Nok-Nok and the Great Mother | |
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No image yet | |
Details | |
Start |
Goblin Problem throne room event |
Location |
Goblin Clearing |
Type |
Companion quest |
Previous Quest |
Nok-Nok and the Trouble with Goblins |
Next Quest |
Nok-Nok and the King's Return |
[Show Code]
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Q2_LamashtuShrines_quest (4dd51ab08d3dbdc4ebee579ec9ee2303) |
Nok-Nok and the Great Mother is a quest in Pathfinder: Kingmaker.
Journal[ | ]
“ | It seems, our goblin troubles are piling on. Nok-Nok and his tribesmen have built Lamashtu's shrines right at our doorstep — not far from capital's main gates. It's time for our {baron/baroness/king/queen} to take the matter into {his/her} own hands. | „ |
- | ? | Objective_0001 (bf6fb2e9ed1c3fc4e82d354d9b8161c0) |
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Nok-Nok wants a word | +720xp | Objective_0001_TalkToNok (fbc9e2c813bbe104191dd169e0972766) |
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First thing's first! The {baron/baroness/king/queen} should talk to the culprit (I mean, Nok-Nok) and try to reason with the unreasonable goblin. I mean — Lamashtu's shrines right at our gates! What was he thinking? On the second thought — I probably don't want to know that. |
Visit the clearing just outside the capital | +2400xp | Objective_0002_TravelToShrines (96d6e35bb0ab4384b9c4a5a06d8a9c56) |
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Nok-Nok refused to be reasoned with (not surprising) until the {baron/baroness/king/queen} sees the magnificent shrines of Lamashtu with {his/her} own eyes. We must travel to the clearing where the shrines are located with Nok-Nok. |
Request canceled | No exp | Obj00_NokNokQ2_TimeFail (f7457f109d7a69f4f995d29dadd5db76) |
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We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
“ | Having goblins as loyal subjects proved to be tiresome. While the question of the shrines has been decided upon, I can't help but wonder — how many more troubles will Nok-Nok and his tribe bring upon us in the future? | „ |
Walkthrough[ | ]
- Talk to Nok-Nok about the shrines.
- Go to Goblin Clearing with Nok-Nok in party.
- Approach the shrines, you can:
- "Take off that ridiculous costume. Now." line for extra +2 to Jester score.
- (Lawful Good) or (Lawful Neutral) to destroy the shrines and finish the quest.
- (Chaotic Neutral) or (Chaotic Evil) to keep the shrines and finish the quest, +2 to Hero score.