Pathfinder: Kingmaker Wiki
Tartuk
Details
Kobold
Chaotic Evil
Old Sycamore Caves
A Ford Across the Skunk River
Troll Lair Depths
Troll Wilderness
Troll Lair (Merged World)
Camp at the Capital Gates
Ravaged Capital
Troll Trouble
The Cursed King/Queen
Dialogue List
Dialogue (Tartuk - A Ford Across the Skunk River)
Dialogue (Hargulka and Tartuk)
Dialogue (Tartuk - Surrender)
Dialogue (Tartuk - Vassal)
Dialogue (The Cursed King/Queen - Tartuk)
Dialogue (Camp at the Capital Gates - Companions)
[Show Code]
TartukTartuccio (203d8959cd0b23b46b20014d8e537255)
Rival (7ad1ce51416ab9b459f5aed4325782e0)
SecondLevelRival (f2d11f187f76f6a4eb23f0ec1395f888)
PeacefullRival (5abf24e98e59c7a4e8e7e70bb324189e)
FriendlyTartuk_FW (bf4bbc712bba95741bc2c3006eb75249)
FinalDungeon_Tartuk (9447ef35946a6364897da347ae1a79e6)
Tartuk_Companion (d9429449fb812b246811818af18957ec)
Tartuk

Chaotic Evil (Kobold)

11 Wizard
Size
Small
Speed
30 ft.
Initiative
+10
STR
9
DEX
22
CON
18
INT
13
WIS
9
CHA
28

Skills
1 Athletics

270 experience points

Defense
94 Hit points
AC
34

Flat-footed
28
Touch
21
Fortitude
+8
Will
+7
Reflex
+10

Immunities
Spell immunity: Magic Missile, Magic Missile

Offense
Range: Shortbow
Range: 40 ft.
Attack: +14
Damage: 1-3 Piercing 1d4-1

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
+5 Bonus 23 Defense

Features and Abilities
Charge, Fireball, Magic Missile, Scorching Ray, Hold Person, Blindness, Haste, Mage Armor, Shield, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare
Fighting Defensively, Acrobatics (Mobility)
Improved Initiative, Weapon Focus (Ranged Touch), Point-Blank Shot, Feat, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic

Analyze Skill: Lore (Nature) DC 18

SecondLevelRival (f2d11f187f76f6a4eb23f0ec1395f888)
PeacefullRival (5abf24e98e59c7a4e8e7e70bb324189e)
Tartuk

Chaotic Evil (Kobold)

20 Sorcerer
Size
Small
Speed
40 ft.
Initiative
+5
STR
8
DEX
20
CON
20
INT
10
WIS
10
CHA
30

Skills
33 Persuasion 1 Athletics
33 Use Magic Device

0 experience points

Defense
202 Hit points
AC
34

Flat-footed
29
Touch
21
Fortitude
+15
Will
+16
Reflex
+15

Resistance: 18 Spell Resistance
Energy Resistance
10 Fire

Immunities
Fire, Sleep
Energy: Fire
Spell immunity: Sleep, Paralyzed, Difficult terrain

Offense
Melee: Sickle +3
Range: 2 ft.
Attack: +13/+8
Damage: 3-6 Slashing 1d4+2

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+8 Bonus 28 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Breath Weapon (Draconic), Cure Serious Wounds x2
Fighting Defensively, Acrobatics (Mobility), Grow Claws (Draconic), Wings, Greater Maximize Metamagic Rod
Feat, Coup de Grace, Sorcerer Proficiencies, Simple Weapon Proficiency, Cantrips (Sorcerer), Bloodline, Sorcerer Bonus Feat, Detect Magic, Draconic Bloodline - Red, Grow Claws (Draconic), Draconic Bloodline Arcana - Red, Class Skill - Perception, Spell Focus (Evocation), Greater Spell Focus (Evocation), Dragon Resistances, Mage Armor, Elemental Focus, Elemental Focus (Fire), Resist Energy, Greater Elemental Focus, Greater Elemental Focus (Fire), Bloodline Feat Selection, Dispel Magic, Metamagic (Empower Spell), Breath Weapon (Draconic), Fear, Metamagic (Maximize Spell), Dragonkind I, Spell Penetration, Dragon Resistances, Dragonkind II, Wings, Greater Spell Penetration, Dragonkind III, Combat Casting, Overwhelming Presence, Spell Specialization (Fiery Body), Power of Wyrms, Spell Specialization

Analyze Skill: Lore (Nature) DC 10

Tartuk_Companion (d9429449fb812b246811818af18957ec)

Tartuk is a character in Pathfinder: Kingmaker.

Biography[]

Tartuk started off as a disguise used by Tartuccio to trick the Sootscale kobolds of Old Sycamore into doing his bidden to recover the artifact in the Old Sycamore Caves. Tartuccio is ultimately killed in the Old Sycamore Caves during A Bitter Rival, but after the player leaves he is reincarnated as a real kobold by a mysterious figure.

Interactions[]

Tartuk is first encountered at the Ford Across the Skunk River after the player has started the quest Troll Trouble. Tartuk sends his minions to attack the caravan of the renowned explorer and writer Jubilost Narthropple just as the player arrives.

Tartuk is later found at the Dwarven Ruins during the conclusion of the Troll Trouble questline, accompanied by the troll king, Hargulka. An [Evil] alignment choice is available to evil player characters which will cause Hargulka to kill Tartuk.

If the player chooses to fight both Hargulka and Tartuk, it is possible to spare Tartuk if he is beaten last. The player may then choose to kill Tartuk after a brief interrogation, allow him to retreat with the remaining kobolds, or, if the player character is chaotic, a [Chaotic] alignment choice is available to retain Tartuk and his kobolds as vassals.

He can also join the party again as a level 20 sorcerer during the final chapter, if the ruler of the land has a neutral alignment, and if he was allowed to live and build his kobold kingdom at the end of Troll Trouble. After defeating Hargulka in Trobold again he can be found lying in the back of the chamber and can be convinced to join the party.

Loot[]

Merged World Secret[]

  • If you made Tartuk your vassal, then during The Cursed King/Queen in Troll Lair (Merged World) if you have [Neutral] alignment on any axis you can make him join you as companion. Although his feat and spell selection makes him a very poor spellcaster, especially considering that you can't replace most of his items.

Starting Equipment

Ability and Skills Distribution

Class

Spells

  1. Burning Hands, Magic Missile, Mage Armor, Shield, Enlarge Person
  2. Burning Arc, Resist Energy, Scorching Ray, False Life, Glitterdust, Invisibility
  3. Haste, Dispel Magic, Slow, Displacement, Lightning Bolt
  4. Dragon's Breath, Fear (Spell), False Life, Greater, Protection from Energy, Communal
  5. Cone of Cold, Spell Resistance (Spell), Fire Snake, Dominate Person, Hold Monster
  6. Disintegrate, Dragonkind I, Hellfire Ray, Cold Ice Strike
  7. Firebrand, Dragonkind II, Ki Shout, Finger of Death
  8. Horrid Wilting, Dragonkind III, Polar Ray, Mind Blank
  9. Weird, Overwhelming Presence, Heroic Invocation, Clashing Rocks, Fiery Body