The Nature of the Beast | |
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No image yet | |
Details | |
Start |
Talk with Dalton |
Location |
Special Encounter (Dalton) Lone House |
Time Limit |
New Troll Sightings event |
Type |
Chapter quest |
Parent Quest |
Troll Trouble |
Reward |
Access to Wizard's Laboratory |
[Show Code]
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VS_SadistMage (bc7fe37c1e073184e9f5af77d2fc82f3) |
The Nature of the Beast is a quest in Pathfinder: Kingmaker.
Journal[]
“ | The trolls living in these woods can't content themselves with being normal, terrifying trolls: these greedy-gut gluttons aren't afraid of fire, which is totally unlike trolls! Now isn't that a swinish trick? Some passing trader, who'd nearly become lunch for one of those beasts, told us that there's a wizard living nearby. Maybe this learned scholar could help us solve the riddle of the fireproof trolls? | „ |
Locate the wizard's house | +90xp | 02_FindMage (7382feeff31a4a142ad509860cce6511) |
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It shouldn't be difficult to find the wizard's house: there's a path from the road to his dwelling.
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Kill the troll | +90xp | 03_DefeatInjuredTroll (15b24ed8cd25cc54dbcb0691e50cfbd2) |
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How fortunate! The fireproof troll was trapped! We should help the wizard defeat him. – And afterwards, we may learn why the beast was fireproof. |
Meet the wizard in his laboratory | +150xp | 04_ReturnToMage (3dcaffa7aba238f4f97fcdbd6d43ac96) |
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The wizard found an odd brand on the troll's body. He went somewhere to deal with some matters, and told us to wait in his laboratory. A real wizard's laboratory! I hope we (well, I mean me) have enough self-restraint to keep our hands away from all his magic stuff… |
- | No exp | SadistMage_HiddenQuestFailer (1d4039f84da4ee8468972c683455e245) |
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“ | What a surprise… The wizard turned out to be a creepy lunatic! Fortunately, he's staying away from us, at least for now. But I wouldn't turn my back to him. Uh-uh, no way. | „ |
Walkthrough[]
Locate the wizard's house[]
- You get this quest from Dalton in Special Encounter (Dalton) which you can get after starting Troll Trouble.
- Visit Lone House and talk with Bartholomew Delgado about trolls that can resist fire.
Kill the troll[]
- Help Bartholomew Delgado kill Branded Troll (Healing Item).
Meet the wizard in his laboratory[]
- Go to Bartholomew's Laboratory and approach Dimwit or attempt to exit it.
- During the dialogue you will get to decide what to do with Dimwit: Kill, release or keep it. It can be done with the following alignment choices:
- [Free it] (Chaotic Good)
- [Keep it] (Lawful Neutral), (Neutral), (Lawful Evil)
- [Kill it] (Neutral), (Chaotic Neutral)
- If Valerie is in the party and you decide to kill or free the troll on initial choice, she will intervene and you will have to make another alignment choice:
- [Free or Kill it] (Chaotic Good)
- [Keep it] (Lawful Neutral), (Neutral)
- If Octavia is in the party and you decide to keep the troll on initial choice, she will intervene and you will have to make another alignment choice:
- [Free it] (Chaotic Good), (Neutral)
- [Keep it] (Neutral Evil)
- If left alive, Dimwit will be seen after New Troll Sightings event attacking Bartholomew Delgado in his laboratory.
- Even if you kept the troll, you can talk to Bartholomew Delgado again and order him to kill the troll.
- Keeping the troll is necessary for non-Neutral characters to persuade Bartholomew Delgado to become your advisor.