Strength is an ability score in Pathfinder: Kingmaker.
Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand combat, such as fighters, monks, paladins, and some rangers. Strength also sets the maximum amount of weight your character can carry.
A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures (such as incorporeal creatures) do not possess a Strength score and have no modifier at all to Strength-based skills or checks.
Your character's Strength modifier applies to:
- Melee attack rolls.
- Athletics checks
- Strength checks (for breaking down doors and the like).
- Damage rolls when using a melee weapon or thrown weapon, including a . Note that off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1.5 times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow, unless it's a composite bow.
Your strength score determines your carrying capacity and the carrying capacity you contribute to your party.
Encumbrance threshold (ET) columns show how much you can carry before your character reaches medium/high/over-encumbrance respectively, i.e. if you have STR 7 and carry a total of 23,5 pounds of items, you're not encumbered but as soon as you cross the 24 pound threshold, you become moderately encumbered. The same numbers apply to the total weight a party can carry.
Bypassing overencumbrance threshold means this character can no longer move. The party can also no longer exit to the world map, although unequipping heavy items, exiting and then equipping them back works just fine.
Because above 10 STR scaling becomes non-linear, 1 strong character (or animal companion) can carry much larger weight than multiple weak characters who have the same total strength.
|STR||Medium ET||High ET||Over ET|