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Shaman
Details
Goblin
Chaotic Evil
Goblin Village, Goblin Fort
Season of Bloom
Dialogue List
Dialogue (Goblin Fort - Shaman)
[Show Code]
VillageGoblinShaman (0b50810d191a338449acdf3c282a8763)
GoblinShamanBoss (8421b6137d7765947958973526b5249b)
Shaman

Chaotic Evil (Goblin)

14 Cleric
Size
Small
Speed
20 ft.
Initiative
+9
STR
12
DEX
28
CON
22
INT
11
WIS
17
CHA
10

Skills
19 Perception

0 experience points

Defense
175 Hit points
AC
34

Flat-footed
30
Touch
22
Fortitude
+15
Will
+12
Reflex
+13

Immunities
Poison Death, ability score damage, drain
Combat Maneuver: Grapple
Effects And Conditions: Paralyzed, Entangled, Difficult terrain, Slowed, Staggered, Immobilized, Petrified

Offense
Melee: Longshank Bane
Range: 2 ft.
Attack: +16/+11
Damage: 3-8 Piercing 1d6+2

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+12 Bonus 37 Defense

Features and Abilities
Charge, Summon Monster VII (1d4+1 Bralani Azatas or Redcaps), Summon Monster VI (1d4+1 Dire Wolves), Divine Power, Channel Negative Energy - Damage Living, Channel Negative Energy - Heal Undead, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Resistance, Light, Virtue, Guidance
Fighting Defensively, Acrobatics (Mobility)
Weapon Focus (Spear), Dodge, Toughness, Augment Summoning, Superior Summoning, Goblin, Channel Negative Energy, Spontaneous Wounding, Feat, Coup de Grace, Cleric Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Shield Proficiency, Deity Selection, Channel Energy, Domain Selection x2, Detect Magic

Analyze Skill: Knowledge (World) DC 10

GoblinShamanBoss (8421b6137d7765947958973526b5249b)

Shaman is a quest mini-boss in Pathfinder: Kingmaker.

Description[]

Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and f lotsam in an unending quest to find treasures among the refuse of more civilized races.

Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (who goblins regard as pale imitations of goblin dogs).

Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate.

Goblins are voracious and can eat their body weight in food daily without growing fat. Goblins lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won't turn down any food – except, perhaps, vegetables.

Loot[]

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