Pathfinder: Kingmaker Wiki

Sepulcher of Forgotten Heroes is a location in Pathfinder: Kingmaker.

Notes[]

  • You cannot get past the main gate without getting the quest Along the Cold Trail.
  • The entrance to this dungeon crumbles and you will not be able to go pass the first room after completing The Varnhold Vanishing.
  • You need at least 2 characters (1 companion along with main character) to complete this puzzle.

Walkthrough[]

  • Numbered shapes are toggle plates.
  • Rectangles are shifting walls.
  • Walls shift open when toggling appropriate plate.
  • Match toggle plates and shifting walls according to color scheme.
  • Bell-shaped toggle plates have countdown timers. Running out of time results in walls closing back in.
  • Purple wall opens with successful perception check.

  1. Open yellow walls.
  2. Follow white line towards 2nd plate. Toggle 2nd plate.
  3. Follow white line crossing orange wall. Clear area of monsters and disarm traps.
  4. Leave behind one character for toggling 1st plate while everyone else stays in center room. Open green walls.
  5. Follow white line towards 3rd plate. Toggle 3rd plate. The character that was left behind now have a path to rejoin the party.
  6. Follow white line towards 5th plate. Clear area of monsters and disarm traps.
  7. Leave behind one party member for toggling 5th plate while everyone else moves towards red wall. Open red wall.
  8. Toggle 6th plate.
  9. Follow white line towards spectres. Eliminate spectres.
  10. Follow white line towards 4th plate. Eliminate soul eaters.
  11. Leave behind two party members for 4th and 5th plates while one character moves towards three-colored wall. If you are short of party members, increase movement speed of the one you leave behind and make him run from 4th to 5th plate (or vice versa) to press them both quickly.
  12. Cross the final wall and toggle master plate. It will open all colored walls permanently.

NPCs[]

NPC
Notable Loot

Encounters and Loot[]

Cyclops stone crate (Entrance)
  • 100
  • Masterwork Greataxe
Dead body
Remains
(hidden DC 22)
(Middle Room)
Cyclops stone jar
Cyclops stone jar (East Hidden Room)
(hidden DC 25)
Cyclops stone jar
Cyclops stone crate
Cyclops broken pillar
(hidden DC 8)
(locked DC 6)
(East Hallway)
Cyclops stone crate
Wall container
(hidden DC 8)
(locked DC 6)
(Southwest Hallway)
Dead body (Southwest Room)
Cyclops stone crate
Cyclops stone jar (Northeast Room)
Remains
(hidden DC 21)
Remains
(hidden DC 21)
(West Room 1)
Cyclops stone crate
(locked DC 27)
(West Hallway Side Room)
(locked DC 22)
Cyclops stone jar
(locked DC 22)
  • 2337
Cyclops stone jar (West Room 2)
Edible Moss
Cyclops stone crate (Soul Eater Room)
Cyclops stone jar
(locked DC 24)
Mushrooms (Penrod Hanvaki Room)
Satchel
(hidden DC 21)
Cyclops stone crate
Cyclops stone jar (Final Room)
Cyclops stone crate
Bas-relief
(hidden DC 24)
(locked DC 26)
Mushrooms
Wall stash
(hidden DC 8)
(locked DC 10)
Edible Moss
Gate
Bas-relief (Entrance)
NPC
Toggle Plate
  • White Plate
Toggle Plate (Southeast Hallway)
  • Yellow Plate
Combat (Middle Room)
Bas-relief
Combat (Northwest Hallway)
Trap
Combat (North Room)
Bas-relief
Toggle Plate
  • Red Plate
Combat (East Room)
Trap
Trap
  • Enervation (Mass) Trap code
    • (hidden DC 25), (disarm DC 25), +135xp on disarm
    • CL 1
Trap
Trap (East Hallway)
  • Hellfire Ray (Mass) Trap code
    • (hidden DC 27), (disarm DC 27), +240xp on disarm
    • CL 1
Combat (East Room 2)
Combat (Southwest Room)
Bas-relief
Toggle Plate
  • Blue Plate
Ambush (Northeast Room)
Bas-relief
Combat (West Room 1)
Trap
  • Channel Negative Energy (Heal Undead) Trap (Repeatable) code
    • CL 13, Will DC 24 save
    • Disarmed by clicking the hand icon
Bas-relief
Trap (West Hallway)
Combat (West Room 2)
Toggle Plate
  • Orange Plate (Temporary)
Combat (Soul Eater Room)
Toggle Plate
  • Cyan Plate (Temporary)
Trap
  • Magic Missile (Mass) Trap code
    • (hidden DC 25), (disarm DC 25), +135xp on disarm
    • CL 1
Bas-relief
Trap
  • Cloudkill Trap x2 code
    • (hidden DC 25), (disarm DC 25), +135xp on disarm
    • CL 7
Trap
Trap
Trap
Combat (Penrod Hanvaki Room)
Toggle Plate
  • White Plate
Toggle Plate (Final Room)
  • Multicolor Plate
Combat
Sarcophagus
Dialogue
Combat
Dialogue