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Spells that can be cast by:

Level 0/Orisons:[]

Spell name School Target Range Saves Effect
Daze Enchantment Enemy Close enemy takes no actions for 1 round
Dismiss Spell Universalist
Divine Zap Divination Enemy Close 1d3 damage
Guidance Divination Ally Touch +1 attack or +1 save or +1 skill (competence), one use
Light Evocation Ally Touch Light
Resistance Abjuration Ally Touch +1 saves (resistance)
Stabilize Conjuration Ally Touch Stop losing HP
Touch of Fatigue Necromancy Enemy Touch Cause fatigue
Virtue Transmutation Ally Touch +1 temporary HP

Level 1:[]

Spell name School Target Range Saves Effect
Bane Enchantment Enemies 30ft around caster Will negates -1 attack, -1 saves on fear
Bless Enchantment Allies 30ft around caster +1 attack, +1 saves on fear (morale)
Burning Hands Evocation Ally, Enemy 15ft cone Reflex half 1d4 fire damage per caster level (max 5d4)
Cause Fear Necromancy Enemy Close Will partial Frightened/Shaken
Cure Light Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm
Doom Necromancy Enemy Medium Will negates Shaken
Entangle Transmutation Ally, Enemy 40ft on target Reflex partial cause entangled
Haze of Dreams Enchantment Enemy Close Will negates Slow movement
Inflict Light Wounds Necromancy Enemy, Ally Touch Will half Harm/Cure
Magic Weapon Transmutation Ally touch +1 ATK, +1 DMG to weapon
Protection from Alignment Abjuration Ally Touch +2 AC (deflection), +2 saves (resistance)
Remove Fear Abjuration Allies 30ft around point, close +4 saves on fear (morale)
Sleep Enchantment Enemy 10ft around point, medium Will negates cause sleep
Strand of the Tangled Knot Abjuration Personal -10 penalty to attack vs you
Summon Nature's Ally I Conjuration Point Close natural mite
Unbreakable Heart Enchantment Ally Close +4 saves on negative emotions and confusion (morale)

Level 2:[]

Spell name School Target Range Saves Effect
Aid Enchantment Ally Touch +1 attack, +1 saves on fear (morale), +1d8 temporary HP +1 per level (max 1d8+10)
Animate Dead, Lesser Necromancy Point Close 1d3+1 undead skeletal champions
Barkskin Transmutation Ally Touch +2 natural AC
Bear's Endurance Transmutation Ally Touch +4 CON (enhancement)
Bone Fists Necromancy Ally 20ft burst, Close +1 natural armor, +2 DMG with natural weapons, 1d6 piercing on grapple
Bull's Strength Transmutation Ally Touch +4 STR (enhancement)
Cure Moderate Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm 2d8 +1 per level (max 2d8+10)
Delay Poison Conjuration Ally Touch Poison immunity
Eagle's Splendor Transmutation Ally Touch +4 CHA (enhancement)
False Life Necromancy Personal 1d10 temporary HP
Hold Person Enchantment Enemy Medium Will negates Paralyzed
Inflict Moderate Wounds Necromancy Enemy, Ally Touch Will half Harm/Cure 2d8 +1 per level (max 2d8+10)
Mortal Terror Enchantment Enemy close Will partial Shaken → Fightened → Unconcious
Owl's Wisdom Transmutation Ally Touch +4 WIS (enhancement)
Protection from Alignment, Communal Abjuration Allies 30ft around caster +2 AC (deflection), +2 saves (resistance)
Remove Paralysis Conjuration Ally Close Remove paralysis
Resist Energy Abjuration Ally Touch DR 10/chosen element
Restoration, Lesser Conjuration Ally Touch Dispels ability damaging spells, cures 1d4 temporary ability damage, removes fatigue
Scare Necromancy Enemies 30ft burst, medium Will partial Frightened or Shaken
Sickening Entanglement Transmutation Enemies, Allies 40ft burst, long Ref partial, Fort negates entangle, sickened
Summon Nature's Ally II Conjuration Point Close giant frog or 1d3 natural mites
Winter's Grasp Conjuration Point 20ft burst, medium Ref partial prone, cold dmg

Level 3:[]

Spell name School Target Range Saves Effect
Animate Dead Necromancy Point Close 1d4+2 Skeletal Champions
Bestow Curse Necromancy Enemy Touch Will negates -6 CON or

-6 STR and DEX or

-6 INT, WIS and CHA or

-4 to attack, saves, skill and ability rolls

Blindness Necromancy Enemy Medium Fort negates Blinded
Burning Entanglement Evocation Enemy, Ally 40ft burst, long Ref partial entangle, 4d6 fire damage, 20% concealment
Call lightning Evocation Enemy, Ally Medium Ref half 3d6 electric
Cure Serious Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm 3d8 +1 per level (max 2d8+15)
Deep Slumber Enchantment Enemies 10ft burst, close Will negates Sleep
Delay Poison, Communal Conjuration Allies 30ft around point, touch Poison immunity
Dispel Magic Abjuration Enemy, Ally medium end 1 spell
Dominate Animal Enchantment Enemy close will negates control animal
Inflict Serious Wounds Necromancy Enemy, Ally Touch Will half Harm/Cure 3d8 +1 per level (max 2d8+15)
Magical Vestment Transmutation Ally Touch Enhancement bonus to armor or shield +1 per 4 levels (max +5)
Protection From Energy Abjuration Ally Touch Immunity from chosen elemental damage - up to 12 damage per level (max 120 damage)
Remove Blindness Conjuration Ally Touch Cure blindness
Remove Curse Conjuration Ally Touch Attempt to remove all curses
Remove Disease Conjuration Ally Touch Attempt to remove all diseases
Resist Energy, Communal Abjuration Allies 25ft around caster DR 10/chosen element
Soothing Mud Conjuration Enemy, Ally 20ft burst, Medium difficult terrain,

heal 1d4 ability damage,

+1 hp

Stinking Cloud Conjuration Enemy, Ally 20ft burst, Medium Fort negates 1d4+1 rounds nauseated
Summon Nature's Ally III Conjuration Point Close Natural Leopard, 1d3 Natural Giant Frogs, 1d4+1 Natural Mites

Level 4:[]

Spell name School Target Range Saves Effect
Cure Critical Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm 4d8 +1 per level (max 4d8+20)
Dismissal Abjuration Enemy Close Will negates Dismiss outsider
Divine Power Evocation Personal +1 attack, +1 damage, +1 STR checks and STR-based skill checks (luck) per 3 levels (max +6)

1 temporary HP per level. One additional attack on full attack

False Life, Greater Necromancy
Fear Necromancy
Ice Storm Evocation
Inflict Critical Wounds Necromancy Enemy, Ally Touch Will half Harm/Cure 4d8 +1 per level (max 4d8+20)
Life Blast Necromancy
Greater Magic Weapon Transmutation
Neutralize Poison Conjuration Ally Touch Attempt to remove all poisons
Poison Necromancy Enemy Touch. Melee touch Fort negates 1d3 CON damage each round for 6 rounds
Restoration Conjuration Ally Touch Cure temporary ability damage, restore drained points from one ability, remove fatigue or exhaustion
Spike Stones Transmutation
Spit Venom Transmutation Enemy Close. Ranged touch Fort partial Blinded for 1 round. Poison on failed save
Summon Nature's Ally IV Conjuration
Slowing Mud Conjuration
Thirsting Entanglement Transmutation
Thorn Body Transmutation

Level 5:[]

Spell name School Target Range Saves Effect
Animal Growth Transmutation
Baleful Polymorph Transmutation
Break Enchantment Abjuration Allies 30ft around caster Remove enchantments, transmutations and curses
Breath of Life Conjuration Ally, Enemy Touch Will half Heal/Harm 5d8 +1 damage per level (max +25). May bring dead to life
Call Lightning Storm Evocation
Cave Fangs Conjuration
Cure Light Wounds, Mass Conjuration Allies, Enemies 30ft around target, close Will half Heal/harm 1d8 +1 per level (max +25)
Dominate Person Enchantment
Flame Strike Evocation Allies, Enemies 10ft around target, medium Ref half 1d6 damage per level (max 15d6) (half fire damage, half divine damage)
Inflict Light Wounds, Mass Necromancy Allies, Enemies 30ft around target, close Will half Harm/heal 1d8 +1 per level (max +25)
Summon Nature's Ally V Conjuration
Stoneskin Abjuration
True Seeing Divination Ally Touch See invisible, negate concealment
Tidal Surge Conjuration

Level 6:[]

Spell name School Target Range Saves Effect
Banishment Abjuration Enemies 30ft around target, close Will negates Dismiss 2HD of outsiders per level
Bear's Endurance, Mass Transmutation Allies 30ft around point, close +4 CON (enhancement)
Bull's Strength, Mass Transmutation Allies 30ft around point, close +4 STR (enhancement)
Cone of Cold Evocation
Create Undead Necromancy
Cure Moderate Wounds, Mass Conjuration Allies, Enemies 30ft around target, close Heal 2d8 +1 per level (max +30)
Dispel Magic, Greater Abjuration Allies, Enemies Medium Dispel all spells in the area
Eagle's Splendor, Mass Transmutation Allies 30ft around point, close +4 CHA (enhancement)
Inflict Moderate Wounds, Mass Necromancy Allies, Enemies 30ft around target, close Will half 2d8 +1 damage per level (max +30)
Owl's Wisdom, Mass Transmutation Allies 30ft around point, close +4 WIS (enhancement)
Primal Regression Enchantment
Raise Dead Conjuration
Slay Living Necromancy
Stoneskin, Communal Abjuration
Stone to Flesh Transmutation
Summon Nature's Ally VI Conjuration
True Seeing, Communal Divination

Level 7:[]

Spell name School Target Range Saves Effect
Cloak of Dreams Enchantment
Creeping Doom Conjuration
Cure Serious Wounds, Mass Conjuration Allies, Enemies 30ft around target, close Heal 3d8 +1 per level (max +35)
Harm Necromancy
Heal Conjuration
Ice Body Transmutation
Inflict Serious Wounds, Mass Necromancy Allies, Enemies 30ft around target, close Will half 3d8 +1 damage per level (max +35)
Legendary Proportions Transmutation
Restoration, Greater Conjuration Ally Touch Dispel negative levels and all ability damage or drains

Remove fatigue and exhaustion, insanity, confusion and other mental effects

Summon Nature's Ally VII Conjuration
Sunbeam (Spell) Evocation
Umbral Strike Necromancy Enemy Medium. Ranged touch Fort partial 1d6 damage (cold + negative) per level (max 20d6) and blinded. Save halves the damage and negates blind

Level 8:[]

Spell name School Target Range Saves Effect
Animal Shapes Transmutation Allies 10 ft around caster
Circle of Clarity Abjuration Point medium
Create Greater Undead Necromancy Point close
Cure Critical Wounds, Mass Conjuration Point 30 ft around point; close Will half if used to damage Cure 4d8 points of damage + 1 point per caster level (maximum +40) on each affected creature; deal the same damage to undead
Destruction Necromancy Enemy close Fortitude partial
Fire Storm Evocation Point 40 ft around point; medium Reflex half 1d6 points of fire damage per caster level (maximum 20d6); 4d6 each following round until
Horrid Wilting Necromancy All 40ft around point, long Fortitude half
Inflict Critical Wounds, Mass Necromancy Enemies 30 ft around point, close Will half deals 4d8 points of damage + 1 point per caster level (maximum +40) to living creatures; heals undead for the same amount
Resurrection Conjuration Ally any
Rift of Ruin Conjuration Point 10 ft around point, long Reflex
* Initially, 6d6 points of falling damage.


* 6d6 points of acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic (randomly) damage per round until successful Athletics or Mobility skill check with a DC of 35.
* Each round, a creature in the rift can attempt a Reflex for half damage.

Shield of Law Abjuration Caster 20 ft around caster Will (enemies)
* +4 deflection AC and a +4 saves.


* spell resistance 25 against evil spells and spells cast by chaotic creatures.
* protects from all mind-affecting spells and effects.
* if a chaotic creature succeeds on a melee attack, the attacker is slowed.

Stormbolts Evocation Caster 30 ft around caster Fortitude half Enemy creatures within the area take 1d8 points of electricity damage per caster level (maximum 20d8) and are stunned for 1 round.
Summon Nature's Ally VIII Conjuration Point Close
Sunburst Evcation All 50ft around point, long Reflex partial

Level 9:[]

Spell name School Target Range Saves Effect
Elemental Swarm Conjuration Target Point, medium
Energy Drain Necromancy Enemy Close Fortitude Partial Gains 2d4 temporary negative levels. After 24 hrs, attempts saving throws per each negative level. Each failed save makes the negative level permanent.


An undead gains 2d4 × 5 temporary HPs for 1 hour.

Foresight Divination Ally touch
Heal, Mass Conjuration Enemies, Allies 30 ft around the target in close range Will half (undead creatures only) Heals all living up to 250 HP.


Damages undead up to 250 HP.

Polar Midnight Transmutation Enemies, Allies 30 ft around the target in close range Fortitude Partial 5d6 cold and 1d6 DEX damage per round.


Fortitude Save negates the Dexterity damage.

Shapechange Transmutation Personal
Summon Nature's Ally X Conjuration Point Close
Tsunami Conjuration All 50ft line from caster
Wail of the Banshee Necromancy All 40ft around target, close
Winds of Vengeance Evocation Personal
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