Pathfinder: Kingmaker Wiki

Nine Tailed Heir is an Archetype of the Sorcerer class in Pathfinder: Wrath of the Righteous.

Description[]

Stories often tell of kitsune with multiple tails, but not many realize that fewer than one kitsune in every thousand has this potential, and those that do usually have a magical quirk in their blood or have been blessed by their race's deific matron. As a result, most that harness the mystic powers of their newfound tails often gain sorcerous powers, becoming nine-tailed heirs.


Differences from Sorcerer class:

Features added Features removed

Gameplay[]

Progression Table[]

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6 7 8 9
1 +0 +0 +0 +2 Spellcasting,
Bloodline,
Bloodline Ability,
Sorcerer Bonus Feat,
Cantrips,
Detect Magic
3 - - - - - - - -
2 +1 +0 +0 +3 4 - - - - - - - -
3 +1 +1 +1 +3 Bloodline Ability,
Magical Tail (Vanish)
5 - - - - - - - -
4 +2 +1 +1 +4 6 3 - - - - - - -
5 +2 +1 +1 +4 Magical Tail (Sleep) 6 4 - - - - - - -
6 +3 +2 +2 +5 6 5 3 - - - - - -
7 +3 +2 +2 +5 Bloodline feat,
Magical Tail (Blur)
6 6 4 - - - - - -
8 +4 +2 +2 +6 6 6 5 3 - - - - -
9 +4 +3 +3 +6 Bloodline Ability,
Magical Tail (Invisibility)
6 6 6 4 - - - - -
10 +5 +3 +3 +7 6 6 6 5 3 - - - -
11 +5 +3 +3 +7 Magical Tail (Deep Slumber) 6 6 6 6 4 - - - -
12 +6/+1 +4 +4 +8 6 6 6 6 5 3 - - -
13 +6/+1 +4 +4 +8 Bloodline feat,
Magical Tail (Displacement)
6 6 6 6 6 4 - - -
14 +7/+2 +4 +4 +9 6 6 6 6 6 5 3 - -
15 +7/+2 +5 +5 +9 Bloodline Ability,
Magical Tail (Confusion)
6 6 6 6 6 6 4 - -
16 +8/+3 +5 +5 +10 6 6 6 6 6 6 5 3 -
17 +8/+3 +5 +5 +10 Magical Tail (Dominate Person) 6 6 6 6 6 6 6 4 -
18 +9/+4 +6 +6 +11 6 6 6 6 6 6 6 5 3
19 +9/+4 +6 +6 +11 Bloodline feat,
Magical Tail (Vanish)
6 6 6 6 6 6 6 6 4
20 +10/+5 +6 +6 +12 Bloodline Ability 6 6 6 6 6 6 6 6 6


Spells Known per Level[]

Level Spells Known
1 2 3 4 5 6 7 8 9
1 2 - - - - - - - -
2 2 - - - - - - - -
3 3 - - - - - - - -
4 3 1 - - - - - - -
5 4 2 - - - - - - -
6 4 2 1 - - - - - -
7 5 3 2 - - - - - -
8 5 3 2 1 - - - - -
9 5 4 3 2 - - - - -
10 5 4 3 2 1 - - - -
11 5 5 4 3 2 - - - -
12 5 5 4 3 2 1 - - -
13 5 5 4 4 3 2 - - -
14 5 5 4 4 3 2 1 - -
15 5 5 4 4 4 3 2 - -
16 5 5 4 4 4 3 2 1 -
17 5 5 4 4 4 3 3 2 -
18 5 5 4 4 4 3 3 2 1
19 5 5 4 4 4 3 3 3 2
20 5 5 4 4 4 3 3 3 3


Base Features[]

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Bloodline

A nine-tailed heir chooses a sorcerer's bloodline as usual, but she will not learn any additional spells derived from her bloodline.

At 7th level, and every six levels thereafter, a nine-tailed heir receives one bonus feat, chosen from a list specific to each bloodline.

The nine-tailed heir must meet the prerequisites for these bonus feats




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Magical Tail

At 3rd level and every 2 levels thereafter, a nine-tailed heir gains Magical Tail (Kitsune) as a bonus feat. If the nine-tailed heir already has nine tails, each additional time the feat is taken, the sorcerer gains one additional daily use of the lowest level Magical Tail ability not already affected by this effect.

Benefits: You gain a new spell-like ability, each usable twice per day, from the following list, in order:

  1. Vanish
  2. Sleep
  3. Blur
  4. Invisibility
  5. Deep Slumber
  6. Displacement
  7. Confusion
  8. Dominate Person

For example, the first time you select this feat, you gain vanish 2/day; the second time you select this feat, you gain sleep 2/day. Your caster level for these spells is equal to your Hit Dice. The DCs for these abilities are Charisma-based.

You may select this feat up to eight times. Each time you take it, you gain an additional ability as described above.




Hints & Tips[]

  1. Magical Tails abilities falls under Illusion and Enchantment schools
  2. Taking Fey Bloodline add +2 DC for the the compulsion subschool - Sleep, Deep Slumber, Confusion and Dominate Person