Pathfinder: Kingmaker Wiki

Spell Master is an Archetype of the Wizard class in Pathfinder: Wrath of the Righteous.

Description[]

Usually wizards specialize in a magic school, delivering greater impact in a focused manner, but spell masters try to make their expertise as broad as possible.

Differences from Wizard class:

Features added Features removed

Gameplay[]


Progression Table[]

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6 7 8 9
1 +0 +0 +0 +2 Spellcasting,
Scribe Scrolls
Wizard's Bonus Feat,
Cantrips,
Detect Magic,
Specialist School - Universalist,
Arcane Bond - Object (1 use/day)
Focused Spells (1 use/day)
Hand of the Apprentice
1 - - - - - - - -
2 +1 +0 +0 +3 2 - - - - - - - -
3 +1 +1 +1 +3 2 1 - - - - - - -
4 +2 +1 +1 +4 3 2 - - - - - - -
5 +2 +1 +1 +4 Object Bond Specialization (Arcane Bond 2 uses/day) 3 2 1 - - - - - -
6 +3 +2 +2 +5 3 3 2 - - - - - -
7 +3 +2 +2 +5 4 3 2 1 - - - - -
8 +4 +2 +2 +6 Focused Spells (2 uses/day),
Metamagic Mastery - Extend and Reach Spell
4 3 3 2 - - - - -
9 +4 +3 +3 +6 4 4 3 2 1 - - - -
10 +5 +3 +3 +7 Wizard's Bonus Feat,
Object Bond Specialization (3 uses/day)
4 4 3 3 2 - - - -
11 +5 +3 +3 +7 4 4 4 3 2 1 - - -
12 +6/+1 +4 +4 +8 Metamagic Mastery - Empower 4 4 4 3 3 2 - - -
13 +6/+1 +4 +4 +8 4 4 4 4 3 2 1 - -
14 +7/+2 +4 +4 +9 4 4 4 4 3 3 2 - -
15 +7/+2 +5 +5 +9 Object Bond Specialization (4 uses/day) 4 4 4 4 4 3 2 1 -
16 +8/+3 +5 +5 +10 Focused Spells (3 uses/day),
Metamagic Mastery - Maximize
4 4 4 4 4 3 3 2 -
17 +8/+3 +5 +5 +10 4 4 4 4 4 4 3 2 1
18 +9/+4 +6 +6 +11 4 4 4 4 4 4 3 3 2
19 +9/+4 +6 +6 +11 4 4 4 4 4 4 4 3 3
20 +10/+5 +6 +6 +12 Wizard's Bonus Feat,
Object Bond Specialization (5 uses/day),
Metamagic Mastery - Quicken
4 4 4 4 4 4 4 4 4


Base Features[]

Bless01 Specialist School - Universalist

Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters.

Universalist gains the following abilities:

Aid Arcane Bond - Object

A bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.

No image yet Focused Spells

At 1st level, once per day the spell master's understanding of spells allows him to increase his caster level by 4 for a single spell cast.

He can do this twice per day at 8th level, and three times per day at 16th level.

DivinerFortune Hand of the Apprentice

You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength).

This ability cannot be used to perform a combat maneuver.

You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

No image yet Object Bond Specialization

At 5th level and every 5 levels thereafter, a spell master gains an additional use of his arcane bond — object class feature.

No image yet Metamagic Mastery - Extend and Reach Spell

At 8th level, you can extend or alter the range of your next spell as though using the Extend Spell or Reach Spell feat accordingly.

You can use this ability once per day at 8th level and one additional time per day for every two wizard levels you possess beyond 8th.

No image yet Metamagic Mastery - Empower

At 12th level, you can empower your next spell as though using the Empower Spell feat.

Empowering costs 2 daily usages of metamagic mastery.

No image yet Metamagic Mastery - Maximize

At 16th level, you can maximize your next spell as though using the Maximize Spell feat.

Maximizing costs 3 daily usages of metamagic mastery.

No image yet Metamagic Mastery - Quicken

At 20th level, you can quicken your next spell as though using the Quicken Spell feat.

Quickening costs 4 daily usages of metamagic mastery.

Selectable Features[]

Hints & Tips[]