister (Jaethal) Relations +4
Espionage +7
Relations +4
Espionage +7
No change Relations -4
Espionage -4
Sea Dragons (R) 21 d 24 The Sea Dragons – followers of Abadar who guard ship trade – are planning a raid on the River Kingdoms, to teach the river pirates a lesson. Will any of the {barony/kingdom}'s advisors be able to use this raid to their advantage? General (Good?) ? ? ? ?
General (Amiri, Regongar, Any Merc) Military +9
Economy +6
+200 BP
Military +7
Economy +4
Relations -2
Stability -2
Relations -2
Stability -2
Warden (Good?) ? ? ? ?
Warden (Regongar, Any Merc) Military +6
Economy +6
Stability +3
BP +200
Military +4
Economy +4
Stability +3
Relations -2
Stability -2
Relations -2
Stability -2
The Sentinel (R) 14 d 29 The priests of the Clockwork Cathedral in Absalom have offered to send us a unique servant. It is a clockwork sentinel, built of gears and cogs. It cannot be bribed and will always be ready to protect the law. Such a miracle in the capital would greatly impress the people. Councilor (Any) Community +4
Loyalty +3
Stability +7
Loyalty +3
Stability +7
No change Stability -6
Magister (Any) Community +5
Arcane +3
Stability +5
Community +5
Arcane +3
Stability +5
No change Community -4
Loyalty -4
Warden (Any) Community +4
Stability +10
Stability +10 No change Stability -6
The Shipwreck (R) 14 d 24 A trade fleet was lost to a sudden nighttime storm. Water washed up a wealth of goods on the river bank. People gathered in the morning to pick through the ownerless goods. Treasurer (Bartholomew Delgado, Kanerah) Economy +5
Relations +5
Economy +5
Relations +5
No change ?
Treasurer (Jubilost, Maegar Varn) Community +4
loyalty +4
Relations -2
Stability +4
Community +4
loyalty +4
Relations -2
Stability +4
No change Community -2
Loyalty -4?
Grand Diplomat (Valerie) Economy +2
Relations +8
Economy +2
Relations +8
No change Community -2
Loyalty -4
Grand Diplomat (Linzi) Community +4
Loyalty +4
Economy -2
Stability +4
Community +4
Loyalty +4
Economy -2
Stability +4
No change Community +1
Loyalty +2
Economy -5
Relations -5?
Warden (Ekundayo, Kesten Garess) Economy +2
Relations +5
Stability +3
Economy +2
Relations +5
Stability +3
No change Community -2
Loyalty -4?
Warden (Any Merc) Community -1
Loyalty -2
Stability +3
+200 BP
Community -1
Loyalty -2
Stability +3
+200 BP
No change Community -2
Loyalty -1
Stability -3
Warden (Regongar) Community +4
Loyalty +4
Economy -2
Relations -3
Stability +7
Community +4
Loyalty +4
Economy -2
Relations -3
Stability +7
No change Community +1
Loyalty +2
Economy -5
Relations -5
A Sign From Above (R) 10 d 14 The locals could use a reminder of the greatness and power of the gods. The High {Priest/Priestess} should hold a solemn ritual, to show both the congregation and the doubtful, that the {barony/kingdom} enjoys the blessings of the higher powers. High Priest (Harrim, Any Merc) Military +2
Divine +5
Divine +5 No change No change
High Priest (Jhod Kavken) Loyalty +2
Divine +5
Divine +5 No change No change
High Priest (Tsanna)** Economy +2
Divine +5
Divine +5 No change No change
Slum Dwellers (R) 28 d 24 In any region, there are beggars, vagabonds, and paupers that roam the streets and refuse work – but the problem here has grown out of control. They beg for money, commit crimes, and spread disease and filth. The paupers seem to multiply by the day, and threaten our honest citizens. They fill the slums and turn towns into grimy underworlds. This problem must be addressed before the prosperous city turns into a shanty town. Councilor (Tristian) Community +1
Loyalty +4
Divine +4
Stability +4?
Community +1
Loyalty +4
Divine +2
Stability +1?
No change Divine -2
Stability -1?
Councilor (Shandra Mervey) Community +3
Loyalty +6
Economy +3
Stability +3
Community +2
Loyalty +3
Military +3?
No change? Community -2
Economy -2
Stability -3?
Councilor (Tsanna) Community +2
Loyalty +3
Economy +2
Stability +3
Community +2
Loyalty +3
Economy +2
Stability +3
No change? Loyalty -3
Stability -2?
High Priest (Jhod Kavken, Harrim) Community +1
Loyalty +1
Divine +7
Stability +4
Community +1
Loyalty +1
Divine +5
Stability +1
No change Divine -2
Stability -1
High Priest (Tsanna) Community +2
Economy +2
Divine +3
Stability +3
Community +2
Economy +2
Divine +3
Stability +3
No change? Loyalty -3
Stability -2?
Warden (Ekundayo) Community +1
Loyalty +1
Divine +4
Stability +7
Community +1
Loyalty +1
Divine +2
Stability +4
No change Divine -2
Stability -1
Warden (Kesten Garess, Any Merc) Community +3
Loyalty +3
Economy +3
Stability +6
Community +2
Military +3
Stability +3?
No change Community -2
Economy -2
Stability -3?
Warden (Regongar) Community +2
Economy +2
Stability +6
Community +2
Economy +2
Stability +6
No change Loyalty -3
Stability -2
The Strategist (R) 21 d 23 A wandering master strategist promises teach the art of war to the local officers – provided that they're smart enough to understand the lessons, of course. General (Any) Military +8
Relations +5
Military +8 No change Military -5

T[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
A Temple for the People (R) 14 d 16 Your faithful people have raised a large sum of money to build a sanctuary. Now they only have to handle the funds wisely, and see that the work is done. Treasurer (Any) Economy +3 Economy +3 No change No change
High Priest (Any) Divine +3 Divine +3 No change No change
A Test of Steel (R) 27 d 26 Another swordlord tournament is about to be held in Mivon. The competition will determine each participant's social status and their influence in Mivon. A young and ambitious warrior has asked that she be trained by the servants of the {baron/baroness/King/Queen}. General (Any)
DC +3
Military +7
Relations +4
Military +5
Relations +3
No change No change
Warden (Any) Relations +4
Stability +7
Relations +3
Stability +5
No change No change
Minister (Any) Relations +4
Espionage +9
Relations +2
Espionage +5
No change No change
Testimony of Loyalty (R) 10 d 18 The citizens wish to express their appreciation for their ruler and protector. Someone must organize a presentation of gifts! Councilor Loyalty +5
Relations +1
Cloak of Heroism
Loyalty +5
Cloak of Heroism
No change Community -2
Warden Loyalty +2
Relations +2
Stability +3
Cloak of Heroism
Relations +1
Stability +3
Cloak of Heroism
No change Relations -1
The Trail of Daring Loric (R) 14 d 26 Adventurers are gathering an expedition to Loric Fells, to mine some precious quartz and marble. If they survive the troll woods and return with the loot, they'll become rich. – This stone is valued by wizards who create golems. Any who aid them can count on valuable trophies. General (Any) Military +5
Economy +2
Arcane +2
Military +5
Economy +2
Arcane +2
No change No change
Treasurer (Any) Economy +7
Arcane +2
Economy +7
Arcane +2
No change No change
Warden (Any) Economy +3
Relations +3
Stability +3
Economy +3
Relations +3
Stability +3
No change No change
Top Secret (R) 14 d 25 A renowned arcanist is offering her newest magical ciphers, which would completely conceal the communications of the {baron/baroness/King/Queen}'s servants and advisors from {his/her} enemies. Treasurer (Any)
DC +2
Economy +4
Relations +3
Espionage +3
-25 BP
Economy +4
Relations +2
Espionage +2
-50 BP
No change No change
Magister (Any) Relations +3
Arcane +3
Espionage +3
Relations +2
Arcane +3
Espionage +2
No change No change
Troubled Lands (R) 17 d 12 This area of the {barony/kingdom} is said to be a breeding ground for bandits, brawlers and cutthroats. Perhaps one of your advisors should set aside these rumors, and assure the people that the guard is able to protect them. Councilor (Any) Community +2
Loyalty +4
Community +1
Loyalty +4
No change No change
General (Any) Community +2
Military +5
Military +4 No change No change
A True Masterpiece (R) 21 d 16 "Still Life with Lemon Peel", drawn by a local artist, was celebrated by the connoisseurs and art lovers. Such a masterpiece cannot go to waste! Treasurer (Any) Economy +6 Economy +5 Economy +1 No change
Curator (Any) Economy +2
Culture +6
Economy +1
Culture +5
No change No change

W[ | ]

Event Time DC Issue Advisor Result
Triumph Success Failure Disaster
The Waters, Our Fields (R) 14 d 34 The Brevan Great Houses of Lebeda and Lodovka are fighting over river trade. It isn't a full-blown war, only a disagreement, but the ships of the two Houses are regularly sinking one another. Supporting one side may result in relations with a rich trade partner. Treasurer (Maegar Varn) Military +4
Economy +9
Relations +6
Military +2
Economy +7
Relations +2
No change Military -3
Relations -3
Treasurer (Jubilost, Merc) Military +4
Economy +10
Relations +7
Military +2
Economy +7
Relations +3
No change Military -4
Relations -4
Treasurer (Bartholomew Delgado, Kanerah) Military +6
Economy +9
Relations +6
Espionage +2
Military +3
Economy +5
Relations +4
No change Military -5
Relations -2
Grand Diplomat (Linzi) Military +4
Economy +6
Relations +9
Military +2
Economy +4
Relations +5
No change Military -3
Relations -3
Grand Diplomat (Valerie, Merc) Military +4
Economy +7
Relations +10
Military +2
Economy +4
Relations +6
No change Military -4
Relations -4
Grand Diplomat (Bartholomew Delgado) Military +6
Economy +6
Relations +9
Espionage +2
Military +4
Economy +2
Relations +6
No change Military -5
Relations -2
Whale Hunt (R) 14 d 21 Some Ulfen seafarers are preparing to go hunting for crimson whales, and have invited everyone willing to join them. The endeavor is dangerous, but those who take part will win much glory, and spread the {barony/kingdom}'s fame far and wide. Grand Diplomat (Any) Loyalty +2
Economy +2
Relations +5
Loyalty +1
Relations +5
No change Relations -2
White Tigers (R) 14 d 36 The warrior-monks of Irori are seeking a secluded place to build their monastery — somewhere they can meditate and hone their fighting skills. The master who leads them claims that this region offers ideal conditions for such a place. In reward for such support, he promises that his pupils will train the local warriors, and has also agreed to take in any orphans. General (Any) Military +9
Relations +2
Divine +6
Stability +2
Military +9
Relations +2
Divine +6
Stability +2
No change No change
Grand Diplomat (Any) Military +6
Relations +5
Divine +6
Stability +2
Military +6
Relations +5
Divine +6
Stability +2
No change No change
High Priest (Any) Military +6
Relations +2
Divine +9
Stability +2
Military +6
Relations +2
Divine +9
Stability +2
No change No change
Wind in the Sails (R) 17 d 12 Two famous Absalom wharfs, the Devil's Own and the Sea King Shipyard, are in an all-out trade war. The latter has run out of orders and is desperate to find new customers. It's the perfect time to reinforce our fleet with some state-of-the-art ships! Grand Diplomat (Any) Military +3
Economy +6
Relations +6
-100 BP
Economy +6
Relations +6
-100 BP
No change No change
Minister (Any) Economy +6
Espionage +6
Economy +2
Espionage +4
No change No change
The Wise Man (R) 14 d 16 A promising magician and scientist has arrived in the region from abroad. He is looking for a quiet place where he won't be disturbed. The authorities may benefit from cooperation with him. Councilor (Any) Loyalty +3
Arcane +3
Loyalty +3
Arcane +3
No change No change
Magister (Any)
DC -3
Arcane +6 Arcane +6 No change No change
Curator (Any)
DC -1
Arcane +3
Culture +3
Arcane +3
Culture +3
No change No change
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