Sensei is an Archetype of the Monk class in Pathfinder: Kingmaker.
Description[]
The sensei is a revered teacher who imparts lessons on the oneness of mind, body, and spirit, along with occasional correction that is subtle and swift. Rather than using wisdom for his own benefit alone, he uses it to better those around him.
Differences from Monk class:
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Gameplay[]
- Alignment: Any Lawful
- Hit Die: d10 + Constitution
- Hit Points: 6/level + Constitution modifier
- Skill Ranks per Level: 2 + 1/2 Intelligence modifier
- Class Skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Religion), Perception, Persuasion
- Proficiencies: club, light crossbow, heavy crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, spear, monk weapons
- Spellcasting: none
Progression Table[]
The unarmed strike damage in this table is valid for a Medium size monk.
Base Features[]
A sensei gains most of the features of a monk. Instead of a monk's Flurry of Blows, Evasion, Fast Movement and Improved Evasion features and their bonus feats at 2nd, 6th, 10th and 14th levels, a sensei gains the following features.
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Advice |
A sensei's advice is identical to bardic performance, allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1).
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Insightful Strike |
At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons.
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Mystic Powers |
At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using a standard action for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself. At 10th level, a sensei may affect all allies within 30 feet rather than himself (spending points from his ki pool only once, not once for each target). This ability can be used with the following ki powers:
The 6th level version of this feature creates a separate ability, rather than repurpose the original ability. The sensei uses the original for himself and the new version to affect others.
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Mystic Wisdom |
At 10th level, a sensei may spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump, purity of body, or slow fall. At 14th level, a sensei may spend 2 points to grant one of the abilities listed above to all allies within 30 feet, or provide improved evasion to a single ally within 30 feet. These abilities function at the sensei's level and last 1 minute.
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