Magus spells

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Level 0/Cantrips:[edit | edit source]

Spell School Spell Type Damage Damage type Target Range Duration Save Description Automatic Mode
Acid Splash Conjuration Ranged Touch Attack 1d3 Acid One enemy creature Close You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1-3 (1d3) points of acid damage. Yes
Daze Enchantment Spell One enemy creature Close 1 round Will negates This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Humanoids of 5 or more HD are not affected. Yes
Light Evocation Spell One friendly creature Touch 10 minutes/level This spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. No
Ray of Frost Evocation Ranged Touch Attack 1d3 Cold One enemy creature Close A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage. Yes
Touch of Fatigue Necromancy Melee Touch Attack One enemy creature Touch 1 round/level Fortitude negates You channel negative energy through your touch, fatiguing the target. The subject is immediately fatigued for the spell's duration.

This spell ha no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell's duration expires.

Yes
Disrupt Undead Necromancy Ranged Touch Attack 1d6 ? One enemy creature Close You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. Yes
Flare Evocation Spell One enemy creature Close 1 minute Fortitude negates This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Yes

Level 1:[edit | edit source]

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