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Slayer is a class in Pathfinder: Kingmaker.

Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers.

Gameplay[]

Role: Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers.


Progression Table[]

Level BAB Fort Ref Will Features
1 +1 +2 +2 +0 Studied Target +1
2 +2 +3 +3 +0 Slayer talent
3 +3 +3 +3 +1 Sneak Attack +1d6
4 +4 +4 +4 +1 Slayer talent
5 +5 +4 +4 +1 Studied Target +2
6 +6/+1 +5 +5 +2 Slayer talent,
Sneak Attack +2d6
7 +7/+2 +5 +5 +2 Studied Target (swift)
8 +8/+3 +6 +6 +2 Slayer talent
9 +9/+4 +6 +6 +3 Sneak Attack +3d6
10 +10/+5 +7 +7 +3 Advanced Talents,
Slayer talent,
Studied Target +3
11 +11/+6/+1 +7 +7 +3
12 +12/+7/+2 +8 +8 +4 Slayer talent,
Sneak Attack +4d6
13 +13/+8/+3 +8 +8 +4 Slayer's Advance
14 +14/+9/+4 +9 +9 +4 Quarry,
Slayer talent
15 +15/+10/+5 +9 +9 +5 Studied Target +4,
Sneak Attack +5d6
16 +16/+11/+6/+1 +10 +10 +5 Slayer talent
17 +17/+12/+7/+2 +10 +10 +5 Slayer's Advance 2/day
18 +18/+13/+8/+3 +11 +11 +6 Slayer talent,
Sneak Attack +6d6
19 +19/+14/+9/+4 +11 +11 +6 Improved Quarry
20 +20/+15/+10/+5 +12 +12 +6 Master Slayer,
Slayer talent,
Studied Target +5


Base Features[]

Studied Target

A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1.

If a slayer deals sneak attack damage to a target, he studies that target, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls and to slayer DCs against a studied target increase by 1.

At 7th level, a slayer can study an opponent as a move or swift action.




Slayer Talents

As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.

A slayer can take rogue talents as slayer talents, counting his slayer level as rogue level.

A slayer can alternatively select a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. After 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. After 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.

A slayer can also select from slayer specific talents.

Note: you can select only up to three ranger combat style feats from slayer talents.




Sneak Attack

At 3rd level, if a slayer can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.

The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks her target. This extra damage is 1d6 at 3rd level, and increases by 1d6 every 3 slayer levels thereafter. This additional damage is precision damage and is not multiplied on a critical hit.

The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.




Advanced Talents

Starting at 10th level, when choosing a new slayer talent, a slayer can choose an advanced rogue talent instead.




Slayer's Advance

At 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day.




Quarry

At 14th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time.




Improved Quarry

At 19th level, the ranger's ability to hunt his quarry improves. He can now select a quarry as a free action and his insight bonus to attack his quarry increases to +4.




Master Slayer

At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full attack bonus. If the attack succeeds, the target takes damage normally and must succeed at a Fortitude saving throw or die. The DC for this save is 10 + 1/2 the slayer's level + the slayer's Intelligence modifier. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours.



Selectable Features[]

Slayer-Specific Talents[]

When choosing a new slayer talent, a slayer may choose either a rogue talent, a combat-style feat feat, or one of the following slayer-specific talents. See the description of the class feature for more information.

Trapfinding

The Slayer gains Trickery as a class skill. The Slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level.




Slayer Camouflage

A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.



Archetypes[]

Archetype Gains Loses
Deliverer
Spawn Slayer
Vanguard
Arcane Enforcer
Executioner
Stygian Slayer
Imitator
Bloodseeker

Deliverer

Gains


Loses


Spawn Slayer

Gains


Loses


Vanguard

Gains


Loses


Arcane Enforcer

Gains


Loses


Executioner

Gains


Loses


Stygian Slayer

Gains


Loses


Imitator

Gains


Loses


Bloodseeker

Gains


Loses

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