Pathfinder: Kingmaker Wiki


Skeletal Champion Archer

Neutral Evil (Skeleton)

6 Fighter
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+9
STR
14
DEX
20
CON
10
INT
9
WIS
10
CHA
12

Skills
7 Perception
6 Stealth

67 experience points

Defense
64 Hit points
AC
23

Flat-footed
19
Touch
16
Fortitude
6
Will
5
Reflex
7

Resistance: Damage Reduction: 5/Bludgeoning

Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain
Energy: Cold, Negative
Effects and Conditions: Nauseated, Fatigued, Sickened

Offense
Range: Composite Longbow
Range: 50 ft.
Attack: +13/+13/+8
Damage: 6-13 Piercing

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+11 Bonus 26 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion)
Fighting Defensively, Acrobatics (Mobility), Rapid Shot
Improved Initiative, Channel Resistance +4, Undead Creature, Point-Blank Shot, Fighter Proficiencies, Precise Shot, Weapon Focus (Long Bow), Bravery, Armor Training, Toughness, Weapon Specialization (Long Bow), Manyshot, Weapon Training (Bows), Point-Blank Master (Long Bow)

Analyze Skill: Knowledge (Arcana) DC 18

Skeletal Champion Archer is a creature in Pathfinder: Kingmaker.

Description[]

Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force – a cunning that allows them to wield weapons and wear armor.

Notes[]

  • This skeleton variant is guaranteed to find at the Lonely Barrow location.

Loot[]

See Also[]