Nightmare | |||||
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No image yet | |||||
Neutral Evil (Nightmare) | |||||
6 Outsider | |||||
Size Large |
Speed 50 ft. |
Initiative +6 | |||
STR 18 |
DEX 15 |
CON 16 |
INT 13 |
WIS 13 |
CHA 12 |
Skills |
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14 Perception | |||||
45 experience points | |||||
Defense | |||||
51 Hit points | |||||
AC 21 |
Flat-footed 19 |
Touch 13 | |||
Fortitude +5 |
Will +6 |
Reflex +7 | |||
Resistance: 10 Spell resistance | |||||
Offense | |||||
Melee: Bite Range: 2 ft. Attack: +11 Damage: 5-8 Slashing/Piercing/Bludgeoning 1d4+4 | |||||
Melee: Hoof Range: 2 ft. Attack: +6/+6 Damage: 3-8 Bludgeoning 1d6+2 | |||||
BASE ATTACK BONUS +6/+1/-/- |
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COMBAT MANEUVER | |||||
+13 Bonus | 25 Defense | ||||
Features and Abilities | |||||
Charge, Breath Weapon, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Trip Defence +4, Evil Subtype, Extraplanar Subtype, Feat, Coup de Grace, Improved Initiative, Alertness | |||||
Analyze Skill: Lore (Religion) DC 16 | |||||
CR5_NightmareStandard (a97b1875eae857d479c64543590f6ccb) |
Nightmare is an enemy in Pathfinder: Kingmaker.
Description[]
This eerie horse-like creature’s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.
Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.
The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.