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Pathfinder: Kingmaker Wiki
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==Base Features== {| class="wikitable" {{ClassFeature|Studied Target|SlayerSwiftStudyTargetAbility.png| A slayer can study an opponent he can see as a [[move action]]. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The [[DC]]s of slayer class abilities against that opponent increase by 1. If a slayer deals [[#Sneak Attack|sneak attack]] damage to a target, he studies that target, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls and to slayer DCs against a studied target increase by 1. At 7th level, a slayer can study an opponent as a [[move action|move]] or [[swift action]]. }} {{ClassFeature|Slayer Talents|SoundBurst.png| As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once. A slayer can take [[rogue talents]] as slayer talents, counting his slayer level as rogue level. A slayer can alternatively select a [[Ranger#Combat Style|ranger combat style]] (such as [[Ranger#Archery|archery]] or [[Ranger#Two-Weapon Fighting|two-weapon combat]]) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. After 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. After 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list. A slayer can also select from [[#Slayer-Specific Talents|slayer specific talents]]. ''Note: you can select only up to three ranger combat style feats from slayer talents.'' }} {{ClassFeature|Sneak Attack|MurderousCommand.png| At 3rd level, if a slayer can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to [[AC]] (whether the target actually has a Dexterity bonus or not), or when the slayer flanks her target. This extra damage is 1d6 at 3rd level, and increases by 1d6 every 3 slayer levels thereafter. This additional damage is precision damage and is not multiplied on a [[critical hit]]. The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. }} {{ClassFeature|Advanced Talents|Invisible.png| Starting at 10th level, when choosing a new slayer talent, a slayer can choose an advanced rogue talent instead. }} {{ClassFeature|Slayer's Advance|-| At 13th level, a slayer can once per day increase his [[speed|movement speed]] by 30 ft, and his movement doesn't provoke [[attacks of opportunity]]. At 17th level, he can do this twice per day. }} {{ClassFeature|Quarry|Command.png| At 14th level, a ranger can, as a [[standard action]], denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all [[critical threat]]s are automatically confirmed. A ranger can have no more than one quarry at a time. }} {{ClassFeature|Improved Quarry|-| At 19th level, the ranger's ability to hunt his quarry improves. He can now select a quarry as a [[free action]] and his insight bonus to attack his quarry increases to +4. }} {{ClassFeature|Master Slayer|-| At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a [[standard action]], he can make a single attack against a studied target at his [[base attack bonus|full attack bonus]]. If the attack succeeds, the target takes damage normally and must succeed at a [[Fortitude]] saving throw or die. The DC for this save is 10 + 1/2 the slayer's level + the slayer's [[Intelligence]] modifier. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours. }} |}
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