(Added general description of ability scores, description and table of point buy, and list of ability score modifiers.) |
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Revision as of 02:45, 24 November 2018
Each Pathfinder: Kingmaker character has ability scores. A bonus is derived from ability scores are added to nearly every roll. Player characters are created with base ability scores between 7 and 18. 10 is the default value before bonuses are applied. Each ability score's bonus is one half of the score minus 10: Bonus = (Score-10)/2.
Pathfinder: Kingmaker uses the 25 point buy method[1]. When creating a character, all ability scores start at 10 and the player spends points to change their values. Racial bonuses are applied after the points are assigned.
Score | Total point cost |
---|---|
7 | -4 |
8 | -2 |
9 | -1 |
10 | 0 |
11 | 1 |
12 | 2 |
13 | 3 |
14 | 5 |
15 | 7 |
16 | 10 |
17 | 13 |
18 | 17 |
For every 4 levels, characters increase an ability score by 1.
Ability scores are modified by the following bonus and penalties: alchemical, enhancement, inherent, racial, sacred, and size
Ability scores reduced by ability damage, ability drain, fatigue and exhaustion, racial modifiers, size modifiers, and various spells.
List
Name | Application | Modifiers |
---|---|---|
Strength | ||
Dexterity | ||
Constitution | ||
Intelligence | ||
Wisdom | ||
Charisma |