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Lady of Shallows

Chaotic Neutral (Nereid)

13 Sorcerer
12 Fey
Size
Medium
Speed
30 ft.
Initiative
+10
STR
11
DEX
30
CON
28
INT
16
WIS
20
CHA
28

Skills
24 Persuasion
20 Lore (Nature)
22 Perception
12 Athletics
25 Stealth

480 experience points

Defense
326 Hit points
AC
36

Flat-footed
25
Touch
32
Fortitude
+17
Will
+21
Reflex
+22

Resistance: 25 Spell Resistance
Damage Reduction 10/Cold Iron

Immunities
Poison
Energy: Cold
Effects And Conditions: Difficult terrain

Offense
Melee: Touch (Nereid)
Range: 2 ft.
Attack: +24
Damage: 0-0 Piercing 0 plus Nereid poison

BASE ATTACK BONUS
+12/+7/+2/-
COMBAT MANEUVER
+14 Bonus 57 Defense

Features and Abilities
Charge, Nereid Spray, Summon Huge Water Elemental, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Laughing Touch
Fighting Defensively, Acrobatics (Mobility), Fleeting Grace
Weapon Finesse, Dodge, Unearthly Grace, Immunity (Cold), Poison (Nereid), Water Subtype, Damage Reduction 10/cold iron, Poison Immunity, Point-Blank Shot, Precise Shot, Defensive Combat Training, Feat, Coup de Grace, Sorcerer Proficiencies, Simple Weapon Proficiency, Cantrips (Sorcerer), Bloodline, Sorcerer Bonus Feat, Detect Magic, Fey Bloodline, Laughing Touch, Fey Bloodline Arcana, Class Skill - Lore (Nature), Combat Casting, Woodline Stride, Entangle, Hideous Laughter, Bloodline Feat Selection, Deep Slumber, Metamagic (Quicken Spell), Fleeting Grace, Poison, Vinetrap, Dispel Magic, Greater

Analyze Skill: Lore (Nature) DC 27

NereidLairBoss (ac131b0101870b6489609a7f33b5e576)

Lady of Shallows is a creature in Pathfinder: Kingmaker.

Description[]

Nereids are capricious and often dangerous aquatic fey who beguile, seduce, entrap, and drown unwitting travelers, particularly sailors.

Nereids most often appear as beautiful humanoid-seeming women bathing in water with a shawl.

They emit a beguiling aura that can compel creatures who are sexually attracted to their form to approach them. They are also venomous on contact and through spray.

When underwater, a nereid can become transparent at will.

Part of a nereid's life force is embedded in a shawl, which it protects with its life; destroying a nereid's shawl slowly drains it of its life. While they can fashion a new shawl from water, the process can take up to four hours to complete.

Many sailors have met their doom following a nereid, for though a nereid's beauty is otherwordly, her watery kiss is death, as it floods its victim's lungs with water, and can drown a victim within seconds. Others seek out nereids, for if one can secure control over the creature's shawl, the cloth can be used to force the nereid's compliance. A nereid forced to obey in this manner immediately attempts to slay her master as soon as she can secure her shawl's safety.

Strategy[]

Locations[]

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