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Pathfinder: Kingmaker Wiki
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[[file:PlayerMonk01.png|right|thumb|300px]] {{intro|a [[class]]}} For the truly exemplary, martial skill transcends the battlefield — it is a lifestyle, a doctrine, a state of mind. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. ==Gameplay== '''Role''': Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. *'''[[Alignment]]''': Any [[Alignment|Lawful]] *'''[[Hit Die]]''': d8 + [[Constitution]] *'''[[Skills|Skill Ranks per Level]]''': 3 + 1/2 [[Intelligence]] modifier *'''Class Skills''': [[Athletics]], [[Mobility]], [[Stealth]], [[Knowledge (World)]], [[Lore (Religion)]], [[Perception]], [[Persuasion]] *'''Proficiencies''': ==Archetypes== {| class="wikitable" !Archetype !Gains !Loses !Remarks |- | style="Vertical-Align: top;" |[[Quarterstaff Master]] | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | |- | style="Vertical-Align: top;" |[[Scaled Fist]] | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | |- | style="Vertical-Align: top;" | [[Sensei]] | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | |- | style="Vertical-Align: top;" |[[Sohei]] | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | |- | style="Vertical-Align: top;" |[[Student of Stone]] | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | | style="Vertical-Align: top;" |limited to [[Oread]] race |- | style="Vertical-Align: top;" |[[Traditional Monk]] | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | |- | style="Vertical-Align: top;" |[[Zen Archer]] | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | | style="Vertical-Align: top;" | |- |} == Progression Table == The unarmed strike damage in this table is valid for a [[size|Medium size]] monk. {{ProgressionTable|4|yes|yes|no |[[#AC Bonus|AC bonus]], [[#Flurry of Blows|Flurry of Blows]], [[#Stunning Fist|Stunning Fist]], [[#Monk Bonus Feat|Bonus feat]], [[#Unarmed Strike|Unarmed strike: 1d6]] |[[#Evasion|Evasion]], [[#Monk Bonus Feat|Bonus feat]] |[[#Ki Pool|Ki pool]], [[#Ki Pool|Ki Power: Extra Attack]], [[#Ki Pool|Ki strike (magic)]], [[#Fast Movement|Fast movement +10]] |[[#Still Mind|Still Mind]], [[#Ki Power|Ki power]], [[#Stunning Fist: Fatigue|Stunning Fist: Fatigue]], [[#AC Bonus|AC bonus +1]], [[#Unarmed Strike|Unarmed strike: 1d8]] |[[#Purity of Body|Purity of Body]], [[#Style Strike|Style strike]] |[[#Monk Bonus Feat|Bonus feat]], [[#Ki Power|Ki power]], [[#Fast Movement|Fast movement +20]] |[[#Ki Pool|Ki strike (cold iron/silver)]] |[[#Stunning Fist: Sicken|Stunning Fist: Sicken]], [[#Ki Power|Ki power]], [[#AC Bonus|AC bonus +2]], [[#Unarmed Strike|Unarmed strike: 1d10]] |[[#Improved Evasion|Improved Evasion]], [[#Style Strike|Style strike]], [[#Fast Movement|Fast movement +30]] |[[#Monk Bonus Feat|Bonus feat]], [[#Ki Power|Ki power]], [[#Ki Pool|Ki strike (lawful)]] |[[#Flurry of Blows|Flurry of blows (bonus attack)]] |[[#Ki Power|Ki power]], [[#AC Bonus|AC bonus +3]], [[#Unarmed Strike|Unarmed strike: 2d6]], [[#Fast Movement|Fast movement +40]] |[[#Style Strike|Style strike]] |[[#Monk Bonus Feat|Bonus feat]], [[#Ki Power|Ki power]] |[[#Style Strike|Style strike (2/round)]], [[#Fast Movement|Fast movement +50]] |[[#Ki Power|Ki power]], [[#Ki Pool|Ki strike (adamantine)]], [[#AC Bonus|AC bonus +4]], [[#Unarmed Strike|Unarmed strike: 2d8]] |[[#Style Strike|Style strike]] |[[#Monk Bonus Feat|Bonus feat]], [[#Ki Power|Ki power]], [[#Fast Movement|Fast movement +60]] | |[[#Ki Power: Perfect Self|Perfect Self]], [[#Ki Power|Ki power]], [[#AC Bonus|AC bonus +5]], [[#Unarmed Strike|Unarmed strike: 2d10]] }} ==Base Features== {| class="wikitable" {{ClassFeature|Monk Proficiencies|| Monks are proficient with the [[club]], crossbow ([[light crossbow|light]] or [[heavy crossbow|heavy]]), [[dagger]], [[handaxe]], [[javelin]], [[kama]], [[nunchaku]], [[quarterstaff]], [[sai]], [[short sword]], [[shortspear]], {{hover|Not implemented.|shuriken, sianhgam, sling,}} [[spear]], and any weapon with the [[monk weapon trait|monk special weapon quality]]. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his [[#AC Bonus|AC bonus]], as well as his [[#Fast Movement|fast movement]] and [[#Flurry of Blows|flurry of blows]] abilities. }} {{ClassFeature|AC Bonus|| When unarmored and [[encumbrance|unencumbered]], the monk adds his [[Wisdom]] bonus (if any) to his [[AC]] and [[CMD]]. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against [[touch attack]]s or when the monk is [[flat-footed]]. He loses these bonuses when he is [[immobilized]] or [[helpless]], when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. }} {{ClassFeature|Unarmed Strike|| At 1st level, a monk gains [[Improved Unarmed Strike]] as a bonus feat. The damage dealt by a [[Size|Medium]] monk's unarmed strike increases with level: 1d6 on levels 1-3, 1d8 on levels 4-7, 1d10 on levels 8-11, 2d6 on levels 12-15, 2d8 on levels 16-19, 2d10 on level 20. If the monk is Small, his unarmed strike damage increases as follows: 1d4 on levels 1-3, 1d6 on levels 4-7, 1d8 on levels 8-11, 1d10 on levels 12-15, 2d6 on levels 16-19, 2d8 on level 20. If the monk is Large, his unarmed strike damage increases as follows: 1d8 on levels 1-3, 2d6 on levels 4-7, 2d8 on levels 8-11, 3d6 on levels 12-15, 3d8 on levels 16-19, 4d8 on level 20. }} {{ClassFeature|Flurry of Blows|| At 1st level, a monk can make a flurry of blows as a [[full attack]]. When making a flurry of blows, the monk can make one additional attack at his highest [[base attack bonus]]. This additional attack stacks with the bonus attacks from [[haste]] and other similar effects. When using this ability, the monk can make these attacks with any combination of his [[#Unarmed Strike|unarmed strikes]] and weapons that have the [[#Monk Weapon trait|monk special weapon quality]]. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects. }} {{ClassFeature|Stunning Fist|StunningFist.png| At 1st level, a monk gains [[Stunning Fist]] as a bonus feat, even if he does not meet the prerequisites. }} {{ClassFeature|Monk Bonus Feat|| At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: [[Blind Fight]], [[Combat Reflexes]], [[Crane Style]], [[Deflect Arrows]], [[Dodge]], [[Improved Initiative]]. At 6th level, the following feats are added to the list: [[Disarm]], [[Trip]]. At 10th level, the following feats are added to the list: [[Improved Blind Fight]], [[Improved Critical]]. A monk need not have any of the prerequisites normally required for these feats to select them. {{bug||The description of this feature in the game is missing '''Deflect Arrows''', and lists '''Improved Disarm''' and '''Improved Trip''' instead of '''Disarm''' and '''Trip'''.}} }} {{ClassFeature|Evasion|FreedomOfMovement.png| At 2nd level, a monk can avoid even magical and unusual attacks with great agility. If a monk makes a successful [[Reflex]] saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A [[helpless]] monk does not gain the benefit of evasion. }} {{ClassFeature|Ki Pool|| At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his [[Wisdom]] modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming [[damage reduction]]. At 7th level, his unarmed attacks are also treated as [[Cold Iron trait|cold iron]] and [[silver]] for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as [[adamantine]] weapons for the purpose of overcoming damage reduction and bypassing hardness. By spending 1 point from his ki pool as a [[swift action]], a monk can make one additional unarmed strike at his highest [[base attack bonus|attack bonus]] when making a [[#Flurry of Blows|flurry of blows]] attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from [[haste]] and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. }} {{ClassFeature|Fast Movement|| At 3rd level, a monk gains a +10 enhancement bonus to his base [[speed]]. A monk in armor or [[encumbrance|carrying a medium or heavy load]] loses this extra speed. For every 3 levels above 3rd, the bonus improves by 10 feet. }} {{ClassFeature|Stunning Fist: Fatigue|TouchOfFatigue.png| At 4th level, when a monk uses his [[#Stunning Fist|Stunning Fist]] ability, he can make the target [[fatigued]] for 1 minute on a failed save instead of stunning for 1 round. }} {{ClassFeature|Ki Power|| At 4th level and every 2 levels thereafter, a monk can select one [[#Ki Powers|ki power]]. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his [[#Ki Pool|ki pool]]. Once a ki power is selected, it cannot be changed. Some ki powers require the monk to be of a specific level or higher before they can be chosen. Unless otherwise noted, a monk cannot select an individual ki power more than once. }} {{ClassFeature|Still Mind|| At 4th level, a monk gains a +2 bonus on [[saving throws]] against enchantment spells and effects. }} {{ClassFeature|Style Strike|| At 5th level, a monk can learn one type of [[#Style Strikes|style strike]]. Whenever he makes a [[#Flurry of Blows|flurry of blows]], he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. }} {{ClassFeature|Purity of Body|JudjemntResiliency.png| At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. }} {{ClassFeature|Stunning Fist: Sicken|CorrosiveTouch.png| At 8th level, when a monk uses his [[#Stunning Fist|Stunning Fist]] ability, he can make the target [[sickened]] for 1 minute on a failed save instead of stunning for 1 round. }} {{ClassFeature|Improved Evasion|FreedomOfMovement.png| At 9th level, while a monk still takes no damage on a successful [[Reflex]] saving throw against an attack, they also take only half damage on a failed save. A [[helpless]] monk does not gain the benefit of improved evasion. }} {{ClassFeature|Ki Power: Perfect Self|| At 20th level, a monk becomes a magical creature. The monk gains [[damage reduction]] 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a non-chaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. }} |} ==Selectable Features== ===Ki Powers=== Each time a monk learns a new [[#Ki Power|ki power]], they may pick one of the following features. {| class="wikitable" {{ClassFeature|Ki Power: Abundant Step|DismentiomDoor.png| At 8th level or higher, a monk can slip magically between spaces, as if using the spell [[dimension door]]. Using this ability is a [[move action]] that consumes 2 points from his ki pool. He cannot take other creatures with him when he uses this ability. |prereq=Monk 8|type=KiPower}} {{ClassFeature|Ki Power: Barkskin|Barkskin.png| A monk with this ki power can spend 1 point from his ki pool as a [[standard action]] to grant himself a tough skin. The effect grants a +2 enhancement bonus to the monk's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. |type=KiPower}} {{ClassFeature|Ki Power: Cold Ice Strike|ColdIceStrike.png| A monk with this ki power can spend 3 point from his ki pool as a [[swift action]] to create a shredding flurry of ice slivers, which blast from his hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6). |prereq=Monk 14|type=KiPower}} {{ClassFeature|Ki Power: Diamond Body|JudjemntPurity.png| A monk gains immunity to poisons of all kinds. |prereq=Monk 12|type=KiPower}} {{ClassFeature|Ki Power: Diamond Soul|JudjemntResistance.png| A monk gains [[spell resistance]] equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance. |prereq=Monk 14|type=KiPower}} {{ClassFeature|Ki Power: Poison|InvisibleThief.png| A monk with this ki power can spend 2 point from his ki pool as a [[standard action]] to infect the subject with a horrible poison by making a successful melee [[touch attack]]. This poison deals 1d3 [[Constitution]] damage per round for 6 rounds. |prereq=Monk 8|type=KiPower}} {{ClassFeature|Ki Power: Quivering Palm|SlayLiving.png| A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. The target must make a [[Fortitude]] saving throw (DC 10 + 1/2 the monk's level + the monk's [[Wisdom]] modifier) or die. Using this ability is a [[standard action]] that costs 4 ki points. |prereq=Monk 16|type=KiPower}} {{ClassFeature|Ki Power: Restoration|Restoration.png| A monk with this ki power can spend 2 point from his ki pool as a [[standard action]] to dispel temporary [[negative level]]s or one permanent negative level. Restoration cures all temporary [[ability damage]], and it restores all points permanently [[ability drain|drained]] from a single ability score. It also eliminates any [[fatigue]] or [[exhaustion]] suffered by the target. |prereq=Monk 8|type=KiPower}} {{ClassFeature|Ki Power: Scorching Ray|ScorchingRay.png| A monk with this ki power can spend 2 point from his ki pool as a [[standard action]] to blast his enemies with a searing beam of fire. The monk may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged [[touch attack]] to hit and deals 4d6 points of fire damage. |prereq=Monk 4|type=KiPower}} {{ClassFeature|Ki Power: Shout|Ear-piercingScream.png| A monk with this ki power can spend 3 point from his ki pool as a [[standard action]] to unleash a sudden blast of sonic energy that strikes his opponent. The target takes 1d6 points of sonic damage per level (maximum 20d6) and is [[stunned]] for 1 round; a successful [[Fortitude]] save reduces the damage by half and negates the stun. |prereq=Monk 14|type=KiPower}} {{ClassFeature|Ki Power: Spit Venom|GERayAcid.png| A monk with this ki power can spend 2 point from his ki pool as a [[standard action]] to spit a stream of venom at a target using a ranged [[touch attack]]. If the venom hits, it causes [[blindness]] for 1 round. The target must also save or be poisoned by [[black adder venom]]; the [[DC]] in successive rounds of the poison is equal to the spell's DC. |prereq=Monk 10|type=KiPower}} {{ClassFeature|Ki Power: Sudden Speed|BurstOfSpeed.png| A monk with this ki power can spend 1 point from his ki pool as a [[swift action]] to grant himself a sudden burst of speed. This increases the monk's base land [[speed]] by 30 feet for 1 minute. |type=KiPower}} {{ClassFeature|Ki Power: True Strike|TrueStrike.png| A monk with this ki power can spend 1 point from his ki pool as a standard action to gain temporary, intuitive insight into the immediate future during his next attack. The monk's next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, he is not affected by the miss chance that applies to attackers trying to strike a [[concealment|concealed]] target. |prereq=Monk 4|type=KiPower}} {{ClassFeature|Ki Power: Wholeness of Body|SacredBond.png| By spending 2 point from his ki pool as a standard action, the monk can heal a number of [[hit points]] of damage equal to his monk level. |prereq=Monk 8|type=KiPower}} |} ===Style Strikes=== Each time a monk learns a new [[#Style Strike|style strike]], they may pick one of the following features. {| class="wikitable" {{ClassFeature|Defensive Spin|Grease.png| The monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to [[AC]] against any attacks made by the target of the style strike until the start of his next turn. This bonus does not stack with itself. |type=StyleStrike}} {{ClassFeature|Hammerblow|DestructiveSmite.png| The monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the monk rolls his [[#Unarmed Strike|unarmed strike]] damage twice, adding both rolls together before applying [[Strength]] and other modifiers to the damage. This bonus damage is not multiplied on a [[critical hit]]. |type=StyleStrike}} {{ClassFeature|Leg Sweep|RovagugFury.png| The monk attempts to sweep his foe's leg, knocking the opponent down. If the attack hits, the monk can make a free [[trip]] attempt against the target of this strike (using the [[base attack bonus]] of the attack used to hit the foe). This trip attempt does not provoke an [[attack of opportunity]]. |type=StyleStrike}} {{ClassFeature|Shattering Punch|FleshToStone.png| The monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any [[damage reduction]] or hardness possessed by the target of that attack. |type=StyleStrike}} |} [[Category:Classes]]
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