Pathfinder: Kingmaker Wiki
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This is the a subset of the Kingdom Events page.

Story Events[ | ]

Event Issue Effects and Choices Timeline
The Return of the Bard Description:
Linzi managed to flee the slavers, and is dying to tell her story!
Loyalty +1 Day 6
36 days until AAC1
Let Kalannah take away Linzi and have not rescued her.
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Short Throne Room Events)
Harrim Has a Request Description:
Harrim seems to be worried and wants to discuss something.
Begins Unwanted Legacy Day 10
32 days until AAC1
Have Companion Harrim
Not Failed Unwanted Legacy
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Unwanted Legacy)
Merchants in the Capital Description:
New merchants have arrived in the capital.
Economy +2 Day 20
22 days until AAC1
Not Companion Jaethal is lost
Result:
Traders have already set up their stalls and are waiting for new customers.
Autocompleting Event.
Troll Invasion Description:
Kesten arrived at the castle with reports of strange trolls swarming the Narlmarches.
Military +1 Day 27
15 days until AAC1
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Troll Trouble) Ignored: Community -1, Loyalty -1, Military -1, Economy -1 every 14 days.
Tenebrous Dreams Description:
A recurrent dream has recently been troubling the {baron/baroness/King/Queen}'s slumbers. {He/She} sees valiant heroes entering ancient ruins to descend under the ground – never to return. Their faces show stern resolve, their lips pinched thin. The angry red sun follows the heroes into the darkness, casting its fleeting evening rays upon them. Just before waking, the {baron/baroness/King/Queen} hears a faint whisper: "Come to me, hero. I await you here, in the Tenebrous Depths."
Witness #Troll Invasion
Result:
According to the {baron's/baroness'} dreams, the Tenebrous Depths are located somewhere in the North Narlmarches. It may be possible to visit them and discover what secrets they hold.
Autocompleting Event.
Visitor Waits in the Castle (An Ancient Curse) Description:
It's time to discuss the events related to the Bald Hilltop.
  • If successfully repelled the Bald Hilltop attack
    • +2,800 gold
  • If ignored Bald Hilltop attack
    • No change
Day 44
192 days until AAC2
Result:
The visitor has met with the {baron/baroness}.
Dialogue (An Ancient Curse, Part Two)
Visitor Waits in the Castle (Stefano Moskoni) Description:
An important visitor has arrived at the castle and demands an audience at once.
Relations +1 Day 45
191 days until AAC2
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Stefano Moskoni - First Visit) Ignored: Loyalty -1, Relations -1, Culture -1 every 14 days.
Visitor Waits in the Castle (Jenna Tannersen) Description:
A heartbroken mother begs for help.
Loyalty +1
  1. Agree to help:
  2. Refuse to help:
Day 50
186 days until AAC2
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Jenna Tannersen) Ignored: Community -1, Loyalty -1 every 14 days.
New Troll Sightings Description:
Kesten wants to discuss the situation in the Narlmarches.
Military +1 Day 60
176 days until AAC2
Not Completed Objective Troll Trouble (StopTheTrollMenace)
Result:
The visitor has met with the {baron/baroness}.
Dialogue (New Troll Sightings) Ignored: Community -2, Loyalty -2, Military -2, Economy -2, Divine -1, Arcane -1, Stability -1 every 14 days.
Problem with Taxes Description:
It seems that a neighboring state continues to collect taxes from your subjects.
Economy +1
  • (Neutral Good) "We won't collect any taxes from Oleg this month. Let him go. I'll discuss the matter of Oleg's fealty with the Swordlords in Restov so we can determine whether he should be bound to them or to me." +150xp
  • (Neutral) "Our barony owes much to Restov's Swordlords. We'll allow them to collect taxes from Oleg's Trading Post - it's only fair." +150xp
  • (Lawful Evil) "Kesten - send guards to Oleg's Trading Post. Take what's due, then guard our new subject and his goods from any further Restovic claims."
Day 65
171 days until AAC2
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Problem With Taxes) Ignored: Loyalty -1, Economy -1 every 14 days.
Letter from Brevoy Description:
A message from the Swordlords awaits at the castle.
Economy +1 30 days after #Problem with Taxes
Result:
The document was read and sent to the archives.
Dialogue (Problem With Taxes 2) Ignored: Relations -2 every 14 days.
Letter for the Ruler (Fredero Sinnet) Description:
A letter was delivered to the castle.
Day 80
156 days until AAC2
Not Failed Shelyn's Chosen
Is None Objective Shelyn's Chosen (ShowValerieTheLetter)
Result:
The document was read and sent to the archives.
Dialogue (Short Throne Room Events)
Jaethal in Fury Description:
Jaethal is demanding an audience with the {baron/baroness}. Something serious happened and enraged the undead elf.
  1. Agree to help:
  2. Refuse to help:
    • No change
Day 90
146 days until AAC2
Have companion Jaethal
Not Failed Investigate My Death
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Investigate My Death)
Letter from Maegar Varn (Invitation) Description:
The baron of a neighboring land sent an invitation.
Relations +1 Day 110
126 days until AAC2
Result:
The document was read and sent to the archives.
Dialogue (Short Throne Room Events) Ignored: Relations -1 every 14 days.
Linzi Has Something to discuss. Description:
The Councilor and Linzi are eagerly waiting for an audience.
-30 BP Day 120
116 days until AAC2
Have Companion Linzi
Not Failed Easier to Ask Forgiveness...
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Short Throne Room Events)
Valerie Seems Anxious (Shelyn's Chosen) Description:
Enough time has passed since the {baron/baroness} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Shelyn's Chosen quest time limit. Day 167
69 days until AAC2
Have Companion Valerie
Started Shelyn's Chosen
Result:
The {baron/baroness} needs to help {his/her} companion before it's too late.
Autocompleting Event.
Doomsayer Scares Townsfolk Description:
Jhod insists you need to intervene in an important matter, and awaits you at the castle.
Divine +1 Day 175
61 days until AAC2
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Doomsayer Scares Townsfolk) Ignored: Community -1, Loayalty -2, Divine -3, Arcane -2, Culture -1 every 14 days.
Tristian Has Some News (Kingdom of the Cleansed) Description:
Tristian wants to share something.
Begins Kingdom of the Cleansed
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Kingdom of the Cleansed)
Jaethal Seems Annoyed (Investigate My Death) Description:
Enough time has passed since the {baron/baroness} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Investigate My Death quest time limit. Day 190
46 days until AAC2
Have Companion Jaethal
Started Investigate My Death
Result:
The {baron/baroness} need to help {his/her} companion before it's too late.
Autocompleting Event.
Visitor Waits in the Castle (Willas Gunderson) Description:
A traveler insists on seeing the {baron/baroness}.
Relations +1 Day 200
36 days until AAC2
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Willas Gunderson) Ignored: Economy -1, Divine -1, Arcane -1, Culture -1 every 14 days.
The Ancient Curse Is Upon Us (An Ancient Curse, Part Two) Description:
The attack from the Bald Hilltop is expected in two weeks.
? Day 208
28 days until AAC2
Result:
This is our final chance to prepare!
Autocompleting Event.
Valerie Wants a Word Description:
It seems the warrior has some news.
Fails Shelyn's Chosen Day 210
26 days until AAC2
Have Companion Valerie
"Or (2)" Unknown variable
Not Completed Shelyn's Chosen
Not Started Objective Shelyn's Chosen (TalkToValerie)
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Short Throne Room Events)
Troll Threat (Two Months) Description:
Savage trolls regularly come to terrorize the barony. The citizens are living in fear.
This is a warning event for Troll Trouble quest time limit. Day 218
18 days until AAC2
Not Completed Objective Troll Trouble (StopTheTrollMenace)
Result:
If left unchecked, the troll bands will overrun the barony in just two months.
Autocompleting Event.
Invitation for the Baron Description:
The Embeth Travelers sent an interesting offer.
Relations +1 Day 225
11 days until AAC2
Result:
?
Dialogue (An Amusement for the Nobles) Ignored: Community -1, Military -1, Relations -1 every 14 days.
Extra Military -5, Relations -5 if event missed.
Visitor Waits in the Castle (An Ancient Curse, Part Two) Description:
It's time to discuss the events related to the Bald Hilltop.
  • If successfully repelled the Bald Hilltop attack
    • +6,500 gold
  • If ignored Bald Hilltop attack
    • No change
Day 237
278 days until AAC3
Result:
The visitor has met with the {baron/baroness}.
Dialogue (An Ancient Curse, Part Three)
Linzi Seems Sad (Easier to Ask Forgiveness...) Description:
Enough time has passed since the {baron/baroness} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Easier to Ask Forgiveness... quest time limit. Day 240
275 days until AAC3
Have Companion Linzi
Started Easier to Ask Forgiveness...
Result:
The {baron/baroness} need to help {his/her} companion before it's too late.
Autocompleting Event.
Jaethal's Ire Description:
Jaethal is angrily demanding a personal audience.
Fails Investigate My Death Day 240
275 days until AAC3
Have Companion Jaethal
Not Completed Investigate My Death
Not Failed Investigate My Death
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Short Throne Room Events)
Troll Threat (One Month) Description:
Savage trolls regularly come to terrorize the barony. The citizens are living in fear.
This is a warning event for Troll Trouble quest time limit. Day 248
267 days until AAC3
Not Completed Objective Troll Trouble (StopTheTrollMenace)
Result:
If left unchecked, the troll bands will overrun the barony in just one month.
Autocompleting Event.
Amiri Seems to Be On Edge (Prove Your Worth) Description:
Enough time has passed since the {baron/baroness} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Prove Your Worth quest time limit. Day 253
262 days until AAC3
Have Companion Amiri
Started Prove Your Worth
Result:
The {baron/baroness} need to help {his/her} companion before it's too late.
Autocompleting Event.
Monster Invasion Description:
Monsters are erupting from the bodies of fallen citizens! Your subjects need their {baron/baroness} in the capital!
Community +1, Loyalty +1 Day 255
260 days until AAC3
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Mother of Monsters)
Dialogue (The Seed of Sorrow)
Ignored: Community -2, Loyalty -3, Military -2, Divine -3, Arcane -3, Stability -2 every 14 days.
Unrest in the Streets Description:
The people are gradually losing faith in their {baron/baroness}. Your associates anxiously await you in the castle, ready to discuss the current situation.
Community +1 Completed Mother of Monsters
Completed The Seed of Sorrow
Completed Witch Hunt
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Season of Bloom)
Dialogue (Unrest in the Streets)
Ignored: Community -3, Loyalty -3, Military -3, Divine -3, Arcane -3, Stability -3, Unrest worsens every 14 days.
Honor the Fallen Description:
It's time to pay tribute to those who fell while fighting against the Bloom.
Community +1, Loyalty +1 Completed Objective Season of Bloom (05_DefendTheCapital)
Completed Objective Season of Bloom (06_StopTheSeasonOfBloom)
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Honor the Fallen)
Dialogue (Honor the Fallen - Kesten)
Dialogue (Honor the Fallen - Jhod)
The Darkness Retreats in the Tenebrous Depths Description:
The visions of the darkness dispersing in the Tenebrous Depths haunt the {baron's/baroness'} dreams. It seems that the first shroud of insanity has fallen, opening the way deeper into the dungeon. It is time to answer Xelliren's call!
3 days after completing Season of Bloom
Enabled Beneath The Stolen Lands DLC
Result:
No text.
Autocompleting Event.
Troll Threat (Three Weeks) Description:
Savage trolls regularly come to terrorize the barony. The citizens are living in fear.
This is a warning event for Troll Trouble quest time limit. Day 257
258 days until AAC3
Not Completed Objective Troll Trouble (StopTheTrollMenace)
Result:
If left unchecked, the troll bands will overrun the barony in just three weeks. If immediate action isn't taken, the state will be lost! Reports indicate that a majority of the attacks are coming from the south-west.
Autocompleting Event.
Troll Threat (Two Weeks) Description:
Savage trolls regularly come to terrorize the barony. The citizens are living in fear.
This is a warning event for Troll Trouble quest time limit. Day 264
251 days until AAC3
Not Completed Objective Troll Trouble (StopTheTrollMenace)
Result:
If left unchecked, the troll bands will overrun the barony in just two weeks. If immediate action isn't taken, the state will be lost! Reports indicate that a majority of the attacks are coming from the south-west.
Autocompleting Event.
Linzi Has a Suggestion Description:
The bard is worried about one of your friends.
Day 265
250 days until AAC3
Have Companion Ekundayo
Not Failed A Feast of Feasts
Result:
The visitor has met with the {baron/baroness}.
Dialogue (A Feast of Feasts)
Troll Threat (One Week) Description:
Savage trolls regularly come to terrorize the barony. The citizens are living in fear.
This is a warning event for Troll Trouble quest time limit. Day 271
244 days until AAC3
Not Completed Objective Troll Trouble (StopTheTrollMenace)
Result:
If left unchecked, the troll bands will overrun the barony in just one week. If immediate action isn't taken, the state will be lost! Reports indicate that a majority of the attacks are coming from the south-west.
Autocompleting Event.
Massive Troll Attack Description:
A massive troll force led by Hargulka is staging one final attack against the barony.
Community -50, Military -50, Stability -50
  • This is a Game Over event from running out of time to do Troll Trouble quest.
Day 278
237 days until AAC3
Not Completed Objective Troll Trouble (StopTheTrollMenace)
Result:
The trolls completely ravaged the barony! {kingdomname} is destroyed.
Autocompleting Event.
Letter from Maegar Varn (Aid) Description:
A neighboring baron heard of your strife and sent help.
Economy +1, Relations +1 Day 285
230 days until AAC3
Result:
The document was read and sent to the archives.
Dialogue (Short Throne Room Events) Ignored: Relations -1 every 14 days.
Linzi Wants To Talk (Easier to Ask Forgiveness...) Description:
Linzi is waiting for the {baron/baroness} in the castle.
Fails Easier to Ask Forgiveness... Day 300
215 days until AAC3
Have Companion Linzi
Not Failed Easier to Ask Forgiveness...
Not Completed Easier to Ask Forgiveness...
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Short Throne Room Events)
Letter for the {Baron/Baroness} Description:
A message from Silverstep awaits you.
Economy +1 Day 310
205 days until AAC3
Not Completed Objective The Lonely Hunter (SolveHunterProblem_Objective)
Result:
The document was read and sent to the archives.
Dialogue (Short Throne Room Events) Ignored: Economy -1 every 14 days.
Harrim Seems to be Brooding Even More than Usual (Unwanted Legacy) Description:
Enough time has passed since the {baron/baroness} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Unwanted Legacy quest time limit. Day 357
158 days until AAC3
Have Companion Harrim
Started Unwanted Legacy
Result:
The {baron/baroness} need to help {his/her} companion before it's too late.
Autocompleting Event.
STUB: KTC22-Amiri_Q1_Fail Description:
The event is bugged as conditions for failure go under "AND" condition and not "OR"
Fails Prove Your Worth Day 380
135 days until AAC3
Not Have Companion Amiri
Not Completed Prove Your Worth (Obj_1_KillTuskgutter)
Failed Prove Your Worth (Obj_1_KillTuskgutter)
Result:
?
?
Amiri Wants to Talk (Pariah) Description:
Amiri insists on meeting the {baron/baroness} in the throne room.
Begins Pariah Day 380
135 days until AAC3
Have Companion Amiri
Completed Prove Your Worth (Obj_1_KillTuskgutter)
Not Failed Pariah
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Short Throne Room Events)
Tristian Seems Sad Description:
Enough time has passed since the {baron/baroness} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Kingdom of the Cleansed quest time limit. Day 392
123 days until AAC3
Have Companion Tristian
Started Kingdom of the Cleansed
Result:
The {baron/baroness} need to help {his/her} companion before it's too late.
Autocompleting Event.
Letter for the Ruler (Willas Gunderson) Description:
A letter was delivered to the Castle.
Relations +1 Day 400
115 days until AAC3
Not Completed The Curse of Candlemere
Result:
The document was read and sent to archives.
Dialogue (Short Throne Room Events) Ignored: Economy -1, Divine -1, Arcane -1, Culture -1
The Disease Continues to Spread (Two Months) Description:
More and more subjects are killed daily by the mysterious disease.
This is a warning event for Season of Bloom quest time limit. Day 427
88 days until AAC3
Not Completed Objective Season of Bloom (06_StopTheSeasonOfBloom)
Result:
Our healers predict that in just two months, this epidemic will completely destroy the barony.
Autocompleting Event.
Visitor Waits in the Castle (Edrist Hanvaki) Description:
A noble visitor requests an audience with the {baron/baroness}.
Relations +1
  1. Agree to help:
  2. Execute Edrist Hanvaki
Day 450
65 days until AAC3
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Edrist Hanvaki) Ignored: Relations -1, Culture -1 every 14 days.
Disease Keeps Spreading (One Month) Description:
More and more subjects are killed daily by the mysterious disease.
This is a warning event for Season of Bloom quest time limit. Day 457
58 days until AAC3
Not Completed Objective Season of Bloom (06_StopTheSeasonOfBloom)
Result:
Our healers predict that in one month this epidemic will completely destroy the barony.
Autocompleting Event.
The Disease Continues to Spread (Three Weeks) Description:
More and more subjects are killed daily by the mysterious disease.
This is a warning event for Season of Bloom quest time limit. Day 466
49 days until AAC3
Not Completed Objective Season of Bloom (06_StopTheSeasonOfBloom)
Result:
Our healers predict that in just three weeks, this epidemic will completely destroy the barony. It seems the illness originated somewhere to the east of the capital, along the river.
Autocompleting Event.
The Disease Continues to Spread (Two Weeks) Description:
More and more subjects are killed daily by the mysterious disease.
This is a warning event for Season of Bloom quest time limit. Day 473
42 days until AAC3
Not Completed Objective Season of Bloom (06_StopTheSeasonOfBloom)
Result:
Our healers predict that in just two weeks, this epidemic will completely destroy the barony. It seems the illness originated somewhere to the east of the capital, along the river.
Autocompleting Event.
The Disease Continues to Spread (One Week) Description:
More and more subjects are killed daily by the mysterious disease.
This is a warning event for Season of Bloom quest time limit. Day 480
35 days until AAC3
Not Completed Objective Season of Bloom (06_StopTheSeasonOfBloom)
Result:
Our healers predict that in just one week, this epidemic will have completely destroyed the barony. It seems the illness originated somewhere to the east of the capital, along the river.
Autocompleting Event.
Linzi is Worried About Ekun Description:
Enough time has passed since the {baron/baroness} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for A Feast of Feasts quest time limit. Day 482
33 days until AAC3
Have Companion Ekundayo
Started A Feast of Feasts
Result:
The {baron/baroness} need to help {his/her} companion before it's too late.
Autocompleting Event.
Capital Lies in Ruins Description:
Hordes of monsters following an enormous owlbear overcame your defenders.
Community -75, Military -75, Stability -75
  • This is a Game Over event from running out of time to do Season of Bloom quest.
Day 486
29 days until AAC3
Not Completed Objective Season of Bloom (05_DefendTheCapital)
Result:
A horde of monsters led by an enormous owlbear completely ravaged the barony! {kingdomname} is destroyed.
Autocompleting Event.
The Barony Was Consumed By The Bloom Description:
There are almost no uninfected people remaining in the barony. The Bloom continues to flood the Stolen Lands with violence and death.
Community -75, Loyalty -75, Stability -75
  • This is a Game Over event from running out of time to do Season of Bloom quest.
Day 487
28 days until AAC3
Not Completed Objective Season of Bloom (05_DefendTheCapital)
Result:
Monsters are emerging from the bodies of infected people all over the barony. The land has plunged into complete anarchy and disarray. {kingdomname} is destroyed.
Autocompleting Event.
The Ancient Curse Is Upon Us (An Ancient Curse, Part Three) Description:
The attack from the Bald Hilltop is expected in two weeks.
- Day 487
28 days until AAC3
Result:
This is our final chance to prepare!
Autocompleting Event.
Renown Across Golarion Description:
The news of Stag Lord's fall has spread across the neighboring lands like ripples on a pond. It seems that the Stolen Lands has entered a new age, its future history to be written by its new ruler's actions and decisions. The fledgling barony already begins to attract attention from across the distant realms of Golarion. Some factions already take a keen interest in the affairs of the {baron/baroness}, and may even pay {him/her} a visit…
Relations +1
  • Changes your kingdom's alignment to match your own.
  • Begins faction quest closest to your alignment vector.
Day 490
25 days until AAC3
Result:
The barony has gained some renown across Golarion.
Autocompleting Event.
Octavia and Regongar have Spotted Someone Suspicious! Description:
Octavia and Regongar are eager to tell you about a dangerous person they saw in the capital.
  1. Agree to help:
  2. Refuse to help:
    • No change
Day 495
20 days until AAC3
Completed Hand of the Technic League
Have Companion Octavia
Have Companion Regongar
Not Failed Cruel Justice
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Cruel Justice)
Tristian's Plea Description:
Tristian wants to talk.
Fails Kingdom of the Cleansed Day 500
15 days until AAC3
Not Failed Kingdom of the Cleansed
Not Completed Kingdom of the Cleansed
Have Companion Tristian
Not Started Objective Kingdom of the Cleansed (Talk_to_Tristian)
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Short Throne Room Events)
Message from Jamandi Aldori Description:
The leader of the Swordlords asks for help.
Relations +1 Day 510
5 days until AAC3
Result:
The document was read and sent to the archives.
Dialogue (The Varnhold Vanishing) Ignored: Community -2, Loyalty -1, Relations -2, Divine -1, Arcane -1 every 14 days.
Letter from Jamandi Aldori Description:
Leader of Swordlords answered your bold letter.
Relations +1, +200 BP 30 days after #Message from Jamandi Aldori, if chosen Chaotic-only answer.
Result:
The document was read and sent to the archives.
Dialogue (Short Throne Room Events) Ignored: Relations -1 every 14 days.
Troubles in the Barony Description:
Your advisors await their {baron/baroness} at the capital.
Exit Vordakai's Tomb after completing The Varnhold Vanishing
Result:
No text.
Dialogue (Troubles in the Barony) Ignored: Loyalty -2, Military -4, Divine -2, Arcane -2 every 14 days.
Linzi Waits in the Castle Description:
It's time to discuss the search for Armag's tomb.
Complete Hour of Rage
Result:
The visitor has met with the {baron/baroness}.
Dialogue (The Twice-Born Warlord) Ignored: Military -2, Relations -2, Stability -2 every 14 days.
Everything Is Ready for the Coronation Description:
The time has come to crown the ruler of the Stolen Lands!
Loayalty +3, Relations +3, Culture +3 Completed Betrayer's Flight
Completed The Twice-Born Warlord
Result:
{name} has become the {King/Queen} of the Stolen Lands!
Dialogue (Coronation)
Dialogue (Coronation - Alliance)
Dialogue (Coronation - Speech)
Ignored: Loayalty -1, Relations -1, Culture -1 every 14 days.
Visitor Waits in the Castle (Edrist Hanvaki 2) Description:
A noble visitor requests an audience with the {baron/baroness}.
Relations +1 Completed The Varnhold Vanishing
Not Selected (Answer_0018)
Not Completed The Lost Brother
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Short Throne Room Events)
Maegar Varn Requests an Audience Description:
The former Baron of Varnhold proposes an expedition.
Loyalty +1
  1. Agree to help:
    Begins Heroes' Fate
    Reveals Lostlarn Keep
  2. Refuse to help:
    No change
1 day after #Troubles in the Barony
Varnhold's Lot DLC enabled
Not Unlocked (VordakaiSaved)
Completed The Varnhold Vanishing
Result:
The visitor has met with the {baron/baroness}.
Dialogue (Heroes' Fate)
The Darkness Retreats in the Tenebrous Depths (Second) Description:
The visions of the darkness dispersing in the Tenebrous Depths haunt the {baron's/baroness'} dreams. It seems that the second shroud of insanity has fallen, opening the way deeper into the dungeon. It is time to answer Xelliren's call!
3 days after #Troubles in the Barony
Result:
No text.
Autocompleting Event.
An Unexpected Visitor Arrived at the Castle Description:
A terrifying visitor is awaiting you at the castle, giving chills to the servants and guards alike.
Arcane +1
  1. If you agree to his proposal
    Reveal Southern Barrens
    Begins A Matter of Principle
  2. If you decline his proposal
    Fails A Matter of Principle
7 days after #Troubles in the Barony
The Wildcards DLC enabled
Not Started Against All Odds
Completed Sorrowflow (Quest)
Not Unlocked (DLC1_TieflingsExiled)
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (A Matter of Principle)
Visitor Waits in the Castle (An Ancient Curse, Part Three) Description:
It's time to discuss the events related to the Bald Hilltop.
  • If successfully repelled the Bald Hilltop attack
    +8,600 gold
  • If ignored Bald Hilltop attack
    No change
Day 516
231 days until AAC4
Result:
The visitor has met with the {baron/baroness}.
Dialogue (An Ancient Curse, Part Four)
Jubilost Demands an Audience Description:
The renowned explorer seems to be agitated and wants to discuss something important.
  1. Agree to participate:
    Begins The Price of Curiosity
    Reveals Inconsequent Debates
  2. Refuse to participate:
    No change
Day 517
230 days until AAC4
Have Companion Jubilost Narthropple
Not Failed The Price of Curiosity
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (The Price of Curiosity)
Harrim is Upset Description:
Harrim is gloomy. Yes, even more gloomy than he usually is.
Fails Unwanted Legacy Day 530
217 days until AAC4
Not Completed Unwanted Legacy
Not Failed Unwanted Legacy
Have Companion Harrim
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Harrim Unhappy to See Guests Description:
A visitor is awaiting at the castle, but Harrim is opposed to the meeting.
  1. Agree to help:
    Begins Unbreakable Metal
    Reveals Lost Dwarven Fortress
  2. Refuse to help or hang the messenger.
    No change
Day 531
216 days until AAC4
Completed Unwanted Legacy
Have Companion Harrim
Not Failed Unbreakable Metal
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Unbreakable Metal)
Nok-Nok Has Something in Mind Description:
Your goblin acquaintance is causing a ruckus in the castle!
  1. Agree to help:
    Begins Nok-Nok and the Trouble with Goblins
  2. Turn him away or call him in and sic your guards on him:
    No change
  3. Send him to prison or exectue him without meeting him:
    Temporarily Unrecruit companion Nok-Nok
    Get #You'll Never Guess Who Is Back 8 days later
Day 545
202 days until AAC4
Have Companion Nok-Nok
Not Failed Nok-Nok and the Trouble with Goblins
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Trouble with Goblins)
You'll Never Guess Who Is Back Description:
An unexpected visitor awaits in the castle.
Recruit companion Nok-Nok 8 days after #Nok-Nok Has Something in Mind if you put Nok-Nok in jail or executed him.
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Nok-Nok is Back)
Brevan Envoy Awaits Description:
Something is happening in the capital and you should know about it.
  1. Let's hurry to the square: leads to a conversation with Annamede Belavarah, during which she'll invite you to a Rushlight Tournament in Pitax, which you can accept or decline. Any attempts to apply force lead to immediate disappearing of Annamede: Relations +1, Culture +1.
  2. Let her sing whatever she likes. It's none of my concern: Relations -10, Culture -10.
Day 550
197 days until AAC4
Not Unlocked (KTC41_EnvoyStart)
Not Event #Troubles in the Barony is active now
Result:
  1. The visitor has met with the {baron/baroness}.
  2. The visitor left the castle without seeing the {baron/baroness}.
Dialogue (Brevan Envoy Awaits)
Dialogue (Annamede - Tuskdale)
Ignored: Relations -2, Culture -1 every 14 days.
There Is a Scandal In The Capital! Description:
The guard captain brought the instigators to the castle.
  1. Agree to help:
    Begins Burning Bridges
  2. Refuse to help:
    Fails Burning Bridges
Day 560
187 days until AAC4
Completed Objective Shelyn's Chosen (TalkToValerie)
Have Companion Valerie
Not Failed Burning Bridges
Result:
The {baron/baroness/King/Queen} granted the advisor an audience to discuss the matter at hand.
Dialogue (Burning Bridges)
Amiri Seems to Be On Edge (Pariah) Description:
Enough time has passed since the {baron/baroness} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Pariah quest time limit. Day 587
160 days until AAC4
Started Pariah
Have Companion Amiri
Result:
The {baron/baroness} need to help {his/her} companion before it's too late.
Autocompleting Event.
Crestfallen Linzi Wants to Talk Description:
Something upset the cheerful bard.
Fails A Feast of Feasts Day 590
157 days until AAC4
Not Completed A Feast of Feasts
Have Companion Ekundayo
Not Failed A Feast of Feasts
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Elina Begs for an Audience Description:
The worried woman has some disturbing news.
Day 590
157 days until AAC4
Have Companion Ekundayo
Completed Objective A Feast of Feasts (Obj6_HiddenForFinish)
Not Failed Bury the Past
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Bury the Past)
Elina is Worried About Ekun Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Bury the Past quest time limit. 7 days after #Elina Begs for an Audience
Started Bury the Past
Result:
The {baron/baroness/King/Queen} needs to help {his/her} companion before it's too late.
Autocompleting Event.
Ekun Has Returned Description:
The ranger once thought lost is now waiting in the castle.
Fails Bury the Past 14 days after #Elina Begs for an Audience
Unknown: Or (2)
Not Started Objective Bury the Past (Obj6_TalkToEkun_Aftermath)
Not Completed Objective Bury the Past (Obj6_TalkToEkun_Aftermath)
Not Completed Objective Bury the Past (Obj7_HiddenFinish)
Not Have Companion Ekundayo
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Linzi's Friends Description:
Linzi is waiting for a personal audience.
  1. Agree to help:
    Begins Turncoats
  2. Refuse to help:
    No change
Day 600
147 days until AAC4
Completed Easier to Ask Forgiveness...
Have Companion Linzi
Not Failed Turncoats
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Turncoats)
Regongar and Octavia Seem Concerned Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Cruel Justice quest time limit. Day 615
132 days until AAC4
Started Cruel Justice
Have Companion Octavia
Have Companion Regongar
Result:
The {baron/baroness/King/Queen} needs to help {his/her} companion before it's too late.
Autocompleting Event.
Magical Energy Keeps Building Up (Two Months) Description:
Our arcane specialists are researching the strange and ominous magic phenomenon.
This is a warning event for The Varnhold Vanishing quest time limit. Day 630
117 days until AAC4
Not Completed Objective The Varnhold Vanishing (04_ExploreVordakaiLair)
Result:
The arcane specialists are puzzled. According to their predictions, in two months a powerful arcane spell will blanket the capital and the surrounding lands.
Autocompleting Event.
Jubilost Seems More Caustic than Usual Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for The Price of Curiosity quest time limit. Day 639
108 days until AAC4
Started The Price of Curiosity
Have Companion Jubilost Narthropple
Result:
The {baron/baroness/King/Queen} needs to help {his/her} companion before it's too late.
Autocompleting Event.
Valerie Seems Anxious (Burning Bridges) Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Burning Bridges quest time limit. Day 645
102 days until AAC4
Started Burning Bridges
Have Companion Valerie
Result:
The {baron/baroness/King/Queen} needs to help {his/her} companion before it's too late.
Autocompleting Event.
Nok-Nok Seems More Twitchy than Usual (Nok-Nok and the Trouble with Goblins) Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Nok-Nok and the Trouble with Goblins quest time limit. Day 645
102 days until AAC4
Started Nok-Nok and the Trouble with Goblins
Result:
The {baron/baroness/King/Queen} needs to help {his/her} companion before it's too late.
Autocompleting Event.
Magical Energy Keeps Building Up (One Month) Description:
Our arcane specialists are researching the strange and ominous magic phenomenon.
This is a warning event for The Varnhold Vanishing quest time limit. Day 660
87 days until AAC4
Not Completed Objective The Varnhold Vanishing (04_ExploreVordakaiLair)
Result:
The arcane specialists are apprehensive: according to their observations, in one month a powerful arcane spell will blanket the capital and its surrounding lands.
Autocompleting Event.
Magical Energy Keeps Building Up (Three Weeks) Description:
Our arcane specialists are researching the strange and ominous magic phenomenon.
This is a warning event for The Varnhold Vanishing quest time limit. Day 669
78 days until AAC4
Not Completed Objective The Varnhold Vanishing (04_ExploreVordakaiLair)
Result:
The arcane specialists are terrified: according to their predictions, in three weeks a powerful arcane spell will hit the capital and the surrounding lands. The coming attack seems to be originating from somewhere near the Tors of Levenies.
Autocompleting Event.
Octavia and Regongar have Disheartening News Description:
Octavia and Regongar are upset because of a missed opportunity.
Fails Cruel Justice Day 675
72 days until AAC4
Not Failed Cruel Justice
Not Completed Cruel Justice
Have Companion Octavia
Have Companion Regongar
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Magical Energy Keeps Building Up (Two Weeks) Description:
Our arcane specialists are researching the strange and ominous magic phenomenon.
This is a warning event for The Varnhold Vanishing quest time limit. Day 676
71 days until AAC4
Not Completed Objective The Varnhold Vanishing (04_ExploreVordakaiLair)
Result:
The arcane specialists are terrified: according to their predictions, in two weeks a powerful arcane spell will hit the capital and the surrounding lands. The coming attack seems to be originating from somewhere near the Tors of Levenies.
Autocompleting Event.
Magical Energy Keeps Building Up (One Week) Description:
Our arcane specialists are researching the strange and ominous magic phenomenon.
This is a warning event for The Varnhold Vanishing quest time limit. Day 683
64 days until AAC4
Not Completed Objective The Varnhold Vanishing (04_ExploreVordakaiLair)
Result:
The arcane specialists are fleeing the Stolen Lands. They say that in just one week, a powerful arcane spell will blanket the capital and the surrounding lands. The attack seems to be coming from somewhere near the Tors of Levenies.
Autocompleting Event.
Guard Captain Has Something to Report Description:
Some interesting news brought the loyal captain to the castle.
Fails Burning Bridges Day 687
60 days until AAC4
Not Failed Burning Bridges
Have Companion Valerie
Not Completed Burning Bridges
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Call of Abaddon Description:
As predicted by the arcane specialists, the capital was shrouded with powerful magic.
Community -250
This is a Game Over event from running out of time to do The Varnhold Vanishing quest.
Day 690
57 days until AAC4
Not Completed Objective The Varnhold Vanishing (04_ExploreVordakaiLair)
Result:
Enthralled by a magical compulsion, the people left their houses and wandered away, led by an unseen force. The barony was emptied in a matter of hours. {kingdomname} is destroyed.
Autocompleting Event.
Nok-Nok Is Sad Description:
Poor little goblin. Nok-Nok is so disappointed!
Fails Nok-Nok and the Trouble with Goblins Day 695
52 days until AAC4
Not Failed Nok-Nok and the Trouble with Goblins
Not Completed Nok-Nok and the Trouble with Goblins
Have Companion Nok-Nok
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Goblin Problem Description:
Your advisor has something to report about the goblins in the {barony/kingdom}.
Begins Nok-Nok and the Great Mother Day 695
52 days until AAC4
Completed Nok-Nok and the Trouble with Goblins
Have Companion Nok-Nok
Not Failed Nok-Nok and the Great Mother
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Jubilost Has Something to Say Description:
Jubilost seems to be disappointed. He has something to say to the {baron/baroness/King/Queen}.
Fails The Price of Curiosity Day 700
47 days until AAC4
Have Companion Jubilost Narthropple
Not Completed The Price of Curiosity
Not Failed The Price of Curiosity
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Hellknights Arrived at the Castle Description:
A group of Hellknights has appeared in the capital. Their leader requests an audience with the {baron/baroness/King/Queen}.
Day 710
37 days until AAC4
Result:
NO TEXT.
Dialogue (Deal with the Devil) Ignored: Community -1, Loyalty -1 every 14 days.
Linxia Terrorizes Your People Description:
Linxia aggressively interrogates your people, greatly distressing them.
This event ends when you defeat Linxia in Secluded Lodge during Deal with the Devil or if you hinder her interrogations. Displays Accumulated Community and Loyalty penalty (if any) on completion. #Hellknights Arrived at the Castle
Result:
Linxia has ceased her acts of aggression.
Persistent Event. Ignored: Community -2, Loyalty -5 and a low chance for Unrest worsens every 14 days. After 60 days Darven appears in Tuskdale.
Linxia is Asking Around About Darven Description:
Linxia still interrogates your people, but with less aggression and frequency.
This event ends when you defeat Linxia in Secluded Lodge during Deal with the Devil. Displays Accumulated Community and Loyalty penalty (if any) on completion. #Hellknights Arrived at the Castle
Result:
Linxia ceases interrogating your people.
Persistent Event. Ignored: Loyalty -2 every 14 days.
A Mysterious Letter has Arrived at the Castle Description:
Linzi has a message for the {baron/baroness/King/Queen}.
Loyalty +1 30 days after starting Deal with the Devil (Await further developments).
Result:
The document was read and sent to archives.
Dialogue (Deal with the Devil - Letter) Ignored: Community -1, Loyalty -1 every 14 days.
The Ancient Curse Is Upon Us (An Ancient Curse, Part Four) Description:
The attack from the Bald Hilltop is expected in two weeks.
- Day 719
28 days until AAC4
Result:
This is our final chance to prepare!
Autocompleting Event.
Linzi Wants to Talk Description:
The bard has some unpleasant news.
Day 720
27 days until AAC4
Completed Objective Burning Bridges (TalkToValerie)
Have Companion Valerie
Not Failed Judgment of the Gods
Result:
The visitor has met with the {baron/baroness/King/Queen}.
The visitor has left the castle without seeing the {baron/baroness/King/Queen}.**
Dialogue (Short Throne Room Events)
Linzi Seems Sad (Turncoats) Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Turncoats quest time limit. Day 720
27 days until AAC4
Started Turncoats
Have Companion Linzi
Result:
The {baron/baroness/King/Queen} needs to help {his/her} companion before it's too late.
Autocompleting Event.
Order of Prisms Condemnation Description:
The Order of Prisms discredits your {barony/kingdom}, calling it a place where culture is forgotten and practitioners of the arts are endangered. This slander could not be resolved by your advisors. It is up to you to handle it.
Stays until you deal with Shelyn's trial in Judgment of the Gods quest. Attend the event #Linzi Wants to Talk
Result:
You have dealt with Order of Prisms and their attempts to slander you.
Persistent Event. Ignored: Culture -2 every 7 days.
Jaethal Has News Description:
Jaethal learned something important about Enneo, the merchant that fled from you. She wants to discuss it with you.
  1. Agree to help:
    Begins Chase My Shadow
  2. Refuse to help:
    Fails Chase My Shadow
Day 725
22 days until AAC4
Have Companion Jaethal
Completed Objective Investigate My Death (005_ConfrontEnneoAtCapital)
Not Failed Chase My Shadow
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Chase My Shadow)
Uncanny Well Description:
A strange occurrence has the subjects agitated — it's time to learn what happened.
Culture +1
  • Gives access to Ruins of the Old Tower location.
Day 730
17 days until AAC4
Result:
People are still talking about the strange well.
Autocompleting Event.
Visitor Waits in the Castle (An Ancient Curse, Part Four) Description:
It's time to discuss the events related to the Bald Hilltop.
  • If successfully repelled the Bald Hilltop attack
    • +14,100 gold
  • If ignored Bald Hilltop attack
    • No change
Day 748
286 days until AAC5
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (An Ancient Curse, Part Five)
Linzi Wants to Talk (Turncoats) Description:
Linzi is waiting for the {baron/baroness/King/Queen} in the castle.
Fails the quest Turncoats Day 780
254 days until AAC5
Not Failed Turncoats
Not Completed Turncoats
Have Companion Linzi
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Renown Across Golarion Description:
The kingdom of Stolen Lands and its ambitious ruler are attracting renewed attention from across all of Golarion. Some new factions have taken a keen interest in the affairs of the {baron/baroness/King/Queen}. — Some interesting developments are surely about to unfold...
Relations +1
  • Changes your kingdom's alignment to match your own.
  • Begins faction quest closest to your alignment vector.
Day 800
234 days until AAC5
Result:
The {Barony/Kingdom} has gained some renown across Golarion.
Autocompleting Event.
Harrim Seems to be Brooding Even More than Usual (Unbreakable Metal) Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Unbreakable Metal quest time limit. Day 850
184 days until AAC5
Started Unbreakable Metal
Have Companion Harrim
Result:
The {baron/baroness/King/Queen} need to help {his/her} companion before it's too late.
Autocompleting Event.
Nok-Nok Seems More Twitchy than Usual (Nok-Nok and the Great Mother) Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Nok-Nok and the Great Mother quest time limit. Day 865
169 days until AAC5
Started Nok-Nok and the Great Mother
Result:
The {baron/baroness/King/Queen} needs to help {his/her} companion before it's too late.
Autocompleting Event.
Barbarian Threat (Two Months) Description:
Barbarians are relentlessly raiding along the borders of the barony, murdering anyone who has the misfortune to cross their path.
This is a warning event for The Twice-Born Warlord quest time limit. Day 880
154 days until AAC5
Not Completed Objective The Twice-Born Warlord (Obj02_ReachArmag)
Result:
The council of officers has determined that the barony's forces will be entirely depleted in two months.
Autocompleting Event.
Barbarian Threat (One Month) Description:
Barbarians are relentlessly raiding along the borders of the barony, murdering anyone who has the misfortune to cross their path.
This is a warning event for The Twice-Born Warlord quest time limit. Day 910
124 days until AAC5
Not Completed Objective The Twice-Born Warlord (Obj02_ReachArmag)
Result:
The army's commanders have determined that the barony's forces will be entirely depleted in one month.
Autocompleting Event.
Amiri Seems to Be On Edge (Blood Calling) Description:
Enough time has passed since the {baron/baroness/King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Blood Calling quest time limit. Day 917
117 days until AAC5
Started Blood Calling
Result:
The {baron/baroness/King/Queen} need to help {his/her} companion before it's too late.
Autocompleting Event.
Barbarian Threat (Three Weeks) Description:
Barbarians are relentlessly raiding along the borders of the barony, murdering anyone who has the misfortune to cross their path.
This is a warning event for The Twice-Born Warlord quest time limit. Day 919
115 days until AAC5
Not Completed Objective The Twice-Born Warlord (Obj02_ReachArmag)
Result:
The council of officers has determined that the barony's forces will be entirely depleted in three weeks. The only hope in this crisis is to find the legendary tomb of Armag in Glenebon – as soon as possible!
Autocompleting Event.
Barbarian Threat (Two Weeks) Description:
Barbarians are relentlessly raiding along the borders of the barony, murdering anyone who has the misfortune to cross their path.
This is a warning event for The Twice-Born Warlord quest time limit. Day 926
108 days until AAC5
Not Completed Objective The Twice-Born Warlord (Obj02_ReachArmag)
Result:
The council of officers has determined that the barony's forces will be entirely depleted in two weeks. The only hope in this crisis is to find the legendary tomb of Armag in Glenebon – as soon as possible!
Autocompleting Event.
Barbarian Threat (One Week) Description:
Barbarians are relentlessly raiding along the borders of the barony, murdering anyone who has the misfortune to cross their path.
This is a warning event for The Twice-Born Warlord quest time limit. Day 933
101 days until AAC5
Not Completed Objective The Twice-Born Warlord (Obj02_ReachArmag)
Result:
The council of officers has determined that the barony's forces will be entirely depleted in one week. The only hope in this crisis is to find the legendary tomb of Armag in Glenebon – as soon as possible!
Autocompleting Event.
Barbarians Overrun the Barony Description:
The settlements are burning, and the locals are dead or fleeing the lands.
Military -100, Stability -100
This is a Game Over event from running out of time to do The Twice-Born Warlord quest.
Day 940
94 days until AAC5
Not Completed Objective The Twice-Born Warlord (Obj02_ReachArmag)
Result:
Led by Armag himself, the barbarians have razed the capital and put an end to any lawful reign. {kingdomname} has been destroyed.
Autocompleting Event.
News About the Goblins Description:
Goblin agitators are causing trouble. What could they be doing now?
Fails Nok-Nok and the Great Mother Day 950
84 days until AAC5
Not Failed Nok-Nok and the Great Mother
Not Completed Nok-Nok and the Great Mother
Have Companion Nok-Nok
Result:
The visitor has met with the {King/Queen}.
Dialogue (Short Throne Room Events)
Nok-Nok Is Confused Description:
You don't expect someone like Nok-Nok to ever be confused, but he is.
  1. Agree to help:
    Begins Nok-Nok and the King's Return
  2. Refuse to help:
    Nok-Nok dies
Day 950
84 days until AAC5
Completed Nok-Nok and the Great Mother
Have Companion Nok-Nok
Not Failed Nok-Nok and the King's Return
Result:
The visitor has met with the King{Queen}.
Dialogue (Goblin King's Return)
Nok-Nok Is Up to Something Description:
He disappeared from the city. Your advisor might be able to shed some light on this.
Begins Hero, At Last! 7 days after completing Nok-Nok and the King's Return and if you made Nok-Nok a Hero and didn't forbid the building of the statue.
Result:
The visitor has met with the {baron/baroness/King/Queen}.
Dialogue (Short Throne Room Events)
Jaethal Seems Annoyed (Chase My Shadow) Description:
Enough time has passed since the {King/Queen} agreed to help {his/her} companion. It might be a good idea to do it sooner rather than later.
This is a warning event for Chase My Shadow quest time limit. Day 975
59 days until AAC5
Started Chase My Shadow
Have Companion Jaethal
Result:
The {King/Queen} need to help {his/her} companion before it's too late.
Autocompleting Event.
Jubilost Is Waiting for an Audience Description:
It seems that Jubilost has succeeded in solving the fey riddles. He has something to discuss with the {King/Queen}.
  1. Agree to help:
    Begins The Door to Nowhere
  2. Refuse to help:
    Fails The Door to Nowhere
Day 987
47 days until AAC5
Have Companion Jubilost Narthropple
Completed Objective The Price of Curiosity (Finish)
Not Failed The Door to Nowhere
Result:
The visitor has met with the {King/Queen}.
Dialogue (The Door to Nowhere)
The Ancient Curse Is Upon Us (An Ancient Curse, Part Five) Description:
The attack from the Bald Hilltop is expected in two weeks.
? Day 1006
28 days until AAC5
Result:
This is our final chance to prepare!
Autocompleting Event.
Harrim Has Something to Discuss Description:
Harrim wants to share some thoughts. He seems to be more pensive than usual.
Fails Unbreakable Metal Day 1010
24 days until AAC5
Not Failed Unbreakable Metal
Not Completed Unbreakable Metal
Have Companion Harrim
Result:
The visitor has met with the {King/Queen}.
Dialogue (Short Throne Room Events)
An Unusual Visitor has Arrived! Description:
Someone wants your attention – and that someone is a golem!
  1. Agree to check on them:
    Begins The Unmaking
  2. Refuse to go:
    No change
Day 1010
24 days until AAC5
Have Companion Harrim
Completed Objective Unbreakable Metal (Obj_02_Kill-golem)
Not Failed The Unmaking
Result:
The visitor has met with the {King/Queen}.
Dialogue (The Unmaking)
Rudrin Skjegge Asks for an Audience Description:
Dwarves from the Skjegge clan wish to present the {King/Queen} with a reward.
Receive Metal Reborn 10 days after completing The Unmaking if helped Jarmuld Skjegge
Result:
The visitor has met with the {King/Queen}.
Dialogue (Short Throne Room Events)
Linzi Brought an Invitation Description:
Linzi has urgent correspondence for the {King/Queen}.
Receive Invitation to the Rushlight Tournament
  1. Agree to participate:
  2. Refuse to participate:
    • Relations -10
Day 1025
9 days until AAC5
Result:
Linzi has met with the {King/Queen}. OR Irovetti's invitation to the Rushlight Tournament has expired.
Dialogue (The Rushlight Tournament) Ignored: Relations -5 every 14 days.
The Rushlight Tournament Has Begun! Description:
It's time to visit the Pitaxians and participate in their challenges.
Active until The Rushlight Tournament quest is finished.
  1. Participated in tournamnet:
  2. Ignored tournament:
    • Relations -10
Optionally actiavted by #Linzi Brought an Invitation
Result:
Participated: The Rushlight Tournament is over! Ignored: The Rushlight Tournament has ended. Sadly, the {King/Queen} didn't make it in time.
Persistent Event. Ignored: Relations -10
Tristian Has Some News (Saving Grace) Description:
Tristian wants to discuss something privately.
Begins Saving Grace Witness #Linzi Brought an Invitation and get Special Encounter (Cultist Attack)
Result:
The visitor has met with the King{Queen}.
Dialogue (Short Throne Room Events)
The Darkness Retreats in the Tenebrous Depths (Third) Description:
The visions of the darkness dispersing in the Tenebrous Depths haunt the {King/Queen}'s dreams. It seems that the final shroud of insanity has fallen, unlocking the passage to the heart of the Depths. It is time to answer Xelliren's call!
3 days after #Linzi Brought an Invitation
Result:
No text.
Autocompleting Event.
Amiri's Ire Description:
Amiri is angrily demanding a personal audience.
Fails Blood Calling Day 1030
4 days until AAC5
Not Completed Blood Calling
Have Companion Amiri
Not Failed Blood Calling
Result:
The visitor has met with the King{Queen}.
Dialogue (Short Throne Room Events)
Amiri Wants to Talk (Reforged Blade) Description:
Amiri insists on meeting the {King/Queen} in the throne room.
Begins Reforged Blade Day 1030
4 days until AAC5
Completed Objective Blood Calling (Obj_2_MeetTribe)
Have Companion Amiri
Not Failed Reforged Blade
Result:
The visitor has met with the {King/Queen}.
Dialogue (Short Throne Room Events)
Octavia and Regongar Want to Talk Description:
Octavia and Regongar deeply disturbed. What could be troubling them?
Day 1035
212 days until AAC6
Completed Cruel Justice
Have Companion Octavia
Have CompanionRegongar
Not Failed Highborn at Heart
Not Failed No Man's Slave
Result:
The visitor has met with the {King/Queen}.
Dialogue (Short Throne Room Events)
Visitor Waits in the Castle (An Ancient Curse, Part Five) Description:
It's time to discuss the events related to the Bald Hilltop.
  • If successfully repelled the Bald Hilltop attack
    • +18,800 gold
  • If ignored Bald Hilltop attack
    • No change
Day 1035
212 days until AAC6
Result:
The visitor has met with the {King/Queen}.
Dialogue (An Ancient Curse, Part Six)
Linzi is Terrified! Description:
The bard raised an awful commotion in the castle — it's time to learn what has happened.
Begins Runaway Throne Day 1060
187 days until AAC6
Result:
NO TEXT.
Dialogue (Runaway Throne) Ignored: Community -1, Loyalty -1, Relations -1, Culture -1 every 14 days.
Linzi and the Storyteller Await in the Castle Description:
Your companions have come up with an unusual idea.
Day 1070
177 days until AAC6
Result:
NO TEXT.
Dialogue (The Path of the Dreams) Ignored: Divine -3, Arcane -3 every 14 days.
Strange Happenings In The Capital Description:
These happenings have to be seen to be believed!
- Completed Objective War of the River Kings (Objective_WhiteRose)
NyrissaRomanceCounterValue is in range [70;100]
Result:
Nyrissa visited the dreams of the {King/Queen} again.
Dialogue (Strange Happenings In The Capital) Ignored: Divine -1, Arcane -1 every 14 days.
Linzi Brought Bad News Description:
The bard demands an immediate audience with the {King/Queen}!
Day 1085
162 days until AAC6
Result:
NO TEXT.
Dialogue (War of the River Kings) Ignored: Community -3, Loyalty -3, Relations -5, Stability -3, Culture -5, Espionage -5 every 14 days.
Pitaxian Envoy Awaits Inside the Castle (Stefano Moskoni) Description:
A familiar face from Pitax wants to discuss the current state of affairs.
Relations +1
  1. "He can wait for as long as he likes. He's not getting my crown." / "Very well... Tell Irovetti that I'm coming."
    • No change
  2. (Neutral Evil) "Guards! Take him. Send his head to Irovetti as our reply!"
Complete War of the River Kings objectives:
Result:
The visitor has met with the {King/Queen}.
Dialogue (Pitax Envoy)
Dialogue (A Bard's Calling - Book)
Ignored: Loyalty -1, Relations -3, Espionage -1 every 14 days.
Pitax Envoy Waits in the Castle (Pitax Envoy) Description:
An envoy from Pitax wants discuss the current state of affairs.
Relations +1
  1. "Very well... Tell Irovetti that I'm coming." / "He can wait for as long as he likes. He's not getting my crown."
    • No change
  2. (Lawful Evil) "Guards! Take her. Send her head to Irovetti as our reply!"
Complete War of the River Kings objectives:
Result:
The visitor has met with the {King/Queen}.
Dialogue (Pitax Envoy)
Dialogue (A Bard's Calling - Book)
Ignored: Loyalty -1, Relations -4, Espionage -1 every 7 days.
Pitaxian Crowd Awaits an Audience Description:
It's time to decide the fate of Pitax.
Relations +1, Espionage +1
  1. Stefano Moskoni
    1. Moskoni's Ways (Community +3)
    2. No change
  2. Governor and guard appointments:
    1. Pitax in Chaos (Community +5, Loyalty +5, Economy +5, Relations +5, Stability -5)
    2. Good Old Pitax (Community +7, Military +4, Economy +7, Relations +4, Espionage +4)
    3. New Rulers of Pitax (Community +4, Loyalty +7, Economy +5, Relations +3, Espionage +7)
    4. Struggling Times for Pitax (Community +4, Loyalty +4, Military +3, Economy +3, Relations +4, Espionage +3)
  3. Academy:
    1. Atalia's Reign Over the Academy (Loyalty +2, Arcane +4, Culture +6)
    2. Annamede's Reign Over the Academy (Arcane +4, Culture +4, Espionage +4)
    3. Self-administration of the Academy (Loyalty +3, Arcane +2, Culture +4)
    4. Cultural Stagnation (Community +2, Economy +4)
  4. Ilora Nuski:
    1. Pitaxian Fleet (Military +5)
    2. Pirates' Lot (Economy -3, +3 BP/week)
    3. No change
  5. The River's Justice
    1. Love for the New Ruler (Loyalty +2, Stability +2)
    2. Pitaxian Hatred (Community -3 Loyalty -5 Stability -3), Pacify Pitax project
    3. No change
3 days after completing War of the River Kings
Result:
The fate of Pitax is sealed: the region is now a part of {kingdomname}!
Dialogue (Pitax Aftermath) Ignored: Relations -2, Espionage -2 every 14 days.
Jaethal is Disappointed Description:
Jaethal demands an audience. She seems extremely displeased.
Fails Chase My Shadow Day 1100
147 days until AAC6
Not Completed Chase My Shadow
Not Failed Chase My Shadow
Have Companion Jaethal
Result:
The visitor has met with the {King/Queen}.
Dialogue (Short Throne Room Events)
Jaethal Brings Disturbing News Description:
A new threat has appeared at your door, and Jaethal wishes to discuss it.
Receive Message from the Elven Avengers
  1. Agree to meet the elves:
    Begins Reveal My Destiny
    Reveals Elven Camp
  2. Refuse to participate:
    No change
Day 1100
147 days until AAC6
Have Companion Jaethal
Completed Objective Chase My Shadow (003_DealWithEnneo)
Not Failed Reveal My Destiny
Result:
The visitor has met with the {King/Queen}.
Dialogue (Reveal My Destiny)
Pitax is winning the war (Two Months) Description:
The likeliest outcome of the war seems to favor Pitax.
This is a warning event for War of the River Kings quest time limit. Day 1189
58 days until AAC6

X days after unknown trigger
Not Completed War of the River Kings
Result:
Our worried leaders report that the kingdom can persevere for two more months. — After that the government will fall, and Pitax will emerge victorious. The only hope is to bring the war to Irovetti's doorstep, and confront the sly king personally!
Autocompleting Event.
The Ancient Curse Is Upon Us (An Ancient Curse, Part Six) Description:
The attack from the Bald Hilltop is expected in two weeks.
? Day 1219
28 days until AAC6
Result:
This is our final chance to prepare!
Autocompleting Event.
Pitax is Winning the War (One Month) Description:
The likeliest outcome of the war seems to favor Pitax.
This is a warning event for War of the River Kings quest time limit. Day 1219
28 days until AAC6

X+30 days after unknown trigger
Not Completed War of the River Kings
Result:
Our worried leaders report that the kingdom can persevere for one more month. — After that the government will fall, and Pitax will emerge victorious.
Autocompleting Event.
Pitax is winning the war (Three Weeks) Description:
The likeliest outcome of the war seems to favor Pitax.
This is a warning event for War of the River Kings quest time limit. Day 1228
19 days until AAC6

X+39 days after unknown trigger
Not Completed War of the River Kings
Result:
Our worried leaders report that the kingdom can persevere for three more weeks. — After that the government will fall, and Pitax will emerge victorious. The only hope is to bring the war to Irovetti's doorstep, and confront the sly king personally!
Autocompleting Event.
Pitax is winning the war (Two Weeks) Description:
The likeliest outcome of the war seems to favor Pitax.
This is a warning event for War of the River Kings quest time limit. Day 1235
12 days until AAC6

X+46 days after unknown trigger
Not Completed War of the River Kings
Result:
Our worried leaders report that the kingdom can persevere for two more weeks. — After that the government will fall, and Pitax will emerge victorious. The only hope is to bring the war to Irovetti's doorstep, and confront the sly king personally!
Autocompleting Event.
Pitax is winning the war (One Week) Description:
The likeliest outcome of the war seems to favor Pitax.
This is a warning event for War of the River Kings quest time limit. Day 1242
5 days until AAC6

X+53 days after unknown trigger
Not Completed War of the River Kings
Result:
Our worried leaders report that the kingdom can persevere for one more week. — After that the government will fall, and Pitax will emerge victorious. The only hope is to bring the war to Irovetti's doorstep, and confront the sly king personally!
Autocompleting Event.
Visitor Waits in the Castle (An Ancient Curse, Part Six) Description:
It's time to discuss the events related to the Bald Hilltop.
  • If successfully repelled the Bald Hilltop attack
    • +43,500 gold
  • If ignored Bald Hilltop attack
    • No change
Day 1248
264 days until AAC7
Result:
The visitor has met with the {King/Queen}.
Dialogue (An Ancient Curse, Part Seven)
Pitax Emerged Victorious Description:
The war-ravaged kingdom is in ruins. The ragged locals are gradually leaving the Stolen Lands, to find a new life in Pitax.
Community -200, Loyalty -200, Economy -100, Espionage -100 Day 1249
263 days until AAC7

X+60 days after unknown trigger
Not Completed War of the River Kings
Result:
Irovetti won the war against the Kingdom of the Stolen Lands!
Autocompleting Event.
Renown Across Golarion Description:
The kingdom has gained a substantial reputation, and is now well-know across Golarion. Some might view the rising kingdom in the Stolen Lands as a potential ally with great potential.
Relations +1
  • Changes your kingdom's alignment to match your own.
  • Begins faction quest closest to your alignment vector.
Day 1250
262 days until AAC7
Result:
The kingdom has gained renown across Golarion.
Autocompleting Event.
The Ancient Curse Is Upon Us (An Ancient Curse, Part Seven) Description:
The attack from the Bald Hilltop is expected in two weeks.
? Day 1484
28 days until AAC7
Result:
This is our final chance to prepare!
Autocompleting Event.
Your Companions Await in the Castle Description:
Your subjects wish to see their {King/Queen}.
Begins Against All Odds Day 1500
12 days until AAC7
Result:
No text.
Dialogue (Against All Odds) Ignored: Community -5, Loyalty -5, Military -5, Divine -5, Arcane -5, Stability -5, Unrest worsens every 14 days.
Visitor Waits in the Castle (An Ancient Curse, Part Seven) Description:
It's time to discuss the events related to the Bald Hilltop.
  • If successfully repelled the Bald Hilltop attack
    • +57,800 gold
  • If ignored Bald Hilltop attack
    • No change
Day 1513
Result:
The visitor has met with the {King/Queen}.
Dialogue (An Ancient Curse, Final)
Relentless Fey Attacks (Two Monts) Description:
The fey invasion is taking quite a toll, and the kingdom is suffering. We have to find a way to stop the fey, or we'll be facing certain ruin.
This is a warning event for Against All Odds quest time limit. Day 1540
Not Completed Against All Odds
Result:
The fey attacks grow in power, but the kingdom still stands. Our defenses can hold for at least two more months.
Autocompleting Event.
Relentless Fey Attacks (One Month) Description:
The fey invasion is taking quite a toll, and the kingdom is suffering. We have to find a way to stop the fey, or we'll be facing certain ruin.
This is a warning event for Against All Odds quest time limit. Day 1571
Not Completed Against All Odds
Result:
The fey grow stronger by the day. It will take at least one more month for them to crush our defenses completely.
Autocompleting Event.
Relentless Fey Attacks (Three Weeks) Description:
The fey invasion is taking quite a toll, and the kingdom is suffering. We have to find a way to stop the fey, or we'll be facing certain ruin.
This is a warning event for Against All Odds quest time limit. Day 1580
Not Completed Against All Odds
Result:
The merciless fey attacks are testing our kingdom to its limits. We can hold on for three more weeks, before they crush our defenses completely.
Autocompleting Event.
Relentless Fey Attacks (Two Weeks) Description:
The fey invasion is taking quite a toll, and the kingdom is suffering. We have to find a way to stop the fey, or we'll be facing certain ruin.
This is a warning event for Against All Odds quest time limit. Day 1587
Not Completed Against All Odds
Result:
The fey are preparing to unleash the full might of the First World upon our kingdom. – But it will take at least two weeks for them to crush our defenses completely.
Autocompleting Event.
Relentless Fey Attacks (One Week) Description:
The fey invasion is taking quite a toll, and the kingdom is suffering. We have to find a way to stop the fey, or we'll be facing certain ruin.
This is a warning event for Against All Odds quest time limit. Day 1594
Not Completed Against All Odds
Result:
The full might of the First World looms above us, ready to fall like an anvil upon our kingdom. In just one week, the fey will crush our defenses completely.
Autocompleting Event.
The Kingdom Fell to the Fey Assault Description:
Your ravaged kingdom lies in ruins. The nymph queen has stolen your lands, as she did with so many others before you.
Community -200, Loyalty -200, Military -200, Divine -200, Arcane -200, Stability -200
  • This is a Game Over event from running out of time to do Against All Odds quest.
Day 1600
Not Completed Against All Odds
Result:
Nyrissa achieved her malevolent goal by destroying your kingdom.
Autocompleting Event.
Important Essay Published Description:
An interesting article awaits in the castle.
Community +1 90 days after completing Renowned Explorer
Result:
The document was read and sent to the archives.
Dialogue (Short Throne Room Events) Ignored: Loyalty -1, Economy -1 every 14 days.
Linzi Has News Description:
Linzi wants to discuss something with you. Perhaps it's about her new book on the Academy.
? ?
Result:
?
?
The Consequences of the Inconsequent Debates Description:
Jubilost wants to discuss your adventure!
? ?
Result:
?
?
An Advisor Wants a Word Description:
There is news for the {King/Queen} concerning another River Kingdom.
Informational event about Relations Rank IV. 20 days after #Grand Diplomat Wants to Discuss Important Matters IV
Result:
No text.
Dialogue (Short Throne Room Events)
Happy Birthday to You, {Baron/Baroness}! Description:
The {baron's/baroness'} birthday is a special date for our young nation. It is thanks to {him/her} that we had the opportunity to claim the Stolen Lands, and establish a new country in Golarion. Today is a day to forget about our troubles and revel in celebration. Today is a day to remember!
Jamandi Aldori has sent her best swordlords to participate in friendly combat and demonstrate their skill. Without a doubt, this will be a feast for the eyes!
Community +1, Military +1, Relations +1, +20 BP ?
Result:
The celebrations were spectacular! Everyone participated in the revelries — from the peasants to the {baron's/baroness'} entourage.
Autocompleting Event.
Happy Birthday to You, {Baron/Baroness}! Description:
The {baron's/baroness'} birthday is a special date for our young nation. It is thanks to {him/her} that we had the opportunity to claim the Stolen Lands, and establish a new country in Golarion. Today is a day to forget about our troubles and revel in celebration. Today is a day to remember!
Official visitors have come from all across the River Kingdoms – except Pitax. Their loss!
Loyalty +3, Relations +2, +75 BP ?
Result:
The celebrations were spectacular! Everyone participated in the revelries — from the peasants to the {baron's/baroness'} entourage.
Autocompleting Event.
Happy Birthday to You, {Baron/Baroness/King/Queen}! Description:
The {baron/baroness/King/Queen}'s birthday is a special date for our young nation. It is thanks to {him/her} that we had the opportunity to claim the Stolen Lands, and establish a new country in Golarion. Today is a day to forget about our troubles and revel in celebration. Today is a day to remember!
Our celebrations have inspired wandering traders from across Golarion to pay us a visit! They brought in rare wares and baubles from overseas to please the local customers, and forged profitable contracts with our merchants.
Economy +3, Relations +3, Culture +3, +100 BP ?
Result:
The celebrations were spectacular! Everyone participated in the revelries — from the peasants to the {baron/baroness/King/Queen}'s entourage.
Autocompleting Event.
Happy Birthday to You, {Baron/Baroness/King/Queen}! Description:
The {baron/baroness/King/Queen}'s birthday is a special date for our young nation. It is thanks to {him/her} that we had the opportunity to claim the Stolen Lands, and establish a new country in Golarion. Today is a day to forget about our troubles and revel in celebration. Today is a day to remember!
Loyal subjects from across the country have gathered in the capital to participate in the celebrations – and, with luck, to look upon the {baron/baroness/King/Queen} with their own eyes.
Community +4, Loyalty +4, Stability +4, Culture +4 ?
Result:
The celebrations were spectacular! Everyone participated in the revelries — from the peasants to the {baron/baroness/King/Queen}'s entourage.
Autocompleting Event.
Happy Birthday to You, {King/Queen}! Description:
The {King/Queen}'s birthday is a special date for our young nation. It is thanks to {him/her} that we had the opportunity to claim the Stolen Lands, and establish a new country in Golarion. Today is a day to forget about our troubles and revel in celebration. Today is a day to remember!
During these troubled times, any relief is welcome. Attendants from every region of our country have rallied around the {King/Queen} for better or worse, ready to carry out the will of their ruler.
Community +3, Loyalty +3, Military +3, Economy +3, Relations +3, Divine +3, Arcane +3, Stability +3, Culture +3, Espionage +3
This is an autocompleting event. Receive Greater Ring of Ultimate Protection (Personal Chest)
?
Result:
The celebrations were spectacular! Everyone participated in the revelries — from the peasants to the {King/Queen}'s entourage.
Autocompleting Event.

Advisor Rank-Up Events[ | ]

Councilor[ | ]

Event Issue Result
Councilor Awaits in the Throne Room (I) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 2 project.
  • We shall hold a fair for the common people. I want them to know that I hold them closest to my heart: Community +2, Culture +2, People(L) +1.
  • We will hold a luxurious dinner party for the merchants. The support of our wealthiest citizens is essential: Economy +2, Relations +2, Traders +1.
  • I don't care to arrange anything. We can do without festivities and feasts: +20 BP.
Councilor Awaits in the Throne Room (II) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 3 and Love of the People projects.
  • Arrest that shifty merchant immediately! He'll answer for selling stolen goods, even if it happened before my time: Community +2, Economy -3, +30 BP, People(L) +1.
  • I'd prefer to forget about this minor matter: Traders +1.
  • I will issue an order for free pardons. Let the peasants keep out their countrymen's business (Shandra Mervey only): Loyalty -2, Economy +4, Traders +1.
  • Turn him over to the people. Let them do with him whatever they wish (Chaotic Neutral) (Tsanna only): Loyalty +5, Economy -4, People(L) +1.
Councilor Awaits in the Throne Room (III) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 4 project and enables Curator. Affects #Curator Needs Your Help 5.
  • It would be well to open a printing house in the capital: Culture +5, -100 BP, Dependent Art (Culture) +1. Unlocks the Printing House building, get one free Printing House.
  • We won't be opening a printing house in the capital: Independent Art (Culture) +1.
Councilor Awaits in the Throne Room (IV) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 5 project.
  • Exempt this merchant from taxes: Traders +1.
  • Tell him that the law in my domain applies equally to all: People(L) +1.
  • This corrupt tradesman will pay for his insolence. Arrest and execute him. (Lawful Evil): Economy -5, People(L) +1, +40 BP, +5000 gold.
Councilor Awaits in the Throne Room (V) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 6 project.
  • Throw the mercenaries out of the capital: Economy -5, Stability +2, People(L) +1
  • Finance more guards from the treasury: Economy +3, Stability +2, -100 BP, People(L) +1, Traders +1
  • Send our citizens the message that these mercenaries are under our protection: Economy +2, Stability -5, Traders +1
Councilor Awaits in the Throne Room (VI) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 7 and The Helping Hand projects.
  • Let the merchants know that their efforts art not required. If they touch any vessels that isn't theirs, we will have to resort to force: Community +1, Loyalty +2, People(L) +1
  • Let the merchants and their mercenaries do as they will: Economy +2, Stability +1, Traders +1
  • Tell the guards stay away from the dispute. The stronger will have the right to trading on the river (Tsanna only): Loyalty +2, Economy +2, Stability -2
Councilor Awaits in the Throne Room (VII) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 8 project.
  • If [People] >= [Traders]
    • The land must bear fruit and feed the people, not amuse a crowd of wealthy crooks. Allow the peasants to plow these new fields: People(L) +1
    • I don’t want any problems with the merchants. Let the peasants find themselves another field to plow: Traders +1
    • Take the oak grove. It is my gift for you (Tsanna only): No change
  • If [People] < [Traders]
    • The free market isn't going anywhere, no matter what the merchants might want: People(L) +1
    • I like the merchants' idea. Let all trade go through the guild: Traders +1
Councilor Awaits in the Throne Room (VIII) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 9 project after solving received event.
  • If [Traders] < [People]
  • If [Traders] >= [People]
    • Community -5, Loyalty -5, Stability -5, Unrest worsens
    • New Problem Peasants' Revolt
Councilor Awaits in the Throne Room (IX) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 10 project.
  • If you have dealt with Merchant Conspiracy:
    • First part:
      1. "Our gallows cannot wait to meet them. Let everyone see what fate awaits traitors."
        Community +3, Loyalty +7, Economy -5
      2. "Let them go. We've taught them a lesson. It is sufficient."
        Community +5, Economy +5
      3. [Gain 10000 gold and 200 BP] "Free them from their chains. Also free them of their wealth, their estates, their luxurious clothing and any other possessions. It will be seized for the good of the state and its people."
        Community +2, Loyalty +2, Economy -3, +200 BP, +10000 gold
    • Second part:
      1. "The merchants became wealthy because they know how to read and write, and they studied history and geography. Let the people send their children to schools, temples, and sages, so they may learn and grow wiser."
        Culture +15
      2. "I want the people to become the kingdom's ears. Keep an eye on any suspicious foreigners. Never discount a strange rumor. Only united can we stand against our enemy's deceptions."
        Espionage +15
      3. "Tell everyone you meet that I'm a just ruler. If our neighbors learn of my people's respect, my fame and power will grow."
        Relations +15
  • If you have dealt with Peasants' Revolt
    • First part:
      1. "Off with their heads!"
        Community +4, Stability +4
      2. "I will grant pardon to them if the priests agree to bail them out."
        Community +3, Loyalty +3, Divine +2
      3. "I'll spare their lives, but I cannot let them go just like that. Let them make up for their sins by the honest service in my army."
        Community +2, Loyalty +3, Military +3
    • Second part:
      1. "Open public schools at the cost of your profits. Even the peasants in my domain must know how to read and write!"
        Culture +15
      2. "I love magic trinkets."
        Receive Lawbringer
      3. "You're wealthy, so reward me with gold."
        +50000 gold

Curator[ | ]

Bug icon For the most of the events your Curator will never leave their posts. (Last Version:2.1.7b)
Event Issue
Curator Needs Your Help (I) Culture +1, enables rank up Culture to level 2 project. Decision affects #Curator Needs Your Help 7
  1. [Pay 100 BP] "We will open schools. I don't want my lands to be inhabited by uneducated bumpkins."
    [Lin,Sto,Jae], Loyalty +2, -100 BP. Unlocks the School building, get one free School.
  2. "Forget about schools. There are already enough ways to spend money." (Linzi and Storyteller only)
    [Lin,Sto,Jae]
  3. [Pay 100 BP] "I would follow your advice. Spend the money on opening new pubs and inns." (Jaethal only)
    [Lin,Sto,Jae], Loyalty +2, -100 BP. Get two free Tavern.
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture I)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto2 (83fdc514426a2394d976351ff704f466)
Curator Needs Your Help (II) Culture +1, enables rank up Culture to level 3 project.
  1. [Pay 75 BP] "I wish to support this art society financially."
    [Lin,Sto,Jae], Culture +3, -75 BP, [Dependent Art] +1
  2. [Pay 50 BP] "We shall help them found and promote this society."
    [Lin,Sto,Jae], Community +1, Culture +1, -50 BP, [Dependent Art] +1
  3. "We will not be participating."
    [Lin,Sto,Jae], [Independent Art] +1
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture II)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto3 (e5b552264cf676145b474d9e056c56f5)
Curator Needs Your Help (III) Culture +1, enables rank up Culture to level 4 project.
  1. "Let our neighbors learn all about the talented people of our lands. We'll help the musician."
    [Lin,Sto,Jae], Relations +3, Culture +5
  2. "It is our duty to preserve the culture and traditions of the Stolen Lands. We'll support the provincial teacher."
    [Lin,Sto,Jae], Community +3, Loyalty +3, Culture +2
  3. "My soldiers risk their lives every day for these lands. Let them enjoy some well-deserved glory. Let's order the series of etchings from the artist."
    [Lin,Sto,Jae], Military +3, Stability +3, Culture +2
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture III)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto4 (4ea9b48b91b30ef4390bb1249d968554)
Curator Needs Your Help (IV) Culture +1, enables rank up Culture to level 5 and Improving Cultural Development project.

This event starts a chain of events, concerning Larzio's and his opera. The result is seen during Curator Needs Your Help 9. General rule of thumb: support Larzio every time or not at all.

  1. "I'm fine with your plan, Jaethal. Assist the composer and see how he's progressing!" (Jaethal only)
    [Lin,Sto,Jae], [HelpingLarcio] +2, [Dependent Art] +1
    Kingdom Buff Generous support of Larcio (-3 BP/week)
  2. "We shall grant this young composer what he asks." (Linzi and Storyteller only)
    [Lin,Sto,Jae], [HelpingLarcio] +1, [Dependent Art] +1
    Kingdom Buff Support of Larcio (-1 BP/week)
  3. "We mustn't interfere with the creative process. Not even if the composer begs us to. Larzio won't live in my castle."
    [Lin,Sto,Jae], [Independent Art] +1
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture IV)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto5 (eb4958c22bfbea947a2d11ed4c699cc7)
Curator Needs Your Help (V) Culture +1, enables rank up Culture to level 6 project.
  1. [Pay 2 BP each week] "We'll meet all their accusations by issuing our own newspaper. It's a good thing we already have a printing press." (Available only if you opened printing press during #Councilor Awaits in the Throne Room 3)
    [Lin,Sto,Jae], Community +2, Loyalty +2, Stability +2, -2 BP/week
  2. "The River Freedoms guarantee their freedom of speech. We will not interfere."
    [Lin,Sto,Jae], Community -2, Loyalty +2, Stability -2
  3. "We can't allow unknown agitators undermine the people's respect for authority. I demand this newspaper be shut down, and all political media banned!"
    [Lin,Sto,Jae], Loyalty -2
  4. (Chaotic Evil) "What is there to explain? Execute the slanderers! Now!"
    [Lin,Sto,Jae], Community -3, Loyalty -3, Stability +3
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture V)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto6 (dd7a0d404b5e3994b9a8e1f9b2fe0b03)
Curator Needs Your Help (VI) Culture +1, enables rank up Culture to level 7 project.

This event continues Larzio's chain, started in #Curator Needs Your Help 4. It influences, which stats get affected when his opera is finally staged.

  1. "Art demands sacrifice. By my decree, Larzio Messus shall receive a monthly stipend." (Linzi and Storyteller only)
    [Lin,Sto,Jae], [HelpingLarcio] +1, [Dependent Art] +1
    Kingdom Buff CulRank7-LarcioStipend (-1 BP/week)
  2. "Very well, Jaethal. The Treasurer shall provide you with whatever you require." (Jaethal only)
    [Lin,Sto,Jae], [HelpingLarcio] +1, [Dependent Art] +1
    Kingdom Buff CulRank7-LarcioStipend (-1 BP/week)
  3. "We shall not sponsor Larzio."
    [Lin,Sto,Jae], [Independent Art] +1
    There will be no theme, the affected stats will be Community, Loyalty, Economy, Divine, Stability, and Espionage.

Part two: Available only if you choose to support Larzio in this event.

  1. Larizo should write of commitment to duty. Of loyalty and honor. - Community and Loyalty
  2. His opera should show that each of us is the architect of our own fate. Hard work and perseverance lead to success and prosperity. - Economy and Stability
  3. His work should tackle the all-important question of faith and piety. - Divine and Arcane
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture VI)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto7 (6bf94996c853c3c49b69c1ad05790382)
Curator Needs Your Help (VII) Culture +1, enables rank up Culture to level 8 project.
  • Unlocked School in #Curator Needs Your Help 1
    1. [Pay 200 BP] "We cannot stop progress, so we must champion it. I order the treasury to release the necessary funds for the foundation of the Crown's University."
      [Lin,Sto,Jae], Loyalty -3, Economy +2, Relations +2, Culture +2, -200 BP, [Dependent Art] +1
      Unlocks the University building, get one free University.
    2. "The kingdom cannot afford it. We won't be opening a university."
      [Lin,Sto,Jae]
  • Not Unlocked School in #Curator Needs Your Help 1
    1. "I will heed your advice." (Storyteller only)
      [Lin,Sto,Jae], Community +2, Loyalty +2, Culture +2
    2. [Pay 2 BP each week] "I order the Treasurer to provide everything necessary for the development of a school of enlightenment."
      [Lin,Sto,Jae], Community +2, Relations +2, Stability -2, Culture +2, -2 BP/week
    3. "We cannot allow troublemakers to disrupt the peace. The school will be closed on my authority."
      [Lin,Sto,Jae], Loyalty -3, Stability +3
    4. (Chaotic Evil) "Shut down the school immediately. – And execute the organizers."
      [Lin,Sto,Jae], Loyalty -5, Divine -5, Stability +3, Unrest worsens
      Kingdom Buff Reign of Terror (Councilor and Curator roll twice on Problems and pick the best result)
    5. "Make your own decision."
      [Lin,Sto,Jae]
      Linzi: Community +2, Relations +2, Stability +2, Culture +2, -2 BP/week
      Jaethal: Same as (Chaotic Evil) "Shut down the school immediately. – And execute the organizers."
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture VII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto8 (e0e8dfd4f0ae55d449bc7ce399232d5e)
Curator Needs Your Help (VIII) Culture +1, enables rank up Culture to level 9 project.

This event, one of the Larzio's chain, started at #Curator Needs Your Help 4, finally decides, what outcome you get in #Curator Needs Your Help 9

  1. [Pay 200 BP] "There's no time to waste, Jaethal. Give Larzio a sense of just how much he owes us." (Jaethal only)
    [Lin,Sto,Jae], -200 BP, [HelpingLarcio] +3, [Dependent Art] +1
  2. [Pay 100 BP] "Larzio may build his stage upon the main square. And his production shall be funded as well." (Linzi and Storyteller only)
    [Lin,Sto,Jae], -100 BP, [HelpingLarcio] +2, [Dependent Art] +1
  3. [Pay 50 BP] "The composer is free to use the main square as he pleases. Nothing more, nothing less."
    [Lin,Sto,Jae], -50 BP, [HelpingLarcio] +1, [Dependent Art] +1
  4. "Larzio will have to find his own stage. We shall not help him."
    [Lin,Sto,Jae], [Independent Art] +1
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture VIII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto9 (d6749e53f09b0c641846de87e414ddc2)
Curator Needs Your Help (IX) Culture +1, enables rank up Culture to level 10 project.

This event is a result of your choices in #Curator Needs Your Help 4, #Curator Needs Your Help 6, #Curator Needs Your Help 8.

  • Kingdom Buff Removed Generous support of Larcio (+3 BP/week)
  • Kingdom Buff Removed Support of Larcio (+1 BP/week)
  • Kingdom Buff Removed CulRank7-LarcioStipend (+1 BP/week)
  • If [HelpingLarcio] is [5;6], depending on theme chosen:
    1. Community +15, Loyalty +15
    2. Economy +15, Stability +15
    3. Divine +15, Arcane +15
    4. Community +5, Loyalty +5, Economy +5, Divine +5, Stability +5, Espionage +5
  • If [HelpingLarcio] is [3;4], depending on theme chosen:
    1. Community +4, Loyalty +4
    2. Economy +4, Stability +4
    3. Divine +4, Arcane +4
    4. Community +1, Loyalty +1, Economy +1, Divine +1, Stability +1, Espionage +1
  • If [HelpingLarcio] is [1;2], depending on theme chosen:
    1. Community -2, Loyalty -2, Culture -3
    2. Economy -2, Stability -2, Culture -3
    3. Divine -2, Arcane -2, Culture -3
    4. Culture -3
  • If [HelpingLarcio] is 0
    • Community +3, Loyalty -3, Relations +10, Stability -3, Culture +5
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Culture IX)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. CultureRankUpto10 (b7b60a169cb6957449063fbc4f775e26)

General[ | ]

Event Issue Result
General Requests an Audience (I) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 2 project.

Dialogue (Military I)

General Requests an Audience (II) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 3 project.
  • Hire Swordlords as officers: Relations +2, Military Skill +1.
  • Hire spellcasters as officers: Arcane +2, Military Magic +1.
General Requests an Audience (III) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military +1, enables Warden, enables rank up Military to level 4 and Defenders of the Land project.
General Requests an Audience (IV) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 5 project.
  • You must immediately prohibit this home-made booze among our soldiers, and arrest any who brew it. We need fighters, not drunken murderers: Military +3, Arcane -2, Stability +3, Military Skill +1
  • I provide my soldiers with weapons and ask them to kill. How they do it is their business. I won't make anyone drink, but I'm not prohibiting these potions either: Military Magic +1 and Alchemical Homebrew trait
  • I like the idea of these potions. Let every soldier drink them if they really help. Whatever they lack in power, they'll make up for with this magic: Arcane +2, Military Magic +1 and Alchemical Additive trait
General Requests an Audience (V) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military -3, Military +1, enables rank up Military to level 6 project.
  • We don't leave our men behind. Let them climb into the angry mountains, if they're so brave: Loyalty +3 and Military -6
  • It's dangerous and foolish. I'm not risking more fighters for the sake of a few others: Loyalty -3
General Requests an Audience (VI) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 7 and Defenders of the Land II projects.
  • My subjects have spilled enough blood. We have plenty of gold to hire mercenaries: Military +10, Economy -5, and -250 Build Points
  • I don't trust the mercenary army. They've got nothing to lose in the defeat. Let us begin a period of mandatory military service: Loyalty -5, Military +5, Stability -2, Unrest worsens
  • We've just defeated the barbarians from the North! No other enemy will dare to challenge us. Let's just leave everything as it is: Military -5, Stability -5
General Requests an Audience (VII) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 8 project.

Choices here affect the project, received at #General Requests an Audience 9

  • Alkenstar: Military +5, -3 BP per week
  • Arcanamirium: Military +5, -3 BP per week
  • Kurgess: Military +5, -3 BP per week
General Requests an Audience (VIII) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 9 project. Unlocks Military Academy building.
  • Appoint a warrior to the post: Relations +5, Military Skill +1, enables Swordplay Mastery
  • I want a mage to serve as general: Arcane +5, Military Magic +1, enables Arcane Mastery
General Requests an Audience (IX) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 10 project.

You unlock a building and can build one for free:

Grand Diplomat[ | ]

Event Issue
Grand Diplomat Wants to Discuss Important Matters (I) Relations +1, enables rank up Relations to level 2 project.
  1. "Let's just look the other way. They're only hunters."
    [Lin,Val,Bar], Community -2, Loyalty +1, Relations +2, Stability -2, [Globalism] +1
  2. "We will immediately increase border control. We must put an end to such incursions immediately!"
    [Lin,Val,Bar], Community +1, Relations -3, Stability +3, [Isolationism] +1
  3. "I agree with your proposal. Set the fines as you see fit." (Bartholomew Delgado only)
    [Lin,Val,Bar], Loyalty +1, Relations -1, +78 BP in 13 weeks, [Isolationism] +1
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations I)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto2 (a154901a912f3bf4eacd2db26d10fde3)
Grand Diplomat Wants to Discuss Important Matters (II) Relations +1, enables rank up Relations to level 3, Improved Diplomacy, Trade Agreement with Galt and Trade Agreement with Gralton projects.

Your choice affects #Grand Diplomat Wants to Discuss Important Matters 6

  1. "I support the trade agreement with Razmiran."
    [Lin,Val,Bar], [Globalism] +1. New Project Trade Agreement with Razmiran
  2. "Reject this proposal."
    [Lin,Val,Bar], [Isolationism] +1
  3. "I will fully rely on you in this matter."
    [Lin,Val,Bar], Linzi and Merc: Rewards 2, Bartholomew Delgado: Rewards 1.
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations II)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto3 (302839c6cd29e814a87d9f0597508f16)
Grand Diplomat Wants to Discuss Important Matters (III) Relations +1, enables Minister and enables rank up Relations to level 4 and Easier Claim projects.
  1. "Help the guards find and arrest the runaway elf."
    [Lin,Val,Bar], Relations +3, Divine +3, [Globalism] +1
  2. "Make sure the elf reaches Kyonin."
    [Lin,Val,Bar], Relations +3, Arcane +3, [Globalism] +1
  3. "We aren't going to interfere in this matter."
    [Lin,Val,Bar], Community +2, Loyalty +2, Stability +2, [Isolationism] +1
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations III)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto4 (63fdab6c32bbc6543988c8dc9e73fabc)
Grand Diplomat Wants to Discuss Important Matters (IV) Relations +1, enables rank up Relations to level 5 project.
  1. "Show him how strong our army is. They'd better not cross swords with us."
    [Lin,Val,Bar], Military +3, [Isolationism] +1
  2. "Show him we're rich, and he'll conclude that they'll be better off as our friends."
    [Lin,Val,Bar], Economy +3, [Globalism] +1
  3. "Deceive him. Convince him we're a backwards country with little to offer."
    [Lin,Val,Bar], Espionage +3, [Isolationism] +1
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations IV)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto5 (4329bb6b4125a9f4b9f52170c6d35b44)
Grand Diplomat Wants to Discuss Important Matters (V) Relations +1, enables rank up Relations to level 6 and Easier Upgrades projects.
  1. "Let's help Sevenarches."
    [Lin,Val,Bar], Relations +3, Divine +3, [Globalism] +1, by picking this you get different outcome in #Grand Diplomat Wants to Discuss Important Matters 7
  2. "Let's stand up for Kyonin."
    [Lin,Val,Bar], Relations +3, Arcane +3, [Globalism] +1
  3. [Gain 2 BP each week] "Bring in our troops to keep peace in Novoboro."
    [Lin,Val,Bar], Relations -7, +2 BP per week, [Globalism] +1
  4. [Gain 2 BP each week] "We will buy wares from those who bring them. It's as simple as that."
    [Lin,Val,Bar], Community +2, Loyalty +2, Stability +2, +2 BP per week, [Isolationism] +1
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations V)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto6 (a4673b72dd06aaf4ebabfa6ab0bf1e59)
Grand Diplomat Wants to Discuss Important Matters (VI) Relations +1, enables rank up Relations to level 7 project.
  • If did not agree to trade with Razmiran during Rank 2 event:
    1. [Gain 500 BP] "We could make use of Razmir's gold."
      [Lin,Val,Bar] +500 BP
    2. "I'd prefer payment in the form of a magical artifact."
      [Lin,Val,Bar] Receive Ruin
    3. (Chaotic Evil) "Execute all of Razmir's servants in the country."
      [Lin,Val,Bar] Kingdom Buff Butcher (Grand Diplomat and Minister roll twice on Problems and pick better result)
  • If agreed to trade with Razmiran During Rank 2 event, cancels the effects of the Trade Agreement with Razmiran: Economy -5, Relations -4, -4 BP per week
    1. (Neutral Good) "Place all the drug addicts in health institutions. We take care of our people."
      [Lin,Val,Bar] Loyalty +3, Economy -5
    2. (Lawful Neutral) "Remove all the addicts from their stations."
      [Lin,Val,Bar] Community +3, Economy -5
    3. (Neutral Evil) "Hang the drug addicts. Appoint more reliable people to their positions."
      [Lin,Val,Bar] Economy -5, Stability +3
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations VI Drug Dealer)
Dialogue (Relations VI Drug Import)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto7 (7d3641883055190428879d7af76f2f51)
Grand Diplomat Wants to Discuss Important Matters (VII) Relations +1 and enables rank up Relations to level 8 project after solving the problem below.
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations VII Kyonin)
Dialogue (Relations VII Sevenarches)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto8 (72615d2529c103d49a98fe3246492cba)
Grand Diplomat Wants to Discuss Important Matters (VIII) Relations +1, enables rank up Relations to level 9 project.
  1. "Send messengers to announce that all those unwilling to become a slave to Razmir must unite."
    [Lin,Val,Bar] Loyalty +3, Relations +3, Unrest improves, [Globalism] +1
  2. [Gain 250 BP] "We aren't meddling in the domestic affairs of other countries."
    [Lin,Val,Bar] Relations -3, +250 BP, [Isolationism] +1
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations VIII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto9 (2fe05cb8b577b9845a46b86bc445e60d)
Grand Diplomat Wants to Discuss Important Matters (IX) Relations +1, enables rank up Relations to level 10 project.
  • If [Globalism] >= [Isolationism]
    1. "Open publishing houses to print newspapers for our subjects abroad."
      [Lin,Val,Bar] Loyalty +5, Culture +10
    2. "Let the General establish a regiment for foreigners who will serve in the military in exchange for citizenship."
      [Lin,Val,Bar] Community +5, Military +10
    3. "Our domain will accept every oppressed fugitive from foreign lands."
      [Lin,Val,Bar] Community +10, Loyalty +5
  • If [Globalism] < [Isolationism]
    1. "Start accepting reports about foreign spies in our lands."
      [Lin,Val,Bar] Loyalty -5, Stability +10, Espionage +10
    2. "Assemble a censorship board."
      [Lin,Val,Bar] Loyalty +10, Stability +10, Culture -5
    3. "Support our native merchants with special privileges — even if it's not to the foreigners' liking."
      [Lin,Val,Bar] Community +10, Loyalty +10, Economy -5
An advisor wants to discuss an urgent matter that concerns that barony's future. Dialogue (Relations IX)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. RelationsRankUpto10 (57ab24ca56acd9a4caaf84c93e05d678)

High Priest[ | ]

Event Issue Result
High Priest Seeks Your Advice (I) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 2 project. The decision affects #High Priest Seeks Your Advice 7
  • "Grind these strange idols to dust. I've no wish to see strange shrines in the area." Divine +3, Divine Control +1
  • "Leave the idols where they stand. Someone worships them, and we've no right to interfere." Community +1, Loyalty +2, Divine Freedom +1
High Priest Seeks Your Advice (II) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 3 and Divine Protection from Poison projects.
  • "I allow this preacher to profess his faith in my lands." Loyalty -1, Divine +3, Stability -1, Divine Freedom +1
  • "I forbid this preacher to fill my subjects' heads with his rubbish. Throw him out!" Loyalty +2, Stability +2, Divine Control +1
  • (Neutral Evil) "I demand the preacher be executed. Make him an example for the others!" Community +1, Stability +3, Divine Control +1
High Priest Seeks Your Advice (III) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, enables Magister and rank up Divine to level 4 project.
  • [Pay 100 BP] "We shall build this library of magic. It will spur the development of mystical arts." Relations +2, Arcane +2, -100 Build Points, LamashtuWorshipCounter +1
    Unlocks the Nethys' Library building, get one free Nethys' Library.
  • "We can do without a magic library. There are more urgent matters before us." No change
High Priest Seeks Your Advice (IV) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, Community -3, Loyalty -3, Divine -7, Stability -3, enables Gardeners of Faith problem. Enables rank up Divine to level 5 project and refunds the stat loss after resolving this problem by any means.
High Priest Seeks Your Advice (V) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 6 project.
  • "Let these cultists find a new home for themselves beyond our borders." Community -2, Loyalty +2, Divine -3, Stability +3, Divine Control +1
  • "Those villagers had better settle down. That coven harmed no one. The followers of this strange religion have nothing to fear from me." Community +2, Loyalty -5, Divine +3, Divine Freedom +1
  • (Neutral Evil) "You may take them, Tsanna." (Tsanna only): Loyalty +2, Stability -3, Espionage +1, Divine Control +1, LamashtuWorshipCounter +1
High Priest Seeks Your Advice (VI) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 7 and Divine Protection from Fear projects.

Choice here affects the results of #High Priest Seeks Your Advice 9 later.

  1. (Chaotic Good) "I prefer Cayden."
    LamashtuWorshipCounter +1
    Unlocks Temple of Cayden Cailean building
  2. (Chaotic Neutral) "Let them build Gorum's temple."
    LamashtuWorshipCounter +1
    Unlocks Temple of Gorum building
  3. (Lawful Neutral) "I will allow Abadar's followers to erect a temple in his honor."
    Unlocks Temple of Abadar building.**
  4. (Lawful Evil) "We shall allow the servants of Asmodeus to set up a temple, regardless of our neighbors' opinion."
    Unlocks Temple of Asmodeus building.
  5. "I'll trust your judgment." (Don't choose this, you will get no buffs in Divine IX)
High Priest Seeks Your Advice (VII) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 8 project after solving the problem below.
High Priest Seeks Your Advice (VIII) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 9 project.
  • Declare their teachings prohibited, and drive them to the border: Loyalty -1, Relations -1, Divine +3, Arcane -1, Divine Control +1
  • Let them speak out, without fear for their lives or their freedom. Leave them be: Loyalty +2, Relations +2, Divine -6, Arcane +2, Divine Freedom +1
  • Execute them publicly (Chaotic Evil): Loyalty -3, Relations -2, Divine +4, Arcane -2, Stability +3, Divine Control +1
High Priest Seeks Your Advice (IX) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 10 project.
  • Stat increase:
    • Stability +5, if "Divine Control" >= "Divine Freedom"
    • Arcane +5, if "Divine Control" < "Divine Freedom"
  • Choice:
    • I agree. Lamashtu shall take her place among the kingdom's patron gods (Tsanna only and LamashtuWorshipCounter is 4): You get Lamashtu patronage.
      • Lamashtu: Blessing of Lamashtu kingdom buff.**
    • It's not the right time (Tsanna only and LamashtuWorshipCounter is 4): You get patronage of the god depending on the choice you made in #High Priest Seeks Your Advice 6.
    • No choice (Harrim, Jhod Kavken OR Tsanna with LamashtuWorshipCounter is less than 4): You get patronage of the god depending on the choice you made in #High Priest Seeks Your Advice 6.
      • Cayden
        Blessing of Cayden (+1 Loyalty on non-Disaster by Councilor for any event. 10% chance each week to improve Unrest status)
        Trade in Wine project. (Total +7d10 BP/month, +9 BP/week on average)
      • Gorum
        Blessing of Gorum (General +2 bonus to solve any event. +5 BP on successfully solving Problems by General)
      • Abadar
        Blessing of Abadar (Regent and Treasurer +2 bonus to solve Opportunity. +1 Community on successfully solving Opportunity by Treasurer, +1 Community on successfully solving any event by Regent)
      • Asmodeus
        Blessing of Asmodeus (Does nothing)
        Trade Agreement with Cheliax project. (+4 BP/month, every month if Community is X, Stability is VIII-X and Unrest is Worried or better rise that by an additional +4 BP/month. Total +40 BP/month, +9.3 BP/week on average)

Magister[ | ]

Event Issue
Magister Asks for an Audience (I) Arcane +1, enables rank up Arcane to level 2 project.
  1. "I wish to control weather and luck."
    [Oct,Sto,Vor] Community +1, Loyalty +1, Divine +1, Arcane +1
  2. "I wish to dominate animals."
    [Oct,Sto,Vor] Receive Wand of Dominate Animal (Personal Chest)
  3. "I wish to influence the minds of my subjects."
    [Oct,Sto,Vor] Receive Headband of Alluring Charisma +4 (Personal Chest)
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane I)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto2 (2969434a501543d479f7a2a3b2191440)
Magister Asks for an Audience (II) Arcane +1, enables rank up Arcane to level 3 project, unlocks Teleportation Circle building.
  1. "Leave the charm to the one who found it."
    [Oct,Sto,Vor] Loyalty +3, Arcane -2
  2. Buy the charm and give it to the appraiser
    [Oct,Sto,Vor] Arcane +3, -500 gold
  3. Seize the charm by force and give it to the appraiser
    [Oct,Sto,Vor] Loyalty -2, Arcane +3
  4. "You are quite capable of making this decision without me."
    [Oct,Sto,Vor] Octavia: Decision 1, Storyteller: Arcane +3, Vordakai: Decision 3
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane II)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto3 (3aedf25a22126e04280ff7b4b6a336dd)
Magister Asks for an Audience (III) Arcane +1, enables rank up Arcane to level 4 and Arcane Lobby projects. The choice affects #Magister Asks for an Audience 5
  1. "I forbid this necromancer from practicing his dark arts in my realm."
    [Oct,Sto,Vor] Community +2, Loyalty +2, Divine +3, Arcane -3, [Arcane Control] +1
  2. "His offer sounds promising. The necromancer shall receive his license."
    [Oct,Sto,Vor] Community -3, Divine -3, [Arcane Amoral] +1. New project Undead Builders
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane III)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto4 (0a02695dc0372e245868ea05bd68be4d)
Magister Asks for an Audience (IV) Arcane +1, enables rank up Arcane to level 5 and Arcane Protection from Compulsions project.
  1. "From now on there will be no more magical experiments within the city walls. It's far too dangerous."
    [Oct,Sto,Vor] Community +2, Arcane -4, Stability +2, [Arcane Control] +1. Kingdom buff Banning Arcane Experiments (Magister picks best out of 2 rolls on Problems in Shrike Hills)
  2. "The experiments must continue. The townspeople will just have to put up with it."
    [Oct,Sto,Vor] Community -2, Arcane +4, Stability -2, [Arcane Amoral] +1. Kingdom buff Arcane Experiments in the Capital (+1 to solve events by Magister, +3 instead if in Shrike Hills)
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane IV)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto5 (ce9b1b40cfb5bcb4d9355ee678ddcf8f)
Magister Asks for an Audience (V) Arcane +1, enables rank up Arcane to level 6 project.
  • Supported necromancers in #Magister Asks for an Audience 3
    1. "From this day forth, the creation of undead, no matter the intent, is forbidden, and shall be punished by law."
      [Oct,Sto,Vor] Community +2, Loyalty +2, Relations +2, Divine +4, Arcane -4, [Arcane Control] +1
    2. "My decision stands. Any subject who has received a necromancer's license may carry on with their work as before."
      [Oct,Sto,Vor] Relations -3, Divine -3, Arcane +4, [Arcane Amoral] +1. New project Undead Guards
  • Not supported necromancers in #Magister Asks for an Audience 3
    1. "We shall not employ his services."
      [Oct,Sto,Vor] Community +1, Loyalty +1, Economy +1, Arcane -4, [Arcane Control] +1
    2. "He has my permission. Let's see if his golems are as good as he claims."
      [Oct,Sto,Vor] Arcane +4, [Arcane Amoral] +1. New project Eternal Guardians
    3. "You may resolve this issue as you see fit."
      [Oct,Sto,Vor] Octavia: Decision 1; Storyteller/Vordakai: [Arcane Amoral] +1, New project Eternal Guardians
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane V)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto6 (0a087f217c0da244cb276d899d4f2d4b)
Magister Asks for an Audience (VI) Arcane +1, enables rank up Arcane to level 7 and Spell Resistance Discovery project.
  1. "I won't be their new 'chief'. The shamans have ten days to leave my realm."
    [Oct,Sto,Vor] Community +2, Loyalty +2, Divine -2, Arcane -2, [Arcane Control] +1
  2. "They may remain in my lands — for as long as they serve me faithfully and loyally."
    [Oct,Sto,Vor] Community -2, Loyalty -2, Divine +2, Arcane +2, [Arcane Amoral] +1
  3. (Lawful Evil) "Once a traitor, always a traitor. Arrest and execute every one of them."
    [Oct,Sto,Vor] Community +2, Divine -2, Arcane -2, Stability +2, [Arcane Control] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane VI)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto7 (615d2591eec6dc34bad1261970ef11bd)
Magister Asks for an Audience (VII) Arcane +1, enables rank up Arcane to level 8 after the event below is finished.
  1. If "Arcane Amoral" < "Arcane Control"
    New problem Magical Anomaly
  2. If "Arcane Amoral" >= "Arcane Control"
    New problem Silent Death
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane VII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto8 (448510cd71209814e859a3eead269068)
Magister Asks for an Audience (VIII) Arcane +1, enables rank up Arcane to level 9 project.
  • If "Arcane Control" < "Arcane Amoral"
    1. "The limitations stand."
      [Oct,Sto,Vor] Community +3, Loyalty +3, Relations +3, Arcane -7, [Arcane Control] +1
    2. "Amend the law as needed. Henceforth, any and all magical components may be traded in my domain."
      [Oct,Sto,Vor] Community -3, Loyalty -3, Economy +5, Relations -3, Arcane +7, [Arcane Amoral] +1
  • If "Arcane Control" >= "Arcane Amoral"
    1. "We cannot allow baseless fears to dictate our actions. We shall set not needless limits on the freedoms of spellcasters."
      [Oct,Sto,Vor] Loyalty -3, Arcane +5, [Arcane Amoral] +1
    2. "The delegation's demands are well founded. I order you to issue a decree, and set out to regulate the use of magic in the settlements."
      [Oct,Sto,Vor] Community +4, Loyalty +4, Arcane -10, Stability +4, Unrest improves (up to Serene), [Arcane Control] +1, Kingdom buff Arcane Restrictions (-2 to Magister to solve any event)
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane VIII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto9 (c536e777375678a489b8553f08d477e8)
Magister Asks for an Audience (IX) Arcane +1, enables rank up Arcane to level 10 project.
  1. "Diplomacy above all. We shall exchange our arcane knowledge with other states."
    [Oct,Sto,Vor] Relations +15
  2. "I wish to improve the education and training of our priests."
    [Oct,Sto,Vor] Divine +15
  3. "I command the construction of a great workshop, so we may begin manufacturing magical equipment for our army."
    [Oct,Sto,Vor] Military +15
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Arcane IX)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. ArcaneRankUpto10 (e0069cef4e9877c4eaa13ca2c26cf9fa)

Minister[ | ]

Event Issue
A Minister Demands Your Attention (I) Espionage +1, enables rank up Espionage to level 2, Scouting the Central Regions and Scouting the Northern Regions projects.
  • "Let the guards watch those who arrived by the caravan."
    [Ekun,Jubi,Jaet] Community -1, Stability -1, [Consealment] +1
  • "Tell the merchants that if they fail to hand over the stranger, we'll seize their gold and goods."
    [Ekun,Jubi,Jaet] Economy -2, [Fear] +1
  • "Put all the merchants on the rack."
    [Ekun,Jubi,Jaet] Loyalty -1, Economy -1, [Fear] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage I)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto2 (d9a30df81425a214884ea7c6d7567dfb)
A Minister Demands Your Attention (II) Espionage +1, enables rank up Espionage to level 3, Loyal Spies project and kingdom buff RankUp_Espionage_3 (+1 Espionage on Minister Failure)
  • "Take her friends and family hostage."
    [Ekun,Jubi,Jaet] Military +2, Espionage +1, [Fear] +1
  • "Spellbind her."
    [Ekun,Jubi,Jaet] Arcane +2, Espionage +1, [Consealment] +1
  • "Send her in the wrong direction and follow her."
    [Ekun,Jubi,Jaet] Espionage +3, [Consealment] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage II)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto3 (1c089e21d2e13534fbc0b11c4e32327f)
A Minister Demands Your Attention (III) Espionage +1, enables rank up Espionage to level 4 and Scouting the Eastern Regions project.
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage III)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto4 (be21eaa2a5485d849bd7de3fd52d9055)
A Minister Demands Your Attention (IV Galt) Espionage +1, enables rank up Espionage to level 5 project. You get #A Minister Demands Your Attention 5 Galt next.
  • (Neutral Good) "They died for us and our cause. We shall openly honor the dead."
    [Ekun,Jubi,Jaet] Relations -2, Espionage +4, [Fear] +1
  • "Take care of their families without attracting undue attention."
    [Ekun,Jubi,Jaet] Espionage +4, -1 BP per week, [Consealment] +1 (Bug: Jaethal resigns)
  • (Neutral Evil) "We have nothing to do with them. That's what everyone must think."
    [Ekun,Jubi,Jaet] Loyalty -2, Espionage +4, [Consealment] +1 (Bug: Jaethal resigns)
  • (Neutral Evil) "Let's execute travelers from Galt and then raise them as undead. I'm in need of loyal servants." (Jaethal only)
    [Ekun,Jubi,Jaet] Loyalty -2, Economy +3, Relations -5, Stability +3, Espionage +3, [Fear] +1
  • (Chaotic Evil) "Hang ten citizens of Galt in our territories for every victim among our people."
    [Ekun,Jubi,Jaet] Loyalty +3, Relations -5, Stability +2, Espionage +2, [Fear] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage IV Galt)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto5 (ceb39267cf6d28e49aac1a65506dcdf1)
A Minister Demands Your Attention (IV Gralton) Espionage +1, enables rank up Espionage to level 5 project. You get #A Minister Demands Your Attention 5 Gralton next.
  • "We won't abandon our people. You must plot their escape."
    [Ekun,Jubi,Jaet] Relations -2, Espionage +4, [Fear] +1
  • [Pay 100 BP] "Ransom our people."
    [Ekun,Jubi,Jaet] Espionage +4, -100 BP, [Consealment] +1
  • [Pay 50 BP] "Let them be silenced forever."
    [Ekun,Jubi,Jaet] Espionage +2, -50 BP, [Fear] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage IV Gralton)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto5 (ceb39267cf6d28e49aac1a65506dcdf1)
A Minister Demands Your Attention (V Galt) Espionage +1, enables rank up Espionage to level 6 and Scouting the Northeastern Regions project.
  • "Pass the information about the Gardeners to the leader of the Revolutionary Council of Galt."
    [Ekun,Jubi,Jaet] Relations +2, Espionage +2, [Consealment] +1
  • "Help the Order of Vengeance achieve their revenge."
    [Ekun,Jubi,Jaet] Relations +2, Espionage +2, [Fear] +1
  • "Organize peace negotiations with Litran."
    [Ekun,Jubi,Jaet] Relations +4, [Consealment] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage V Galt)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto6 (60fdbd83704fce746aa44a4b112aa4e6)
A Minister Demands Your Attention (V Gralton) Espionage +1, enables rank up Espionage to level 6 and Scouting the Northeastern Regions project.
  • "Help Casal Tarne face his cousin."
    [Ekun,Jubi,Jaet] Relations +2, Espionage +2, [Consealment] +1
  • "Dispatch soldiers to the Grey Gardeners."
    [Ekun,Jubi,Jaet] Relations +2, Espionage +2, [Fear] +1
  • "Arrange peaceful negotiations with Gralton."
    [Ekun,Jubi,Jaet] Relations +4, [Consealment] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage V Gralton)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto6 (60fdbd83704fce746aa44a4b112aa4e6)
A Minister Demands Your Attention (VI) Espionage +1, enables rank up Espionage to level 7 and Scouting the Dire Narlmarches project after the event below is finished.
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage VI)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto7 (087d05592b6aa8e42aa91bf3e2fe476d)
A Minister Demands Your Attention (VII) Espionage +1, enables rank up Espionage to level 8 and Scouting Glenebon project.
  • "We're going to hit them right in their fat purses."
    [Ekun,Jubi,Jaet] Economy -3, [Consealment] +1
  • "We're going to hunt down Daggermark's agents."
    [Ekun,Jubi,Jaet] Relations -3, [Fear] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage VII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto8 (363bff0ccf76bb34da5b84658686a8f9)
A Minister Demands Your Attention (VIII) Espionage +1, enables rank up Espionage to level 9 and Scouting Pitax project.
  • "Destroy her reputation. Let her allies abandon the Guild head."
    [Ekun,Jubi,Jaet] [Consealment] +1
  • "Let everyone believe that she was planning to overturn Daggermark's government."
    [Ekun,Jubi,Jaet] [Consealment] +1
  • "Offer her to make peace, join forces, and attack the other Guild."
    [Ekun,Jubi,Jaet] Relations +2, Espionage +2, [Fear] +1
  • (Chaotic Evil) "Blow up her headquarters."
    [Ekun,Jubi,Jaet] [Fear] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage VIII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto9 (418fad4405935e344a48516d61998760)
A Minister Demands Your Attention (IX) Espionage +1, enables rank up Espionage to level 10 project.
  • If "Consealment" < "Fear": Stability +5
  • If "Consealment" >= "Fear": Relations +5

Choice:

  • "It's not even a question. Spies can do the most good for the army."
    [Ekun,Jubi,Jaet] Military +10
  • "Spies in embassies and consulates bring in the most valuable information."
    [Ekun,Jubi,Jaet] Relations +10
  • "I want spies placed in the guilds and magic schools."
    [Ekun,Jubi,Jaet] Arcane +10
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Espionage IX)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EspionageRankUpto10 (1aa61b6a1569aec4b8725fb258890d8c)

Regent[ | ]

Event Issue
Regent Demands Your Presence (I) Community +1, enables rank up Community to level 2 project.
  1. "Drive this bandit from my lands, and from now on do the same to any similar petitioners!"
    [Oct,Val,Lan] Community +3, [Banditism] -1
  2. [Gain 50 BP] "Arrest this bandit and clap him in irons. The same fate awaits any like him!
    [Oct,Val,Lan] +50 BP, [Banditism] -1
  3. "I will accept this tribute. I hope this good lad and his colleagues will continue to share their revenue in the future."
    [Oct,Val,Lan] Loyalty -2, Economy -5, [Banditism] +1
    Kingdom Buff Bandits' Dues (+1d4 BP each week)
  4. "You know best what to do."
    [Oct,Val,Lan] Octavia: Rewards 1, Valerie: Rewards 2, Lander Lebeda: Rewards 3
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community I)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto2 (1192aaca92ff9384ebc52a421a97eb2f)
Regent Demands Your Presence (II) Community +1, enables rank up Community to level 3 and Heeding the Poor and Weak project.
  1. "Return the cow to the shepherd."
    [Oct,Val,Lan] [People] +1
  2. "Give the cow to the neighbor."
    [Oct,Val,Lan] [People] +1
  3. (Neutral Evil) [Gain 10 BP] "I like your idea, Lander. Confiscate the cow. It belongs to the {barony/kingdom}." (Lander Lebeda only)
    [Oct,Val,Lan] Loyalty -1, +10 BP, [People] -1
  4. "I will not deal with such trifles! Send this petitioner away, and don't waste any more of my time."
    [Oct,Val,Lan] [People] -1
  5. "I think you can manage this problem on your own."
    [Oct,Val,Lan] [People] +1 (Octavia and Valerie), [People] -1 (Lander Lebeda)
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community II)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto3 (dc3cc9c60aa2f5240ba34a89b99f5bcf)
Regent Demands Your Presence (III) Community +1, enables Grand Diplomat and rank up Community to level 4 project.
  1. [Pay 75 BP] "I like this idea. Let us build a consulate in Brevoy."
    [Oct,Val,Lan] Relations +5, -75 BP, Globalism (Relations) +1
  2. "We can do without a consulate in Brevoy."
    [Oct,Val,Lan] Isolationism (Relations) +1
  3. "You can resolve this issue without me."
    [Oct,Val,Lan] Octavia/Valerie: Rewards 1, Lander Lebeda: Rewards 2
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community III)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto4 (f35959d1d32cb5d43889bc3c301c2b37)
Regent Demands Your Presence (IV) Community +1, enables rank up Community to level 5 project.
  • If "People(C)" > "Banditism", enables Strong Nation project.
    1. "We need money and that means business. I'm willing to make a deal."
      [Oct,Val,Lan] Relations +2, [People] -1
      Unlocks Tannery building, get one free Tannery.
    2. "We're not Brevoy's dump. Let them find another place to put their trash."
      [Oct,Val,Lan] Relations -2, [People] +1
    3. "I trust your opinion."
      [Oct,Val,Lan] Octavia: Rewards 2, Valerie/Lander Lebeda: Rewards 1
  • If "People(C)" <= "Banditism", enables Favored by the People project.
    1. (Lawful Good) [Pay 100 BP] "Send guards to search for Davor. Take care of the merchant and reimburse him for the stolen goods."
      [Oct,Val,Lan] Relations +3, Stability +2**, -100 BP, [Banditism] -1
      Reduce Bandits' Dues to 1d4-1 BP per week
    2. "Send guards to search for Davor. Regarding the reimbursement... the Brevan will have to do without it."
      [Oct,Val,Lan] Stability +2, [Banditism] -1
      Reduce Bandits' Dues to 1d4-1 BP per week
    3. (Chaotic Neutral) "Let him deal with his problems himself."
      [Oct,Val,Lan] Loyalty +3, Economy -10, [Banditism] +1
      Kingdom Buff RankUp_Population_5Rob (+1 Community on Regent Triumph)
    4. [Pay 100 BP] "Give him some money and let him go in peace. We're not interested in hunting for robbers."
      [Oct,Val,Lan] Loyalty +3, Economy -10, Relations +3, -100 BP, [Banditism] +1, Falchion +3
      Kingdom Buff RankUp_Population_5Rob (+1 Community on Regent Triumph)
    5. "I think you already know what should be done."
      [Oct,Val,Lan] Octavia: Rewards 1, Valerie: Rewards 2, Lander Lebeda: Rewards 3
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community IV Tannery)
Dialogue (Community IV Robbery)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto5 (ca96e62be6878364aa5f8323b4398a86)
Regent Demands Your Presence (V) Community +1, enables rank up Community to level 6 project after finishing the "The Grey Rebellion" problem with any result.
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community V)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto6 (c9cfcce56d31b8f418e64797b56e4e63)
Regent Demands Your Presence (VI) Community +1, enables rank up Community to level 7 and Protectors of the Land project.
  1. (Chaotic Neutral) "Deny the fight."
    [Oct,Val,Lan] [People] -1
  2. (Lawful Neutral) "Let them fight, according to their tradition."
    [Oct,Val,Lan] [People] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community VI)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto7 (19a80842f007eb347b4420163d0d4a9f)
Regent Demands Your Presence (VII) Community +1, enables rank up Community to level 8 project.
  1. (Chaotic Good) "Anyone who starts working for an honest living will be pardoned for their crimes."
    [Oct,Val,Lan] Economy +5, Stability -5, [Banditism] +1
  2. (Lawful Neutral) "They must be held accountable for their crimes. They will be shown no mercy."
    [Oct,Val,Lan] Economy -5, Stability +5, [Banditism] -1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community VII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto8 (8453996457f3a3e4bb295d22bb36af56)
Regent Demands Your Presence (VIII) Community +1, enables rank up Community to level 9 project.
  1. (Lawful Neutral) "My kingdom is in need of a noble class. Appoint those who possess enough power and influence to rule over their lands."
    [Oct,Val,Lan] [People] -1
    Stability by Nobility, Blue Blood Community projects.
  2. (Chaotic Neutral) "The Stolen Lands managed without aristocrats before, they can live without them now and in the future. Let the people decide who they want as governors."
    [Oct,Val,Lan] [People] +1
    Loyalty of the Masses, Community of Loyalists projects.
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community VIII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto9 (d4576b37fd245ac428255e8b39ffa72e)
Regent Demands Your Presence (IX) Community +1, enables rank up Community to level 10 project.
  • If "People(C)" >= "Banditism":
    1. "The kingdom requires developed trade. I want every merchant across our lands to receive a warm welcome, whether they're our own citizens or foreigners."
      [Oct,Val,Lan] Economy +15
    2. "Let them remember their less fortunate neighbors. Let every poor man or a vagabond find their place on a ship that sails toward opportunity, shelter, and wages."
      [Oct,Val,Lan] Loyalty +15
    3. "Let them hold a celebration in my honor. That will please me, and the people will have a good time!"
      [Oct,Val,Lan] Culture +15
  • If "People(C)" < "Banditism":
    1. "I want to develop trade. Let them tend to the roads and guard foreign caravans with their lives!"
      [Oct,Val,Lan] Relations +15
    2. "Their crimes are serious. But I expect they will to be forgiven, if each chief sacrifices a part of their wealth to the temple of one of the gods."
      [Oct,Val,Lan] Divine +15
    3. "I want my subjects to live in safety. Let the bandits organize volunteer militia and to safeguard the citizens' security."
      [Oct,Val,Lan] Stability +15
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Community IX)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. PopulationRankUpto10 (77f178bbbcad7214ab6172bb11558c4d)

Treasurer[ | ]

Event Issue
Treasurer Requests Your Attention (I) Economy +1, enables rank up Economy to level 2 project.
  • "These things don't belong to me any more than they belonged to the Stag Lord. Order them returned to the people."
    [Varn,Jubi,Bart,Kane], Loyalty +3, [Everyman] +1
  • "The owners of these things might be dead or on the run. We will use them to revive the villages that suffered the most under the Stag Lord's reign."
    [Varn,Jubi,Bart,Kane], Community +3, [Everyman] +1
  • [Gain 60 BP] "Take these riches to the treasury."
    [Varn,Jubi,Bart,Kane], +60 BP
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy I)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto2 (d304dfc37a1d66a4abcc032e54eb78a7)
Treasurer Requests Your Attention (II) Economy +1, enables rank up Economy to level 3 project.
  • [Pay 2 BP each week] "I have another proposal. We will lower the taxes slightly, allowing the economy to grow in the future. First of all we need to think about the common people."
    [Varn,Jubi,Bart,Kane], -2 BP per week, Unrest improves (up to Serene), [Everyman] +1
    Low Taxes (Any opportunity resolved by the Treasurer increases Economy by 1)
  • "We will raise the taxes by one third. I think this will be a fair solution."
    [Varn,Jubi,Bart,Kane], Community -1, Loyalty -2, Economy +3
  • [Gain 2 BP each week] "Let us double the taxes. The barony needs all the money it can get."
    [Varn,Jubi,Bart,Kane], +2 BP per week, Unrest worsens, [Clerks] +1
    High Taxes (Any problem which the Treasurer fails will reduce Economy by 1)
  • [Pay 3 BP each week] "I like this idea. Let us announce a mandatory work initiative, and lower the taxes." (Maegar Varn only)
    [Varn,Jubi,Bart,Kane], -3 BP per week, Unrest improves (up to Serene), [Everyman] +1
    Public Works (Increases Community by +1 for each Success of the Treasurer. Increases both Community and Stability by +1 for each of the Treasurer's Triumphs)
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy II)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto3 (176aa6586ade96e4492e0e2d4b36b6be)
Treasurer Requests Your Attention (III) Economy +1, enables rank up Economy to level 4 project.
  • [Pay 100 BP] "I will take the risk. I shall support Leymar's proposal, and invite him to open a shop in our city."
    [Varn,Jubi,Bart,Kane], Economy +2, Relations +2, -100 BP
    Unlocks Halflings Brewery building, get one free Halflings Brewery.
  • "I don't care for this risk. Tell Leymar that the answer is 'no'."
    [Varn,Jubi,Bart,Kane]
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy III)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto4 (3ee2bd97494e201448c679efed2319ca)
Treasurer Requests Your Attention (IV) Economy +1, enables rank up Economy to level 5 project.
  • "Order these 'Taxmasters' to stop oppressing our people."
    [Varn,Jubi,Bart,Kane], Loyalty +5, Economy -3, Stability -3
  • "Let these Taxmasters do their job. Command our guards to assist them."
    [Varn,Jubi,Bart,Kane], Loyalty -5, Economy +3, Stability +3
  • "Denounce these Taxmasters... in word, but not in act. But let them keep working. But more quietly in the future." (Jubilost Narthropple only)
    [Varn,Jubi,Bart,Kane], Loyalty -1, Economy +2, Stability +2
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy IV)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto5 (d4c3e3ca6623f08479b3b22d8515d857)
Treasurer Requests Your Attention (V) Economy +1, enables rank up Economy to level 6 and Improving Economic Status projects.
  • "The shadow trade must be put to an end. I command the establishment of proper customs."
    [Varn,Jubi,Bart,Kane], Community +2, Relations +2, Stability +2
    New project Customs
  • "Let's leave things as they are. Order our guards to stay away from captains carrying suspicious cargo."
    [Varn,Jubi,Bart,Kane], Community -2, Economy +4, Stability -2
    New project Legal Contraband
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy V)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto6 (91be9d1436e7b6b4682ba18510863676)
Treasurer Requests Your Attention (VI) Economy +1
  • "A trade guild is a great idea! If you manage to create one, everyone will honor you." (Kanerah only)
    [Varn,Jubi,Bart,Kane]
    Kingdom Buff Trade Guild (+1 BP/week per region, +3 BP/week if it's upgraded. +3 BP/week for 1-50 Economy, +6 BP/week for 51-100 Economy, +9 BP/week for 101-150 Economy, +12 BP/week for 151+ Economy (Rank VIII). Total: +48 BP/week)
  • "Let the merchants pay fees only when importing luxury goods."
    [Varn,Jubi,Bart,Kane], Loyalty +5, Economy +5, Unrest improves (up to Serene)
    Kingdom Buff Wealth Taxes (+1 BP/week per region, +3 BP/week if it's upgraded. Each week, a random kingdom stat is increased by 1. Total: +36 BP/week)
  • "Let the merchants pay fees on luxury goods and materials for craftsmen."
    [Varn,Jubi,Bart,Kane], Community -2, Loyalty -5
    Kingdom Buff Material Taxes (+2 BP/week per region, +5 BP/week if it's upgraded. Total: +60 BP/week)
  • "Everything, every single item to the last apple, will be taxed."
    [Varn,Jubi,Bart,Kane], Community -5, Loyalty -10, Stability -5, Unrest worsens
    Kingdom Buff Import Taxes (+3 BP/week per region, +7 BP/week if it's upgraded. Each week there is a 7.5% chance of rioting, which worsens the kingdom's state of Unrest. Total: +84 BP/week)
  • (Chaotic Neutral) "There will be no taxes. I honor the River Freedoms."
    [Varn,Jubi,Bart,Kane], Loyalty +5, Economy +5, Unrest improves (up to Serene)
    Kingdom Buff No Import Taxes (Each month, Unrest improves by one step, up to Serene. Each week, Loyalty increases by 1 and Economy increases by 5.)
  • "How should I decide? I will leave this to your capable judgment."
    DO NOT** choose this one for Kanerah or Bartholomew Delgado, as you get an additional Community -5, Loyalty -10, Stability -5, Unrest worsens and Import Taxes (which will not award any additional BP)
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy VI)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto7 (dcc0f9fa61f649a49b6779354eaa57d8)
Treasurer Requests Your Attention (VII) Economy +1, enables rank up Economy to level 8 project.
  • "I'd be happy to enter a trade agreement with the citizens of wealthy Daggermark."
    [Varn,Jubi,Bart,Kane], Community -2, Loyalty -5, Stability -3, [Clerks] +1
    Trade Agreement with Daggermark project
  • "Let them go home. We've no interest in their offer."
    [Varn,Jubi,Bart,Kane], Community +2, Loyalty +5, [Everyman] +1
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy VII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto8 (3f9af0a760a79574da4eff8273cfbc09)
Treasurer Requests Your Attention (VIII) Economy +1, enables rank up Economy to level 9 project.
  • "I like your plan. Let's start minting coins, and order that taxes can only be paid using them." (Kanerah only)
    [Varn,Jubi,Bart,Kane]
    Minting Coin project, unlocks Mint building
    Kingdom Buff Tax Collection in State Currency (When Minting Coin is completed and Mint is built in Tuskdale: +1 BP/week for Low Taxes, +3 BP/week if no special taxes nor Public Works, +5 BP/week for High Taxes)
  • "Start producing these coins."
    [Varn,Jubi,Bart,Kane]
    Minting Coin project, unlocks Mint building
  • "Let's avoid the expense. Besides, seeing my face on every coin would drive me crazy."
    [Varn,Jubi,Bart,Kane]
  • (Neutral Evil) "Do what you offered. You know what I mean." (Bartholomew Delgado only)
    [Varn,Jubi,Bart,Kane]
    Minting Half-Weight Coins project, unlocks Mint building
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy VIII)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto9 (524a41728d12b0541a19c591b3dfe01d)
Treasurer Requests Your Attention (IX) Economy +1, enables rank up Economy to level 10 project.
  • If "Clerks" < "Everyman": Loyality +3, Relations +3 (Not for Jubilost and Kanerah **)
  • If "Clerks" >= "Everyman": Community +3, Stability +3 (Not for Kanerah **)

Choice:

  • "Invite a weather mage."
    [Varn,Jubi,Bart,Kane], Loyality +5, Arcane +5
  • "Pay tuition for our young people in foreign lands."
    [Varn,Jubi,Bart,Kane], Relations +5, Culture +5
  • "Invest our gold in trade points. I need loyal people abroad."
    [Varn,Jubi,Bart,Kane], Economy +5, Espionage +5
An advisor wants to discuss an urgent matter that concerns the barony's future. Dialogue (Economy IX)
The {baron/baroness} granted the advisor an audience to discuss the matter at hand. EconomyRankUpto10 (c278db4443c992c429c82d46267c6f93)

Warden[ | ]

Event Issue Result
Warden Needs Your Advice (I) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 2 and Laying the Foundation projects.
  • I order a curfew: Loyalty -2, Stability +3, Prevention +1
  • I order the guard doubled in all settlements: Military -2, Stability +3, Defence +1
  • Let them get used to taking care of themselves: Stability -2
Warden Needs Your Advice (II) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 3 project.
  • Fairies do not attack for no reason. We've invaded their lands. Help the locals pull up their roots and take them to another area: Community -1, Loyalty -1, Stability +2, Prevention +1
  • Set up additional guard posts and keep the locals away from the conflict with the fairies: Military -2, Stability +2, Defence +1
  • Wipe them out, Regongar. I don't want to hear about these fairies again (Regongar only): Community +1, Loyalty +1, Relations -3, Stability +1, Defence +1
Warden Needs Your Advice (III) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 4 project.
  • If "Defence" < "Prevention", enables Crime Prevention project.
    • This is more than simple deception. Throw the villain in jail. (Lawful Good): Loyalty -2, Stability +4
    • Let us follow the letter of the law. The miscreant shall be fined. (Lawful Neutral): Community +1, Stability +1
    • Execute the fool. (Chaotic Evil): Community -1, Loyalty -2, Stability +5
  • If "Defence" >= "Prevention", enables Crimefighters project.
    • We agree. Search for the merchant's daughter shall be the guard's top priority: 4000 gold, Military -3, Traders (Loyalty) +1
    • The guard already has their orders: Traders (Loyalty) -1
Warden Needs Your Advice (IV) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 5 and Kingdom Defense project.
  • We should strive to leave in harmony with nature - as much as is reasonable. Henceforth these lands are protected by my decree: Unrest worsens
  • Such beasts have no place in my lands. They must be eradicated: Community +2, Relations -5 and Stability +4
  • A bulette hunt? Sounds interesting. Do as you like, Regongar. (Regongar only): Unrest worsens, enables Culling the Herd on #Warden Needs Your Advice 5
Warden Needs Your Advice (V) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 6 project.
  • We should focus on causes, not consequences. I command you to begin rennovating the slums: Community +3, Stability +4, -200 BP, Prevention +1
  • Order your men to patrol the slums more frequently. You should check everyone who enters or leaves: Loyalty -3, Military -2, Stability +5, Defence +1
  • There is no place in my capital for this breeding ground of crime and disease. The slums must be removed: Community -2, Stability +4 and -50 BP, Prevention +1
  • Such is life in the city. It can't be helped, so we shouldn't agonize over it: Loyalty +4, Economy +4 OR Stability -5 (depending on banditism level in the barony)
Warden Needs Your Advice (VI) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 7 and Fortifying the Foundation project.
  • We'll take the initiative. Gather your troups and drive the barbarians from my lands: Loyalty +2, Prevention +1
  • I wouldn't be surprised if that was exactly what they wanted us to do. - Start chasing them across the hills. Double the guards in all the raided regions. We shall defend ourselves: Community +2, Defence +1
Warden Needs Your Advice (VII) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 8 project.
  • If "Defence" < "Prevention":
    • Sacrificing safety is folly. We'll pacify the people by lowering the taxes: Loyalty +3, -2 BP per week
    • If such is the will of the people, then we must surrender some of our control. Certain security measures will simply have to bet let go: Loyalty +3, Stability -6, Prevention -1
    • We cannot allow ourselves dance to the commoners' tune. Scatter the rebels and outlaw such gatherings - for their own safety: Loyalty -3, Prevention +1
  • If "Defence" >= "Prevention":
    • The guards of this kingdom have been through hell and back. They deserve a raise: Loyalty +3, -2 BP per week
    • A tired warrior is no use anyway. Let our guardsmen enjoy the rest they so deserve: Loyalty +3, Stability -6, Defence -1
    • They've brought my wrath upon their heads. Every man and woman who shirks their duties will be shamefully discharged, and replaced with a mercenary: Loyalty -3, Stability +3, -1 BP per week, Defence +1
Warden Needs Your Advice (VIII) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 9 and Kingdom Protection projects.
  • Your choice affects #Warden Needs Your Advice 9:
    • The barbarians are coming for us anyway, so let our guard benifit from the extra numbers. Let the Golden Shields take up their duties immediately.
    • We shall accept Wigmold's proposal. His magical surveillance system sounds most promising.
Warden Needs Your Advice (IX) An advisor wants to discuss an... The {baron/baroness} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 10 project.

Bugs[ | ]

Bug icon The stat increase indeed happen on every successful resolution... So no bonus from Triumph. Odd. (Last Version:2.1.7b)
Bug icon Attending to Treasurer Rankup 9 event with Kanerah grants no bonus +3/+3 stats. (Last Version:2.1.7b)
Bug icon In-game hover text says Stability +3, but it gives Stability +2 (Last Version:2.1.7b)
Bug icon If you choose for Kanerah or Bartholomew Delgado (as the Treasurer) to decide by themselves in the #Treasurer Requests Your Attention 6 event, you get also the results of another choice (Last Version:2.0.8)
Bug icon If you choose Abadar during #High Priest Seeks Your Advice 6, you get no new building at all! (Last Version:2.0.8)
Bug icon Description of the success result of the Linzi Wants to Talk event states that the visitor both met and did not meet the King (Last Version:2.0.8)
Bug icon Typo in the ingame text. Should be "Larzio" instead of "Larcio" (Last Version:2.0.8)
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