| Thieves Guild | |
|---|---|
| Details | |
| +3 Espionage | |
| A criminal union that trains thieves, hides them from the guards, and organizes jobs. Decreases Loyalty by 1 each time the Warden addresses a situation in this region. Additionally, if you paid more heed to the needs of bandits than the common folk as Community rank increased, the guild increases Loyalty by +1 each time the Regent addresses a situation in this region. However, if you supported the common folk, this decreases Loyalty by -1 instead. Decreases Economy by -1 every 30 days, but provides 25 BP if you favored the bandits. | |
Affects |
Kobold Quarters |
Size: |
1 |
Build: |
100 BP |
Time: |
21 days |
Settlement: |
Town |
Thieves Guild is a building in Pathfinder: Kingmaker.

The building can't be built because of bugged restriction by alignment. (Last Version bug was seen:2.1.7b) (Kingmaker)
Fixed by Kingmaker Bugfixes mod
Description[]
A criminal union that trains thieves, hides them from the guards, and organizes jobs. Decreases Loyalty by 1 each time the Warden addresses a situation in this region. Additionally, if you paid more heed to the needs of bandits than the common folk as Community rank increased, the guild increases Loyalty by +1 each time the Regent addresses a situation in this region. However, if you supported the common folk, this decreases Loyalty by -1 instead.
Decreases Economy by -1 every 30 days, but provides 25 BP if you favored the bandits.
Restricted to {baronies/kingdoms} with a with a Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment.
Affects: Kobold's Quarters.