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Skills represent a creature's ability to perform an ordinary task, such as climb a wall, sneak down a hallway, or spot an intruder. The number of ranks possessed by a creature in a given skill represents its proficiency in that skill.

Each skill has an associated ability score. The associated ability score modifier is added to all skill checks.

Each time a character gains a new level in a class, they gain a number of new skill points based on that class, plus 1/2 of their Intelligence modifier. For example, an Intelligence of 12 (a +1 bonus) would grant 1 extra skill rank at 1st and 3rd level but not 2nd or 4th level. An Intelligence of 14 (a +2 bonus) would grant 1 extra skill rank every level.

Class Skills[ | ]

Each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack.

Some backgrounds also turn certain skills into class skills and as such add more flexibility to character building.

Sorcerers gain an additional class skill from their bloodline. Kineticists gain one or two additional class skills from their elemental focus.

Possessed Shaman Shaman gets Shared Skill and Wandering Skill mechanics which allow her to apply Wisdom modifier to skills of her choosing. Their rank in chosen skills also automatically equals the shaman's level, which fully overwrites the actual skill rank (be it 0 or 20), therefore it's no use increasing skills chosen as shared skills.

Skills[ | ]

Name Effect Is a class skill for* Expertise (+1/2 class level)** Backgrounds
Athletics (Str) Climbing, swimming, overcoming obstacles with brute strength Barbarian, Bard, Druid, Fighter, Inquisitor, Magus, Monk, Ranger, Rogue, Slayer
Arcane Trickster, Eldritch Knight, Stalwart Defender
Earth or Water Kineticist (Feat)
Strength Domain (Cleric/Inquisitor/Divine Hunter Hunter)
Any Craftsman background

Shackles Corsair, Ustalavic Peasant

Mobility (Dex) Moving without provoking attacks of opportunity, climbing, squeezing through tight spots Barbarian, Bard, Inquisitor, Kineticist, Monk, Rogue, Slayer
Aldori Swordlord, Arcane Trickster, Dragon Disciple, Duelist
Martial Disciple, River Kingdoms Daredevil, Shackles Corsair, Warrior of the Linnorm Kings, Acrobat
Stealth (Dex) Hiding from people, camp camouflage, avoiding global map encounters Bard, Inquisitor, Kineticist, Monk, Ranger, Rogue, Slayer
Arcane Trickster
Espionage Expert Ranger Mwangi Hunter, Pickpocket, Bounty Hunter
Trickery (Dex) Stealing, disarming traps, picking locks Alchemist, Bard, Inquisitor, Rogue
Arcane Trickster
Archaeologist Bard
Seeker Oracle
Seeker Sorcerer
Any Street Urchin background

Courtier, Varisian Explorer

Knowledge (Arcana) (Int) Information about magic, scribing arcane scrolls, identification of items Alchemist, Bard, Cleric, Druid, Inquisitor, Magus, Paladin, Ranger, Sorcerer, Wizard
Arcane Trickster, Dragon Disciple, Eldritch Knight, Mystic Theurge
Bard (most archetypes)
Skald (most archetypes)
Loremaster
Disciple of the Pike Cavalier
Demonbane Priest Cleric
Divine Scion Paladin
Demonslayer Ranger
Master of All Rogue
Alkentar Alchemist, Chelaxian Diabolist, Nexial Scholar, Scholar (Arcane)
Knowledge (World) (Int) Information about the world, cooking, brewing potions Alchemist, Bard, Cleric, Druid, Fighter, Inquisitor, Magus, Monk, Paladin, Ranger, Rogue, Slayer, Wizard
Aldori Swordlord, Arcane Trickster, Dragon Disciple, Eldritch Knight
Bard (most archetypes)
Skald (most archetypes)
Loremaster
Divine Scion Paladin
Master of All Rogue
Earth Kineticist (Feat)
Emissary, Osirian Historian, Varisian Explorer, Mercenary
Lore (Nature) (Wis) Knowledge of nature, surviving in the wild, skinning animals, basic healing Alchemist, Barbarian, Bard, Druid, Fighter, Inquisitor, Paladin, Ranger, Slayer, Wizard
Arcane Trickster, Dragon Disciple
Bard (most archetypes)
Skald (most archetypes)
Shifter (all archetypes except Wild Effigy)
Loremaster
Beastkin Berserker Barbarian
Disciple of the Pike Cavalier
Divine Herbalist Oracle
Divine Scion Paladin
Master of All Rogue
Air, Fire or Water Kineticist (Feat)
Healer (INT instead of WIS)

Any Wanderer background

Farmhand, Mwangi Hunter, Qadiran Wanderer,

Lore (Religion) (Wis) Knowledge of religions and deities, scribing divine scrolls, resisting abyssal corruption while camping Bard, Cleric, Inquisitor, Monk, Paladin, Wizard
Arcane Trickster, Dragon Disciple, Mystic Theurge
Bard (most archetypes; Dirge Bard gets the bonus twice)
Skald (most archetypes)
Loremaster
Divine Scion Paladin
Master of All Rogue
Healer (INT instead of WIS) and any other Oblate background

Gebbite Necromancer, Mendevian Orphan, Scholar (Divine)

Perception (Wis) Taking notice of details, finding hidden objects and traps, keeping watch at camp Alchemist, Barbarian, Bard, Druid, Inquisitor, Kineticist, Monk, Ranger, Rogue, Slayer
Aldori Swordlord, Arcane Trickster, Dragon Disciple, Duelist, Eldritch Knight, Mystic Theurge, Stalwart Defender
Inquisitor (all archetypes except for Tactical Leader, Morale bonus)
Rogue (all archetypes except for Thug and Knife Master)
All Slayer archetypes (Feat)
Archaeologist Bard
Urban Hunter Hunter (Insight bonus)
Espionage Expert Ranger
Qadiran Wanderer, Hunter, Guard
Persuasion (Cha) Socially manipulating others, intimidating enemies in battle Barbarian, Bard, Cleric, Fighter, Inquisitor, Kineticist, Magus, Monk, Paladin, Ranger, Rogue, Slayer, Sorcerer
Aldori Swordlord, Arcane Trickster, Dragon Disciple, Duelist
Inquisitor (all archetypes except for Tactical Leader) (Intimidate, morale bonus)
Tactical Leader (Diplomacy, morale bonus)
Beastkin Berserker Barbarian (Intimidate)
Chelaxian Diva Bard (Diplomacy, Bluff), Dirge Bard (Intimidate)
Fearsome Leader Cavalier (Intimidate)
Court Poet Skald (All Persuasion checks), Battle Scion Skald (Intimidate), Inciter Skald (Intimidate & Bluff)
Espionage Expert Ranger (Bluff)
Chelaxian Diva Bard (Bluff)
Aldori Swordlord (Intimidate)
Any Noble background

Acolyte (WIS instead of CHA)

Aldori Swordsman, Andoren Diplomat, Mugger, Gladiator

Use Magic Device (Cha) Using wands and scrolls Alchemist, Bard, Inquisitor, Kineticist, Magus, Rogue, Sorcerer Scroll Savant Wizard
Magic Deceiver Arcanist (Magic Inventor)
Scholar (Arcane or Divine)

*Bards and Inquisitors specialize in all skills.
**These classes can add half of their level to their mastery in the respective skill. For most, it's a guaranteed feature, but Kineticist and Slayer can (and need to) learn a special feat to get that bonus. Also Good Domain grants the one who has it an ability to give a target a sacred bonus on skill checks equal to the cleric's level for 1 round.

Skill Points per Level[ | ]

Class Archetype SP per level
Alchemist Any 3
Arcanist Any 2
Barbarian Any 3
Bard Any 4
Bloodrager Any 3
Cavalier Any 3
Cleric Most 2
Herald Caller and Ecclesitheurge 3
Druid Most 3
Feyspeaker 4
Fighter Most 2
Armiger and Mutation Warrior 3
Hunter Any 4
Inquisitor Any 4
Kineticist Any 2
Magus Any 2
Monk Any 3
Oracle Any 3
Paladin Most 2
Divine Scion and Tortured Crusader 3
Ranger Any 4
Rogue Most 5
Eldritch Scoundrel and Rowdy 3
Shaman Any 2
Shifter Any 3
Skald Any 3
Slayer Any 3
Sorcerer Any 2
Warpriest Most 2
Cult Leader 3
Witch Most 2
Stigmatized Witch 3
Wizard Any 2
Aldori Swordlord Prestige 2
Arcane Trickster Prestige 4
Assassin Prestige 3
Dragon Disciple Prestige 2
Duelist Prestige 3
Eldritch Knight Prestige 2
Hellknight Prestige 2
Hellknight Signifer Prestige 2
Loremaster Prestige 3
Mystic Theurge Prestige 2
Stalwart Defender Prestige 2
Student of War Prestige 4
Winter Witch Prestige 2
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