
Slayer is a class in Pathfinder: Kingmaker.
Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers.
Gameplay[]
Role: Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers.
- Alignment: Any
- Hit Die: d10
- Hit Points: 6/level + Constitution modifier
- Skill Ranks per Level: 3 + 1/2 Intelligence modifier
- Class Skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Nature), Perception, Persuasion
- Proficiencies: simple weapons, martial weapons, light armor, medium armor, shields (except tower shields)
- Spellcasting: none
Progression Table[]
Level | BAB | Fort | Ref | Will | Features |
---|---|---|---|---|---|
1 | +1 | +2 | +2 | +0 | Studied Target +1 |
2 | +2 | +3 | +3 | +0 | Slayer talent |
3 | +3 | +3 | +3 | +1 | Sneak Attack +1d6 |
4 | +4 | +4 | +4 | +1 | Slayer talent |
5 | +5 | +4 | +4 | +1 | Studied Target +2 |
6 | +6/+1 | +5 | +5 | +2 | Slayer talent, Sneak Attack +2d6 |
7 | +7/+2 | +5 | +5 | +2 | Studied Target (swift) |
8 | +8/+3 | +6 | +6 | +2 | Slayer talent |
9 | +9/+4 | +6 | +6 | +3 | Sneak Attack +3d6 |
10 | +10/+5 | +7 | +7 | +3 | Advanced Talents, Slayer talent, Studied Target +3 |
11 | +11/+6/+1 | +7 | +7 | +3 | |
12 | +12/+7/+2 | +8 | +8 | +4 | Slayer talent, Sneak Attack +4d6 |
13 | +13/+8/+3 | +8 | +8 | +4 | Slayer's Advance |
14 | +14/+9/+4 | +9 | +9 | +4 | Quarry, Slayer talent |
15 | +15/+10/+5 | +9 | +9 | +5 | Studied Target +4, Sneak Attack +5d6 |
16 | +16/+11/+6/+1 | +10 | +10 | +5 | Slayer talent |
17 | +17/+12/+7/+2 | +10 | +10 | +5 | Slayer's Advance 2/day |
18 | +18/+13/+8/+3 | +11 | +11 | +6 | Slayer talent, Sneak Attack +6d6 |
19 | +19/+14/+9/+4 | +11 | +11 | +6 | Improved Quarry |
20 | +20/+15/+10/+5 | +12 | +12 | +6 | Master Slayer, Slayer talent, Studied Target +5 |
Base Features[]
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Studied Target |
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. If a slayer deals sneak attack damage to a target, he studies that target, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls and to slayer DCs against a studied target increase by 1. At 7th level, a slayer can study an opponent as a move or swift action.
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Slayer Talents |
As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once. A slayer can take rogue talents as slayer talents, counting his slayer level as rogue level. A slayer can alternatively select a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. After 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. After 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list. A slayer can also select from slayer specific talents. Note: you can select only up to three ranger combat style feats from slayer talents.
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Sneak Attack |
At 3rd level, if a slayer can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks her target. This extra damage is 1d6 at 3rd level, and increases by 1d6 every 3 slayer levels thereafter. This additional damage is precision damage and is not multiplied on a critical hit. The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.
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Advanced Talents |
Starting at 10th level, when choosing a new slayer talent, a slayer can choose an advanced rogue talent instead.
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Slayer's Advance | |
At 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day.
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Quarry |
At 14th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time.
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Improved Quarry | |
At 19th level, the ranger's ability to hunt his quarry improves. He can now select a quarry as a free action and his insight bonus to attack his quarry increases to +4.
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Master Slayer | |
At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full attack bonus. If the attack succeeds, the target takes damage normally and must succeed at a Fortitude saving throw or die. The DC for this save is 10 + 1/2 the slayer's level + the slayer's Intelligence modifier. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours.
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Selectable Features[]
Slayer-Specific Talents[]
When choosing a new slayer talent, a slayer may choose either a rogue talent, a combat-style feat feat, or one of the following slayer-specific talents. See the description of the class feature for more information.
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Trapfinding |
The Slayer gains Trickery as a class skill. The Slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level.
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Slayer Camouflage | |
A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.
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Archetypes[]
Gains
- Deity Selection at level 1
- Determined Zeal at level 2
- Divine Anathema at level 10
Loses
- Slayer Talents at level 2 & 10
Gains
- Studied Spawn at level 5, 10, 15, 20
- Gain Leverage at level 7
Loses
- Studied Target (swift) at level 7
Gains
Loses
- Slayer talent at level 2 and 4
Gains
- Arcane Reservoir at level 1
- Arcanist Exploits at level 1, 4, 7, 10, 13, 16, 19
- Greater Exploits at level 13
Loses
- Slayer Talents at level 4, 10 and 16
- Quarry at level 14
- Slayer's Advance at level 13 and 17
- Improved Quarry at level 19
Gains
- Focused Killer at level 1
- Painful Strike at level 4
- Assassinate at level 10, 14, 19
Loses
- Slayer Talents at level 4
- Quarry at level 14
- Improved Quarry at level 19
Gains
- Stygian Slayer Proficiencies at level 1
- Invisibility at level 4, 8, 12, 16, 20
- Shadowy Mist Form at level 10
Loses
- Slayer proficiencies (medium armor, shields)
- Slayer Talents at level 4 and 10
Gains
- Imitation at level 1
- Modified Master Slayer at level 20
Loses
- Limited to Human only
- all Studied Targets
- Slayer's Advance at level 13 & 17
- Slayer Talents at level 4, 10 & 16
- Sneak Attack at level 6, 12, 18
- Slayer's Master Slayer at level 20
Gains
- Bloodseeker's Cursed Lineage at level 1
- Nocturnal Abilities at level 2
- Blood Pool at level 2
- Bloodlust at level 2
- Sharp Teeth at level 2
- Growing Thirst at level 4, 8, 12, 16
- Vampire Bite at level 9
- Carrion Form at level 10
- Master of Blood at level 20
Loses
- Slayer Talents at every even levels
- Advanced Talent at level 10
- Master Slayer at level 20