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Lonely Barrow is a location in Pathfinder: Kingmaker.

Notes[]

NPC and Notable Loot[]

NPC (Lonely Barrow)
NPC (Farnirras' Prison)
Notable Loot (Lonely Barrow)
Notable Loot (Farnirras' Prison)

Loot and Encounters[]

Halfling body (Graverobbers Room)
Wall stone
(hidden DC 20)
(locked DC 21)
(Southeast Section)
Stone barrel
Stone barrel
Stone crate
(locked DC 23)
Wall locker (South Section)
Floor Plate
(hidden DC 22)
(locked DC 20)
Wall locker
Stone barrel
Wall stone
(hidden DC 22)
(West Section)
Stone barrel
Stone barrel
  • 364
Stone barrel (Hidden West Room)
(hidden DC 25)
Stone barrel
Wall stone
(hidden DC 22)
(East Tunnel)
Wall stone
(hidden DC 25)
(locked DC 30)
(East Section)
Stone barrel
Stone barrel (Secret East Room)
Stone barrel
Stone crate
Wall stone
(hidden DC 28)
(locked DC 25)
(North Section)
Stone barrel
Stone barrel
Stone crate
Stone barrel
Stone crate
(locked DC 26)
Dialogue / Combat (Graverobbers Room)
Combat
(Sarcophagus opened)
Trap (Southeast Section)
  • Enervation (Mass) Trap code
    (hidden DC 22), (disarm DC 22), +67xp on disarm
    CL 1
Column
Trap
  • Spikes Trap code
    • (hidden DC 21), (disarm DC 21), +56xp on disarm
    • CL 7, 8d6+5 Piercing damage
Sarcophagus
Combat
(Sarcophagus opened)
Trap (South Section)
  • Spikes Trap code
    • (hidden DC 21), (disarm DC 21), +56xp on disarm
    • CL 7, 8d6+5 Piercing damage
Trap
  • Channel Negative Energy - Damage Living Trap code
    • (hidden DC 21), (disarm DC 21), +56xp on disarm
    • CL 7, 1d6 Negative damage, Will DC 18 save
Combat
(Button pressed)
Combat
(Unknown spawn condition)
(West Section)
Trap
  • Snowball (Mass) Trap code
    • (hidden DC 21), (disarm DC 21), +56xp on disarm
    • CL 1, Fortitude DC 11 save
Trap (East Tunnel)
  • Snowball (Mass) Trap x2 code
    • (hidden DC 21), (disarm DC 21), +56xp on disarm
    • CL 1, Fortitude DC 11 save
Combat
Trap (Farnirras Prison Stairs)
Trap (East Section)
  • Acid Arrow (Mass) Trap code
    • (hidden DC 22), (disarm DC 22), +67xp on disarm
    • CL 1
Combat
Trap
  • Channel Negative Energy - Damage Living Trap code
    • (hidden DC 22), (disarm DC 22), +67xp on disarm
    • CL 7, 1d6 Negative damage, Will DC 18 save
Bas-relief
Bas-relief (Secret East Room)
Bas-relief
Trap (North Section)
Trap
  • Ice Storm Trap code
    • (hidden DC 23), (disarm DC 23), +90xp on disarm
    • CL 7
Combat
Column

Farnirras' Prison[]

In the area below, there is a magical barrier. Some text mentions a key where two rivers enter a lake (a description of the location of your capital). You can't do anything until you get the Uncanny Well throne room event, 17 days before An Ancient Curse, Part Four.

Cyclops stone jar
Gate
Dialogue / Combat
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