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Quickwood
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Neutral (Quickwood)

14 Plant
Size
Huge
Speed
10 ft.
Initiative
+1
STR
34
DEX
12
CON
25
INT
16
WIS
19
CHA
16

Skills
21 Lore (Nature) 29 Perception
46 Stealth

360 experience points

Defense
161 Hit points
AC
23

Flat-footed
22
Touch
9
Fortitude
+16
Will
+8
Reflex
+5

Resistance: 24 Spell resistance

Immunities
Mind-Affecting, Compulsion, Poison, Charmed, Stunned, Polymorph
Energy: Fire, Electricity
Effects And Conditions: Baleful Polymorph, Paralyzed, Sleep, Stunned

Offense
Melee: Bite
Range: 14 ft.
Attack: +19
Damage: 20-30 Slashing/Piercing/Bludgeoning 2d6+18
Melee: Root
Range: 14 ft.
Attack: +19/+19/+19
Damage: 19-24 Bludgeoning 1d6+18

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+26 Bonus 35 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Lunge, Power Attack, Fighting Defensively, Acrobatics (Mobility)
Lunge, Skill Focus (Perception), Power Attack, Immunity (Fire), Immunity (Electricity), Feat, Coup de Grace, Immunity to Paralysis, Immunity to Sleep, Immunity to Poison

Analyze Skill: Lore (Nature) DC 26

QuickwoodDraft (0281720121150704eaf8f5591ff3f0ef)

Quickwood is a creature in Pathfinder: Kingmaker.

Description[]

These carnivorous plants prize human and elven flesh, but eat anything they manage to catch. Quickwoods typically explore an area, taking note of any oak trees, and then root themselves and wait for prey to wander by. They use their oaksight ability to maintain constant surveillance of their hunting grounds and send their roots out to drag likely prey back to them.

Locations[]

Loot[]

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