Pathfinder: Kingmaker Wiki


Spectre

Lawful Evil (Half-Elf)

8 Undead
Size
Medium
Speed
60 ft.
Initiative
+7
STR
3
DEX
16
CON
10
INT
14
WIS
16
CHA
15

Skills
14 Lore (Religion) 21 Perception
14 Stealth

67 experience points

Defense
52 Hit points
AC
15

Flat-footed
12
Touch
15
Fortitude
+4
Will
+9
Reflex
+5

Immunities
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Stunned, Death, Sleep, Critical hits, damage from non-magical weapons, ability score damage, drain, precision damage
Energy: Negative
Effects And Conditions: Prone, Nauseated, Fatigued, Sickened

Offense
Melee: Touch (Spectre) code
Range: 2 ft.
Attack: +12
Damage: 1-8 Slashing 1d8 plus 2 Negative level code

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+4 Bonus 17 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Half-Elf, Incorporeal, Airborne, Immune to Trip, Keen Senses, Elven Immunities, Adaptability, Feat, Coup de Grace, Undead Creature, Blind Fight, Skill Focus, Skill Focus (Perception), Improved Initiative, Weapon Focus (Touch)

Analyze Skill: Lore (Religion) 18

CR7_SpectreStandard (2f91d7337b60e3b4b9b137198a8c8745)

Spectre is a creature in Pathfinder: Kingmaker.

Description[]

Spectres are evil undead that hate sunlight and living things. Most are the remnants of murdered or evil humans, their anger preventing them from entering the afterlife. Like ghosts, spectres haunt the places of their deaths, and seek to draw others into the lonely abyss of undeath.

A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual’s face in paintings or drawings. Spectres retain a strong sense of identity, and even ancient, insane spectres generally remain coherent. Evil historians and necromancers often try to ally with spectres for the knowledge they held in life and retain in undeath.

Locations[]

Variations[]