Living Grimoire is an Archetype of the Inquisitor class in Pathfinder: Wrath of the Righteous.
Description[]
The living grimoire literally wields the sacred word of his deity, using his holy tome to smite the foes of his god with divine might. Unlike most inquisitors, a living grimoire focuses on careful study of divine scripture, valuing knowledge over intuition.
Differences from Inquisitor class:
Features added | Features removed |
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Gameplay[]
- Alignment: An inquisitor's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis.
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- Skill Ranks Per Level: 4 + 1/2 Intelligence modifier
- Class Skills: All
- Proficiencies: Simple Weapons, Longbow, Shortbow, favored weapon of selected deity, Light Armor, Medium Armor, Shields (except Tower Shields).
- Spellcasting: Use Intelligence to cast divine spells up to 6 levels from Inquisitor spell list. Caster type: Prepared Caster
Progression Table[]
Level | BAB | Fort | Ref | Will | Features | Spells per day by spell level | |||||
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1 | 2 | 3 | 4 | 5 | 6 | ||||||
1 | +0 | +2 | +0 | +2 | Deity, Domain, Orisons, Detect Magic, Stern Gaze, Holy Book, Spellbook |
1 | - | - | - | - | - |
2 | +1 | +3 | +0 | +3 | 2 | - | - | - | - | - | |
3 | +2 | +3 | +1 | +3 | Solo Tactics, Teamwork Feat |
3 | - | - | - | - | - |
4 | +3 | +4 | +1 | +4 | Sacred Word +1 | 3 | 1 | - | - | - | - |
5 | +3 | +4 | +1 | +4 | Blessed Script | 4 | 2 | - | - | - | - |
6 | +4 | +5 | +2 | +5 | Teamwork Feat | 4 | 3 | - | - | - | - |
7 | +5 | +5 | +2 | +5 | 4 | 3 | 1 | - | - | - | |
8 | +6/+1 | +6 | +2 | +6 | Sacred Word +2 | 4 | 4 | 2 | - | - | - |
9 | +6/+1 | +6 | +3 | +6 | Teamwork Feat | 5 | 4 | 3 | - | - | - |
10 | +7/+2 | +7 | +3 | +7 | Blessed Script | 5 | 4 | 3 | 1 | - | - |
11 | +8/+3 | +7 | +3 | +7 | Stalwart | 5 | 4 | 4 | 2 | - | - |
12 | +9/+4 | +8 | +4 | +8 | Teamwork Feat, Sacred Word +3 |
5 | 5 | 4 | 3 | - | - |
13 | +9/+4 | +8 | +4 | +8 | 5 | 5 | 4 | 3 | 1 | - | |
14 | +10/+5 | +9 | +4 | +9 | Exploit Weakness | 5 | 5 | 4 | 4 | 2 | - |
15 | +11/+6/+1 | +9 | +5 | +9 | Teamwork Feat | 5 | 5 | 5 | 4 | 3 | - |
16 | +12/+7/+2 | +10 | +5 | +10 | Sacred Word +4 | 5 | 5 | 5 | 4 | 3 | 1 |
17 | +12/+7/+2 | +10 | +5 | +10 | 5 | 5 | 5 | 4 | 4 | 2 | |
18 | +13/+8/+3 | +11 | +6 | +11 | Teamwork Feat | 5 | 5 | 5 | 5 | 4 | 3 |
19 | +14/+9/+4 | +11 | +6 | +11 | 5 | 5 | 5 | 5 | 5 | 4 | |
20 | +15/+10/+5 | +12 | +6 | +12 | Word of God, Sacred Word +5 |
5 | 5 | 5 | 5 | 5 | 5 |
Base Features[]
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Holy Book |
At 1st level, a living grimoire forms a supernatural bond with a large ironbound tome containing the holy text of his deity and learns to use it as a weapon. As a swift action, the living grimoire can manifest a holy book in his hand. When wielding the holy book as a weapon, he deals base damage as if it were a cold iron light mace, is considered proficient with the book, and gains a +1 bonus on attack rolls with the book. The book can be enchanted as a magic weapon. The living grimoire gains the benefits of the warpriest's sacred weapon class ability with his holy book, using his inquisitor level as his effective warpriest level. If he has levels in warpriest, these levels stack.
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Spellbook |
A living grimoire must prepare his spells ahead of time, and can know any number of inquisitor spells. The living grimoire receives the same number of spell slots per day as a warpriest of his inquisitor level, and receives bonus spells per day if he has a high Intelligence score. He must choose and prepare his spells ahead of time by choosing a time each day for 1 hour of quiet contemplation while he studies his holy book. At 1st level, the living grimoire's holy book contains all 0-level inquisitor spells plus three 1st-level inquisitor spells of his choice. He also selects a number of additional 1st-level inquisitor spells equal to his Intelligence modifier to add to his holy book. At each new inquisitor level, he gains two new inquisitor spells of any spell levels he can cast (based on his new inquisitor level) for his holy book. At any time, he can learn inquisitor spells from scrolls or other written sources and add inquisitor spells he finds to his holy book. The living grimoire can use his Intelligence instead of Wisdom for the purpose of determining the number of daily uses and the DCs of their domain abilities.
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Sacred Word |
At 4th level, the living grimoire gains the ability to enhance his holy book with divine power as a swift action. This ability grants the holy book a +1 enhancement bonus. For every 4 inquisitor levels the living grimoire has beyond 4th, this bonus increases by 1 (to a maximum of +5 at 20th level). These bonuses stack with any existing bonuses the holy book might have, to a maximum of +5. The living grimoire can enhance his holy book with any of the following weapon special abilities:
Adding any of these special abilities to the holy book consumes an amount of enhancement bonus equal to the special ability's base price modifier. The holy book must have at least a +1 enhancement bonus before the living grimoire can add any special abilities to it. The living grimoire can use this ability for a number of minutes per day equal to half his inquisitor level + his Intelligence modifier. This duration does not need to be consecutive, but must be spent in 1-minute increments.
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Blessed Script |
At 5th level, a living grimoire can efficiently alternate between attacks with his holy book and casting spells. Whenever he hits an enemy with his holy book, the caster level and DC of his next spell are increased by 1.
Whenever the living grimoire casts a spell, his holy book gains the bane weapon special ability for 2 rounds.
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Word of God |
At 20th level, up to seven times per day as a standard action, a living grimoire can release the power of his deity from his holy book to smite a foe within 50 feet with a divine beam. The target must succeed at a Fortitude save or die (DC 10 + 1/2 the living grimoire's inquisitor level + his Intelligence modifier). Whenever the living grimoire casts a spell, the DC of this saving throw is additionally increased by 4 for 1 round (this bonus does not stack). Even if the Fortitude save is successful, the target takes 10d6 points of divine damage. Regardless of whether the save is successful, the target creature is immune to the living grimoire's word of god ability for 24 hours. Whenever the living grimoire kills an enemy with this ability, he gains a +1 bonus on any checks made to overcome spell resistance and a +1 bonus on damage rolls with the holy book for the rest of the day. These bonuses stack.
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