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Pathfinder: Kingmaker Wiki
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==Base Features== {| class="wikitable" {{ClassFeature|Sorcerer Proficiencies|SorcererProficiencies.png| Sorcerers are proficient with all [[simple weapons]]. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause spells with somatic components to [[arcane spell failure|fail]]. }} {{ClassFeature|Spellcasting|-| A sorcerer casts [[arcane spells]] drawn from the [[Wizard/Sorcerer spells|sorcerer/wizard spell list]]. Sorcerers are [[Spellcasting#Spontaneous Casting|spontaneous casters]] and do not need to prepare their spells ahead of time. A sorcerer uses her [[Charisma]] score as her [[Spellcasting#Spellcasting Modifier|spellcasting modifier]]. A sorcerer’s selection of spells is extremely limited. A sorcerer begins play knowing all 0-level sorcerer spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells from the sorcerer spell list, as indicated on the [[#Spells Known per Level|Spells Known per Level]] table. }} {{ClassFeature|Bloodline|Bloodlines.png| Each sorcerer has a source of magic somewhere in her heritage that grants her spells, [[#Bloodline Feat Selection|bonus feats]], an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a [[dragon]] as a distant relative or her grandfather might have signed a terrible contract with a [[devil]]. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one [[bloodlines|bloodline]] upon taking her first level of sorcerer. Once made, this choice cannot be changed. Filled with magical power that screams for release, sorcery is not so much a calling as a blessing-or a curse. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on new levels. These spells cannot be exchanged for different spells at higher levels. At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats. }} {{ClassFeature| Bloodline Ability |-| Sorcerer receives new abilities from their bloodline at 1st, 3rd, 9th, 15th and 20th levels. Refer [[Bloodlines#Features|Bloodline features]] for details. }} {{ClassFeature|Cantrips|SorcererCantrips.png| Sorcerers can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again. }} {{ClassFeature|Detect Magic|TrueSeeing.png| Detects magical auras of active spells or artifacts (or those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues. }} {{ClassFeature|Sorcerer Bonus Feat|SorcererBonusFeat.png| At 1st level, a sorcerer gains a bonus feat. At each such opportunity, he can choose a [[metamagic feat]], spell focus feat or any other [[spellcaster feats|spellcaster feat]]. The sorcerer must still meet all prerequisites for a bonus feat, including caster level minimums. }} {{ClassFeature|Bloodline Feat Selection|BloodlineFeatSelection.png| At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats. }} |}
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