Pathfinder: Kingmaker Wiki


Summoned Thanadaemon
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Neutral Evil (Thanadaemon)

15 Outsider
Size
Medium
Speed
30 ft.
Initiative
+7
STR
21
DEX
16
CON
23
INT
17
WIS
17
CHA
18

Skills
27 Mobility
26 Persuasion
33 Perception
21 Stealth

360 experience points

Defense
173 Hit points
AC
27

Flat-footed
23
Touch
14
Fortitude
+11
Will
+14
Reflex
+12

Resistance: 24 Spell Resistance
Damage Reduction 10/Good
Energy Resistance
10 Cold
10 Electricity
10 Fire

Immunities
Poison, Death
Energy: Acid

Offense
Melee: Quarterstaff +2
Range: 7 ft.
Attack: +20/+15/+10
Damage: 22-27 Bludgeoning 1d6+21 plus Draining Weapon

BASE ATTACK BONUS
+15/+10/+5/-
COMBAT MANEUVER
+22 Bonus 34 Defense

Features and Abilities
Charge, Enervation, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Power Attack, Lunge, Fear Gaze, Fighting Defensively, Acrobatics (Mobility)
Dodge, Improved Initiative, Iron Will, Damage Reduction 10/good, Power Attack, Lunge, Draining Weapon, Evil Subtype, Daemon Subtype, Immunity (Acid), Immunity to Poison, Cold Resistance 10, Electricity Resistance 10, Fire Resistance 10, Extraplanar Subtype, Fear Gaze, Feat, Coup de Grace

Analyze Skill: Lore (Religion) DC 26

ThanadaemonSummoned (e287515e761bb1a48a61e1bbcb3527b1)
ThanadaemonSoulsCloakSummoned (bb32be1a89a7f874c9cada150602dda7)

Summoned Thanadaemon is a creature in Pathfinder: Kingmaker.

Description[]

While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price, a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware—they frequently renegotiate the terms once they’ve got their passengers in dangerous realms.

Notes[]

Summoned by[]