Pathfinder: Kingmaker Wiki


Nightmare
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Neutral Evil (Nightmare)

6 Outsider
Size
Large
Speed
50 ft.
Initiative
+6
STR
18
DEX
15
CON
16
INT
13
WIS
13
CHA
12

Skills
14 Perception

45 experience points

Defense
51 Hit points
AC
21

Flat-footed
19
Touch
13
Fortitude
+5
Will
+6
Reflex
+7

Resistance: 10 Spell resistance

Offense
Melee: Bite
Range: 2 ft.
Attack: +11
Damage: 5-8 Slashing/Piercing/Bludgeoning 1d4+4
Melee: Hoof
Range: 2 ft.
Attack: +6/+6
Damage: 3-8 Bludgeoning 1d6+2

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+13 Bonus 25 Defense

Features and Abilities
Charge, Breath Weapon, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Trip Defence +4, Evil Subtype, Extraplanar Subtype, Feat, Coup de Grace, Improved Initiative, Alertness

Analyze Skill: Lore (Religion) DC 16

CR5_NightmareStandard (a97b1875eae857d479c64543590f6ccb)

Nightmare is an enemy in Pathfinder: Kingmaker.

Description[]

This eerie horse-like creature’s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.

Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.

The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.

Locations[]