Medium Water Elemental | |||||
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Neutral | |||||
4 Outsider | |||||
Size Medium |
Speed 20 ft. |
Initiative +1 | |||
STR 16 |
DEX 12 |
CON 15 |
INT 4 |
WIS 11 |
CHA 11 |
Skills |
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8 Mobility 1 Knowledge (Arcana) |
9 Perception 10 Athletics 8 Stealth | ||||
27 experience points | |||||
Defense | |||||
30 Hit points | |||||
AC 19 |
Flat-footed 18 |
Touch 13 | |||
Fortitude 3 |
Will 4 |
Reflex 5 | |||
Resistance: 8 Spell Resistance | |||||
Immunities | |||||
Poison, Stunned, Critical hits, precision damage Effects And Conditions: Sleep, Paralyzed, Stunned | |||||
Offense | |||||
Melee: Slam Range: 2 ft. Attack: +7 Damage: 9-16 Bludgeoning 1d8+8 | |||||
BASE ATTACK BONUS +4/-/-/- |
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COMBAT MANEUVER | |||||
+9 Bonus | 20 Defense | ||||
Features and Abilities | |||||
Charge, Cleave, Coup de Grace Power Attack, Fighting Defensively, Acrobatics (Mobility) Water Subtype, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Power Attack, Cleave, Feat, Coup de Grace | |||||
Analyze Skill: Lore (Religion) DC 13 | |||||
CR3_WaterElementalMedium (9922c4c5d1ec4cf409cf3b4742c90b51) |
Medium Water Elemental is a creature in Pathfinder: Kingmaker.
Description[]
Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.