Pathfinder: Kingmaker Wiki


Medium Water Elemental

Neutral

4 Outsider
Size
Medium
Speed
20 ft.
Initiative
+1
STR
16
DEX
12
CON
15
INT
4
WIS
11
CHA
11

Skills
8 Mobility
1 Knowledge (Arcana)
9 Perception
10 Athletics
8 Stealth

27 experience points

Defense
30 Hit points
AC
19

Flat-footed
18
Touch
13
Fortitude
3
Will
4
Reflex
5

Resistance: 8 Spell Resistance

Immunities
Poison, Stunned, Critical hits, precision damage
Effects And Conditions: Sleep, Paralyzed, Stunned

Offense
Melee: Slam
Range: 2 ft.
Attack: +7
Damage: 9-16 Bludgeoning 1d8+8

BASE ATTACK BONUS
+4/-/-/-
COMBAT MANEUVER
+9 Bonus 20 Defense

Features and Abilities
Charge, Cleave, Coup de Grace
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Water Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Power Attack, Cleave, Feat, Coup de Grace

Analyze Skill: Lore (Religion) DC 13

CR3_WaterElementalMedium (9922c4c5d1ec4cf409cf3b4742c90b51)

Medium Water Elemental is a creature in Pathfinder: Kingmaker.

Description[]

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

Locations[]