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Mystic Theurge is a Prestige Class in Owlcat Pathfinder Games.
Mystic theurges place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane as well as the divine. They seek magic in all of its forms, finding no reason or logic in denying themselves instruction by limiting their knowledge to one stifling paradigm, though many are simply hungry for limitless power. No matter what their motivations, mystic theurges believe that perception is reality, and through the divine forces and astral energies of the multiverse, that perception can be used to manipulate and control not only the nature of this reality, but destiny itself.
Mystic theurges are drawn from multiclass spellcasters who can already cast both arcane and divine spells, and the powers that they gain increase their mastery over both.
Gameplay[]
Role: The mystic theurge is a powerful component for any party, supplying magic for attack, defense, and healing. Mystic theurges travel the world in search of arcane and holy artifacts, magical lore, or divine revelations, and most have no qualms about teaming up with groups of adventurers so long as that group's goals do not directly conflict with their own.
The motivations of a mystic theurge rarely stem from a sense of altruism or philanthropy, so most tend to be neutral, neutral good, or neutral evil. Lawful mystic theurges, whether good, neutral, or evil, are rarer, and often use their powers for either the benefit—or control—of society. Chaotic mystic theurges are rarer still, as the calling generally requires great personal discipline.
- Alignment: Any
- Hit Die: d6
- Hit Points: 4/level + Constitution modifier
- Skill Ranks at Each Level: 2 + 1/2 Intelligence modifier
- Class Skills: tbc
- Proficiencies: no added Proficiencies.
- Spellcasting: progress from Arcane and Divine spellcasting classes.
Prerequisites[]
- Skill ranks:
- Spellcasting:
- 2nd level Arcane spells
- 2nd level Divine spells
Earliest character level to take: 7
Progression Table[]
Level | BAB | Fort | Ref | Will | Features |
---|---|---|---|---|---|
1 | +0 | +0 | +0 | +1 | Combined Spells (1st), Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
2 | +1 | +1 | +1 | +1 | Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
3 | +1 | +1 | +1 | +2 | Combined Spells (2bd), Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
4 | +2 | +1 | +1 | +2 | Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
5 | +2 | +2 | +2 | +3 | Combined Spells (3rd), Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
6 | +3 | +2 | +2 | +3 | Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
7 | +3 | +2 | +2 | +4 | Combined Spells (4th), Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
8 | +4 | +3 | +3 | +4 | Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
9 | +4 | +3 | +3 | +5 | Combined Spells (5th), Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
10 | +5 | +3 | +3 | +5 | Arcane Spellcasting +1 CL, Divine Spellcasting +1 CL |
Class Features[]
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Arcane Spellcasting |
At 1st level, the mystic theurge selects an arcane spellcasting class she belonged to before selecting the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also gained a level in that spellcasting class.
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Divine Spellcasting |
At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before selecting the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also gained a level in that spellcasting class.
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Combined Spells |
A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in this way take up a slot one level higher than they originally occupied. This ability cannot be used to cast a spell at a lower level if that spell exists on both spell lists. At 1st level, a mystic theurge can prepare 1st-level spells from one of his spellcasting classes using the 2nd-level slots of the other spellcasting class. Every two levels thereafter, the level of spells that can be cast in this way increases by one, to a maximum of 5th-level spells at 9th level (these spells would take up 6th-level spell slots). The components of these spells do not change, but they otherwise follow the rules for the spellcasting class used to cast the spell.
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