Pathfinder: Kingmaker Wiki
 
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Problems to solve and opportunities to seize occur from time to time in your domain. These '''events''' may increase or decrease your [[Kingdom|realm]]'s stats; don't forget to look them up.
 
   
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[[Category:Pathfinder:_Kingmaker_images_-_Spells]]
All current events are listed at the bottom of the screen. An event may be addressed by the relevant advisor. To assign a task to an advisor, click the frame on the right side of the event card. The character in charge will act based on their own ideology and nature. It takes time to deal with an event, so the advisor will be unavailable for any other official missions.
 
==Types==
 
There are two types of events: problems and opportunities, as well as projects. If a problem event ends with a failure or is ignored, it decreases your stats. Succeeding at an opportunity event will increase your stats, and it normally will not affect them if the outcome is a failure or it is ignored.
 
 
==Outcomes, difficulty and rolls==
 
Every event can resolve in one of the four ways: Disaster (the dice roll is 8 points or more below the difficulty level of the event), Failure (the dice roll is up to 7 points below the difficulty level), Success (the dice roll is equal to the difficulty level or up to 6 points above the difficulty level), or Triumph (the dice roll is 7 points or more above the difficulty level of the event). The outcome may affect the realm's stats.
 
 
Every event has a difficulty level. To resolve the event successfully, the advisor must roll a number higher than the difficulty level of the event.
 
The advisor's post ability is added to the dice roll. The realm stat the advisor is responsible for adds another 2 points per rank to every roll. This roll occurs when the event is resolved.
 
 
Example: [[Valerie]] as a Regent (Population stat) grants a +2 bonus for her high Charisma. The Population stat rank is 1, so it gives another +2 bonus. If Valerie is put in charge of an event, her dice roll would have an overall bonus of +4 points.
 
 
After succeeding or triumphing at 100 opportunities, the achievement [[Opportunist]] is earned, and likewise for solving 100 problems and the achievement [[Troubleshooter]].
 
 
{{#vardefine:resultcolumn|4}}
 
==Opportunities==
 
{| class="wikitable"
 
{{#ifeq:{{#var:resultcolumn}}|4|
 
! rowspan="2" width="200" {{!}} Event
 
! rowspan="2" {{!}} Time
 
! rowspan="2" {{!}} DC
 
! rowspan="2" {{!}} Issue
 
! rowspan="2" width="80" {{!}} Advisor
 
! colspan="4" {{!}} Result
 
{{!}}-
 
! width="100" {{!}} Triumph
 
! width="100" {{!}} Success
 
! width="100" {{!}} Failure
 
! width="100" {{!}} Disaster
 
|
 
! width="200" {{!}} Event
 
! Time
 
! DC
 
! Issue
 
! width="80" {{!}} Advisor
 
! width="500" {{!}} Result
 
}}
 
 
{{EventLine| type = 1
 
| name = A Celebrity Visit
 
| repeat =
 
| time = 7
 
| dc = 17
 
| desc = One of the most famous [[Mivon]]i bards is passing through a region of the barony. Such a chance should not be missed!
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Councilor
 
| result2 = * <u>Triumph</u>: ''Over a glass of wine, the Councilor told the bard all about the complicated history of the barony, and aroused his interest in the history of the region. In the week that's passed, the poet composed a ballad about the Stolen Lands, and he's performing it in the central square of the capital!'' {{color|+|Community +1}}, {{color|+|Loyalty +6}}, and {{color|+|Relations +1}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The Councilor failed to convince the bard to appear before the people.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Community +1}}<br />{{color|+|Loyalty +6}}<br />{{color|+|Relations +1}}
 
| s2 =
 
| f2 = {{color|*|No change.}}
 
| d2 =
 
| advisor3= Warden
 
| result3 = * <u>Triumph</u>: {{color|+|Community +1}}<br />{{color|+|Loyalty +2}}<br />{{color|+|Relations +2}}<br />{{color|+|Stability +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t3 = {{color|+|Community +1}}<br />{{color|+|Loyalty +2}}<br />{{color|+|Relations +2}}<br />{{color|+|Stability +3}}
 
| s3 =
 
| f3 =
 
| d3 =
 
}}
 
 
{{EventLine| type = 1
 
| name = A High Society Wedding
 
| repeat =
 
| time = 7
 
| dc = 17
 
| desc = Two eminent merchant families are joining in a highly celebrated wedding. The baron{ess} received a request that the splendid ceremony be held in the main square of the capital.
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: {{color|+|Community +7}}<br />{{color|+|Loyalty +4}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The Regent gave permission for the ceremony to be held, but refused to participate in the wedding preparations.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Community +7}}<br />{{color|+|Loyalty +4}}
 
| s1 =
 
| f1 = {{color|*|No change.}}
 
| d1 =
 
}}
 
 
{{EventLine| type = 1
 
| name = A Noble in Trouble
 
| repeat =
 
| time = 14
 
| dc = 21
 
| desc = The leisure boat of a noblewoman from [[Brevoy]] {{sic|ran to ground}} on a sand bank in the river. The foreign guest request aid from the ruler.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''Military +8, Stability +2''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The General's soldiers struggled but failed to release the stuck boat from the sand bank. They merely got soaking wet, and embarrassed in front of the onlookers who had gathered on the bank.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 = {{color|*|No change.}}
 
| d1 =
 
}}
 
 
{{EventLine| type = 1
 
| name = A Sign From Above
 
| repeat = yes
 
| time = 10
 
| dc = 14
 
| desc = The locals could use a reminder of the greatness and power of the gods. The High Priest should hold a solemn ritual, to show both the congregation and the doubtful, that the barony enjoys the blessings of the higher powers.
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''After gathering a crowd of people at the edge of the woods, Jhod knelt on one knee and touched the ground with his palm. The birds started signing, and a huge white elk emerged to greet the astonished people. It struck the ground with an ivy-entwined hoof, and a mighty apple tree sprang up from the earth.'' {{color|+|Loyalty +2}} and {{color|+|Divine +5}}
 
* <u>Success</u>: ''After gathering a crowd of people at the edge of the woods, Jhod knelt on one knee and touched the ground with his palm. The birds started signing, and a huge white elk, legs entwined with ivy, with branches for antlers, emerged to greet the astonished people. After a moment, the elk vanished into thin air.'' {{color|+|Divine +5}}
 
* <u>Failure</u>: ''After gathering a crowd at the edge of the woods, Jhod prayed to Erastil, touched the earth with his hand, and then... nothing happened. Some say the birds sang louder and the skies grew brighter, but few truly believe it.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Loyalty +2}}<br />{{color|+|Divine +5}}
 
| s1 = {{color|+|Divine +5}}
 
| f1 = {{color|*|No change.}}
 
| d1 =
 
}}
 
 
{{EventLine| type = 1
 
| name = A True Masterpiece
 
| repeat = yes
 
| time = 21
 
| dc = 16
 
| desc = "Still Life with Lemon Peel", drawn by a local artist, was celebrated by the connoisseurs and art lovers. Such a masterpiece cannot go to waste!
 
| advisor1= Treasurer
 
| result1 = * <u>Triumph</u>: ''The exhibition at the capital, organized by the Treasurer, caused quite a stir. The artist was appointed court painter, and has received plenty of orders.'' {{color|+|Economy +6}}
 
* <u>Success</u>: ''The Treasurer managed to organize a permanent exhibition for the artist at the capital.'' {{color|+|Economy +5}}
 
* <u>Failure</u>: ''The painting, displayed prominently at the capital, attracted many guests from nearby lands.'' {{color|+|Economy +1}}<!-- Not an error, though might be a bug, failure gave a success-seeming message and reward -->
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Economy +6}}
 
| s1 = {{color|+|Economy +5}}
 
| f1 = {{color|+|Economy +1}}
 
| d1 = {{color|*|No change.}}
 
| advisor2= Curator
 
| result2 = * <u>Triumph</u>: ''The Curator succeeded in opening a personal workshop for the artist in the capital. This studio has become quite an attraction for nobles, artists and wealthy idlers.'' {{color|+|Economy +2}} and {{color|+|Culture +6}}
 
* <u>Success</u>: ''The Curator made every effort to spread word of the masterpiece throughout the barony. Citizens wishing to see this still life, and apprentices wishing to learn from the master, have come to visit the artist's home from many nearby lands.'' {{color|+|Economy +1}} and {{color|+|Culture +5}}
 
* <u>Failure</u>: ''The masterpiece was put up for sale at {{sic}} special auction, but it didn't generate any particular interest.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Economy +2}}<br />{{color|+|Culture +6}}
 
| s2 = {{color|+|Economy +1}}<br />{{color|+|Culture +5}}
 
| f2 = {{color|*|No change.}}
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = An Amazing Discovery
 
| repeat = yes
 
| time = 14
 
| dc = 16
 
| desc = Some foreign treasure hunters found an amazing at a dig site. It would be nice to obtain it, but how?
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The advisor persuaded them to hand over the unique discovery. After all, it's an integral part of the land's cultural heritage.'' {{color|+|Community +3}}
 
* <u>Failure</u> and <u>Disaster</u>: ''The treasure hunters ridiculed the notion that their discovery belonged to the land as a part of its cultural heritage.'' {{color|*|No change.}}
 
| t1 = {{color|+|Community +3}}
 
| s1 = {{color|+|Community +3}}
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|*|No change.}}
 
| advisor2= Curator
 
| result2 = * <u>Triumph</u>: ''The advisor persuaded them to hand over the unique discovery. After all, it's an integral part of the land's cultural heritage.'' {{color|+|Culture +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Culture +3}}
 
| s2 =
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Ancient Tradition
 
| repeat = yes
 
| time = 14
 
| dc = 16
 
| desc = An invitation to a celebrated folk festival was delivered to the castle.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''Taking part in a traditional ritual, the Councilor made a favorable impression on the locals.'' {{color|+|Loyalty +6}}
 
* <u>Failure</u>: ''At the festival, the Councilor took part in a traditional ritual, but accidentally spilled a sacramental cup, casting a shadow over the celebration.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|+|Loyalty +6}}
 
| f1 = {{color|*|No change.}}
 
| d1 =
 
| advisor2= Regent
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Regent attended the festival, making a celebratory speech and promising to guard the traditions of the [[River Kingdoms]]. Such eloquence impressed both the locals and their guests.'' {{color|+|Community +4}} and {{color|+|Loyalty +2}}
 
* <u>Failure</u>: ''?'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 = {{color|+|Community +4}}<br />{{color|+|Loyalty +2}}
 
| f2 = {{color|*|No change.}}
 
| d2 =
 
| advisor3= High Priest
 
| result3 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The High Priest honored the folk festival with his presence. Before the feast began, he invited all the guests to pray to their gods.'' {{color|+|Divine +5}}
 
* <u>Failure</u>: ''The High Priest honored the folk festival with his presence.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t3 =
 
| s3 = {{color|+|Divine +5}}
 
| f3 = {{color|*|No change.}}
 
| d3 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Blank Spots
 
| repeat =
 
| time = 21
 
| dc = 15
 
| desc = The court cartographer reports that some of the barony's maps appear to be outdated. Which of your advisors could help the scholar update them.
 
| advisor1= Treasurer
 
| result1 = * <u>Triumph</u>: ''A cartography expedition discovered a mineral spring in the forest! The Treasurer is planning to open a health resort there, adjoining a substantial salt-processing factory.'' {{color|+|Economy +7}}
 
* <u>Success</u>: ''A cartography expedition discovered a mineral spring in the forest! The Treasurer is preparing to build a large salt-processing factory there.'' {{color|+|Economy +5}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''The Treasurer failed to find any use for the new maps.'' {{color|*|No change.}}
 
| t1 = {{color|+|Economy +7}}
 
| s1 = {{color|+|Economy +5}}
 
| f1 =
 
| d1 = {{color|*|No change.}}
 
| advisor2= Curator
 
| result2 = * <u>Triumph</u>: ''?'' {{color|+|Relations +4}}<br />{{color|+|Culture +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Relations +4}}<br />{{color|+|Culture +3}}
 
| s2 =
 
| f2 =
 
| d2 =
 
| advisor3= Warden
 
| result3 = * <u>Triumph</u>: {{color|+|Stability +5}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t3 = {{color|+|Stability +5}}
 
| s3 =
 
| f3 =
 
| d3 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Bumper Harvest
 
| repeat = yes
 
| time = 10
 
| dc = 17
 
| desc = This year, the gods had smiled upon the peasants. The grain crops are doing well, and stalks are bowing to the ground under the weight of the food they bear. Such fortune is rare. - Who will decide what to do with the sudden wealth?
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''The Councilor bought the excess grain from the peasants and ordered huge granaries to be built, where it would be stored in case of future famine. The remainder will be sown to expand the farmlands.'' {{color|+|Loyalty +5}} and {{color|+|Economy +2}}
 
* <u>Success</u>: ''The Councilor bought the excess grain from the peasants and ordered huge granaries to be built, where it would be stored in case of future famine.'' {{color|+|Loyalty +5}}
 
* <u>Failure</u>: ''The Councilor failed to come up with an idea about what to do with the excess of grain, and ordered that it be left to the peasants.'' {{color|+|Loyalty +1}}
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Loyalty +5}}<br />{{color|+|Economy +2}}
 
| s1 = {{color|+|Loyalty +5}}
 
| f1 = {{color|+|Loyalty +1}}
 
| d1 =
 
| advisor2= Treasurer
 
| result2 =
 
* <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 =
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Cheap Publicity
 
| repeat = yes
 
| time = 14
 
| dc = 14
 
| desc = A group of bards has offered to praise their ruler - for a modest feel. Their songs will spread the news in the remote villages of Stag Lord's death and the shift in power. Their songs in praise of the new baron{ess} will keep the peasants loyal.
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u> and <u>Success</u>: ''The bards listened carefully to the advisor's suggestions, and then they took to the road. Now, songs of praise can be heard in taverns across the barony!'' {{color|+|Community +3}}, {{color|+|Loyalty +1}}, and {{color|+|Culture +1}}
 
* <u>Failure</u> and <u>Disaster</u>: ''The advisor failed to come to an agreement with the bards on the lyrics of the ballads. Alas, the free-thinking artists turned out to be too independent.'' {{color|*|No change.}}
 
| t1 = {{color|+|Community +3}}<br />{{color|+|Loyalty +1}}<br />{{color|+|Culture +1}}
 
| s1 = {{color|+|Community +3}}<br />{{color|+|Loyalty +1}}<br />{{color|+|Culture +1}}
 
| f1 = {{color|*|No change.}}
 
| d1 =
 
| advisor2= Councilor
 
| result2 = * <u>Triumph</u> and <u>Success</u>: ''The bards listened carefully to the advisor's suggestions, and then they took to the road. Now, songs of praise can be heard in taverns across the barony!'' {{color|+|Loyalty +4}} and {{color|+|Culture +1}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Loyalty +4}}<br />{{color|+|Culture +1}}
 
| s2 = {{color|+|Loyalty +4}}<br />{{color|+|Culture +1}}
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Combat Priests
 
| repeat =
 
| time = 14
 
| dc = 19
 
| desc = Several priests of various deities have volunteered to join the army. They are to become combat priests, and use their spells to enhance the soldiers. However, the army's regulations may sometimes contradict the religious obligations of their followers.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The priests were able to acclimate themselves to the military routine. Their magic enhances our warriors, and their healing spells will cure many wounded soldiers.'' {{color|+|Military +2}} and {{color|+|Divine +6}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|+|Military +2}}<br />{{color|+|Divine +6}}
 
| f1 =
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''The officers were demanding that the priests follow all army regulations. The priests noted irreconcilable differences, and quit the army. Their gods were deeply offended at the disrespect.'' {{color|-|Military -2}} and {{color|-|Divine -3}}
 
| t2 =
 
| s2 =
 
| f2 =
 
| d2 = {{color|-|Military -2}}<br />{{color|-|Divine -3}}
 
}}
 
 
{{EventLine| type = 1
 
| name = Dead Man's Chest
 
| repeat =
 
| time = 14
 
| dc = 19
 
| desc = The famous river pirate made an statement before his execution. He claimed he buried his treasure somewhere in the domain of the baron! Adventurers from all over the world are rushing to hunt for the treasure. Perhaps it's worth making sure that it doesn't go to one of the neighboring states.
 
| advisor1=
 
| result1 = * <u>Triumph</u>: ''Bards hired by the Curator immediately spread the word among the baron's subjects. The treasure was found by an aasimar - a collector from the capital. To show his gratitude he opened a school for music and poetry.'' {{color|+|Loyalty +1}}<br />{{color|+|Culture +6}}<br />{{color|+|+20 BP}}
 
* <u>Success</u>: ''A pamphlet published by the Curator inspired many subjects to out hunting for the treasure. An aasimar collector from the capital found the treasure and paid the appropriate tax.'' {{color|+|Loyalty +1}}<br />{{color|+|Culture +3}}<br />{{color|+|+20 BP}}
 
* <u>Failure</u>: ''The curator failed to arouse the interest of the baron's subjects. The treasure was won by an opportunistic sorceress from Restov.''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Loyalty +1}}<br />{{color|+|Culture +6}}<br />{{color|+|+20 BP}}
 
| s1 = {{color|+|Loyalty +1}}<br />{{color|+|Culture +3}}<br />{{color|+|+20 BP}}
 
| f1 = {{color|*|No change.}}
 
| d1 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Disrupted Harmony
 
| repeat =
 
| time = 14
 
| dc = 19
 
| desc = The druids have noticed that one of the settlements is poorly located, and creates an obstacle to the natural flow of energy through the region. The druids can dix this, and lift the unpleasant atmosphere in the settlement.
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Druids, guided by the High Priest, altered the landscape surrounding the settlement, and its architecture. They already promise a better harvest.'' {{color|+|Loyalty +2}} and {{color|+|Divine +4}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|+|Loyalty +2}}<br />{{color|+|Divine +4}}
 
| f1 =
 
| d1 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Enchanted Wind
 
| repeat = yes
 
| time = 21
 
| dc = 16
 
| desc = News has arrived from the largest observatory in the [[Five Kings Mountains]]. The enchanted lens of their main telescope broke! The destruction of such a powerful artifact caused a guest of enchanted wind, which is now moving toward a region of the barony. You should seize this opportunity!
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''The High Priest's ceremony was a success! The enchanted wind enhanced the prayers of the citizens and raised them up into the sky!'' {{color|+|Divine +8}}
 
* <u>Success</u>: ''The High Priest's ceremony was a success! The enchanted wind enhanced the prayers of the citizens.'' {{color|+|Divine +6}}
 
* <u>Failure</u>: ''Alas, nothing of note occurred during the High Priest's special ceremony.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''The High Priest's ceremony turned into a farce! At the crucial moment, a cultist of [[Rovagug]] jumped out of the crowd, and his praises to the cursed god were scattered throughout the barony on the enchanted wind!'' {{color|-|Divine -3}}
 
| t1 = {{color|+|Divine +8}}
 
| s1 = {{color|+|Divine +6}}
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|-|Divine -3}}
 
| advisor2= Magister
 
| result2 = * <u>Triumph</u>: {{color|+|Arcane +8}}
 
* <u>Success</u>: {{color|+|Arcane +6}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Arcane +8}}
 
| s2 = {{color|+|Arcane +6}}
 
| f2 =
 
| d2 =
 
| advisor3= Treasurer
 
| result3 = * <u>Triumph</u>: ''The Treasurer managed to invite several guests from the neighboring countries. Many well-known wizards and magic researchers have visited the barony to study this unique phenomenon.'' {{color|+|Economy +4}}, {{color|+|Divine +1}}, and {{color|+|Arcane +1}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''We openly invited well-known magic researchers to the barony, but failed to draw the attention of any notable experts.'' {{color|*|No change.}}
 
| t3 = {{color|+|Economy +4}}<br />{{color|+|Divine +1}}<br />{{color|+|Arcane +1}}
 
| s3 =
 
| f3 =
 
| d3 = {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 1
 
| name = Event of the Month
 
| repeat = yes
 
| time = 10
 
| dc = 13
 
| desc = The locals are bored and don't know what to do with themselves. This is the perfect moment to hold a celebratory event... but what exactly?
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''The military parade made the locals proud: how strong the barony has become over the past few months! A floor of volunteer have joined the army.'' {{color|+|Community +1}}, {{color|+|Loyalty +1}}, {{color|+|Military +4}}, and {{color|+|Stability +1}}
 
* <u>Success</u>: ''The military parade made the locals proud: how strong the barony has become over the past few months! A floor of volunteer have joined the army.'' {{color|+|Military +4}}
 
* <u>Failure</u>: ''Only a few loiterers stopped to stare at the military parade.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Community +1}}<br />{{color|+|Loyalty +1}}<br />{{color|+|Military +4}}<br />{{color|+|Stability +1}}
 
| s1 = {{color|+|Military +4}}
 
| f1 = {{color|*|No change.}}
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u> and <u>Success</u>: ''The luxurious ritual procession fascinated the locals. Congregations have flocked to the temples, and our citizens devote themselves to mindful contemplation.'' {{color|+|Divine +5}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Divine +5}}
 
| s2 = {{color|+|Divine +5}}
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Every Little Bit Helps
 
| repeat = yes
 
| time = 14
 
| dc = 14
 
| desc = The citizens are concerned about their safety. They wish to raise funds to build fortifications around their villages.
 
| advisor1= General / Treasurer
 
| result1 = * <u>Triumph</u>: ''?'': ''The advisor was able to determine where the fortifications were most needed. The subjects agreed on the wisdom of the decision. The people collected money for a palisade and delivered the funds to the treasury.'' {{color|+|Military +3}} '''OR''' {{color|+|Economy +4}}
 
* <u>Success</u>: ''?'': ''The advisor was able to determine where the fortifications were most needed. The subjects agreed on the wisdom of the decision. The people collected money for a palisade and delivered the funds to the treasury.'' {{color|+|Military +3}} '''OR''' {{color|+|Economy +3}}
 
* <u>Failure</u>: ''The advisor failed to come to terms with the subjects. Everyone wanted the best protection for their own homes, with no regard for their neighbors'. The funds were never even raised.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''The advisor failed to organize the peasants. Everyone wanted the best protection for their own homes, with no regard for their neighbors'. As a result, construction never even began, and the fundraisers were frustrated with their government's incompetence.'' {{color|-|Loyalty -1}}
 
| t1 = {{color|+|Military +3}} '''OR'''<br />{{color|+|Economy +3}}
 
| s1 = {{color|+|Military +3}} '''OR'''<br />{{color|+|Economy +3}}
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|-|Loyalty -1}}
 
}}
 
 
{{EventLine| type = 1
 
| name = Faith and Loyalty
 
| repeat = yes
 
| time = 14
 
| dc = 16
 
| desc = The subjects {{sic|to}} the baron{ess} pledge their undying loyalty and support! This opportunity should be seized...
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Regent
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''In a speech delivered before the citizens, the Regent linked the prosperity of the barony to the warm hospitality of its people. The audience agreed, and recognized that by helping the underprivileged they would improve their own lives as well.'' {{color|+|Community +5}}
 
* <u>Failure</u>: ''The Regent failed to use the favorable atmosphere to strengthen the barony in any significant way.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Community +6}}<br />{{color|+|Loyalty +2}}
 
| s2 = {{color|+|Community +5}}
 
| f2 = {{color|*|No change.}}
 
| d2 =
 
| advisor3= Warden
 
| result3 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The Warden was quick to organize the visit by to [[Mivon]]i ambassador. The attentive guests noted that the locals looked well-fed and content.'' {{color|+|Relations +1}}<!-- not an error but may be a bug -->
 
* <u>Disaster</u>: ''?''
 
| t3 = {{color|+|Community +1}}<br />{{color|+|Loyalty +1}}<br />{{color|+|Relations +1}}<br />{{color|+|Stability +4}}
 
| s3 =
 
| f3 = {{color|+|Relations +1}}<!-- not an error but may be a bug -->
 
| d3 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Forest Fey
 
| repeat =
 
| time = 14
 
| dc = 21
 
| desc = Amazing news: one of the regions' peasants claim that benevolent [[fey]] have blessed their crops and help treat their animals {{n-}} and live with them as neighbors! This is certainly worth investigating.
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''After attending a meeting between the locals and the fey, the High Priest blessed their community.'' {{color|+|Divine +4}}
 
* <u>Failure</u>: ''The High Priest discovered that the fey do, in fact, frequent this area. After ensuring that they don't pose any danger to the citizens, he decided not to interfere.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''The High Priest personally visited the mysterious region, and did, in fact, find fey there! However, this rude intrusion enraged the magical creatures, and no one has seen them since.'' {{color|-|Loyalty -1}} and {{color|-|Divine -1}}
 
| t1 =
 
| s1 = {{color|+|Divine +4}}
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|-|Loyalty -1}}<br />{{color|-|Divine -1}}
 
}}
 
 
{{EventLine| type = 1
 
| name = Freed Swords
 
| repeat =
 
| time = 14
 
| dc = 18
 
| desc = Several peasants have decided to abandoned the field and become warriors, seeking careers as mercenaries. If they could be persuaded to join the army, they would make excellent soldiers.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''The peasants accepted the General's invitation, and they've already begun training. Our people's patriotism only grows.'' {{color|+|Loyalty +2}} and {{color|+|Military +7}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''The peasants joined the army, but military order was too harsh for them. They left for foreign lands, hoping to become wealthy mercenaries. Many of our soldiers followed them, taking in by their tales of glory, gold, and booze.'' {{color|-|Loyalty -1}} and {{color|-|Military -3}}
 
| t1 = {{color|+|Loyalty +2}}<br />{{color|+|Military +7}}
 
| s1 =
 
| f1 =
 
| d1 = {{color|-|Loyalty -1}}<br />{{color|-|Military -3}}
 
}}
 
 
{{EventLine| type = 1
 
| name = Herbalists
 
| repeat = yes
 
| time = 10
 
| dc = 15
 
| desc = The region is rich in natural resources, but lacking in manpower. A group of foreign merchants begs permission to gather the local herbs and other rare ingrediants, which they can sell for a hefty price at home. To secure this permission, they would be willing to pay a fee to the treasury.
 
| advisor1= Treasurer
 
| result1 = * <u>Triumph</u>: ''The advisor bargained a sophisticated and mutually-beneficial deal that the news spread like fire. More fortune hunters have already arrived, seeking their fortune, and bringing profit to the treasury.''
 
* <u>Success</u>: ''The advisor was able to forge a good deal with the foreign visitors. The earth is bearing fruit, the treasury is being filled, and everyone is happy.'' {{color|+|Economy +5}}
 
* <u>Failure</u>: ''The advisor failed to come to terms with the foreign dealers, and the deal soured.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''The advisor's strict conditions put off the merchants, and the deal soured. {{sic|Rumor}} spread that the rulers of these lands are too greedy.'' {{color|-|Economy -1}}
 
| t1 = {{color|+|Economy +6}}<br />{{color|+|Relations +2}}
 
| s1 = {{color|+|Economy +5}}
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|-|Economy -1}}
 
| advisor2= Diplomat
 
| result2 = * <u>Triumph</u>: ''?'' {{color|+|Economy +2}}<br />{{color|+|Relations +5}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Economy +2}}<br />{{color|+|Relations +5}}
 
| s2 =
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = In the Name of the Law
 
| repeat =
 
| time =
 
| dc =
 
| desc = A group of volunteers have arrived from Brevoy. They are looking to help bring order to these lands. Their people would make a welcome reinforcement for the guards, if they could be persuaded to join the ranks.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''They were approved and hired, and their help will come in handy. They have written glowing letters back home, describing the warm welcome they received. The reputation of the young barony continues to advance.'' {{color|+|Loyalty +3}}, {{color|+|Military +1}}, {{color|+|Relations +1}}, and {{color|+|Stability +1}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Loyalty +3}}<br />{{color|+|Military +1}}<br />{{color|+|Relations +1}}<br />{{color|+|Stability +1}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Warden
 
| result2 = * <u>Triumph</u>: {{color|+|Military +1}}<br />{{color|+|Relations +1}}<br />{{color|+|Stability +4}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Military +1}}<br />{{color|+|Relations +1}}<br />{{color|+|Stability +4}}
 
| s2 =
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Man's Best Friend
 
| repeat =
 
| time = 14
 
| dc = 15
 
| desc = Some disreputable vendors are offering a litter of puppies found in a troll cave. The whelps may grow into fine hounds... unless they tear their masters to pieces.
 
| advisor1= Treasurer
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Treasurer purchased the litter and hired the best dog trainer in the city.'' {{color|+|Economy +3}}, {{color|+|Culture +2}}, and {{color|+|Build Points +10}}
 
* <u>Failure</u>: ''The Treasurer took the deal, but it soon became clear that none of the court dog trainers could tame the beastly whelps...'' {{color|-|Build Points -10}}
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Economy +3}}<br />{{color|+|Stability +2}}<br />{{color|+|Culture +2}}<br />{{color|-|Build Points -10}}
 
| s1 = {{color|+|Economy +3}}<br />{{color|+|Culture +2}}<br />{{color|+|Build Points +10}}
 
| f1 = {{color|-|Build Points -10}}
 
| d1 =
 
}}
 
 
{{EventLine| type = 1
 
| name = New Settlers
 
| repeat =
 
| time = 7
 
| dc = 16
 
| desc = A caravan of settlers has entered the region. These are people dreaming of a better life, seeking a new home. Perhaps they will find happiness in the Stolen Lands.
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''The Regent tempted the settlers with an offer of perfect farmlands and a tax waiver until they settle in. They decided to stay. This hospitable reception will do good for the barony's reputation.'' {{color|+|Community +5}}, {{color|+|Loyalty +1}}, and {{color|+|Relations +2}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The Regent failed to persuade the settlers to stay. They moved on to find happiness elsewhere.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''The Regent failed to reassure the colonizers that the local population would be glad to embrace them. In fact, at the reception there were only scowls and disappointed glances. They moved on, spreading word of the unpleasant denizens of <barony's name>.'' {{color|-|Community -1}} and {{color|-|Relations -1}}
 
| t1 = {{color|+|Community +5}}<br />{{color|+|Loyalty +1}}<br />{{color|+|Relations +2}}
 
| s1 =
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|-|Community -1}}<br />{{color|-|Relations -1}}
 
}}
 
 
{{EventLine| type = 1
 
| name = Paper People
 
| repeat =
 
| time = 21
 
| dc = 27
 
| desc = [[Druma]] is famous for its wealth and prosperity. Their ambassador has reported in secret that the court of [[Cheliax]] sometimes invites Druman bureaucrats to audit and organize the chancellery. This sounds tempting {{n-}} but what could we offer the ambassador of Druma in return for their service?
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Treasurer
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''The Treasurer refused to continue negotiations with the ambassador, calling his terms "unacheivable".'' {{color|-|Relations -2}}
 
| t2 =
 
| s2 =
 
| f2 =
 
| d2 = {{color|-|Relations -2}}
 
}}
 
 
{{EventLine| type = 1
 
| name = Proposal for Cooperation
 
| repeat = yes
 
| time = 7
 
| dc = 15
 
| desc = Three merchants from [[Absalom]] have arrived in the region. They're ready to do business with the barony, if their conditions are met.
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''The negotiations were a success: the Regent guaranteed the merchants extensive support, and they agreed to supply construction materials at significantly lower prices.'' {{color|+|Community +3}}, {{color|+|Economy +3}}, and {{color|+|Build Points +10}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''Unfortunately, the Treasurer failed to come to an agreement with the merchants. The deal fell through.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''Unfortunately, negotiations between the Regent and the merchants from Absalom led to nothing.'' {{color|*|No change.}}
 
| t1 = {{color|+|Community +3}}<br />{{color|+|Economy +3}}<br />{{color|+|Build Points +10}}
 
| s1 =
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|*|No change.}}
 
| advisor2= Treasurer
 
| result2 = * <u>Triumph</u>: ''A deal has been struck! Trade in the barony has perked up, as more tools, machines and other craftsman's goods are being imported to the capital.'' {{color|+|Economy +7}}
 
* <u>Success</u>: ''A deal has been struck! Trade in the barony has perked up, as more tools, machines and other craftsman's goods are being imported to the capital.'' {{color|+|Economy +5}}
 
* <u>Failure</u> and <u>Disaster</u>: ''Unfortunately the Treasurer failed to come to an agreement with the merchants. The deal fell through.'' {{color|*|No change.}}
 
| t2 = {{color|+|Economy +7}}
 
| s2 = {{color|+|Economy +5}}
 
| f2 = {{color|*|No change.}}
 
| d2 = {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 1
 
| name = Protector of the Weak
 
| repeat =
 
| time = 14
 
| dc = 19
 
| desc = A traveling hero has appeared in the [[Narlmarches]] {{n-}} a [[paladin]] of [[Iomedae]]. The [[half-orc]] kills monsters and rescues lost locals. Such a person cannot fail to attract the attention of the baron{ess}.
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The High Priest declared the paladin a warrior of righteousness, and encouraged the local priests to aid him at every opportunity.'' {{color|+|Military +2}} and {{color|+|Divine +6}}
 
* <u>Failure</u>: ''Attempts to find and meet the paladin failed.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''The High Priest dismissed the appearance of the unnamed hero.'' {{color|*|No change.}}
 
| t1 =
 
| s1 = {{color|+|Military +2}}<br />{{color|+|Divine +6}}
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 1
 
| name = River Gold
 
| repeat =
 
| time = 14
 
| dc = 23
 
| desc = Some locals found gold while panning along the river's sandy banks! However, this part of the waterway is actively used to transport trade goods.
 
| advisor1= Treasurer
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Treasurer offered the locals a unique mechanism for panning for gold. Gold extraction began, and the goods floated by, just as before.'' {{color|-|Loyalty -2}}<!-- might be a bug -->, {{color|+|Economy +4}}, and {{color|+|Stability +2}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|-|Loyalty -2}}<!-- might be a bug --><br />{{color|+|Economy +4}}<br />{{color|+|Stability +2}}
 
| f1 =
 
| d1 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Rusty Dogs
 
| repeat =
 
| time = 7
 
| dc = 15
 
| desc = The Rusty Dogs {{n-}} a team of mercenaries known for their rust-colored armor {{n-}} have arrived in the barony. The accountants recommend hiring them, while the officers recommend simply "coming to an understanding" with them.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''The General personally invited the Rusty Dogs to the finest inn around. The next day a message came. The mercenary captain sang praises of the General's "Combative spirit", whom the dogs have already began to serve!''
 
* <u>Success</u>: ''Without another word, the General took the Dogs to an inn. The next day a message came. The mercenary captain made flattering remarks about the General's "battle skills", and promised to hold a few training sessions for new recruits.'' {{color|+|Military +5}}
 
* <u>Failure</u>: ''Not thinking much of it the General took the Dogs to the nearest inn. Appearing next morning with a black eye, she reported that the negotiations are at a standstill.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Military +6}}
 
| s1 = {{color|+|Military +5}}
 
| f1 = {{color|*|No change.}}
 
| d1 =
 
| advisor2= Treasurer
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Military +3}}<br />{{color|+|Economy +3}}<br />{{color|-|BP -5}}
 
| s2 =
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = Testimony of Loyalty
 
| repeat =
 
| time = 10
 
| dc = 18
 
| desc = The citizens wish to express their appreciation for their ruler and protector. Someone must organize a presentation of gifts!
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''The Councilor promised to hold a feast for all who attend the gift presentation ceremony. Visitors have flooded the city.'' {{color|+|Loyalty +5}}<br />{{color|+|Relations +1}}
 
* <u>Success</u>: ''The ceremony which the Councilor organized was a success! The neighboring settlements sent elected messengers, who brought an assortment of gifts.''{{color|+|Loyalty +5}}
 
* <u>Failure</u>: ''Alas, the Councilor made a mess of the gift presentation ceremony with his poor management.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''The tired Councilor lost her temper and called the messengers "thickheaded bumpkins". The presentation of gifts has been ruined, and people are in an uproar.'' {{color|-|Community -2}}
 
| t1 = {{color|+|Loyalty +5}}<br />{{color|+|Relations +1}}
 
| s1 = {{color|+|Loyalty +5}}
 
| f1 = {{color|*|No change.}}
 
| d1 = {{color|-|Community -2}}
 
| advisor2= Warden
 
| result2 = * <u>Triumph</u>: ''The splendid ceremony was spectacularly lavish and triumphant. The Warden managed to impress both honored guests and the ordinary citizens.'' {{color|+|Loyalty +2}}, {{color|+|Relations +2}}, and {{color|+|Stability +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Loyalty +2}}<br />{{color|+|Relations +2}}<br />{{color|+|Stability +3}}
 
| s2 =
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = The Art of Making Friends
 
| repeat =
 
| time = 14
 
| dc = 15
 
| desc = A large trade caravan stopped at the capital. Its masters, it is said, are major merchants of [[Andoran]]. It's time to show them some hospitality...
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''The merchants were impressed by the scale of the hunt that the General organized. They decided they'd return again next year.'' {{color|+|Military +4}}<br />{{color|+|Economy +2}}<br />{{color|+|Relations +2}}
 
* <u>Success</u>: ''The merchants were very happy with the hunt that the General organized.'' {{color|+|Military +4}}, {{color|+|Economy +1}}, and {{color|+|Relations +1}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Military +4}}<br />{{color|+|Economy +2}}<br />{{color|+|Relations +2}}
 
| s1 = {{color|+|Military +4}}<br />{{color|+|Economy +1}}<br />{{color|+|Relations +1}}
 
| f1 =
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u>: ''The high-ranking priests of the capital attended a formal dinner party organized by the advisor. Fine food and music impressed our foreign guests.'' {{color|+|Economy +1}}, {{color|+|Relations +2}}, and {{color|+|Divine +3}}
 
* <u>Success</u>: ''The formal dinner presented by the advisor flattered the merchants.'' {{color|+|Economy +1}}, {{color|+|Relations +1}}, and {{color|+|Divine +3}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Economy +1}}<br />{{color|+|Relations +2}}<br />{{color|+|Divine +3}}
 
| s2 = {{color|+|Economy +1}}<br />{{color|+|Relations +1}}<br />{{color|+|Divine +3}}
 
| f2 =
 
| d2 =
 
}}
 
 
{{EventLine| type = 1
 
| name = The Artisan's Loss
 
| repeat =
 
| time = 14
 
| dc = 19
 
| desc = The same talented artisan that had taken up residence in the barony distinguished themselves again with another masterpiece. Alas, some scoundrels robbed the workshop and stole the precious work. The artisan demands justice!
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Treasurer
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''By hiring the best scouts, the Treasurer managed to locate the robbers who were plundering workshops throughout the barony. The artisan's masterpiece was nowhere to be found, but other craftsmen recovered their precious tools and materials.'' {{color|+|Economy +6}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 = {{color|+|Economy +6}}
 
| f2 =
 
| d2 =
 
| advisor3= Warden
 
| result3 = * <u>Triumph</u>: ''The Warden offered the artisan all the resources he'd require to recreate the masterpiece. A few days later, the master repeated his success and disclosed his secrets of its creation to his colleagues, who immediately applied this knowledge to their work.'' {{color|+|Stability +3}}
 
* <u>Success</u>: ''The Warden met with the artisan personally, expressed his condolences and offered to make up for the trouble caused by the guard's failure. The happy artisan received several former guards as his new apprentices, who studied and passed on his trade secrets.'' {{color|+|Stability +3}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''The Warden dismissed the artisan's problems, and the latter left the barony in anger.'' {{color|*|No change.}}
 
| t3 = {{color|+|Stability +3}}
 
| s3 = {{color|+|Stability +3}}
 
| f3 =
 
| d3 = {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 1
 
| name = The Giants
 
| repeat =
 
| time = 14
 
| dc = 22
 
| desc = Several slightly wild giants have wandered into a settlement. They wish to be hired as hands. They are powerful and might be useful, but they frighten people. They are wild and not very intelligent, and their great strength makes them dangerous neighbors.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Councilor
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The giants balked at the advisor's rules. They were supposed to work every day {{n-}} and couldn't destroy everything, or take away the little people's things. They left for foreign lands.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 =
 
| f2 = {{color|*|No change.}}
 
| d2 =
 
| advisor3= Treasurer
 
| result3 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t3 =
 
| s3 =
 
| f3 =
 
| d3 =
 
}}
 
 
{{EventLine| type = 1
 
| name = The Master of Pain
 
| repeat =
 
| time = 10
 
| dc = 20
 
| desc = A traveling interrogator and executioner, priestess of [[Zon-Kuthon]], is offering her services to the baron. The half-elf is certain that there is much to learn from the barony's prisoners, once they're in her hands.
 
| advisor1= Warden
 
| result1 = * <u>Triumph</u>: ''The Warden identified the priestess as a criminal, who was being hunted by half the River Kingdoms. She was arrested and publicly prosecuted. The subjects praise the Warden's vigilance.'' {{color|+|Loyalty +3}} and {{color|+|Stability +5}}
 
* <u>Success</u>: ''The Warden identified the priestess as a criminal, who was being hunted by half the River Kingdoms. She was arrested and convicted.'' {{color|+|Loyalty +2}} and {{color|+|Stability +4}}
 
* <u>Failure</u> and <u>Disaster</u>: ''The Warden rejected the priestess. In response, she kidnapped a young girl from the capital and tortured her to death. The subjects are enraged, and the criminal escaped punishment.'' {{color|-|Community -1}} and {{color|-|Stability -2}}
 
| t1 = {{color|+|Loyalty +3}}<br />{{color|+|Stability +5}}
 
| s1 = {{color|+|Loyalty +2}}<br />{{color|+|Stability +4}}
 
| f1 = {{color|-|Community -1}}<br />{{color|-|Stability -2}}
 
| d1 = {{color|-|Community -1}}<br />{{color|-|Stability -2}}
 
}}
 
 
{{EventLine| type = 1
 
| name = The Wise Man
 
| repeat =
 
| time = 14
 
| dc = 16
 
| desc = A promising magician and scientist has arrived in the region from abroad. He is looking for a quiet place where he won't be disturbed. The authorities may benefit from cooperation with him.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''The scientist accepted the advisor's offer to aid the barony. His work will surely promote the magical arts in these lands.'' {{color|+|Loyalty +3}} and {{color|+|Arcane +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Loyalty +3}}<br />{{color|+|Arcane +3}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Curator
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?'' {{color|+|Arcane +3}} and {{color|+|Culture +3}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 = {{color|+|Arcane +3}}<br />{{color|+|Culture +3}}
 
| f2 =
 
| d2 =
 
}}
 
 
|}
 
 
==Problems==
 
{| class="wikitable"
 
{{#ifeq:{{#var:resultcolumn}}|4|
 
! rowspan="2" width="200" {{!}} Event
 
! rowspan="2" {{!}} Time
 
! rowspan="2" {{!}} DC
 
! rowspan="2" {{!}} Issue
 
! rowspan="2" width="80" {{!}} Advisor
 
! colspan="4" {{!}} Result
 
{{!}}-
 
! width="100" {{!}} Triumph
 
! width="100" {{!}} Success
 
! width="100" {{!}} Failure
 
! width="100" {{!}} Disaster
 
|
 
! width="200" {{!}} Event
 
! Time
 
! DC
 
! Issue
 
! width="80" {{!}} Advisor
 
! width="500" {{!}} Result
 
}}
 
 
{{EventLine| type = 2
 
| name = A Nasty Rumor
 
| repeat = yes
 
| time = 10
 
| dc = 14
 
| desc = A nasty rumor is spreading, injurious to the baron{ess}'s reputation. It is said that [[Brevoy]] wants more territory, and that Lady [[Jamandi Aldori]]'s people have already been dispatched to get rid of the local population, and free up the lands for the colonizers.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Loyalty +4}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u>: ''The advisor reassured the people. On a positive note, the people now believe that with the new ruler on their side, they will have the power to overcome any future obstacle.'' {{color|+|Loyalty +1}} and {{color|+|Divine +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The advisor's servants failed to persuade the people that the rumors were nonsense and vilification of the government. The people are worried.'' {{color|-|Loyalty -1}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Loyalty +1}}<br />{{color|+|Divine +3}}
 
| s2 = {{color|+|Divine +3}}
 
| f2 = {{color|-|Loyalty -1}}
 
| d2 =
 
| resulti = ''?''
 
| i1 =
 
}}
 
 
{{EventLine| type = 2
 
| name = Bandits' Outrage
 
| repeat =
 
| time = 7
 
| dc = 14
 
| desc = Several bandit encampments have emerged in the Narlmarches. They plunder the peasants, rob travelers and merchants, and even attack tax gatherers! These bandits need to be muzzled.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''Military +4, 100 BP''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Military +4}}<br />{{color|+|+100 BP}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Treasurer
 
| result2 = * <u>Triumph</u>: ''Relying on the services of mercenaries, the Treasurer managed to put an end to the bandit attacks. The roads are safer for peasants and merchants alike. Regional markets and fairs attract more people than ever.'' {{color|+|Economy +5}}
 
* <u>Success</u>: ''Relying on the services of mercenaries, the Treasurer managed to put an end to the bandit attacks. The roads of the barony are safer not only for the locals, but for merchants as well'' {{color|+|Economy +4}}<br />{{color|-|-25 BP}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Economy +5}}
 
| s2 = {{color|+|Economy +4}}<br />{{color|-|-25 BP}}
 
| f2 =
 
| d2 =
 
| resulti = ''?''
 
| i1 =
 
}}
 
 
{{EventLine| type = 2
 
| name = Blighted Disease
 
| repeat = yes
 
| time = 28
 
| dc = 17
 
| desc = There have been cases of a strange disease in the region, spreading concern throughout the resident citizens.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The mysterious disease was successfully contained.'' {{color|+|Loyalty +3}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|+|Loyalty +3}}
 
| f1 =
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u>: ''The prayers of the High Priest managed to halt the spread of the disease. The people are returning to their regular lives.'' {{color|+|Divine +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Divine +3}}
 
| s2 =
 
| f2 =
 
| d2 =
 
| resulti = ''?''
 
| i1 =
 
}}
 
 
{{EventLine| type = 2
 
| name = Devastating Raids
 
| repeat = yes
 
| time = 25
 
| dc = 15
 
| desc = People have begun to disappear from the area! Today, one of the missing was found in the forest. She'd escaped from a gang of half-orc slavers from the Hold of [[Belkzen]]. Their roving camp must be tracked down and wiped out!
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The troops of the barony have located the den where the slavers are hiding! Success is near'' {{color|+|Military +3}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|+|Military +3}}
 
| f1 =
 
| d1 =
 
| advisor2= Regent
 
| result2 = * <u>Triumph</u>: ''The scouts finally located the slavers' camp! Our soldiers destroyed the evildoers and freed the slaves.'' {{color|+|Community +4}} and {{color|+|Loyalty +1}}
 
* <u>Success</u>: ''The Regent's scouts continue to track the slavers!'' {{color|+|Community +4}} and {{color|-|Loyalty -1}}<!-- not a typo, loyalty is lost for some reason -->
 
* <u>Failure</u>: ''The scouts in the baron's service have so far been unable to locate the slaver's camp. The locals are afraid to leave their houses.'' {{color|-|Loyalty -1}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Community +4}}<br />{{color|+|Loyalty +1}}
 
| s2 = {{color|+|Community +4}}<br />{{color|-|Loyalty -1}}
 
| f2 = {{color|-|Loyalty -1}}
 
| d2 =
 
| resulti = ''The barony's troops once more lost the trail of the slavers' mobile camp.''
 
| i1 = {{color|+|Community +9}}[[#raidsignorebug|**]]
 
}}
 
 
{{EventLine| type = 2
 
| name = Fey Magic
 
| repeat = yes
 
| time = 14
 
| dc = 15
 
| desc = A fey magician visited a settlement, and made everyday things come to life! The people seem to be more frightened than amused by the minor and generally harmless anomaly.
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Councilor
 
| result2 = * <u>Triumph</u>: ''The Councilor's servants arrested the mischievous fey and compelled him to repair the damage he'd done.'' {{color|+|Loyalty +3}}
 
* <u>Success</u>: ''The Councilor's servants arrested the mischievous fey and compelled him to repair the damage he'd done.'' {{color|+|Loyalty ?}}
 
* <u>Failure</u>: ''The Councilor's servants failed to arrest the mischievous fey. Meanwhile the people became so alarmed by his stunts that they abandoned their homes and left their harvests behind.'' {{color|-|Loyalty -?}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Loyalty +3}}
 
| s2 =
 
| f2 =
 
| d2 =
 
| resulti = ''The priests failed to lift the fey's curse from the settlement. The people are so alarmed by the anomaly that {{sic}} have already begun abandoning their homes, leaving their harvests behind.''
 
| i1 = {{color|-|Community -1}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Freedom at Any Cost
 
| repeat =
 
| time = 14
 
| dc = 23
 
| desc = A famous [[Galt]]an half-orc rebel has just crossed the border! She's stirring up trouble, instigating the peasants to overthrow the baron{ess} and rob the nobility {{n-}} and some are listening to her...
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Regent
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''By increasing the guard's numbers the Regent prevented mass riots, and then gave an audience to the unhappy people, promising reforms.''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Community +4}}<br />{{color|+|Military +1}}<br />{{color|+|Culture +1}}
 
| s2 = {{color|+|Community +3}}
 
| f2 =
 
| d2 =
 
| advisor3= Curator
 
| result3 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t3 =
 
| s3 =
 
| f3 =
 
| d3 =
 
| resulti = ''Soldiers roamed the woods and swamps for a week, but were constantly harassed by lightning-fast rebels. The General was forced to order a retreat.''
 
| i1 = {{color|-|Community -1}}, {{color|-|Military -3}}, and {{color|-|Relations -1}}
 
}}
 
 
{{EventLine| type = 2
 
| anchor = Fugitive from Pitax
 
| name = Fugitive from [[Pitax]]
 
| repeat = yes
 
| time = 10
 
| dc = 17
 
| desc = A runaway prisoner from [[Pitax]], an elf, convicted as the leader of a dangerous gang, is hiding in the barony! [[Irovetti]]'s courts are not known to be beacons of justice...
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''The General delivered an inspired speech for the citizens of the barony, saying that everyone who sets foot on these lands is free of other laws and may count on our protection. The people are excited, and celebrate the General and the ruler of the [[Stolen Lands]].'' {{color|+|Military +6}} and {{color|+|Relations +2}}
 
* <u>Success</u>: ''The General delivered an inspired speech for the citizens of the barony, saying that everyone who sets foot on these lands is free of other laws and may count on our protection. The people are excited, and celebrate the General and the ruler of the [[Stolen Lands]].'' {{color|+|Military +5}} and {{color|+|Relations +2}}
 
* <u>Failure</u> and <u>Disaster</u>: ''The General met with the runaway and after interviewing him, decided to appoint him as a squad commander. Once week later, the elf had persuaded his soldiers to break their oaths and leave with him for [[Numeria]].'' {{color|-|Military -2}}
 
| t1 = {{color|+|Military +6}}<br />{{color|+|Relations +2}}
 
| s1 = {{color|+|Military +5}}<br />{{color|+|Relations +2}}
 
| f1 = {{color|-|Military -2}}
 
| d1 = {{color|-|Military -2}}
 
| resulti = ''The General met with the runaway and after interviewing him, decided to appoint him as a squad commander. Once week later, the elf had persuaded his soldiers to break their oaths and leave with him for [[Numeria]].''
 
| i1 = {{color|-|Military -2}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Good Neighbors
 
| repeat =
 
| time = 14
 
| dc = 20
 
| desc = Rumor has it that conflicts between members of different races have intensified in the region. More and more complaints have been received, but the local guards deny everything. The situation demands action before it becomes violent.
 
| advisor1= Curator
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| resulti = ''The Curator commissioned a "Festival of Unity" for the whole region. But only a handful of bored visitors showed up to watch the bards and musicians perform.''
 
| i1 = {{color|-|Culture -1}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Greedy Tax Collector
 
| repeat =
 
| time = 14
 
| dc = 20
 
| desc = Craftsmen submitted a complaint against a tax collector. According to the craftsmen, the tax collector demanded double payment this month! The collector admitted that he'd taken some of the taxes he'd collected, then tried to collect the tax again to hide his crime!
 
| advisor1= Treasurer
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Treasurer manged to replenish some of the treasury's losses by selling off the felon's property. Then he announced that the tax collector was to be pardoned, and returned to service in recognition of his ingenuity. The taxes would also be doubled, as the crafters had proven able to pay it.'' {{color|-|Loyalty -3}}, {{color|+|Economy +9}}, and {{color|+|+3 Build Points}}
 
* <u>Failure</u>: ''The Treasurer failed to learn from the tax collector where the money was concealed. After publicly punishing the criminal, he dismissed him from the position.'' {{color|-|Loyalty -1}}, {{color|-|Economy -1}}, and {{color|-|-3 Build Points}}
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|-|Loyalty -3}}<br />{{color|+|Economy +9}}<br />{{color|+|+3 Build Points}}
 
| f1 = {{color|-|Loyalty -1}}<br />{{color|-|Economy -1}}<br />{{color|-|-3 Build Points}}
 
| d1 =
 
| resulti = ''The Treasurer failed to learn from the tax collector where the money was concealed. After publicly punishing the criminal, he dismissed him from the position.''
 
| i1 = {{color|-|Loyalty -1}}, {{color|-|Economy -1}}, and {{color|-|Build Points -3}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Illicit Hunters
 
| repeat =
 
| time = 14
 
| dc = 17
 
| desc = Poachers are hunting animals illegally, and their traps are snaring the locals. This must be brought to an end.
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| resulti = ''?''
 
| i1 =
 
}}
 
 
{{EventLine| type = 2
 
| name = Justice of the Crowd
 
| repeat =
 
| time = 14
 
| dc = 21
 
| desc = A crowd of enraged peasants is trying to lynch a young [[aasimar]] girl. The people feel certain that she casts hexes and steals children, though there is no real proof of this.
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| resulti = ''The Regent did everything possible to talk sense to the peasants, but to no avail: the poor girl was burned at the stake, and her torturers were convinced that the government was a sanctuary for witchcraft.''
 
| i1 = {{color|-|Community -1}}, {{color|-|Loyalty -1}}, {{color|-|Arcane -2}}, and {{color|-|Stability -1}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Livestock Deaths
 
| repeat =
 
| time = 14
 
| dc = 20
 
| desc = Livestock is mysteriously dying off throughout the region! Ulcers appear on the animals' muzzles, their hides grow damp with sweat, and they die within the week. Whole herds are dying {{n-}} the local people are facing famine!
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''Arcane +3''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The prayers of the High Priest were answered, and all of the sick animals fell dead in an instant. After grieving for a while, the peasants agreed that this was the only way to stop the disease from spreading.'' {{color|+|Divine +3}}
 
* <u>Failure</u>: ''The prayers of the High Priest saved only a dozen out of hundreds of animals. Many peasants have begun to doubt their faith.'' {{color|-|Divine -3}}
 
* <u>Disaster</u>: ''The prayers of the High Priest led to nothing. The local villagers have turned their backs on the faith.'' {{color|-|Divine +4}}
 
| t2 =
 
| s2 = {{color|+|Divine +3}}
 
| f2 = {{color|-|Divine -3}}
 
| d2 = {{color|-|Divine +4}}
 
| resulti = ''The Councilor failed to find a witch doctor who could cure this affliction! The peasants and small-town nobles are disappointed in their baron{ess}'s advisor.''
 
| i1 = {{color|-|Loyalty -3}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Monster Sightings
 
| repeat = yes
 
| time = 14
 
| dc = 15
 
| desc = The local are terrified. Their lands have become a beacon for all varieties of monsters! There have been multiple [[owlbear]] and [[wyvern]] sightings in the area.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''Our scouts confirmed the presence of monsters, and local militia successfully eliminated the threat.'' {{color|+|Military +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The scouts sent to confirm the sightings found nothing.'' {{color|-|Military -1}} and {{color|-|Stability -2}}
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Military +3}}
 
| s1 =
 
| f1 = {{color|-|Military -1}}<br />{{color|-|Stability -2}}
 
| d1 =
 
| resulti = ''The scouts sent to confirm the sightings found nothing.''
 
| i1 = {{color|-|Military -1}} and {{color|-|Stability -2}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Mysterious Weed
 
| repeat =
 
| time = 20
 
| dc = 15
 
| desc = A giant weed is taking over more and more farmland. Someone must persuade the peasants to start fighting this pest!
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Councilor
 
| result2 = * <u>Triumph</u>: ''The messengers managed to persuade the peasants to thoroughly weed their fields. The crops were saved.'' {{color|+|Loyalty +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Loyalty +3}}
 
| s2 =
 
| f2 = {{color|-|Loyalty -2}}
 
| d2 =
 
| resulti = ''Messengers were sent to every region, but their warnings fell on deaf ears. The peasants refused to act, and even accused the messengers of inviting disaster!''
 
| i1 = {{color|-|Loyalty -2}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Nature's Rage
 
| repeat =
 
| time = 28
 
| dc = 19
 
| desc = Animals are flying into inexplicable rages. Wild beasts emerge from the woods to attack people, livestock try to kick their owners, and even loyal dogs bite the hands that feed them. Someone must find the cause of these strange events {{n-}} and put a stop to them!
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''The Councilor lost no time in tracking the raging animals back to their lairs and slaughtering them. The remaining beasts have scattered and pose no threat.'' {{color|+|Loyalty +3}}, {{color|+|Divine +3}}, and {{color|+|Arcane +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Loyalty +3}}<br />{{color|+|Divine +3}}<br />{{color|+|Arcane +3}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The gods are silent. The High Priest cannot explain these attacks, and his congregation's faith is being sorely tested. The animals continue their carnage.'' {{color|-|Divine -1}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Divine +6}}<br />{{color|+|Arcane +3}}
 
| s2 =
 
| f2 = {{color|-|Divine -1}}
 
| d2 =
 
| resulti = ''The High Priest has made no progress towards finding the reason behind the animals' continued rage!''
 
| i1 = {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Omen
 
| repeat = yes
 
| time = 14
 
| dc = 17
 
| desc = A white deer with bloody antlers was seen in the forest. Could it be a sign sent by [[Erastil]] himself? Whatever lies behind these stories must be uncovered.
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''It was revealed to the High Priest in a dream that a local cleric of Erastil fell in love with a young peasant girl and killed her fiancé in a jealous rage. The god's followers found the dead body in the forest, brought the murderer to justice, and Erastil's good graces were restored.'' {{color|+|Divine +4}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|+|Divine +4}}
 
| f1 =
 
| d1 =
 
| advisor2= Curator[[#omenadvisorbug|**]]
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The {{sic|Magister}} paged through the bestiary and concluded that the deer was an illusion, sent by Erastil, pointing to a guilty priest. The investigation revealed that a local cleric had fallen in love with a young peasant girl, and killed her fiancé in a jealous rage.'' {{color|+|Culture +3}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 = {{color|+|Culture +3}}
 
| f2 =
 
| d2 =
 
| resulti = ''It was revealed to the High Priest that one of the peasants offended Erastil. The guilty peasant was never found. Abundant offerings have only slightly diminished the god's anger.''
 
| i1 = {{color|-|Community -1}} and {{color|-|Divine -2}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Refugees
 
| repeat =
 
| time = 14
 
| dc = 16
 
| desc = Some of our dissatisfied subjects are packing their belongings and leave for more peaceful lands. But the young barony needs these people. They will have to be stopped.
 
| advisor1= Warden
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Regent
 
| result2 = * <u>Triumph</u>: ''Community +4, Loyalty +1''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 =
 
| f2 =
 
| d2 =
 
| advisor3= Curator
 
| result3 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t3 =
 
| s3 =
 
| f3 =
 
| d3 =
 
| resulti = ''The advisor's servants couldn't reassure the people, and they decided to abandon their homes and seek happiness in foreign lands.''
 
| i1 = {{color|-|Community -3}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Rest in Peace
 
| repeat =
 
| time = 14
 
| dc = 21
 
| desc = A local leader and a loyal servant to the crown has died. He was a pillar of the community and the embodiment of stability. His death stirred the community and raised questions about the future.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Curator
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 =
 
| f2 =
 
| d2 =
 
| resulti = ''The successor presented by the Councilor failed to impress the people, who have begun to whisper that the old guard is gone, and the youth will never know the blessings of the community's great leaders. The people are worried, and the situation is heating up.''
 
| i1 = {{color|-|Community -2}}, {{color|-|Loyalty -2}}, and {{color|-|Stability -2}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Rotten Beasts
 
| repeat =
 
| time = 1
 
| dc = 20
 
| desc = The cursed [[Bald Hilltop]] makes its presence felt once more. Maddened forest beasts, horribly warped by magical putrescence, are emerging from the forests and attacking our peasants and travelers. These attacks have already disrupted trade and damaged the harvest. {{n-}} If they are allowed to continue, the consequences will be dire.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Barony managed to persevere, and enjoys peace once again.'' {{color|+|Community +1}}, {{color|+|Military +4}}, and {{color|+|Economy +1}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|+|Community +1}}<br />{{color|+|Military +4}}<br />{{color|+|Economy +1}}
 
| f1 =
 
| d1 =
 
| advisor2= Regent
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Barony managed to persevere, and enjoys peace once again.'' {{color|+|Community +4}}, {{color|+|Military +1}}, and {{color|+|Economy +1}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 = {{color|+|Community +4}}<br />{{color|+|Military +1}}<br />{{color|+|Economy +1}}
 
| f2 =
 
| d2 =
 
| advisor3= Treasurer
 
| result3 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t3 =
 
| s3 =
 
| f3 =
 
| d3 =
 
| resulti = ''?''
 
| i1 =
 
}}
 
 
{{EventLine| type = 2
 
| name = The Fire
 
| repeat = yes
 
| time = 14
 
| dc = 19
 
| desc = A terrible fire struck the settlement, consuming many buildings. The people need immediate help!
 
| advisor1= Regent
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The advisor couldn't organize support in a timely manner. The people have abandoned the settlement for good. This loss will doubtless have an impact on the treasury.'' {{color|-|Community -2}} and {{color|-|Economy -2}}
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 = {{color|-|Community -2}}<br />{{color|-|Economy -2}}
 
| d1 =
 
| advisor2= Treasurer
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 =
 
| f2 =
 
| d2 =
 
| resulti = ''The advisor couldn't organize support in a timely manner. The people have abandoned the settlement for good. This loss will doubtless have an impact on the treasury.''
 
| i1 = {{color|-|Community -2}} and {{color|-|Economy -2}}
 
}}
 
 
{{EventLine| type = 2
 
| name = The Grim Prophetess
 
| repeat =
 
| time = 14
 
| dc = 21
 
| desc = A fey prophetess has made camp at a crossroad. She reveals the future to all who come past, but only the dark side of the future. She may not by lying, but her stories are making the people miserable, and they look to the future with a sense of doom. It's time to put an end to this.
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Curator
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The bard sent by the Curator had hoped to make light of the prophetess and reassure the people with a bit of laughter. But she told him all about his gloomy future, and he was found drunk in a cheap tavern not long after. Mobs of depressed and troubled people are wandering listlessly.'' {{color|-|Loyalty -2}} and {{color|-|Culture -2}}
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 =
 
| f2 = {{color|-|Loyalty -2}}<br />{{color|-|Culture -2}}
 
| d2 =
 
| resulti = ''A priest tried to weave a charm to prevent a gloomy prophecy, but suffered its terrible consequences himself. The people have grown bitter, sensing they've no hope of divine protection. Word is spreading that the fey are stronger than gods, and some have begun to worship them.''
 
| i1 = {{color|-|Divine -5}}
 
}}
 
 
{{EventLine| type = 2
 
| name = The Howling Wolves
 
| repeat = yes
 
| time = 10
 
| dc = 15
 
| desc = Wolves are breeding at a surprising rate. The local forests are full of the ravenous beasts, and there's not enough quarry to feed them all. The starving wolves howl at night, to gather into packs and attack the villages.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Regent
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Regent was able to recruit hunters from among the peasants. They went into the thicket on a big raid and killed many wolves, reducing their numbers to a sustainable level.'' {{color|+|Community +3}}
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Community +5}}<br />{{color|+|Military +1}}
 
| s2 = {{color|+|Community +3}}
 
| f2 =
 
| d2 =
 
| resulti = ''Our soldiers tried to ambush the wolves, but the beasts proved amazingly clever. While some of them distracted the soldiers near the palisade, another group found their way into the settlement, killed all the cattle, and escaped. It's hard to believe that ordinary wolves could be capable of such sophisticated tactics.''
 
| i1 = {{color|-|Loyalty -1}}
 
}}
 
 
{{EventLine| type = 2
 
| name = The Joys of Life
 
| repeat =
 
| time = 14
 
| dc = 17
 
| desc = Strange, hedonistic teachings are spreading among the citizens. Adherents refuse to work, and consider it normal to steal, cheat, and live at the expense of others. Production in the region is in decline. The population is growing poor.
 
| advisor1= High Priest
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| resulti = ''The Curator's attempts to influence citizens failed. Nobody attended a show staged by the Curator.''
 
| i1 = {{color|-|Culture -1}}
 
}}
 
 
{{EventLine| type = 2
 
| name = The Legendary Scourge
 
| repeat =
 
| time = 1
 
| dc = 25
 
| desc = The [[Bald Hilltop]] has awakened again - and this time the locals are being assaulted not by common beasts, but by legendary magical monsters! Wyverns, owlbears and manticores, in a fit of fury, are ravaging the barony, led by a small number of particularly large and vicious beasts. Perhaps the invasion can be ended if their leaders are slain.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Barony managed to persevere, and enjoys peace once again.''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 = {{color|+|Loyalty +4}} {{color|+|Divine +1}} {{color|+|Culture +1}}
 
| f1 =
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Barony managed to persevere, and enjoys peace once again.''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 = {{color|+|Loyalty +1}} {{color|+|Divine +4}} {{color|+|Culture +1}}
 
| f2 =
 
| d2 =
 
| advisor3= Curator
 
| result3 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The Barony managed to persevere, and enjoys peace once again.''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t3 =
 
| s3 = {{color|+|Loyalty +1}}, {{color|+|Divine +1}}, {{color|+|Culture +4}}
 
| f3 =
 
| d3 =
 
| resulti = ''Fearsome monsters lead by horiffic masters are terrorizing the Stolen Lands, leaving nothing but mauled corpses in their wake.''
 
| i1 = {{color|-|Loyalty -3}}, {{color|-|Divine -3}} and {{color|-|Culture -3}}
 
}}
 
 
{{EventLine| type = 2
 
| name = The River Maiden
 
| repeat = yes
 
| time = 14
 
| dc = 11 - 14
 
| desc = There is a mermaid in a river where trade ships operate. She's begun to sink passing vessels. She must be chased away from there before she scares off all the merchants.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''Our soldiers stormed into the mermaid's waters and scared her off. She's abandoned the whole river, and merchants now choose this safe route over the others.'' {{color|+|Military +3}} and {{color|+|Economy +2}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Military +3}}<br />{{color|+|Economy +2}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Councillor
 
| result2 = * <u>Triumph</u>: ''The ambassador charmed the mermaid with gifts of magnificent jewelry. He promised yet further gifts, delivered regularly, if she would look after trade ships and scare away fuaths and any other small river spirits. Merchants now prefer this safe water route over the others.'' {{color|+|Loyalty +4}} and {{color|+|Economy +2}}
 
* <u>Success</u>: ''The Councilor's servant convinced the mermaid to leave the area. The river maiden listened to good advice, and relented before the situation demanded a full raid.'' {{color|+|Loyalty +3}}
 
* <u>Failure</u>: ''The Councilor's servant failed to convince the mermaid to leave the area. The merchants have stopped using the trade route. The prefer safer waters.'' {{color|-|Economy -2}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Loyalty +4}}<br />{{color|+|Economy +2}}
 
| s2 = {{color|+|Loyalty +3}}
 
| f2 = {{color|-|Economy -2}}
 
| d2 =
 
| advisor3= High Priest
 
| result3 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The priests were unable to assemble the fishermen and log drivers to force out the mermaid. The {{sic|peopled}} wouldn't believe they were protected by the blessings and divine support. The merchants have stopped using this water route.'' {{color|-|Economy -2}}
 
* <u>Disaster</u>: ''?''
 
| t3 =
 
| s3 =
 
| f3 = {{color|-|Economy -2}}
 
| d3 =
 
| resulti = ''Our soldiers attempted to banish the mermaids by setting a couple river ambushes. The river maiden only laughed at their botched attempt. The merchants have already stopped sailing these waters.''
 
| i1 = {{color|-|Economy -2}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Trade Taxes
 
| repeat =
 
| time = 14
 
| dc = 13
 
| desc = Some half-elf, trading fabric in the capital, discovered a loophole in the law, which made it possible to avoid paying most taxes. The news spread quickly through the merchants' guild. Measures should be taken immediately, or the treasury will take a loss.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Treasurer
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 =
 
| f2 =
 
| d2 =
 
| resulti = ''The Treasurer allowed merchants to pay lower taxes, hoping to attract more traders to the barony. His actions helped mitigate losses to the treasury.''
 
| i1 = {{color|-|Economy -1}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Troll Raids
 
| repeat =
 
| time = 28
 
| dc = 14
 
| desc = Troll bands are rampaging in the region. Somebody must stop them!
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 =
 
| s1 =
 
| f1 =
 
| d1 =
 
| resulti = ''The troops sent to destroy the monsters suffered heavy losses, and failed to clear the region.''
 
| i1 = {{color|-|Military -3}} and {{color|-|Stability -3}}
 
}}
 
 
{{EventLine| type = 2
 
| name = Troll Sightings
 
| time =
 
| dc = 11
 
| desc = Bands of marauding trolls have been seen throughout the region. The people are frightened and beg for protection.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''Our scouts confirmed the presence of monsters, and local militia successfully eliminated the threat.'' {{color|+|Military +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Military +3}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| resulti = ''?''
 
| i1 =
 
}}
 
 
{{EventLine| type = 2
 
| name = Troubled Lands
 
| repeat = yes
 
| time = 17
 
| dc = 12
 
| desc = This area of the barony is said to be a breeding ground for bandits, brawlers and cutthroats. Perhaps one of your advisors should set aside these rumors, and assure the people that the guard is able to protect them.
 
| advisor1= Councilor
 
| result1 = * <u>Triumph</u>: ''The Councilor helped the peasants gather a militia to protect their houses and secure settlements from bandit attack'' {{color|+|Community +2}} and {{color|+|Loyalty +4}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Community +2}}<br />{{color|+|Loyalty +4}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= General
 
| result2 = * <u>Triumph</u>: ''The General's patrols pushed the bandits into the depths of the woods. The battlefield experience was good for the soldiers, and peasants from other nearby lands started moving into the area.'' {{color|+|Community +2}} and {{color|+|Military +5}}
 
* <u>Success</u>: ''The General's patrols instilled respect in the locals, and gave the new recruits a chance to try themselves on the battlefield.'' {{color|+|Military +4}}
 
* <u>Failure</u>: ''The patrols sent by the General were of no use. The people of the Stolen Lands still have no regard for the law.'' {{color|*|No change.}}
 
* <u>Disaster</u>: ''?''
 
| t2 = {{color|+|Community +2}}<br />{{color|+|Military +5}}
 
| s2 = {{color|+|Military +4}}
 
| f2 = {{color|*|No change.}}
 
| d2 =
 
| resulti = ''?''
 
| i1 =
 
}}
 
 
{{EventLine| type = 2
 
| name = Troublemakers
 
| repeat = yes
 
| time = 12
 
| dc = 15
 
| desc = Unknown troublemakers are spurring the people to rebel against their ruler. Grumblings of popular discontent can be heard in the capital. Advisors should either answer to the rabble-rousers or nip the rebellion in the bud.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''Our guards and soldiers manage to capture the instigators before the region descended into full rebellion.'' {{color|+|Military +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Military +3}}
 
| s1 =
 
| f1 =
 
| d1 =
 
| advisor2= Regent
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''The people didn't want to fight {{n-}} only to know that their voices were heard in the capital. The instigators disappeared as quickly as they emerged, once the local's faith in their ruler was restored.'' {{color|+|Community +3}}
 
* <u>Failure</u>: ''The Regent managed to stamp out the smoldering fire, but many disappointed citizens left the country.'' {{color|-|Community -1}}
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 = {{color|+|Community +3}}
 
| f2 = {{color|-|Community -1}}
 
| d2 =
 
| resulti = ''?''
 
| i1 =
 
}}
 
 
{{EventLine| type = 2
 
| name = Undead Rising
 
| repeat = yes
 
| time = 14
 
| dc = 20
 
| desc = An old priestess of [[Pharasma]] has died in the region... and the dead have risen from the graves! The nearby cemeteries grow emptier by the day, and the forest wind is no long fresh, but carries upon it the smell of wet soil and rot.
 
| advisor1= General
 
| result1 = * <u>Triumph</u>: ''The General's scouts lured the undead out into the open, where they were flanked by our main troops and surrounded. The General is being celebrated for a brilliant victory!'' {{color|+|Military +3}}
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''The troops assembled by the General defeated the undead horde, but it was a bloody victory.'' {{color|-|Military -3}}
 
* <u>Disaster</u>: ''?''
 
| t1 = {{color|+|Military +3}}
 
| s1 =
 
| f1 = {{color|-|Military -3}}
 
| d1 =
 
| advisor2= High Priest
 
| result2 = * <u>Triumph</u>: ''?''
 
* <u>Success</u>: ''?''
 
* <u>Failure</u>: ''?''
 
* <u>Disaster</u>: ''?''
 
| t2 =
 
| s2 =
 
| f2 =
 
| d2 =
 
| resulti = ''The troops assembled by the General defeated the undead horde, but it was a bloody victory.''
 
| i1 = {{color|-|Military -3}}
 
}}
 
 
|}
 
 
==Projects==
 
 
{| class="wikitable"
 
! width="20%" | Event
 
! Cost
 
! Time
 
! width="80" | Advisor
 
! Result
 
 
{{EventLine| type = 3
 
| name = A New Phase in the Life of Your Capital
 
| repeat = no
 
| cost = 100
 
| time = 7
 
| desc = Rebuild your capital into a lively town. It's time to grow and evolve.
 
| advisor1= Councilor / Regent / Treasurer
 
| result1 = ''Your capital is now a lively town.''
 
}}
 
 
{{EventLine| type = 3
 
| name = A New Phase in the Life of Your Capital
 
| repeat = no
 
| cost = 200
 
| time = 7
 
| desc = Rebuild your capital into a magnificent city. It's time to grow and evolve.
 
| advisor1= Regent
 
| result1 = ''Your capital is now a busy city.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Arcane Mastery
 
| repeat = no
 
| cost = 230
 
| time = 14
 
| desc = Provides the General with a bonus for resolving any situation. The amount of bonus depends on the kingdom's Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get a +1 bonus; ranks 8-9 get a +2 bonus; and rank 10 gives a bonus of +3.
 
| advisor1= General / Magister
 
| result1 = ''The project is complete.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Blue Blood Community
 
| repeat = no
 
| cost = 175
 
| time = 14
 
| desc = The cost of buildings with a static Community bonus ([[Bardic College]], [[City Hall]], [[Courthouse]], [[Dwarven Bastion]], [[Granary]], [[Longhouse]], [[Luxury Store]], [[Mansion]], [[Monument]], [[Lighthouse]], [[Noble's Villa]], [[Pathfinder's Lodge]], [[Temple of Abadar]], [[Town Hall]], [[Trade Shop]], [[Waterfront]]) is reduced by 10%.
 
| advisor1= Warden
 
| result1 = ''Your capital is now a lively town.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Border Training Camps
 
| repeat = no
 
| cost = 125
 
| time = 14
 
| desc = Military camps at the border allows for immediate solutions to military problems. Provides the Genaral a +2 bonus when resolving problems.
 
| advisor1= General
 
| result1 = ''The project is complete''
 
}}
 
 
{{EventLine| type = 3
 
| name = Build A Town
 
| repeat = no
 
| cost = 100
 
| time = 7
 
| desc = Rebuild one of your villages into a lively town.
 
| advisor1= Councilor / Regent / Treasurer
 
| result1 = ''The village has developed into a town.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Customs
 
| repeat = no
 
| cost = 130
 
| time = 14
 
| desc = Allows easier resolution of economic problems, providing +2 bonus to solving any problem with Treasurer.
 
| advisor1= Treasurer
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Defenders of the Land
 
| repeat = no
 
| cost = 100
 
| time = 14
 
| desc = +1 morale bonus to attack and damage rolls while fighting within claimed regions.
 
| advisor1= General
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Divine Protection from Poison
 
| repeat = no
 
| cost = 100
 
| time = 20
 
| desc = Provides immunity to [[poison]]s in the claimed regions.
 
| advisor1= High Priest
 
| result1 = ''The Project is complete.''
 
}}
 
 
{{EventLine| type = 3
 
| name = [[Ezvanki Keegh|Ezvanki]]'s Offer
 
| anchor = Ezvanki's Offer
 
| repeat = no
 
| cost =
 
| time =
 
| desc = Ezvanki Keegh, High Priest of [[Erastil]] from [[Restov]], has a strong interest in spreading the Stag God's faith across the region. He is eager to build a shrine dedicated to Erastil on your lands - but at his own expense. Accept his offer if you wish to gain a useful ally and a place of worship for Erastil.
 
| advisor1= High Priest
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Heeding to the Poor and the Weak
 
| repeat = no
 
| cost = 50
 
| time = 14
 
| desc = Paying attention to the community and heeding every call of distress, the Regent resolves problems with a +1 bonus.
 
| advisor1= Regent
 
| result1 = ''Project is complete.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Laying the Foundation
 
| repeat = no
 
| cost = 125
 
| time = 14
 
| desc = The cost of buildings with a static Loyalty bonus ([[Castle]], [[Cistern]], [[Courthouse]], [[Dwarven Bastion]], [[Everflowing Spring]], [[Fort]], [[Hellknights' Castle]], [[Jail]], [[Justiciaries' Garrison]], [[Lighthouse]], [[Military Academy]], [[Swordlords' Academy]], [[Temple of Asmodeus]]) is reduced by 10%.
 
| advisor1= Warden
 
| result1 = ''Your capital is now a lively town.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Love of the Folk
 
| repeat = no
 
| cost = 75
 
| time = 14
 
| desc = The cost of buildings with a static Loyalty bonus ([[Alchemist Laboratory|Alchemist]], [[Bardic College]], [[City Hall]], [[Everflowing Spring]], [[Exotic Garden]], [[Herbalist's House|Herbalist]], [[Magic Shop]], [[Monument]], [[Park]], [[Swordlords' Academy]], [[Temple of Cayden Cailean]], [[Town Hall]]) is reduced by 10%.
 
| advisor1= Councilor
 
| result1 = ''Project is complete.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Open Guards Headquarter
 
| repeat = no
 
| cost = 75
 
| time = 20
 
| desc = Kesten Garess fought valliantly holding back the monster invasion. Honor his actions by naming the new Guard Headquarters after him.
 
| advisor1= General / Regent / Treasurer
 
| result1 = ''With the Guards Headquarter, the streets of the capital are safer than ever.'' {{color|+|Military +3}} and {{color|+|Stability +4}}
 
}}
 
 
{{EventLine| type = 3
 
| name = Open a Hospital
 
| repeat = no
 
| cost = 75
 
| time = 20
 
| desc = Jhod Kavken fought {{sic|valliantly}} protecting the people of the capital from monsters. Honor him by opening a new hospital in his name.
 
| advisor1= Councilor / Regent / High Priest
 
| result1 = ''The hospital opened its doors to its first patients. Jhod's name and dedication will never be forgotten.'' {{color|+|Community +3}} and {{color|+|Loyalty +4}}
 
}}
 
 
{{EventLine| type = 3
 
| name = Pillage the [[Temple of the Elk]]
 
| anchor = Pillage the Temple of the Elk
 
| repeat = no
 
| cost = 10
 
| time = 14
 
| desc = Plunder the Temple of the Elk and rob it of all remaining treasure. +150 BP. Prevents future restoration of the Temple.
 
| advisor1= General /<br />Treasurer
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Rebuild the Temple of the Elk
 
| repeat = no
 
| cost = 100
 
| time = 60
 
| desc = Restore the Temple of the Elk to its former glory, making it the center for [[Erastil]]'s worship in all the surrounding areas. Unlocks a special region upgrade. Prevents pillaging the Temple.
 
| advisor1= High Priest
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: [[Bald Hilltop]]
 
| anchor = Research into the Nature of Curses: Bald Hilltop
 
| repeat = no
 
| cost =
 
| time =
 
| desc = The Bald Hilltop has been the source of much strife for the young barony. The locals say that there's some kind of ancient curse behind it all. We should learn if there's any truth to the belief.
 
| advisor1= High Priest
 
| result1 = ''<Spoilers hidden>'' {{color|+|Divine +2}} and {{color|+|Arcane +2}}
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: [[Candlemere Tower|Candlemere]]
 
| anchor = Research into the Nature of Curses: Candlemere
 
| repeat = no
 
| cost = 100
 
| time = 60
 
| desc = The villagers believe that the lake is cursed. Or the island in the center of it is, at least. Or, at the very least, the tower on the island. {{n-}} Surely, if nothing else, the tower must be cursed...
 
| advisor1= High Priest
 
| result1 = ''{{color|+|Divine +2}} and {{color|+|Arcane +2}}''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: [[Davik Nettle]]
 
| anchor = Research into the Nature of Curses: Davik Nettle
 
| repeat = no
 
| cost = 50
 
| time = 45
 
| desc = Now that the undead engineer's curse has been lifted, it might be prudent to study it and be more prepared next time.
 
| advisor1= High Priest
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: [[Jenna Tannersen]]
 
| anchor = Research into the Nature of Curses: Jenna Tannersen
 
| repeat = no
 
| cost = 125
 
| time = 45
 
| desc = Could a mother have cursed her own child? Even unwittingly?
 
| advisor1= High Priest
 
| result1 = ''{{color|+|Divine +2}} and {{color|+|Arcane +2}}''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: The [[Defaced Sisters]]
 
| anchor = Research into the Nature of Curses: The Defaced Sisters
 
| repeat = no
 
| cost = 275
 
| time = 45
 
| desc = The misterious Defaced Sisters, beautiful nymphs whose beauty was stolen by some unnatural force... but who are they really, and what is their sad tale.
 
| advisor1= High Priest / Warden
 
| result1 = ''{{color|+|Divine +3}} and {{color|+|Arcane +3}}''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: The [[Everblooming Flower]]
 
| anchor = Research into the Nature of Curses: The Everblooming Flower
 
| repeat = no
 
| cost = 200
 
| time = 90
 
| desc = Some of our druids have suggested that the Everblooming Flower was the result of a curse. Our experts disagree, but it may be worth looking into.
 
| advisor1= High Priest / Magister
 
| result1 = ''{{color|-|Community -3}} and {{color|-|Loyalty-3}} and {{color|+|Divine +5}} and {{color|+|Arcane +5}} and {{color|-|Stability -3}}''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: The [[Hanvaki Family]]
 
| anchor = Research into the Nature of Curses: The Hanvaki Family
 
| repeat = no
 
| cost = 175
 
| time = 45
 
| desc = Some believe that the misfortune that beset the Hanvakis was the result of a curse. This might prove worth looking into.
 
| advisor1= High Priest / Warden
 
| result1 = ''{{color|+|Divine +3}} and {{color|+|Arcane +3}}''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: The [[Scythe Tree]]
 
| anchor = Research into the Nature of Curses: The Scythe Tree
 
| repeat = no
 
| cost = 50
 
| time = 45
 
| desc = The Scythe Tree came about as the result of a curse. Perhaps by studying what's left of it we might learn something...
 
| advisor1= Magister
 
| result1 = ''{{color|*|No changes}}''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: [[Tartuk]]
 
| anchor = Research into the Nature of Curses: Tartuk
 
| repeat = no
 
| cost = 65
 
| time = 60
 
| desc = [[Tartuccio]]'s transformation into the kobold shaman Tartuk was truly remarkable. Could it have been the result of a curse?
 
| advisor1= Magister
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Research into the Nature of Curses: [[Village on the Marches]]
 
| anchor = Research into the Nature of Curses: Village on the Marches
 
| repeat = no
 
| cost = 50
 
| time = 45
 
| desc = Some believe the misfortune that plagued the Village on the Marches was the result of a curse. It might be worth looking into...
 
| advisor1= High Priest
 
| result1 = ''{{color|+|Divine +1}} and {{color|+|Arcane +1}}''
 
}}
 
 
{{EventLine| type = 3
 
| name = Restoration of [[Bronzeshield Fortress]]
 
| anchor = Restoration of Bronzeshield Fortress
 
| repeat = no
 
| cost = 100
 
| time = 30
 
| desc = Pay tribute to the land's long-gone dwarven settlers. {{n-}} Begin restoration of the old Bronzeshield Fortress and that section of the [[Road of Shields]].
 
| advisor1= General / Treasurer
 
| result1 = ''You've made progress in the restoration work. A [[Regions#Region Upgrades|region upgrade]] featuring this fortress is now available.'' {{color|+|Military +1}} and {{color|+|Stability +2}}
 
}}
 
 
{{EventLine| type = 3
 
| name = Restoration of The Road of Shields
 
| anchor = Restoration of The Road of Shields
 
| repeat = no
 
| cost = 1000
 
| time = 90
 
| desc = A bold and daring creation of the region's dwarven settlers, the Road of Shields has still idle for centuries, waiting for someone to revive its glory.
 
| advisor1= General / Treasurer
 
| result1 = ''The newly restored Road of Shields welcomes its first merchants and travelers.'' {{color|+|Economy +20}}, {{color|+|Relations +10}}, {{color|+|Stability +10}}, and {{color|+|+5 BP per week}}
 
}}
 
 
{{EventLine| type = 3
 
| name = Road to [[Oleg's Trading Post]]
 
| anchor = Road to Oleg's Trading Post
 
| repeat = no
 
| cost = 80
 
| time = 30
 
| desc = According to the agreement with [[Jamandi Aldori]], a safe and reliable road to Oleg's trading post must be built by the barony. Someone must be appointed to look into it.
 
| advisor1= Regent /<br />Treasurer
 
| result1 = ''We have honored our agreement with Jamandi Aldori to build a proper road to Oleg's trading post.'' {{color|+|Economy +3}} and {{color|+|Relations +2}}
 
}}
 
 
{{EventLine| type = 3
 
| name = Strength in Numbers
 
| repeat = no
 
| cost = 50
 
| time = 14
 
| desc = Gives the General a +1 bonus for taking advantage of an opportunity.
 
| advisor1= General
 
| result1 = ''Project is complete.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Strengthen Jhod's Skills as an Advisor
 
| repeat = no
 
| cost = 100
 
| time = 20
 
| desc = The advisor learns new nuances of their craft and becomes more efficient in their post.
 
| advisor1= Treasurer / High Priest
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Strengthen Lebeda's Skills as an Advisor
 
| repeat = no
 
| cost = 100
 
| time = 20
 
| desc = The advisor learns new nuances of their craft and becomes more efficient in their post.
 
| advisor1= Regent / Treasurer
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Strong Nation
 
| repeat = no
 
| cost = 75
 
| time = 14
 
| desc = The cost of buildings with static Community bonus ([[Bard College]], [[City Hall]], [[Courthouse]], [[Dwarven Bastion]], [[Granary]], [[Longhouse]], [[Luxury Store]], [[Mansion]], [[Monument]], [[Noble's Villa]], [[Pathfinder's Lodge]], [[Temple of Abadar]], [[Town Hall]], [[Trade Shop]], [[Waterfront]]) is reduced by 10%.
 
| advisor1= Regent
 
| result1 = ''The project is complete''
 
}}
 
 
{{EventLine| type = 3
 
| name = Swordplay Mastery
 
| repeat = no
 
| cost = 230
 
| time = 14
 
| desc = Provides the General with a bonus for resolving any situation. The amount of bonus depends on the kingdom's Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get a +1 bonus; ranks 8-9 get a +2 bonus; and rank 10 gives a bonus of +3.
 
| advisor1= General / Magister
 
| result1 = ''The project is complete.''
 
}}
 
 
{{EventLine| type = 3
 
| name = Trade Agreement with [[Maegar Varn]]
 
| anchor = Trade Agreement with Maegar Varn
 
| repeat = no
 
| cost = 75
 
| time = 15
 
| desc = A heavily-guarded caravan will now carry goods between our capital and [[Varnhold]]. +2 BP per turn.
 
| advisor1= Treasurer
 
| result1 = ''The agreement has been signed!'' {{color|+|+2 BP per week.}}
 
}}
 
 
{{EventLine| type = 3
 
| name = Trade Agreement with [[Pitax]]
 
| anchor = Trade Agreement with Pitax
 
| repeat = no
 
| cost = 500
 
| time = 30
 
| desc = Pitax will allow our merchants to pay significantly lower trade tariffs. {{color|+|+4 BP per week.}}
 
| advisor1= Treasurer
 
| result1 = ''?''
 
}}
 
 
{{EventLine| type = 3
 
| name = Trade Agreement with [[Surtova]]
 
| anchor = Trade Agreement with Surtova
 
| repeat = no
 
| cost = 1,500
 
| time = 60
 
| desc = Our merchants will receive rights to establish a sizable trading post in the heart of [[New Stetven]]. Each city in the barony gains an extra +5 BP per week; +2 BP for each Town; and +1 BP for each village.
 
| advisor1= Treasurer
 
| result1 = ''The agreement has been signed!''
 
}}
 
 
{{EventLine| type = 3
 
| name = Training Camps near the Capital
 
| repeat = no
 
| cost = 125
 
| time = 14
 
| desc = Military camps near the capital allow for easier deployment of the military should the need arise. Gives the General a +2 bonus for taking advantage of opportunities.
 
| advisor1= General
 
| result1 = ''?''
 
}}
 
 
|}
 
 
==Throne Room Events==
 
 
{| class="wikitable"
 
! Event
 
! width="210" | Issue
 
! Result
 
 
{{EventLine| type = 4
 
| name = Amiri Wants to Talk
 
| desc = [[Amiri]] insists on meeting the baron{ess} in the throne room.
 
| result1 = ''The visitor has met with the baron{ess}.''
 
| t1 = Begins the quest [[Pariah]].
 
}}
 
 
{{EventLine| type = 4
 
| name = Councilor Awaits in the Throne Room
 
| anchor = Councilor Awaits in the Throne Room 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Loyalty +1}}
 
* Exempt the merchant: {{color|*|No change.}}
 
* Remind him of the law: {{color|*|No change.}}
 
* Execute him: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Councilor Awaits in the Throne Room
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''?''
 
| t1 = Enables Curator. {{color|+|Loyalty +1}}<br />Also unlocks the ability to build a newspaper print shop for {{color|+|Culture +5}} and {{color|-|-100 Build Points}}.
 
}}
 
 
{{EventLine| type = 4
 
| name = Councilor Awaits in the Throne Room
 
| anchor = Councilor Awaits in the Throne Room 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Loyalty +1}}
 
* Stop the merchants: ?
 
* Let them hire mercenaries: {{color|+|Economy +2}},{{color|+|Stability +1}}, enables The Helping Hand
 
}}
 
 
{{EventLine| type = 4
 
| name = Councilor Awaits in the Throne Room
 
| anchor = Councilor Awaits in the Throne Room 3
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Loyalty +1}}
 
* Free Market: No effect
 
* Guild Trade: ?
 
}}
 
{{EventLine| type = 4
 
| name = Councilor Awaits in the Throne Room
 
| anchor = Councilor Awaits in the Throne Room 3
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Loyalty +1}}
 
~Possibly dependent on supporting merchants
 
* Executions: ?
 
* Bail by Priests: {{color|+|Community +3}}, {{color|+|Loyalty +3}}, {{color|+|Divine +2}}
 
* Military service: ?
 
~Also:
 
* Schools: {{color|+|Culture +15}}
 
* Trinkets: ?
 
* Money: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Curator Needs Your Help
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Culture +1}}
 
* Open schools: {{color|+|Loyalty +2}}, {{color|-|-100 Build Points}}, and free [[School]].
 
* Ignore: {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Curator Needs Your Help
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Culture +1}}
 
* Invite Larzio to the Palace: {{color|+|Culture +1}}, {{color|-|-1 Build Point}}, and enables Improving Cultural Development.
 
* Turn him away: ???
 
}}
 
 
{{EventLine| type = 4
 
| name = Curator Needs Your Help
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Culture +1}}
 
* Issue own newspaper: {{color|+|Community +2}}, {{color|+|Loyalty +2}}, {{color|+|Stability +2}}, {{color|+|Culture +1}}, and {{color|-|-2 BP per week}}.
 
* Turn him away: ???
 
}}
 
 
{{EventLine| type = 4
 
| name = Curator Needs Your Help
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Culture +1}}
 
* Sponsor Larzio: ?
 
* Don't Sponsor: {{color|+|Culture +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Curator Needs Your Help
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Culture +1}}
 
* Build University [200 BP]: {{color|-|Loyalty -3}}, {{color|+|Economy +2}}, {{color|+|Relations +2}}, {{color|+|Culture +3}}, {{color|-|Build Points -200}}
 
* Don't : ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Curator Needs Your Help
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Culture +1}}
 
* Fund the production [100 BP]: {{color|+|Culture +1}}, {{color|-|Build Points -100}}
 
(Leads to the Opera being very successful, earning {{color|+|Economy +4}}, {{color|+|Stability +4}}, {{color|+|Culture +1}}, {{color|+|+2 Build Points per cycle}})
 
* Fund the stage [50 BP]: {{color|+|Culture +1}}, {{color|-|Build Points -50}}
 
* Fund nothing: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Doomsayer Scares Townsfolk
 
| desc = Jhod insists you need to intervene in an important matter, and awaits you at the castle.
 
| result1 =
 
| t1 = {{color|+|Divine +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = General Requests an Audience
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 =
 
| t1 = {{color|+|Military +1}}
 
* Hire [[Swordlord]]s as officers: {{color|+|Relations +2}}
 
* Hire spellcasters as officers: {{color|+|Arcane +2}}
 
}}
 
 
{{EventLine| type = 4
 
| name = General Requests an Audience
 
| anchor = General Requests an Audience 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Military +1}}
 
* Place barracks near the capital: Enables [[#Border Training Camps|Border Training Camps]]
 
* Place barracks near the borders: Enables [[#Training Camps near the Capital|Training Camps near the Capital]]
 
}}
 
 
{{EventLine| type = 4
 
| name = General Requests an Audience
 
| anchor = General Requests an Audience 3
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Military +1}}
 
* Prohibit the potions: {{color|+|Military +3}}, {{color|-|Arcane -2}}, and {{color|+|Stability +3}}
 
* Don't interfere: {{color|=|No change.}}
 
* Make everyone drink them: {{color|+|Arcane +2}} and {{hover|Soldiers use mass-produced alchemical potions to enhance their fighting prowess at the expense of a clear mind. Increase Military by 1 for each achieved Success or Triumph and reduces Military by 1 for each achieved Failure or Disaster.|Alchemical Additive trait}}
 
}}
 
 
{{EventLine| type = 4
 
| name = General Requests an Audience
 
| anchor = General Requests an Audience 4
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Military +1}}
 
* Hire Mercenaries: {{color|+|Military +11}}, {{color|-|Economy -5}}, and {{color|-|-250 Build Points}}, enables Defenders of the Land II.
 
* Conscription: ?
 
* Do Nothing: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = General Requests an Audience
 
| anchor = General Requests an Audience 5
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Military +1}}
 
* Alkenstar: {{color|+|Military +5}}, {{color|-|-3 BP per week}}
 
* Arcanamirium: ?
 
* Kurgess: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = General Requests an Audience
 
| anchor = General Requests an Audience 5
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Military +1}}
 
* Choose Warrior as General: {{color|+|Relations +5}}, enables Swordplay Mastery
 
* Choose Mage as General: {{color|+|Arcane +5}}, enables Arcane Mastery
 
}}
 
 
{{EventLine| type = 4
 
| name = Grand Diplomat Wants to Discuss Important Matters
 
| anchor = Grand Diplomat Wants to Discuss Important Matters
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Relations +1}}
 
* Impress with Army: ???
 
* Impress with Wealth: ???
 
* Pretend to be Poor: {{color|+|Relations +1}}, {{color|+|Espionage +3}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Grand Diplomat Wants to Discuss Important Matters
 
| anchor = Grand Diplomat Wants to Discuss Important Matters 2
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Relations +1}}
 
* Help Sevenarches: ???
 
* Help Kyonin: {{color|+|Relations +4}}, {{color|+|Arcane +3}}, enables Easier Upgrades
 
* Enforce peace: {{color|-|Relations -6}}, {{color|+|+2 BP per week}}, enables Easier Upgrades
 
* Buy from anyone: ???
 
}}
 
 
{{EventLine| type = 4
 
| name = Grand Diplomat Wants to Discuss Important Matters
 
| anchor = Grand Diplomat Wants to Discuss Important Matters 3
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Relations +1}}
 
* Health Institutions(Neutral Good): ???
 
* Remove from office(Lawful Neutral): {{color|-|Economy -10}}, {{color|-|Relations -4}}, {{color|+|Community +3}}, {{color|-|-4 BP per week}}
 
* Hang them(Neutral Evil): {{color|-|Economy -10}}, {{color|-|Relations -4}}, {{color|+|Stability +3}}, {{color|-|-4 BP per week}}
 
}}
 
 
 
{{EventLine| type = 4
 
| name = Grand Diplomat Wants to Discuss Important Matters
 
| anchor = Grand Diplomat Wants to Discuss Important Matters 4
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Relations +1}}
 
* Enables event Exodus to Kyonin; perhaps dependent on previous Kyonin/Sevenarches decisions.
 
}}
 
 
{{EventLine| type = 4
 
| name = Grand Diplomat Wants to Discuss Important Matters
 
| anchor = Grand Diplomat Wants to Discuss Important Matters 5
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Relations +1}}
 
* Unite against Razmir: {{color|+|Loyalty +3}}, {{color|+|Relations +4}}
 
* Be paid for silence[250 BP]: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Grand Diplomat Wants to Discuss Important Matters
 
| anchor = Grand Diplomat Wants to Discuss Important Matters 5
 
| desc = An advisor wants to discuss an urgent matter that concerns that barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Relations +1}}
 
* Newspapers: {{color|+|Loyalty +5}}, {{color|+|Relations +1}}, {{color|+|Culture +10}}
 
* Citizenship for military service: {{color|+|Community +5}}, {{color|+|Military +10}}, {{color|+|Relations +1}}
 
* Citizenship for all: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Happy Birthday to You, Baron{ess}!
 
| anchor = Happy Birthday to You, Baron!
 
| repeat = yes
 
| desc = The baron{ess}'s birthday is a special date for our young nation. It is thanks to {him/her} that we had the opportunity to claim the Stolen Lands, and establish a new country in [[Golarion]]. Today is a day to forget about our troubles and revel in celebration. Today is a day to remember! [[Jamandi Aldori]] has sent her best swordlords to participate in friendly combat and demonstrate their skill. Without a doubt, this will be a feast for the eyes!
 
| result1 = ''The celebrations were spectacular! Everyone participated in the revelries {{n-}} from the peasants to the baron{ess}'s entourage.''
 
| t1 = {{color|+|Community +1}}, {{color|+|Military +1}}, {{color|+|Relations +1}}, and {{color|+|Build Points +20}}
 
}}
 
 
{{EventLine| type = 4
 
| name = High Priest Seeks Your Advice
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 =
 
| t1 = {{color|+|Divine +1}}
 
* Destroy idols: {{color|+|Divine +3}}
 
* Allow idols: {{color|+|Community +1}} and {{color|+|Loyalty +2}}
 
}}
 
 
{{EventLine| type = 4
 
| name = High Priest Seeks Your Advice
 
| anchor = High Priest Seeks Your Advice 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Divine +1}} and enables [[#Divine Protection from Poison|Divine Protection from Poison project]].
 
* Allow the preacher to stay: {{color|-|Loyalty -1}}, {{color|+|Divine +3}}, and {{color|-|Stability -1}}.
 
* Throw the preacher out: {{color|+|Loyalty +2}} and {{color|+|Stability +2}}.
 
* Execute the preacher: {{color|+|Community +1}} and {{color|+|Stability +3}}.
 
}}
 
 
{{EventLine| type = 4
 
| name = High Priest Seeks Your Advice
 
| anchor = High Priest Seeks Your Advice 3
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = Open's the position of Magister. {{color|+|Divine +1}}
 
* Build the library: {{color|+|Relations +2}}, {{color|+|Arcane +2}}, {{color|-|-100 Build Points}}, and free [[Nethys' Library]].
 
* Don't build it: {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 4
 
| name = High Priest Seeks Your Advice
 
| anchor = High Priest Seeks Your Advice 4
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Divine +1}}
 
* Allow peasants to push out silent cult: ?
 
* Stop the peasants: {{color|+|Community +2}}, {{color|-|Loyalty -5}}, and {{color|+|Divine +4}}.
 
}}
 
 
{{EventLine| type = 4
 
| name = High Priest Seeks Your Advice
 
| anchor = High Priest Seeks Your Advice 5
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = Open's the position of Magister. {{color|+|Divine +1}}
 
* Cayden: ?
 
* Abadar: Enables project Divine Protection from Fear
 
* Gorum: ?
 
* Asmodeus: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = High Priest Seeks Your Advice
 
| anchor = High Priest Seeks Your Advice 5
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = Open's the position of Magister. {{color|+|Divine +1}}
 
~Likely dependent on allowing idols earlier
 
Activates event: Cult Sacrifice.
 
}}
 
 
{{EventLine| type = 4
 
| name = High Priest Seeks Your Advice
 
| anchor = High Priest Seeks Your Advice 5
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = Open's the position of Magister. {{color|+|Divine +1}}
 
* Prohibit Atheism: {{color|-|Loyalty -1}}, {{color|-|Relations -1}}, {{color|+|Divine +4}}, {{color|-|Arcane -1}}
 
* Permit Atheism: {{color|+|Loyalty +2}}, {{color|+|Relations +2}}, {{color|+|Divine -5}}, {{color|+|Arcane +2}}
 
* Execute Atheists (Chaotic Evil): ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Honor the Fallen
 
| desc = It's time to pay tribute to those who fell while fighting against the Bloom
 
| result1 = ''The visitor has met with the baron{ess}.''
 
| t1 = {{color|+|Community +1}} and {{color|+|Loyalty +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Important Essay Published
 
| desc = An interesting article awaits in the castle.
 
| result1 =
 
| t1 = {{color|+|Community +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Invitation for the Baron
 
| desc = The [[Embeth Travelers]] sent an interesting offer.
 
| result1 =
 
| t1 = {{color|+|Relations +1}} and begins the next chapter, [[Season of Bloom]], and the quest [[An Amusement for the Nobles]].
 
}}
 
 
{{EventLine| type = 4
 
| name = Letter From Maegar Varn
 
| desc = A neighboring baron heard of your strife and sent help.
 
| result1 =
 
| t1 = {{color|+|Economy +1}} and {{color|+|Relations +1}} You receive [[Message from Maegar Varn]], [[Wand of Prayer]], and [[Wand of Good Hope]].
 
}}
 
 
{{EventLine| type = 4
 
| name = Linzi Has a Suggestion
 
| desc = The bard is worried about one of your friends.
 
| result1 = ''The visitor has met with the baron{ess}.''
 
| t1 = Begins [[A Feast of Feasts]].
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Control weather and luck: {{color|+|Community +1}}, {{color|+|Loyalty +1}}, {{color|+|Divine +1}}, and {{color|+|Arcane +1}}.[[#magicgiftbug1|**]]
 
* Dominate animals: ?[[#magicgiftbug2|**]]
 
* Influence the minds of subjects: ?[[#magicgiftbug2|**]]
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Leave him alone: ?
 
* Buy the Charm: {{color|+|Arcane +3}}
 
* Seize the Charm: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 3
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Forbid Necromancy: {{color|+|Community +2}}, {{color|+|Loyalty +2}}, {{color|+|Divine +3}}, and {{color|+|Arcane -2}}. Enables Arcane Lobby.
 
* License Necromancy: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 4
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Stop experiments: {{color|+|Community +2}}, {{color|-|Arcane -3}}, {{color|+|Stability +2}}. Enables Arcane Protection from Compulsions.
 
* Continue experiments: {{color|-|Community -2}}, {{color|+|Arcane +5}}, {{color|-|Stability -2}}. {{hover|After general permission for arcane experiments was granted, life in the capital became much more colorful... and unpredictable. +1 bonus for solving events by the Magister in the claimed regions/ In the Shrike region this bonus is raised to +3. |Arcane Experiments in the Capital trait}} and enables Arcane Protection from Compulsions.
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 5
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Refuse: ?
 
* Employ Golem Mage: {{color|+|Arcane +1}}, enables Eternal Guardians.
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 5
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Drive them out: {{color|+|Community +2}}, {{color|+|Loyalty +2}}, {{color|+|Divine -2}}, {{color|+|Arcane -1}}, enables Spell Resistance Discovery
 
* Accept their service: ?
 
* Execute them: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 6
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Enables event Silent Death; perhaps dependent on previous magical experiment decision.
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 7
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Allow free use of magic: ?
 
* Regulate magic: {{color|+|Community +4}}, {{color|+|Loyalty +4}}, {{color|-|Arcane -9}}, {{color|+|Stability +4}},
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 8
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Share knowledge: {{color|+|Relations +15}}, {{color|+|Arcane +1}}
 
* Train Priests: {{color|+|Divine +15}}, {{color|+|Arcane +1}}
 
* Produce magical weapons: {{color|+|Military +15}}, {{color|+|Arcane +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Magister Asks for an Audience
 
| anchor = Magister Asks for an Audience 9
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Arcane +1}}
 
* Reject wizard of Nex's golems: {{color|+|Community +1}}, {{color|+|Loyalty +1}}, {{color|+|Economy+1}}, {{color|-|Arcane -3}}
 
* Allow wizard of Nex's golems: {{color|+|Arcane +1}}, enables Eternal Guardians
 
}}
 
 
{{EventLine| type = 4
 
| name = A Minister Demands Your Attention
 
| anchor = A Minister Demands Your Attention 1
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Espionage +1}}
 
* Guards watch: {{color|-|Community -1}}, {{color|-|Stability -1}}, {{color|+|Espionage +1}}. Enables Scouting the Central Regions and Scouting the Northern Regions.
 
* Threaten Merchants: {{color|-|Economy -2}}, {{color|+|Espionage +1}}. Enables Support the Minister's Endeavors, Scouting the Central Regions and Scouting the Northern Regions.
 
* Torture Merchants: {{color|-|Loyalty -1}}, {{color|-|Economy -1}}, {{color|+|Espionage +1}}. Enables Support the Minister's Endeavors, Scouting the Central Regions and Scouting the Northern Regions.
 
}}
 
 
{{EventLine| type = 4
 
| name = A Minister Demands Your Attention
 
| anchor = A Minister Demands Your Attention 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Espionage +1}}
 
* Take hostages: ?
 
* Spellbind her: {{color|+|Arcane +2}}, {{color|+|Espionage +2}}, enables Loyal Spies
 
* Follow her: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = A Minister Demands Your Attention
 
| anchor = A Minister Demands Your Attention 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Espionage +1}}
 
* Send on to Galt: {{color|+|Relations +2}}, {{color|+|Espionage +3}}, enables project Scouting the Eastern Regions.
 
* Send to Gralton: {{color|+|Relations +2}}, {{color|+|Espionage +3}}, enables project Scouting the Eastern Regions.
 
* Sell in Daggermark: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = A Minister Demands Your Attention
 
| anchor = A Minister Demands Your Attention 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Espionage +1}}
 
* Pass information: {{color|+|Relations +2}}, {{color|+|Espionage +3}}
 
* Assist Vengeance: ?
 
* Make peace: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = A Minister Demands Your Attention
 
| anchor = A Minister Demands Your Attention 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Espionage +1}}
 
* Honor the dead: ?
 
* Take care of families: {{color|+|Espionage +5}}, {{color|-|-1 BP per week}}
 
* Renounce spies: ?
 
* Turn Galt citizens into undead: ?
 
* Turn Galt citizens into regular dead: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = A Minister Demands Your Attention
 
| anchor = A Minister Demands Your Attention 4
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Espionage +1}}
 
* Attack their wallets: {{color|-|Economy -3}}, {{color|+|Espionage +1}}
 
* Attack their agents: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = A Minister Demands Your Attention
 
| anchor = A Minister Demands Your Attention 4
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Espionage +1}}
 
* Destroy reputation: {{color|+|Espionage +1}}
 
* Deceive ruler: ?
 
* Offer Peace: {{color|+|Relations +1}}, {{color|+|Espionage +1}}
 
* Destroy headquarters (Chaotic Evil): {{color|+|Espionage +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = A Minister Demands Your Attention
 
| anchor = A Minister Demands Your Attention 4
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Espionage +1}}
 
* Army: {{color|+|Military +10}}, {{color|+|Espionage +1}}
 
* Embassies: ?
 
* Magic schools: {{color|+|Arcane +10}}, {{color|+|Espionage +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Monster Invasion
 
| desc = Monsters are erupting from the bodies of fallen citizens! Your subjects need their baron{ess} in the capital!
 
| result1 = ''The visitor has met with the baron{ess}.''
 
| t1 = {{color|+|Community +1}} and {{color|+|Loyalty +1}}. Reveals [[Shrine of Lamashtu]] and gives [[Kesten's Letter]].
 
}}
 
 
{{EventLine| type = 4
 
| name = Regent Demands Your Presence
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Community +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Regent Demands Your Presence
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Community +1}}
 
* Pardon Criminals (Chaotic Good): ?
 
* Hold Accountable(Lawful Neutral): {{color|-|Economy -5}}, {{color|+|Stability +5}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Regent Demands Your Presence
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Community +1}}
 
* Appoint Nobility(Lawful Neutral): Enables Stability by Nobility, Blue Blood Community
 
* No Aristocrats(Chaotic Neutral): ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Regent Demands Your Presence
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Community +1}}
 
* Merchants: {{color|+|Economy +15}}
 
* Poor sailors: {{color|+|Loyalty +15}}
 
* Celebration: ?
 
}}
 
 
 
{{EventLine| type = 4
 
| name = Renown Across Golarion
 
| repeat = no
 
| desc = The news of the [[Stag Lord]]'s fall has spread across neighboring lands like ripples on a pond. It seems the Stolen Lands has entered a new age, its future history to be written by its new ruler's actions and decisions. The fledgling barony already begins to attract attention from across the distant realms of Golarion. Some factions already take a keen interest in the affairs of the baron{ess}, and may even pay {him/her} a visit...
 
| result1 = ''The barony has gained some renown across [[Golarion]].''
 
| t1 = {{color|+|Relations +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Treasurer Requests Your Attention
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Economy +1}}
 
* Lower taxes: {{color|-|-2 Build Points per cycle}} and {{hover|Low taxation allows for economy to grow. Any opportunity resolved by the Treasurer increase economy by 1.|Low Taxes}}
 
* Raise taxes by 1/3rd: {{color|-|Community -1}}, {{color|-|Loyalty -2}}, and {{color|+|Economy +3}}
 
* Double taxes: {{color|+|+2 Build Points per cycle}} and {{hover|High taxation slows economy growth. Any problem failed by the Treasurer reduces Economy by 1|High Taxes status}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Treasurer Requests Your Attention
 
| anchor = Treasurer Requests Your Attention 2
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Economy +1}}
 
* Fund [[Leymar Tinch]]: {{color|+|Economy +2}}, {{color|+|Relations +2}}, {{color|-|-100 BP}}, and {{color|*|Free Halflings Brewery}}
 
* Don't fund him: {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Treasurer Requests Your Attention
 
| anchor = Treasurer Requests Your Attention 3
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Economy +1}}
 
* Order the 'Taxmasters' to stop oppressing the people: {{color|+|Loyalty +5}}, {{color|-|Economy -2}}, and {{color|-|Stability -3}}
 
* Let them continue with guard assistance: {{color|-|Loyalty -5}}, {{color|+|Economy +4}}, and {{color|+|Stability +3}}
 
* Denounce them but let them continue: {{color|-|Loyalty -1}}, {{color|+|Economy +3}}, and {{color|+|Stability +2}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Treasurer Requests Your Attention
 
| anchor = Treasurer Requests Your Attention 4
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Economy +1}}
 
* End Shadow Trade: {{color|+|Community +2}}, {{color|+|Economy +1}}, {{color|+|Relations +2}}, and {{color|+|Stability +2}}. Enables Customs and Improving Economic Status.
 
* Leave things as they stand: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Treasurer Requests Your Attention
 
| anchor = Treasurer Requests Your Attention 5
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Economy +1}}
 
* Only tax Luxury goods: ?
 
* Tax Luxuries and craft materials: {{color|-|Community -2}}, {{color|-|Loyalty -5}}
 
* Tax Everything: ?
 
* Tax Nothing: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Treasurer Requests Your Attention
 
| anchor = Treasurer Requests Your Attention 6
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Economy +1}}
 
* Trade with Daggermark: {{color|-|Community -2}}, {{color|-|Loyalty -5}}, {{color|-|Stability -3}}, enables Trade Agreement with Daggermark.
 
* Refuse: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Treasurer Requests Your Attention
 
| anchor = Treasurer Requests Your Attention 7
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Economy +1}}
 
* Begin minting coin: Enables Minting Coin
 
* Don't bother: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Treasurer Requests Your Attention
 
| anchor = Treasurer Requests Your Attention 8
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Economy +1}}
 
* Weather Mage: {{color|+|Loyality +5}}, {{color|+|Arcane +5}}
 
* Tuition: {{color|+|Relations +5}}, {{color|+|Culture+5}}
 
* Trade Houses: {{color|+|Economy +5}}, {{color|+|Espionage +5}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Tristian Has Some News
 
| desc = Tristian wants to share something.
 
| result1 =
 
| t1 = Begins [[Kingdom of the Cleansed (quest)|Kingdom of the Cleansed]].
 
}}
 
 
{{EventLine| type = 4
 
| name = Unrest in the Streets
 
| desc = The people are gradually losing faith in their baron{ess}. Your associates anxiously await you in the castle, ready to discuss the current situation.
 
| result1 = ''The visitor has met with the baron{ess}.''
 
| t1 = {{color|+|Community +1}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Visitor Waits in the Castle
 
| desc = A traveler insists on seeing the baron{ess}.
 
| result1 =
 
| t1 = {{color|+|Relations +1}} Begins [[The Curse of Candlemere]].
 
}}
 
 
{{EventLine| type = 4
 
| name = Visitor Waits in the Castle
 
| anchor = Visitor Waits in the Castle 2
 
| desc = It's time to discuss the events related to the Bald Hilltop.
 
| result1 = ''The visitor has met with the baron{ess}.''
 
| t1 = {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Visitor Waits in the Castle
 
| anchor = Visitor Waits in the Castle 3
 
| desc = It's time to discuss the events related to the Bald Hilltop.
 
| result1 = ''The visitor has met with the baron{ess}.''
 
| t1 = {{color|*|No change.}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Visitor Waits in the Castle
 
| anchor = Visitor Waits in the Castle 4
 
| desc = A noble visitor requests an audience with the baron{ess}.
 
| result1 = ''The visitor has met with the baron{ess}.''
 
| t1 = {{color|+|Relations +1}} and begins the quest [[The Lost Brother]].
 
}}
 
 
{{EventLine| type = 4
 
| name = Warden Needs Your Advice
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Stability +1}} and enables [[#Laying the Foundation|Laying the Foundation project]].
 
* Order a curfew: {{color|-|Loyalty -2}} and {{color|+|Stability +3}}
 
* Double guards: {{color|-|Military -2}} and {{color|+|Stability +3}}
 
* Do nothing: {{color|-|Stability -2}}
 
}}
 
 
{{EventLine| type = 4
 
| name = Warden Needs Your Advice
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Stability +1}}
 
* Search for the Merchant's Daughter: {{color|+|4000 gold}}, {{color|-|Military -3}}, {{color|+|Stability +1}} and enables [[#Crimefighters|Crimefighters project]].
 
* Follow normal orders: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Warden Needs Your Advice
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Stability +1}}
 
* Protect Bulette Territory: ?
 
* Eradicate Bulettes: {{color|+|Community +2}}, {{color|-|Relations -5}} and {{color|+|Stability +5}}. Enables Kingdom Defense.
 
}}
 
 
{{EventLine| type = 4
 
| name = Warden Needs Your Advice
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Stability +1}}
 
* Renovate Slums: {{color|+|Community +3}}, {{color|+|Stability +5}} and {{color|-|-200 Build Points}}.
 
* Patrol Slums: ?
 
* Tear Down Slums: ?
 
* Ignore Slums: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Warden Needs Your Advice
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Stability +1}}
 
* Take Initiative: {{color|-|Community -1}}, {{color|-|Loyalty -1}}, {{color|+|Stability +2}}
 
* Double Defense: {{color|+|Community +2}}, {{color|+|Stability +1}}, enables Fortifying the Foundation
 
}}
 
 
{{EventLine| type = 4
 
| name = Warden Needs Your Advice
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Stability +1}}
 
* Give them a raise: {{color|+|Loyalty +3}}, {{color|+|Stability +1}}, {{color|-|-2 Build Points per cycle}}
 
* Time off: {{color|+|Loyalty +3}}, {{color|-|Stability -5}}
 
* Execute slackers and replace with mercenaries: ?
 
}}
 
 
{{EventLine| type = 4
 
| name = Warden Needs Your Advice
 
| desc = An advisor wants to discuss an urgent matter that concerns the barony's future.
 
| result1 = ''The baron{ess} granted the advisor an audience to discuss the matter at hand.''
 
| t1 = {{color|+|Stability +1}}
 
* Wigmold's Survelliance: {{color|+|Stability +1}}, enables the project Kingdom Protection.
 
* Rohan's Justiciars: {{color|+|Stability +1}}, enables the project Kingdom Protection.
 
}}
 
 
|}
 
 
==Bugs==
 
{{bug|raidsignorebug|The consequences for ignoring the [[#Devastating Raids|Devastating Raids]] event is a large bonus to community.|ver=1.1.1c}}
 
{{bug|omenadvisorbug|In the [[#Omen|Omen]] event, the success of the Curator's efforts is said to be that of the Magister.|ver=1.1.1c}}
 
{{bug|magicgiftbug1|Despite what the advisor tells you, there is no item given in this event for the first choice, weather and luck.|ver=1.1.1c|fixed=1.1.2e}}
 
{{bug|magicgiftbug2|Despite what the advisor tells you, there is no item given in this event for the second and third choices.|ver=1.1.1e}}
 
 
[[Category:Kingdom events| ]]
 

Revision as of 19:00, 17 April 2020

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