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Saving throws
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==Types== All characters have three types of saving throws: '''Fortitude, Reflex,''' and '''Will''' * [[File:IconFortitude2.png]] **Fortitude save bonus is the base fortitude save from classes plus the [[Constitution]] modifier. Fortitude saves are generally made to resist effects that change the health or physical form of a character. Some examples might be poisons, diseases, death effects, or harmful transmutation. The idea is that the character is simply tough enough to shrug off whatever is trying to change them. * [[File:IconReflex2.png]] **Reflex save bonus is the base reflex save from classes plus the [[Dexterity]] modifier. Reflex saves are usually made to resist effects that restrain as well as avoid damage from indirect attacks or area attacks. The idea is that the character is nimble enough to either wiggle out of restraints or fast enough to find at least partial cover from a blast. **The Evasion abilty reduces damage to 0 when it would normally be halved on a reflex save. With Improved Evasion, damage is halved even on a failed save. * [[File:IconWill2.png]] **Will save bonus is the base will save from classes plus the [[Wisdom]] modifier. Will saves are mostly made to resist effects that affect the mind or senses. They are typically used against fear, enchantment, illusion, or negative energy effects. The idea is that the character is mentally strong enough to power through whatever is trying to change their thoughts.
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