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Special Encounter (Rashor)
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Special Encounter (Rashor)
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{{Infobox encounter | name = | desc = | image = | pool = Combat | avoid = Disabled | limit = 1 | condition = * Not Unlocked [[Unlockable Key Flags#LizardfolkPatrol_Unlock|LizardfolkPatrol_Unlock]] * Not {{qobj|QN|[[Lost Child]]}} | region = [[South Narlmarches]] | game = Kingmaker | code = SE_LizardfolkPatrol (1821de63cb9a3164e93c3c3d569b2fd8) }}{{Infobox area | name = Wilderness Clearing | image = | terrain = Forest | quest = [[Lost Child]] | camping = 7 | hunting = 20 | camouflage = 16 | ambush = Lizardfolk, MonitorLizard, Bandit, Bear, Skeleton | game = Kingmaker | designer = Philipp Kovalev | code = LizardfolksPatrol (5e68918a192fd104eacfad877cabbefb) }}{{intro|encounter location|an|g=km}} ==Notes== * This is a random unavoidable encounter that triggers near water sources of [[South Narlmarches]]. For better chances of triggering, travel the waters back-and-forth [[Candlemere Tower]]. * You can get it only after [[Lost Child]] quest is started and before visiting [[Lizardfolk Village]], it is very likely you won't get this encounter to trigger at all due to that. ==NPC== * [[Rashor]] ==Encounters== {{Treasure|h}} {{Treasure|t | Combat | | * [[Lizardfolk Patrolman]] x6 * [[Lizardfolk Sentinel]] * [[Lizardfolk Sentinel (Greatclub)]] x3 }} {{Treasure|b | Allies | | * [[Lizardfolk (Humanoid 2)]] x2 * [[Lizardfolk Sentinel]] x2 * [[Rashor]] }} {{Treasure | NPC / Combat | | * [[Lizardfolk (Humanoid 2)]] x0-2 * [[Lizardfolk Sentinel]] x0-2 * [[Rashor]] *: [[Dialogue (Rashor)]] }} |} |}
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