Every few years, Irovetti, the King of Pitax, summons important guests from all the surrounding kingdoms to participate in the Rushlight tournament. {Name} is now the {King/Queen} — which means {he/she}'s important enough to receive an invitation. Irovetti is a sly dog, and is definitely planning something vile... But that's no reason to miss the celebration!
The tournament will take place in Pitax, on the shores of Rushlight Lake. In fact, that's actually where it gets its name! But let us hurry! I heard they're serving especially delicious wines this year!
The tournament is about to begin — we'd better hurry!
Addendum_0002 (bae5fef06f0c0754aa753cc43e3506ce)
Participate in the first contest of the Tournament
The tournament continues with a boasting contest. It doesn't really matter if you have something to boast about. The main goal is to make your story sound super exciting, so the crowd wants to hear your tales over everyone else's!
In order to join the competition, we should talk to the master of ceremonies, Nunzio Arpaia.
Addendum_0008 (7973d58a649576c4d9c8ab09bb9d0cdd)
The first victory is ours! Two more to go!
Addendum_0011 (b41ef4946ebe7fd4188a27a9c4132d1f)
We have lost the first contest, but not the tournament!
Addendum_0012 (3d67006984c6bfb49adc1b26d41c423c)
Participate in the third contest of the Tournament
The first two contests change from year to year, but the final one has been the same since the very first Rushlight tournament: the traditional drunken melee. After getting drunk, the participants, armed with blunt weapons, fight in the mud until there's only one left standing!
In order to join the competition, we should talk to the master of ceremonies, Nunzio Arpaia.
Addendum_0009 (edd82b259a669804784a2817293c8ab3)
Darn it all! We've lost twice. Now we can't win the tournament — but we can still put on a good show!
Addendum_0017 (08585c284c9e04d4b99afa02d329b7a2)
We have one victory and one loss. The whole tournament hangs on the final contest!
Addendum_0018 (237143f5870cb554aa9b8a712552884d)
We've already won twice! Time to make our triumph flawless!
Addendum_0019 (56d38a3db4c444f4ea103de643d97ea7)
Learn the results of the Tournament
+1440xp
Obj_05_Results (907cfdfac5c4f6d43b06db268e6cc1f4)
The contests draw to a close as evening falls. We only have to wait until King Irovetti declares the winner — and then it's time for the banquet!
King Irovetti is about to give a speech before all the guests. — Let's hear what he has to say!
Addendum_0010 (c84cc903eb70b424a84f92c2142fa0de)
Wait for the news to come
+9600xp
Obj_06_NowWait (ef4b1bf2524362942ad59e199e734721)
The tournament is over. King Irovetti wasn't very friendly, but overall everything was settled peacefully. Perhaps this invitation wasn't a dirty trick after all... No! I can't believe that! There must be some kind of catch — or it wouldn't be Irovetti! I think we'll be hearing some news from Pitax in the near future.
This was a disaster! We lost every contest. Well... Like the saying goes, it's not about winning, but taking part!
Addendum_0013 (f64d79c9f6d009b41aadb4c16571880c)
Drats! We've lost the tournament. — But at least we claimed one victory!
Addendum_0014 (048c636c63eb94047a869248ef474284)
We won two contests out of three. We could have done better, but it's still a victory!
Addendum_0015 (6602eb6c42434f246af9b3ce703663a7)
We won every contest. A flawless victory!
Addendum_0016 (f0011805fb044a248962752852fcb4d3)
-
No exp
RushlightFail (7e4931d23be4fb64c85d9d307aabe228)
Hidden Failure
“
I knew it! Irovetti, that scumball, invited us to the tournament for a reason – to disgrace our {King/Queen} and make {him/her} appear unfit to rule! That guy can be trusted in one thing only: he'll never miss an opportunity to stab you in the back!
„
Walkthrough[]
Visit the Rushlight Tournament in Pitax[]
Go to Rushlight Fields, but be warned that leaving the area before finishing all the events will cause you to fail the quest.
Once on the location, there are several activities you can perform before going for the main event:
On first stage you will have to respond to Irovetti's accusations:
[Show the guests the signet with Irovetti's monogram] "I too have a most amusing story for you. This ring was given to me by a gnome named Tartuccio, on that bloody night when Swordlord Jamandi Aldori's mansion was attacked..." if you have Tartuccio's Present with you.
Reduces [Diplomacy] DC by 5 and Increase [Bluff] DC by 5 on next stages.
In order to get the best rewards and experience in the contests you need to do the following:
First contest - [Athletics 42] then [Trickery 41] then [Trickery 50].
Second Contest - We didn't interfere. then [Diplomacy 41].
Third contest - lose it intentionally.
On the closing ceremony you have the following choices based on how many evil actions you did in prior quests:
0 evil actions:
[Stay quiet] - [Diplomacy 35] - [Diplomacy/Bluff 35] +7680xp, Good result
[Stay quiet] - [Stay quiet] - [Diplomacy 40] +23040xp, no ring, Neutral result
1 evil actions:
[Stay quiet] - [Diplomacy 37] - [Diplomacy/Bluff 37] +15260xp, Good result
[Stay quiet] - [Stay quiet] - [Diplomacy 42] +46080xp, no ring, Neutral result
2 evil actions:
[Stay quiet] - [Diplomacy 39] - [Diplomacy/Bluff 39] +30720xp, Good result
[Stay quiet] - [Stay quiet] - [Diplomacy 45] +61440xp, no ring, Neutral result
3 evil actions:
[Stay quiet] - [Diplomacy 41] - [Diplomacy/Bluff 41] +61440xp, Good result
4-5 evil actions:
[Stay quiet] - [Diplomacy 43] - [Diplomacy/Bluff 43] +122880xp, Good result
If you decided to win all three contests then just pass both Persuasion checks. Although you get noticeably less experience.
Bugs[]
If you purposefully fail to unlock the 3rd chest in Barker's trial, then you can repeat the test indefinitely, earning yourself 288xp for first 2 locks over and over. (Last Version bug was seen:2.1.7b)