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Nok-Nok and the Great Mother
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Details
Start
Goblin Problem throne room event
Location
Goblin Clearing
Type
Companion quest
Previous Quest
Nok-Nok and the Trouble with Goblins
Next Quest
Nok-Nok and the King's Return
[Show Code]
Q2_LamashtuShrines_quest (4dd51ab08d3dbdc4ebee579ec9ee2303)

Nok-Nok and the Great Mother is a quest in Pathfinder: Kingmaker.

Journal[ | ]

It seems, our goblin troubles are piling on. Nok-Nok and his tribesmen have built Lamashtu's shrines right at our doorstep — not far from capital's main gates. It's time for our {baron/baroness/king/queen} to take the matter into {his/her} own hands.
- ? Objective_0001 (bf6fb2e9ed1c3fc4e82d354d9b8161c0)
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Nok-Nok wants a word +720xp Objective_0001_TalkToNok (fbc9e2c813bbe104191dd169e0972766)
First thing's first! The {baron/baroness/king/queen} should talk to the culprit (I mean, Nok-Nok) and try to reason with the unreasonable goblin. I mean — Lamashtu's shrines right at our gates! What was he thinking? On the second thought — I probably don't want to know that.
Visit the clearing just outside the capital +2400xp Objective_0002_TravelToShrines (96d6e35bb0ab4384b9c4a5a06d8a9c56)
Nok-Nok refused to be reasoned with (not surprising) until the {baron/baroness/king/queen} sees the magnificent shrines of Lamashtu with {his/her} own eyes. We must travel to the clearing where the shrines are located with Nok-Nok.
Request canceled No exp Obj00_NokNokQ2_TimeFail (f7457f109d7a69f4f995d29dadd5db76)
We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad.
Having goblins as loyal subjects proved to be tiresome. While the question of the shrines has been decided upon, I can't help but wonder — how many more troubles will Nok-Nok and his tribe bring upon us in the future?

Walkthrough[ | ]

  • Talk to Nok-Nok about the shrines.
  • Go to Goblin Clearing with Nok-Nok in party.
  • Approach the shrines, you can:
    • "Take off that ridiculous costume. Now." line for extra +2 to Jester score.
    • (Lawful Good) or (Lawful Neutral) to destroy the shrines and finish the quest.
    • (Chaotic Neutral) or (Chaotic Evil) to keep the shrines and finish the quest, +2 to Hero score.
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