Magical Prison | |
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Details | |
Start |
Pick up The Key to the Magical Prison from the Ruins of the Old Tower after the Uncanny Well throne room event. |
Location |
Ruins of the Old Tower Lonely Barrow |
Type |
Errands |
Reward |
Opens the door to Farniras's Prison in the Lonely Barrow |
[Show Code]
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Errand_LichKilich (ddb8c2ee8a4c58445917b71f250a2773) |
Magical Prison is a quest in Pathfinder: Kingmaker.
Journal[]
“ | A mage named Farnirras the Pensive is imprisoned under the Lonely Barrow by some unknown force. To get inside we must defeat forty five monsters. Their lairs will be tagged by a special mark once we discover them. | „ |
Magical Prison | +25600xp | Objective_0001 (2f0c46b9d1d3d8f4fbd62b34cb296298) |
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A mage named Farnirras the Pensive is imprisoned under the Lonely Barrow by some unknown force. To get inside we must defeat forty five monsters. Their lairs will be tagged by a special mark once we discover them. |
“ | We can cross out this task. | „ |
Walkthrough[]
- During the dialogue with the door if you passed a hidden Knowledge (Arcana) DC 36 check or shown The Key to the Magical Prison to Vordakai you could ask the door about the true nature of the key, getting extra +360xp.
- To unlock the door you need to defeat at least 45 (out of 46) monster encounters listed below.
Region | Map | Remarks |
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Shrike | Arbor Rock | |
Shrike | Old Mesa | |
Shrike | Riverine Rise | |
Shrike | Ratnook Hill | |
Shrike | Trail in the Hills | |
Kamelands | Bald Stones | |
Kamelands | Empty Skull Rock | Has two caves, must clear both |
Dire Narlmarches | Baneful Bog | |
Dire Narlmarches | Dappled Quagmire | |
Dire Narlmarches | Rill-And-Spill | |
Dire Narlmarches | Swamp Ruins | |
Dire Narlmarches | Tenacious Marsh | |
North Narlmarches | Glade in the Wilderness | |
North Narlmarches | Tuskgutter's Lair | |
South Narlmarches | Hodag Lair | |
South Narlmarches | Monster Den | |
Dunsward | Blood Furrows | |
Dunsward | Rinderpest Burial Ground | |
Glenebon | Charred Ruins | |
Glenebon | Country Road | |
Glenebon | Fossil Fields | |
Glenebon | Giant's Palm | |
Glenebon | Raspberry Gully | |
Glenebon | Serpent Trail | |
Glenebon | Two-Faced Hill | |
Glenebon | Wicked Field | |
Silverstep | Dragonleaf Gulch | |
Silverstep | Precipice Trail | Borders with Tors of Levenies |
Outskirts | Old Oak | |
Pitax | Giggling Hill | |
Pitax | Ornate Ruins | |
Pitax | Wicked Hill | |
Varnhold | Crooked Teeth | Connected via Portal with Rotten Cave |
Varnhold | Hilltop Trail | |
Varnhold | Rotten Cave | Connected via Portal with Crooked Teeth |
Varnhold | Spider Lair | |
Varnhold | Unfinished Clearing | |
Tors of Levenies | Collapsed Passage | |
Tors of Levenies | Little Sellen Source | Borders with Silverstep |
Tors of Levenies | Shivering Glade | |
Thousand Voices | Carnival Glade | |
Thousand Voices | Forest Ballroom | |
Thousand Voices | Gnawed Rocks | |
Thousand Voices | Grocery Stalls | |
Thousand Voices | Ilthuliak's Lair | |
- | Oak-That-Strayed | Borders with Outskirts |
It is not possible to use single dimension door spell and get behind the gate anymore, but you can try to teleport on top of the door first and then behind it. It could be a bit tricky but it is possible. *EDIT* As of September 1st 2022, it is still possible to use dimension door to get past the portal. The far left side is your best bet, but it is still a bit finicky. If you have any summon spells, use one to clear the fog of war a bit, and then the dimension door is easier to place. Make sure to quick save before you try, as sometimes, it will only bring across some of your party and not everyone.
For completionists who don't want to re-visit every site above, user r/rhiyo on Reddit created this web tool which will examine your save file and report which beasts remain.