Pathfinder: Kingmaker Wiki
(Curator3: Expanded text to match in-game. Added An Advisor Wants a Word (prolly an event related to cut conent, but still left in the game?))
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| result1 = ''Linxia has ceased her acts of aggression.''<br />
 
| result1 = ''Linxia has ceased her acts of aggression.''<br />
 
| t1 = Every 14 days of ignoring this event receive {{color|-|Community -2}}, {{color|-|Loyalty -5}} penalty and a chance for {{color|-|Unrest worsens}}. On 60th day of ignoring this event [[Darven]] appears in [[Tuskdale]].
 
| t1 = Every 14 days of ignoring this event receive {{color|-|Community -2}}, {{color|-|Loyalty -5}} penalty and a chance for {{color|-|Unrest worsens}}. On 60th day of ignoring this event [[Darven]] appears in [[Tuskdale]].
| r = {{color|-|Accumulated Community and Loyalty penalty}} (if any)
+
| r = This is a persistent event, ends when you defeat [[Linxia]] in [[Secluded Lodge]] during [[Deal with the Devil]]. Displays {{color|-|Accumulated Community and Loyalty penalty}} (if any)
 
| rtxt = Linxia has ceased her acts of aggression.<br/>
 
| rtxt = Linxia has ceased her acts of aggression.<br/>
 
| unlock = [[#Hellknights Arrived at the Castle]]
 
| unlock = [[#Hellknights Arrived at the Castle]]

Revision as of 00:31, 28 September 2021

This is the a subset of the Kingdom Events page.

Story Events

Event Issue Result
A Mysterious Letter Has Arrived at the Castle Linzi has a message for the Ki... The document was read and sent to archives. Loyalty +1
An Advisor Wants a Word There is news for the {baron/b... No text.
Informational event about Relations Rank IV.
An Unexpected Visitor Arrived at the Castle A terrifying visitor is awaiti... The visitor has met with the {baron/baroness/King/Queen}. Arcane +1
An Unusual Visitor Has Arrived! Someone wants your attention -... The visitor has met with the {King/Queen}. No change.
  • If you support Harrim's proposal: begins the quest The Unmaking
  • If you decline his proposal: No change
Amiri Seems to Be On Edge Enough time has passed since t... The {baron/baroness} need to help {his/her} companion before it's too late.
This is a warning event for Pariah quest time limit.
Amiri Seems to Be On Edge Enough time has passed since t... The {baron/baroness} need to help {his/her} companion before it's too late.
This is a warning event for Blood Calling quest time limit.
Amiri Wants to Talk 1 Amiri insists on meeting t... The visitor has met with the baron{ess}. Begins the quest Pariah.
Amiri Wants to Talk 2 Amiri insists on meeting t... The visitor has met with the King{Queen}. Begins the quest Reforged Blade.
Amiri's Ire Amiri is angrily demanding a p... The visitor has met with the King{Queen}.
Fails the quest Blood Calling.
Barbarians Overrun the Barony - Led by Armag himself, the barbarians have razed the capital and put an end to any lawful reign. {KingdomName} has been destroyed.
Military -100, Stability -100
This is a Game Over event from running out of time to do The Twice-Born Warlord quest.
Barbarian Threat (First) Barbarians are relentlessly ra... The council of officers has determined that the barony's forces will be entirely depleted in two months.
Begins the quest The Twice-Born Warlord.
This is a warning event for The Twice-Born Warlord quest time limit.
Barbarian Threat (Second) Barbarians are relentlessly ra... The army's commanders have determined that the barony's forces will be entirely depleted in one month.
Reveals Armag's Tomb location.
This is a warning event for The Twice-Born Warlord quest time limit.
Barbarian Threat (Third) Barbarians are relentlessly ra... The council of officers has determined that the barony's forces will be entirely depleted in three weeks. The only hope in this crisis is to find the legendry tomb of Armag in Gleneborn - as soon as possible!
This is a warning event for The Twice-Born Warlord quest time limit.
Barbarian Threat (Fourth) Barbarians are relentlessly ra... The council of officers has determined that the barony's forces will be entirely depleted in two weeks. The only hope in this crisis is to find the legendry tomb of Armag in Gleneborn - as soon as possible!
This is a warning event for The Twice-Born Warlord quest time limit.
Barbarian Threat (Fifth) Barbarians are relentlessly ra... The council of officers has determined that the barony's forces will be entirely depleted in one week. The only hope in this crisis is to find the legendry tomb of Armag in Gleneborn - as soon as possible!
This is a warning event for The Twice-Born Warlord quest time limit.
Brevan Envoy Awaits Something is happening in the ... The visitor has met with the {baron/baroness}. or The visitor left the castle without seeing the {baron/baroness}.
For every 14 days of ignoring this event adds Relations -2, Culture -1 penalty.
  • Let's hurry to the square: leads to a conversation with Annamede Belavarah, during which she'll invite you to a Rushlight Tournament in Pitax, which you can accept or decline. Any attempts to apply force lead to immediate disappearing of Annamede, Relations +1, Culture +1.
  • Let her sing whatever she likes. It's none of my concern: Relations -10, Culture -10.
Call of Abaddon - Enthralled by a magical compulsion, the people left their houses and wandered away, led by an unseen force. The barony was emptied in a matter of hours. {KingdomName} is destroyed.
Community -250
This is a Game Over event from running out of time to do The Varnhold Vanishing quest.
Capital Lies in Ruins Hordes of monsters following a... ?
This is a Game Over event from running out of time to do Season of Bloom quest.
Disease Keeps Spreading (Second) More and more subjects are kil... Our healers predict that in just one month, this epidemic will completely destroy the barony.
This is a warning event for Season of Bloom quest time limit.
Doomsayer Scares Townsfolk Jhod insists you need to inter... The visitor has met with the baron{ess}. Divine +1, for every 14 days of ignoring this event adds Community -1, Loayalty -2, Divine -3, Arcane -2, Culture -1 penalty.
Elina Begs for an Audience The worried woman has some dis... The visitor has met with the baron{ess}. No change.
Everything Is Ready for the Coronation The time has come to crown the... {PlayerName} has become the {King/Queen} of the Stolen Lands! Loayalty +3, Relations +3, Culture +3, for every 14 days of ignoring this event adds Loayalty -1, Relations -1, Culture -1 penalty.
Goblin Problem Your advisor has something to ... The visitor has met with the {baron/baroness/King/Queen}.
Begins the quest Nok-Nok and the Great Mother.
Guard Captain Has Something to Report Some interesting news brought ... The visitor has met with the {baron/baroness}.
Fails the quest Burning Bridges.
Happy Birthday to You, {Baron/Baroness}! The {baron/baroness}'s birthda... The celebrations were spectacular! Everyone participated in the revelries – from the peasants to the {baron/baroness}'s entourage.
Community +1, Military +1, Relations +1, +20 BP
This is an autocompleting event.
Happy Birthday to You, {Baron/Baroness}! The {baron/baroness}'s birthda... The celebrations were spectacular! Everyone participated in the revelries – from the peasants to the {baron/baroness}'s entourage.
Loyalty +3, Relations +2, +75 BP
This is an autocompleting event. Receive Ring of Security (Personal Chest)
Happy Birthday to You, {Baron/Baroness/King/Queen}! The {baron/baroness/King/Queen... The celebrations were spectacular! Everyone participated in the revelries – from the peasants to the {baron/baroness/King/Queen}'s entourage.
Economy +3, Relations +3, Culture +3, +100 BP
This is an autocompleting event. Receive Ring of Evasion (Personal Chest)
Happy Birthday to You, {Baron/Baroness/King/Queen}! The {baron/baroness/King/Queen... The celebrations were spectacular! Everyone participated in the revelries – from the peasants to the {baron/baroness/King/Queen}'s entourage.
Community +4, Loyalty +4, Stability +4, Culture +4
This is an autocompleting event. Receive Lesser Ring of Ultimate Protection (Personal Chest)
Harrim Has a Request Harrim seems to be worried and... The visitor has met with the {baron/baroness}. Begins the quest Unwanted Legacy.
Harrim Has Something to Discuss Harrim wants to share some tho... The visitor has met with the {King/Queen}.
Fails the quest Unbreakable Metal.
Harrim Seems to be Brooding Even More than Usual Enough time has passed since t... The {baron/baroness/King/Queen} need to help {his/her} companion before it's too late.
This is a warning event for Unbreakable Metal quest time limit.
Harrim Unhappy to See Guests A visitor is awaiting at the c... The visitor has met with the {baron/baroness}.
  • So what's this trouble you've gotten yourself into? -> All right, I'll help you: Begins the quest Unbreakable Metal, reveals Lost Dwarven Fortress.
  • I think you're a spy. Guards! Hang her! (Lawful Evil): No change
  • I'm not going to help you. Get out!: No change
Hellknights Arrived at the Castle A group of Hellknights has app... - For every 14 days of ignoring this event adds Community -1, Loyalty -1 penalty.
Begins Deal with the Devil quest.
Honor the Fallen It's time to pay tribute to th... The visitor has met with the baron{ess}.
Community +1, Loyalty +1
Important Essay Published An interesting article awaits ... ? Community +1
Invitation for the Baron The Embeth Travelers sent ... ? Relations +1, for every 14 days of ignoring this event adds Community -1, Military -1, Relations -1 penalty.
Begins the next chapter, Season of Bloom, and the quest An Amusement for the Nobles.
Jaethal Brings Disturbing News A new threat has appeared at y... The visitor has met with the King{Queen}.
Receive Message from the Elven Avengers
Jaethal Has News Jaethal learned something impo... The visitor has met with the {baron/baroness/King/Queen}.
  • So where is he? -> Fine. As soon as the opportunity arises, we'll visit the Valley of the Dead: Begins the quest Chase My Shadow.
  • I will not help you in this: No change.
Jaethal in fury Jaethal is demanding an audien... The visitor has met with the {baron/baroness}.
Jaethal is Disappointed Jaethal demands an audience. S... The visitor has met with the {King/Queen}.
Fails the quest Chase My Shadow.
Jaethal Seems Annoyed 1 Enough time has passed since t... The {baron/baroness} need to help {his/her} companion before it's too late.
This is a warning event for Investigate My Death quest time limit.
Jaethal Seems Annoyed 2 Enough time has passed since t... The {King/Queen} need to help {his/her} companion before it's too late.
This is a warning event for Chase My Shadow quest time limit.
Jaethal's Ire Jaethal is angrily demanding a... The visitor has met with the {baron/baroness}.
Fails the quest Investigate My Death.
Jubilost demands an audience The renowned explorer seems to... The visitor has met with the {baron/baroness}.
  • We can't pass such an opportunity. I agree to participate: Reveals Inconsequent Debate, begins the quest The Price of Curiosity.
  • I see no point in this: No change
Jubilost Has Something to Say Jubilost seems to be disappoin... The visitor has met with the {baron/baroness}.
Fails the quest The Price of Curiosity.
Jubilost Is Waiting for an Audience It seems that Jubilost has suc... The visitor has met with the {King/Queen}.
  • All right. I will look for Gunderson's books and try to make some sense of them: Begins the quest The Door to Nowhere.
  • I'm sorry but I don't have the time or interest for this: Fails the quest The Door to Nowhere.
Jubilost Seems More Caustic than Usual Enough time has passed since t... The {baron/baroness} needs to help {his/her} companion before it's too late.
This is a warning event for The Price of Curiosity quest time limit.
Letter for the Ruler (Fredero Sinnet) A letter was delivered to the ... ? Receive Letter From Fredero Sinnet. Begins the quest Shelyn's Chosen.
Letter for the Ruler (Willas Gunderson) A letter was delivered to the ... The document was read and sent to archives.
Relations +1, for every 14 days of ignoring this event adds Economy -1, Divine -1, Arcane -1, Culture -1 penalty.
Receive Willas Gunderson's Farewell Message, fail the quest The Curse of Candlemere.
Letter from Brevoy A message from the Swordlords ... The document was read and sent to the archives.
Economy +1, for every 14 days of ignoring this event adds Relations -2 penalty.
Receive Letter from Jamandi Aldori
  • If during Problem with Taxes you chosen (Neutral Good) option
    1. We'll accept their offer and send Restov the year's taxes from Oleg's Trading Post: Enables Road to Oleg's Trading Post project.
    2. We can't openly confront Jamandi: Enables Phantom Road project.
  • If during Problem with Taxes you chosen (Neutral) option
    1. This is no time to be pressuring our allies: Enables Union with Restov project.
    2. So be it. I'll suggest the Aldori renovate the road to Oleg's post, since they want to continue collecting taxes for the Restov treasury from him: Enables Road to Oleg's Trading Post project.
  • If during Problem with Taxes you chosen (Lawful Evil) option
    1. I've no interest in crossing the Swordlords over Oleg's Trading Post. Perhaps we could send them a sum of gold as compensation: Enables Diplomatic Crisis project.
    2. In that case, we'll have to permanently station guards at Oleg's Trading Post. Perhaps even turn it into a military checkpoint: Enables Return of Past Glory project.
Letter from Jamandi Aldori Leader of Swordlords answered ... The document was read and sent to the archives.
Relations +1, +200 BP, for every 14 days of ignoring this event adds Relations -1 penalty.
Receive Letter from Jamandi Aldori (Excuses).
Letter from Maegar Varn (Invitation) The baron of neighboring land ... The document was read and sent to the archives.
Relations +1, for every 14 days of ignoring this event adds Relations -1 penalty.
Receive Maegar Varn's Letter, enables Trade Agreement with Maegar Varn project.
Letter from Maegar Varn (Aid) A neighboring baron heard of y... The document was read and sent to the archives.
Economy +1, Relations +1, for every 14 days of ignoring this event adds Relations -1 penalty.
Receive Message from Maegar Varn, Wand of Prayer, and Wand of Good Hope.
Linxia Is Asking Around About Darven Linxia still interrogates your... ?
Every 14 days of ignoring this event receive Loyalty -2 penalty.
Linxia Terrorizes Your People Linxia agressively interrogate... Linxia has ceased her acts of aggression.
Every 14 days of ignoring this event receive Community -2, Loyalty -5 penalty and a chance for Unrest worsens. On 60th day of ignoring this event Darven appears in Tuskdale.
Linzi and the Storyteller Await in the Castle Your companions have come up w... No ingame description for the result
Begins the quest The Path of the Dreams, enables A Way into Nyrissa's Dream project.
Linzi Brought an Invitation Linzi has urgent correspondenc... Linzi has met with the {King/Queen}.
Receive Invitation to the Rushlight Tournament.
  • Interesting. Well, if I have the time... why not?: Relations +1, begins Rushlight Tournament and A Bard's Calling quests, reveals Rushlight Fields, enables #The Rushlight Tournament Has Bugun!
  • Irovetti can go straight to the Abyss with his tournament. Write back that I won't be attending.->I'm sure. I've no interest in seeing Pitax or Irovetti: Relations -10
Linzi Brought Bad News The bard demands an immediate ... No text.
Begins the quest War of the River Kings, enables On the Trail of Monsters project.
Linzi's Friends Linzi is waiting for a persona... The visitor has met with the baron{ess}.
  • Fine, we'll help your teacher: begins the quest Turncoats.
  • Get out. I don't care about you or your teacher: No change.
Linzi Has a Suggestion The bard is worried about one ... The visitor has met with the baron{ess}.
Begins the quest A Feast of Feasts.
Linzi Has Something to discuss The councilor and Linzi are ea... The visitor has met with the baron{ess}.
-30 BP
Begins the quest Easier to Ask Forgiveness...
Linzi is Terrified The bard raised an awful commo... No ingame description for result
Begins the quest Runaway Throne.
Linzi Seems Sad Enough time has passed since t... The baron{ess} need to help his/her companion before it's too late.
This is an autocompleting event.
Linzi Waits in the Castle It's time to discuss the searc... The visitor has met with the {baron/baroness}.
For every 14 days of ignoring this event adds Military -2, Relations -2, Stability -2 penalty.
Enables Find Any Hint on the Location of Armag Tomb and Find Mention of Armag Tomb projects.
Linzi Wants to Talk The bard has some unpleasant n... The visitor has met with the {baron/baroness/King/Queen}. The visitor has left the castle without seeing the {baron/baroness/King/Queen}.**
Begins the quest Judgment of the Gods, enables #Order of Prisms Condemnation event.
Maegar Varn Requests an Audience The former Baron of Varnhold p... The visitor has met with the baron{ess}.
Loyalty +1
  • I will do what I can. Where is this dungeon?: Reveals Lostlarn Keep, begins the quest Heroes' Fate.
  • I won't do it: No change.
Magical Energy Keeps Building Up (First) Our arcane specialists are res... The arcane specialists are puzzled. According to their predictions, in two months a powerful arcane spell will blanket the capital and the surrounding lands.
This is a warning event for The Varnhold Vanishing quest time limit.
Magical Energy Keeps Building Up (Second) Our arcane specialists are res... The arcane specialists are apprehensive: according to their observations, in one month a powerful arcane spell will blanket the capital and its surrounding lands.
This is a warning event for The Varnhold Vanishing quest time limit.
Magical Energy Keeps Building Up (Third) Our arcane specialists are res... The arcane specialists are terrified: according to their predictions, in three weeks a powerful arcane spell will hit the capital and the surrounding lands. The coming attack seems to be originating from somewhere near the Tors of Levenies.
This is a warning event for The Varnhold Vanishing quest time limit.
Magical Energy Keeps Building Up (Fourth) Our arcane specialists are res... The arcane specialists are terrified: according to their predictions, in two weeks a powerful arcane spell will hit the capital and the surrounding lands. The coming attack seems to be originating from somewhere near the Tors of Levenies.
This is a warning event for The Varnhold Vanishing quest time limit.
Magical Energy Keeps Building Up (Fifth) Our arcane specialists are res... The arcane specialists are fleeing the Stolen Lands. They say that in just one week, a powerful arcane spell will blanket the capital and the surrounding lands. The attack seems to be coming from somewhere near the Tors of Levenies.
This is a warning event for The Varnhold Vanishing quest time limit.
Merchants in the Capital New merchants have arrived in ... Traders have already set up their stalls and are waiting for new costumers.
This is an autocompleting event. Economy +2, Enneo the Traveling Merchant appears in the capital.
Message from Jamandi Aldori The leader of the Swordlords a... The document was read and sent to the archives.
Relations +1, for every 14 days of ignoring this event adds Community -2, Loyalty -1, Relations -2, Divine -1, Arcane -1 penalty.
You receive Letter from Jamandi Aldori (2), starts The Varnhold Vanishing, enables Expert Mountaineering project.
Monster Invasion Monsters are erupting from the... The visitor has met with the baron{ess}.
Community +1, Loyalty +1, for every 14 days of ignoring this event adds Community -2, Loyalty -3, Military -2, Divine -3, Arcane -3, Stability -2 penalty.
Reveals Shrine of Lamashtu, gives Kesten's Letter, ends An Amusement for the Nobles, starts Mother of Monsters, Witch Hunt and The Seed of Sorrow
New Troll Sightings Kesten wants to discuss the si... The visitor has met with the {baron/baroness}.
Changes phase of Lone House location. Military +1, for every 14 days of ignoring the event adds Community -2, Loyalty -2, Military -2, Economy -2, Divine -1, Arcane -1, Stability -1 penalty.
News About the Goblins Goblin agitators are causing t... The visitor has met with the {King/Queen}.
Fails the quest Nok-Nok and the Great Mother
Nok-Nok Has Something in Mind Your goblin acquaintance is ca... The visitor has met with the baron{ess}.
  • He helped us against the goblin tribes... I think I should return the favor. (Lawful Good): Begins the quest Nok-Nok and the Trouble with Goblins
  • I'll hear what he has to say. Send him in.
    • How can you help?: Begins the quest Nok-Nok and the Trouble with Goblins
    • Guards, have this creature thrown in chains. (Neutral Evil): No change.
    • Guards, have this creature executed. (Chaotic Evil): No change.
  • Tell him I await him in the dungeon, and when he enters a cell, shackle him there. (Neutral Evil): Nok-Nok removed as a companion.
  • He have served his purpose. Have the guards take him and execute him. (Chaotic Evil): Nok-Nok removed as a companion.
  • Turn him away, I don't have time for him right now. Or ever: No change.
Nok-Nok Is Confused You don't expect someone like ... The visitor has met with the King{Queen}.
Nok-Nok Is Sad Poor little goblin. Nok-Nok is... The visitor has met with the {baron/baroness/King/Queen}.
Fails the quest Nok-Nok and the Trouble with Goblins.
Nok-Nok Seems More Twitchy than Usual Enough time has passed since t... The {baron/baroness} needs to help {his/her} companion before it's too late.
This is a warning event for Nok-Nok and the Trouble with Goblins quest time limit.
Nok-Nok Seems More Twitchy than Usual Enough time has passed since t... The {baron/baroness/King/Queen} needs to help {his/her} companion before it's too late.
This is a warning event for Nok-Nok and the Great Mother quest time limit.
Octavia and Regongar have Disheartening News Octavia and Regongar are upset... The visitor has met with the {baron/baroness}.
Fail the quest Cruel Justice.
Octavia and Regongar have Spotted Someone Suspicious! Octavia and Regongar are eager... The visitor has met with the {baron/baroness}.
  • All right. Let's go find out what the Technic League's doing here: Begins Cruel Justice
  • I have trouble enough without any Numerian wizards. Guards! Get down to the tavern and throw this spy out of the city: No change.
Octavia and Regongar Want to Talk Octavia and Regongar deeply di... The visitor has met with the {King/Queen}.
Begins Highborn at Heart and No Man's Slave quests.
Order of Prisms Condemnation The Order of Prisms discredits... You have dealt with the Order of Prisms and their attempts to slander you.
Stays until you deal with Shelyn's trail in Judgment of the Gods quest.
Pitax Emerged Victorious The war-ravaged kingdom is in ... Irovetti won the war against the Kingdom of the Stolen Lands!
Community -200, Loyalty -200, Economy -100, Espionage -100
This is a Game Over event from running out of time to do War of the River Kings quest.
Pitax is winning the war The likeliest outcome of the w... Our worried leaders report that the kingdom can perserve for two more months. - After that the government will fall, and Pitax will emerge victorious. The only hope is to bring the war to Irovetti's doorstep, and confront the sly king personally!
This is a warning event for War of the River Kings quest time limit.
Pitax is Winning the War The likeliest outcome of the w... Our worried leaders report that the kingdom can perserve for one more month. - After that the government will fall, and Pitax will emerge victorious.
This is a warning event for War of the River Kings quest time limit.
Pitax is winning the war The likeliest outcome of the w... Our worried leaders report that the kingdom can perserve for three more weeks. - After that the government will fall, and Pitax will emerge victorious. The only hope is to bring the war to Irovetti's doorstep, and confront the sly king personally!
This is a warning event for War of the River Kings quest time limit.
Pitax is winning the war The likeliest outcome of the w... Our worried leaders report that the kingdom can perserve for two more weeks. - After that the government will fall, and Pitax will emerge victorious. The only hope is to bring the war to Irovetti's doorstep, and confront the sly king personally!
This is a warning event for War of the River Kings quest time limit.
Pitax is winning the war The likeliest outcome of the w... Our worried leaders report that the kingdom can perserve for one more week. - After that the government will fall, and Pitax will emerge victorious. The only hope is to bring the war to Irovetti's doorstep, and confront the sly king personally!
This is a warning event for War of the River Kings quest time limit.
Problem with Taxes It seems that a neighboring st... The visitor has met with the baron{ess}. Economy +1, for every 14 days of ignoring the event adds Loyalty -1, Economy -1 penalty.
  • (Neutral Good) "We won't collect any taxes from Oleg this month. Let him go. I'll discuss the matter of Oleg's fealty with the Swordlords in Restov so we can determine whether he should be bound to them or to me.
  • (Neutral) "Our barony owes much to Restov's Swordlords. We'll allow them to collect taxes from Oleg's Trading Post - it's only fair."
  • (Lawful Evil) "Kesten - send guards to Oleg's Trading Post. Take what's due, then guard our new subject and his goods from any further Restovic claims."
Regongar and Octavia Seem Concerned Enough time has passed since t... The baron{ess} needs to help his{her} companion before it's too late.
This is an autocompleting event.
Renown Across Golarion The news of the Stag Lord'... The barony has gained some renown across Golarion.
Relations +1, changes your kingdom's alignment to match your own. Begins faction quest closest to your alignment vector.
This is an autocompleting event.
Renown Across Golarion The kingdom of Stolen Lands an... The {barony/Kingdom} has gained some renown across Golarion.
Relations +1, changes your kingdom's alignment to match your own. Begins faction quest closest to your alignment vector.
This is an autocompleting event.
Tenebrous Dreams A recurrent dream has recently... According to the baron{ess}'s dreams, the Tenebrous Depths are located somewhere in the North Narlmarches. It may be possible to visit them and discover what secrets they hold. This is an autocompleting event.
The Ancient Curse Is Upon Us The attack from the Bald Hillt... This is our final chance to prepare! This is an autocompleting event.
The Darkness Retreats in the Tenebrous Depths The visions of the darkness di... No text.
This is an autocompleting event.
The Darkness Retreats in the Tenebrous Depths (Second) The visions of the darkness di... No text.
This is an autocompleting event.
The Darkness Retreats in the Tenebrous Depths (Third) The visions of the darkness di... No text.
This is an autocompleting event.
The Disease Continues to Spread (First) More and more subjects are kil... Our healers predict that in just two months, this epidemic will completely destroy the barony.
This is a warning event for Season of Bloom quest time limit.
The Disease Continues to Spread (Third) More and more subjects are kil... Our healers predict that in just three weeks, this epidemic will completely destroy the barony. It seems the illness originated somewhere to the east of the capital, along the river.
This is a warning event for Season of Bloom quest time limit.
The Disease Continues to Spread (Fourth) More and more subjects are kil... Our healers predict that in just two weeks, this epidemic will completely destroy the barony. It seems the illness originated somewhere to the east of the capital, along the river.
This is a warning event for Season of Bloom quest time limit.
The Disease Continues to Spread (Fifth) More and more subjects are kil... Our healers predict that in just one week, this epidemic will completely destroy the barony. It seems the illness originated somewhere to the east of the capital, along the river.
This is a warning event for Season of Bloom quest time limit.
The Rushlight Tournament Has Bugun! It's time to visit the Pitaxia... Participated:
Ignored: The Rushlight Tournament has ended. Sadly, the {King/Queen} didn't make it in time.
This is an informational event. Active until Rushlight Tournament quest is finished.
  • Participated: ?
  • Ignored: Relations -10
There Is a Scandal In The Capital The guard captain brought the ... The baron{ess} granted the advisor an audience to discuss the matter at hand.
Begins the quest Burning Bridges.
  • Thank you for bringing this to my attention. I'll try to help her. (Neutral Good): No change.
  • I will talk to Valerie when I get a chance.: No change.
  • I don't have time to deal with Valerie's behavior. Keeping peace on the streets is your responsibility. (Lawful Evil): Fails the quest Burning Bridges.
Tristian Has Some News Tristian wants to share someth... The visitor has met with the baron{ess}.
Begins Kingdom of the Cleansed.
Tristian Has Some News Tristian wants to discuss some... The visitor has met with the King{Queen}.
Begins Saving Grace quest.
Tristian Seems Sad Enough time has passed since t... The baron{ess} need to help his/her companion before it's too late.
This is an autocompleting event.
Tristian's Plea Tristian wants to talk. The visitor has met with the baron{ess}.
Fails the quest Kingdom of the Cleansed.
Troll Invasion Kesten arrived at the castle w... The visitor has met with the {baron/baroness}.
Military +1, for every 14 days of ignoring this event adds Community -1, Loyalty -1, Military -1, Economy -1 penalty.
Begins the quest Troll Trouble.
Troll Threat (First) Savage trolls regulary come to... If left unchecked, the troll bands will overrun the barony in just two months.
This is an autocompleting event.
Troll Threat (Second) Savage trolls regulary come to... If left unchecked, the troll bands will overrun the barony in just one month.
This is an autocompleting event.
Troll Threat (Third) Savage trolls regulary come to... If left unchecked, the troll bands will overrun the barony in just three weeks. If immediate action isn't taken, the state will be lost! Reports indicate that a majority of the attacks are coming from the south-west.
This is an autocompleting event.
Troll Threat (Fourth) Savage trolls regulary come to... If left unchecked, the troll bands will overrun the barony in just two weeks. If immediate action isn't taken, the state will be lost! Reports indicate that a majority of the attacks are coming from the south-west.
This is an autocompleting event.
Troll Threat (Fifth) Savage trolls regulary come to... If left unchecked, the troll bands will overrun the barony in just one week. If immediate action isn't taken, the state will be lost! Reports indicate that a majority of the attacks are coming from the south-west.
This is an autocompleting event.
Troubles in the Barony Your advisors await their {bar... No text.
For every 14 days of ignoring this event adds Loyalty -2, Military -4, Divine -2, Arcane -2 penalty.
Begins quests Betrayer's Flight and Hour of Rage. Fails the quest Pariah if not completed yet, otherwise begins the quest Blood Calling.
Uncanny Well A strange occurence has the su... People are still talking about the strange well.
This is an autocompleting event. Culture +1

After its completion (the next day) go to the well (southwest of your capital, a bit above where Nok-Nok is standing) to find out, that all the water is gone and now you can descend there. Downstairs you find Unholy Flail +4, The Key to the Magical Prison, Message from the laboratory of Farnirras, Diary of Farnirras the Pensive and Magical Prison quest begins.

Unrest in the Streets The people are gradually losin... The visitor has met with the baron{ess}.
Community +1, for every 14 days of ignoring the event adds Community -3, Loyalty -3, Military -3, Divine -3, Arcane -3, Stability -3, Unrest worsens penalty.
Unlock (but not reveal) Goblin Fort
Valerie Seems Anxious Enough time has passed since t... The baron{ess} needs to help his{her} companion before it's too late. This is an autocompleting event.
Valerie Wants a Word It seems the warrior has some ... The visitor has met with the baron{ess}.
Fails the quest Shelyn's Chosen
Visitor Waits in the Castle (Willas Gunderson) A traveler insists on seeing t... The visitor has met with the baron{ess}.
Relations +1, for every 14 days of ignoring this event adds Economy -1, Divine -1, Arcane -1, Culture -1 penalty.
Begins the quest The Curse of Candlemere
Visitor Waits in the Castle (An Ancient Curse) It's time to discuss the event... The visitor has met with the baron{ess}.
No change
Visitor Waits in the Castle (An Ancient Curse, Part Two) It's time to discuss the event... The visitor has met with the baron{ess}.
  • If successfully repelled the Bald Hilltop attack: +6,500 gold
  • If ignored Bald Hilltop attack: No change
Visitor Waits in the Castle (An Ancient Curse, Part Three) It's time to discuss the event... The visitor has met with the baron{ess}.
  • If successfully repelled the Bald Hilltop attack: +8,600 gold
  • If ignored Bald Hilltop attack: No change
Visitor Waits in the Castle (An Ancient Curse, Part Four) It's time to discuss the event... The visitor has met with the {baron/baroness}.
+720 XP
  • If successfully repelled the Bald Hilltop attack: +14,100 gold
  • If ignored Bald Hilltop attack: No change
Visitor Waits in the Castle (An Ancient Curse, Part Five) It's time to discuss the event... The visitor has met with the {King/Queen}.
  • If successfully repelled the Bald Hilltop attack: ?
  • If ignored Bald Hilltop attack: No change
Visitor Waits in the Castle (An Ancient Curse, Part Six) It's time to discuss the event... The visitor has met with the {King/Queen}.
  • If successfully repelled the Bald Hilltop attack: ?
  • If ignored Bald Hilltop attack: No change.
Visitor Waits in the Castle (Stefano Moskoni) An important visitor has arriv... The visitor has met with the baron{ess}.
Relations +1, for every 14 days of ignoring this event adds Loyalty -1, Relations -1, Culture -1 penalty.
Visitor Waits in the Castle (Jenna Tannersen) A heartbroken mother begs for ... The visitor has met with the baron{ess}. optionally begins the quest Lost Child
Loyalty +1, for every 14 days of ignoring this event adds Community -1, Loyalty -1 penalty.
Visitor Waits in the Castle (Edrist Hanvaki) A noble visitor requests an au... The visitor has met with the baron{ess}.
Relations +1, for every 14 days of ignoring this event adds Relations -1, Culture -1 penalty.
Begins the quest The Lost Brother.
  • (Lawful Evil) Seems to me that you're not a noble, but rather a spy. Guards, come here! Execute him!: Fails the quest The Lost Brother.
  • I'll see what I can do for you. Farewell: No change.

Advisor Rank-Up Events

Event Issue Result
Councilor Awaits in the Throne Room (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 2 project.
  • We shall hold a fair for the common people. I want them to know that I hold them closest to my heart: Community +2, Culture +2, People(L) +1.
  • We will hold a luxurious dinner party for the merchants. The support of our wealthiest citizens is essential: Economy +2, Relations +2, Traders +1.
  • I don't care to arrange anything. We can do without festivities and feasts: +20 BP.
Councilor Awaits in the Throne Room (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 3 and Love of the People projects.
  • Arrest that shifty merchant immediately! He'll answer for selling stolen goods, even if it happened before my time: Community +2, Economy -3, +30 BP, People(L) +1.
  • I'd prefer to forget about this minor matter: Traders +1.
  • I will issue an order for free pardons. Let the peasants keep out their countrymen's business (Shandra Mervey only): Loyalty -2, Economy +4, Traders +1.
  • Turn him over to the people. Let them do with him whatever they wish (Chaotic Neutral) (Tsanna only): Loyalty +5, Economy -4, People(L) +1.
Councilor Awaits in the Throne Room (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 4 project and enables Curator. Affects #Curator Needs Your Help 5.
  • It would be well to open a printing house in the capital: Culture +5, -100 BP, Dependent Art (Culture) +1. Unlocks the Printing House building, get one free Printing House.
  • We won't be opening a printing house in the capital: Independent Art (Culture) +1.
Councilor Awaits in the Throne Room (IV) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 5 project.
  • Exempt this merchant from taxes: Traders +1.
  • Tell him that the law in my domain applies equally to all: People(L) +1.
  • This corrupt tradesman will pay for his insolence. Arrest and execute him. (Lawful Evil): Economy -5, People(L) +1, +40 BP, +5000 gold.
Councilor Awaits in the Throne Room (V) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 6 project.
  • Throw the mercenaries out of the capital: Economy -5, Stability +2, People(L) +1
  • Finance more guards from the treasury: Economy +3, Stability +2, -100 BP, People(L) +1, Traders +1
  • Send our citizens the message that these mercenaries are under our protection: Economy +2, Stability -5, Traders +1
Councilor Awaits in the Throne Room (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 7 and The Helping Hand projects.
  • Let the merchants know that their efforts art not required. If they touch any vessels that isn't theirs, we will have to resort to force: Community +1, Loyalty +2, People(L) +1
  • Let the merchants and their mercenaries do as they will: Economy +2, Stability +1, Traders +1
  • Tell the guards stay away from the dispute. The stronger will have the right to trading on the river (Tsanna only): Loyalty +2, Economy +2, Stability -2
Councilor Awaits in the Throne Room (VIIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 8 project.
  • The land must bear fruit and feed the people, not amuse a crowd of wealthy crooks. Allow the peasants to plow these new fields: People(L) +1
  • I don’t want any problems with the merchants. Let the peasants find themselves another field to plow: Traders +1
  • Take the oak grove. It is my gift for you (Tsanna only): No change.
Councilor Awaits in the Throne Room (VIIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 8 project.
  • The free market isn't going anywhere, no matter what the merchants might want: People(L) +1
  • I like the merchants' idea. Let all trade go through the guild: Traders +1
Councilor Awaits in the Throne Room (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 9 project after solving received event.

This event is informational, and what you receive depends on whom you favored in the previous decisions: merchants or ordinary people.

Councilor Awaits in the Throne Room (IXa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 10 project.

You get this event, if you dealt with the Merchant Conspiracy problem before.

  • Our gallows cannot wait to meet them. Let everyone see what fate awaits traitors: Community +3, Loyalty +7, Economy -5
  • Let them go. We've taught them a lesson. It is sufficient: Community +5, Economy +5
  • Free them from their chains. Also free them of their wealth, their estates, their luxirous clothing and any other posessions. It will be seized for the good of the states and its people: Community +2, Loyalty +2, Economy -3, , +200 BP, +10000 gold

Part two - The leader of the druids will arrive and ask what to tell the people:

  • The merchants became wealthy because they know how to read and write, and they studied history and geography: Culture +15
  • I want the people to become the kingdom’s ears: Espionage +15
  • Tell everyone you meet that I’m a just ruler: Relations +15
Councilor Awaits in the Throne Room (IXb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Loyalty +1, enables rank up Loyalty to level 10 project.

You get this event, if you dealt with the Peasants’ Revolt problem before.

  • Off with their heads!: Community +4, Stability +4
  • I will grant pardon to them: Community +3, Loyalty +3, Divine +2
  • I’ll spare their lives: Community +2, Loyalty +3, Military +3

Part two - A merchant will arrive and asks what they can do for you:

  • Open public schools at the cost of your profits: Culture +15
  • I love magic trinkets: Receive Lawbringer
  • You’re wealthy, so reward me with gold: +50000 gold
Curator Needs Your Help (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 2 project.
Curator Needs Your Help (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 3 project.
  • I wish to support this art society financially: Culture +3, -75 BP, Dependent Art +1
  • We shall help them found and promote this society: Community +1, Culture +1, -50 BP, Dependent Art +1
  • We will not be participating: Independent Art +1
Curator Needs Your Help (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 4 project.
  • Let out neighbours learn all about the talented people of our lands. We'll help the musician: Relations +3, Culture +5
  • It's our duty to preserve the culture and traditions of the Stolen Lands. We'll support the provincial teacher: Community +3, Loyalty +3, Culture +2
  • My soldiers risk their lives every day for these lands. Let them enjoy some well-deserved glory. Let's order the series of etchings from the artist: Military +3, Stability +3, Culture +2
Curator Needs Your Help (IV) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 5 and Improving Cultural Development projects.

This event starts a chain of events, concerning Larzio's and his opera. The result is seen during Curator Needs Your Help 9. General rule of thumb: support Larzio every time or not at all.

  • We shall grant this young composer what he asks: Support of Larcio.** -1 BP per week, Dependent Art +1
  • I'm fine with your plan, Jaethal. Assist the composer and see how he's progressing! (Jaethal as Curator): Generous support of Larcio.** -3 BP per week, Dependent Art +1
  • We mustn't interfere with a creative process. Not even if a composer begs us to. Larzio won't live in my castle: Independent Art +1
Curator Needs Your Help (V) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 6 project.
  • We'll meet all their accusations by issuing our own newspaper. It's a good thing we already have a printing press (Available only if you opened printing press during #Councilor Awaits in the Throne Room 3): Community +2, Loyalty +2, Stability +2 and -2 BP per week.
  • The River Freedoms guarantee their freedom of speech. We will not interfere: Community -2, Loyalty +2, Stability -2
  • We can't allow unknown agitators undermine the people's respect for authority. I demand this newspaper to be shut down, and all political media banned!: Loyalty -2
  • What is there to explain? Execute the slanderers! Now! (Chaotic Evil): Community -3, Loyalty -3, Stability +3
Curator Needs Your Help (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 7 project.

This event continues Larzio's chain, started in #Curator Needs Your Help 4. It influences, which stats get affected when his opera is finally staged.

  • Art demands sacrifice. By my decree, Larzio Messus recieve a monthly stipend: -1 BP per week, Dependent Art +1
  • We shall not sponsor Larzio: Independent Art +1
    There will be no theme, the affected stats will be Community, Loyalty, Economy, Divine, Stability, and Espionage.

Part two: Available only if you choose to support Larzio in this event.

  • Commitment to duty - Community and Loyalty
  • Hard work and perseverance - Economy and Stability
  • Faith and piety - Divine and Arcane
Curator Needs Your Help (VIIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 8 project.
  • We cannot stop progress, so we must champion it. I order the treasury to release the necessary funds for the foundation of the Crown's University: Loyalty -3, Economy +2, Relations +2, Culture +2, Build Points -200, Dependent Art +1
    Unlocks the University buiding, get one free University.
  • The kingdom can not afford it. We won't be opening a university: No change.
Curator Needs Your Help (VIIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 8 project.
  • I will heed your advice (Storyteller as the Curator): Community +2, Loyalty +2, Culture +2.
  • I order the Treasurer to provide everything necessary for the development of a school of enlightenment: Community +2, Relations +2, Stability -2, Culture +2, -2 BP per week.
  • We cannon allow troublemakers to disrupt the peace. The school will be closed on my authority: Loyalty -3, Stability +3.
  • Shut down the school immediately. - And execute the organizers (Chaotic Evil): Loyalty -5, Divine -5, Stability +3, Unrest raises 1 lvl and Reign of Terror kingdom effect.
Curator Needs Your Help (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 9 project.

This event, one of the Larzio's chain, started at #Curator Needs Your Help 4, finally decides, what outcome you get in #Curator Needs Your Help 9

  • There's no time to waste, Jaethal. Give Larzio a sense of just how much he owes us (Jaethal as the Curator): -200 BP, Dependent Art +1
  • Larzio may build his stage upon the main square. And his production should be funded as well: -100 BP, Dependent Art +1
  • The composer is free to use the main square as he pleases. Nothing more, nothing less: -50 BP, Dependent Art +1
  • Larzio will have to find his own stage. We shall not help him: Independent Art +1
Curator Needs Your Help (IX) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Culture +1, enables rank up Culture to level 10 project.

This event is a result of your choices in #Curator Needs Your Help 4, #Curator Needs Your Help 6, #Curator Needs Your Help 8.

  • +15 to themed stats if your support is 3/1/200, 3/1/100 or 1/1/200.
  • +5 to unthemed stats if your support is 3/0/200.
  • +4 to themed stats if your support is 3/1/50, 3/1/0, 1/1/100, 1/1/50, 0/1/200 or 0/1/100.
  • +1 to unthemed stats if your support is 3/0/100, 3/0/50, 1/0/200, 1/0/100 or 0/0/200.
  • No change if your support is 0/0/100 or 0/0/50.
  • Culture -3 if your support is 3/0/0, 1/0/50 or 1/0/0.
  • Culture -3 and -2 to themed stats if your support is 1/1/0, 0/1/50 or 0/1/0.
  • Community +3, Loyalty -3, Relations +10, Stability -3, Culture +5 if your support is 0/0/0.
General Requests an Audience (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 2 project.
General Requests an Audience (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 3 project.
  • Hire Swordlords as officers: Relations +2, Military Skill +1.
  • Hire spellcasters as officers: Arcane +2, Military Magic +1.
General Requests an Audience (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1, enables Warden, enables rank up Military to level 4 and Defenders of the Land project.
General Requests an Audience (IV) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 5 project.
  • You must immediately prohibit this home-made booze among our soldiers, and arrest any who brew it. We need fighters, not drunken murderers: Military +3, Arcane -2, Stability +3, Military Skill +1
  • I provide my soldiers with weapons and ask them to kill. How they do it is their business. I won't make anyone drink, but I'm not prohibiting these potions either: Military Magic +1 and Alchemical Homebrew trait
  • I like the idea of these potions. Let every soldier drink them if they really help. Whatever they lack in power, they'll make up for with this magic: Arcane +2, Military Magic +1 and Alchemical Additive trait
General Requests an Audience (V) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military -2, enables rank up Military to level 6 project.
  • We don't leave our men behind. Let them climb into the angry mountains, if they're so brave: Loyalty +3 and Military -6
  • It's dangerous and foolish. I'm not risking more fighters for the sake of a few others: Loyalty -3
General Requests an Audience (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 7 and Defenders of the Land II projects.
  • My subjects have spilled enough blood. We have plenty of gold to hire mercenaries: Military +10, Economy -5, and -250 Build Points
  • I don't trust the mercenary army. They've got nothing to lose in the defeat. Let us begin a period of mandatory military service: Loyalty -5, Military +5, Stability -2, Unrest worsens
  • We've just defeated the barbarians from the North! No other enemy will dare to challenge us. Let's just leave everything as it is: Military -5, Stability -5
General Requests an Audience (VII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 8 project.

Choices here affect the kingdom effect project, received at #General Requests an Audience 9

  • Alkenstar: Military +5, -3 BP per week
  • Arcanamirium: Military +5, -3 BP per week
  • Kurgess: Military +5, -3 BP per week
General Requests an Audience (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 9 project.
  • Choose Warrior as General: Relations +5, Military Skill +1, enables Swordplay Mastery
  • Choose Mage as General: Arcane +5, Military Magic +1, enables Arcane Mastery

You unlock a building:

General Requests an Audience (IX) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Military +1, enables rank up Military to level 10 project.
Grand Diplomat Wants to Discuss Important Matters (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables rank up Relations to level 2 project.
  • Let's just look the other way. They're only hunters: Community -2, Loyalty +1, Relations +2, Stability -2, Globalism +1
  • We will immediately increase border control. We must put an end to such incursions immediately!: Community +1, Relations -3, Stability +3, Isolationism +1
  • I agree with your proposal. Set the fines as you see fit. (Bartholomew Delgado only): Loyalty +1, Relations -1, +78 BP in 13 weeks, Isolationism +1
Grand Diplomat Wants to Discuss Important Matters (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables rank up Relations to level 3, Improved Diplomacy, Trade Agreement with Galt and Trade Agreement with Gralton projects.
Grand Diplomat Wants to Discuss Important Matters (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables Minister and enables rank up Relations to level 4 and Easier Claim projects.
  • Help the guards find and arrest the runaway elf: Relations +3, Divine +3, Globalism +1
  • Make sure the elf reaches Kyonin: Relations +3, Arcane +3, Globalism +1
  • We aren't going to interfere in this matter: Community +2, Loyalty +2, Stability +2, Isolationism +1
Grand Diplomat Wants to Discuss Important Matters (IV) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables rank up Relations to level 5 project.
  • Show him how strong our army is. They'd better not cross swords with us: Military +3, Isolationism +1
  • Show him we're rich and he'll conclude that they'll be better off as our friends: Economy +3, Globalism +1
  • Deceive him. Convince him we're a backwards country with little to offer: Espionage +3, Isolationism +1
Grand Diplomat Wants to Discuss Important Matters (V) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables rank up Relations to level 6 and Easier Upgrades projects.
Grand Diplomat Wants to Discuss Important Matters (VIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Cancels the effects of the Trade Agreement with Razmiran: Economy -5, Relations -4, -4 BP per week, enables rank up Relations to level 7 project.
  • Health Institutions (Neutral Good): Loyalty +3, Economy -5
  • Remove from office (Lawful Neutral): Economy -5, Community +3
  • Hang them (Neutral Evil): Economy -5, Stability +3
Grand Diplomat Wants to Discuss Important Matters (VIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables rank up Relations to level 7 project.
  • We could make use of Razmir's gold: +500 BP
  • I'd prefer a payment in the form of a magical artifact: Receieve Ruin item.
  • Execute all of Razmir's servants in the country (Chaotic Evil): Receive Butcher kingdom effect.
Grand Diplomat Wants to Discuss Important Matters (VIIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables Exodus to Kyonin and enables rank up Relations to level 8 project after solving this event.
Grand Diplomat Wants to Discuss Important Matters (VIIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables The Wrath of Sevenarches and enables rank up Relations to level 8 project after solving this event.
Grand Diplomat Wants to Discuss Important Matters (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables rank up Relations to level 9 project.
  • Send messengers to announce that those unwilling to become a slave to Razmir must unite: Loyalty +3, Relations +3, Unrest improves 1 lvl, Globalism +1
  • We aren't meddling in the domestic affairs of other countries: Relations -3, +250 BP, Isolationism +1
Grand Diplomat Wants to Discuss Important Matters (IXa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables rank up Relations to level 10 project. This event happens if Globalism >= Isolationism.
  • Open publishing houses to print newspapers for our subjects abroad: Loyalty +5, Culture +10
  • Let the General establish a regiment for foreigners who will serve in the military in exchange for citizenship: Community +5, Military +10
  • Our domain will accept every opressed fugitive from foreign lands: Community +10, Loyalty +5
Grand Diplomat Wants to Discuss Important Matters (IXb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Relations +1, enables rank up Relations to level 10 project. This event happens if Globalism < Isolationism.
  • Start accepting reports about foreign spies in our lands: Loyalty -5, Stability +10, Espionage +10
  • Assemble a censorship board: Loyalty +10, Stability +10, Culture -5
  • Support our native merchants with special privileges - even if it's not to the foreigners' liking: Community +10, Loyalty +10, Economy -5
High Priest Seeks Your Advice (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 2 project.
  • Grind these strange idols to dust. I've no wish to see strange shrines in the area: Divine +3, Divine Control +1, you get #High Priest Seeks Your Advice 7a later.
  • Leave the idols where they stand. Someone worships them, and we've no right to interfere: Community +1, Loyalty +2, Divine Freedom +1, you get #High Priest Seeks Your Advice 7b later.
High Priest Seeks Your Advice (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 3 and Divine Protection from Poison projects.
  • I allow this preacher to profess his faith in my lands: Loyalty -1, Divine +3, Stability -1, Divine Freedom +1
  • I forbid this preacher to fill my subjects' heads with his rubbish. Throw him out!: Loyalty +2, Stability +2, Divine Control +1
  • I demand the preacher be executed. Make him an example for the others!: Community +1, Stability +3, Divine Control +1
High Priest Seeks Your Advice (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables Magister and rank up Divine to level 4 project.
  • We shall build this library of magic. It will spur the development of mystical arts: Relations +2, Arcane +2, -100 Build Points, LamashtuWorshipCounter (Tsanna) +1
    Unlocks the Nethys' Library building, get one free Nethys' Library.
  • We can do without a magic library. There are more urgent matters before us: No change.
High Priest Seeks Your Advice (IV) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, Community -3, Loyalty -3, Divine -7, Stability -3, enables Gardeners of Faith problem. Enables rank up Divine to level 5 project and refunds the stat loss after resolving this problem by any means.
High Priest Seeks Your Advice (V) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 6 project.
  • Let those cultists find a new home for themselves beyond our borders: Community -2, Loyalty +2, Divine -3, Stability +3, Divine Control +1
  • Those villagers had better settle down. That coven harmed no one. The followers of this strange religion have nothing to fear from me: Community +2, Loyalty -5, Divine +4, Divine Freedom +1
  • You may take them, Tsanna (Neutral Evil, Tsanna as High Priest): Loyalty +2, Stability -3, Espionage +1, Divine Control +1, LamashtuWorshipCounter (Tsanna) +1
High Priest Seeks Your Advice (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 7 and Divine Protection from Fear projects.

Choice here affects the results of #High Priest Seeks Your Advice 9 later.

High Priest Seeks Your Advice (VIIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables Portal Beasts and enables rank up Divine to level 8 project after solving this event.
High Priest Seeks Your Advice (VIIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables Cult Sacrifice and enables rank up Divine to level 8 project after solving this event.
High Priest Seeks Your Advice (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 9 project.
  • Declare their teachings prohibited, and drive them to the border: Loyalty -1, Relations -1, Divine +3, Arcane -1, Divine Control +1
  • Let them speak out, without fear for their lives or their freedom. Leave them be: Loyalty +2, Relations +2, Divine -6, Arcane +2, Divine Freedom +1
  • Execute them publicly (Chaotic Evil): Loyalty -3, Relations -2, Divine +4, Arcane -2, Stability +3, Divine Control +1
High Priest Seeks Your Advice (IXa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 10 project. This event happens if Divine Control >= Divine Freedom.
  • I agree. Lamashtu shall take her place among the kingdom's patron gods (Tsanna): Stability +5, you get Lamashtu patronage. Dialogue unlock conditions speculation
    • Lamashtu: Blessing of Lamashtu Kingdom effect
  • It's not the right time (Tsanna): Stability +5, you get patronage of the god depending on the choice you made in #High Priest Seeks Your Advice 6.
  • No choice (Harrim and Jhod Kavken): Stability +5, you get patronage of the god depending on the choice you made in #High Priest Seeks Your Advice 6.
    • Cayden: Blessing of Cayden Kingdom effect, Trade in Wine project.
    • Gorum: Blessing of Gorum Kingdom effect
    • Abadar: Blessing of Abadar Kingdom effect
    • Asmodeus: Blessing of Asmodeus Kingdom effect, Trade Agreement with Cheliax project.
High Priest Seeks Your Advice (IXb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Divine +1, enables rank up Divine to level 10 project. This event happens if Divine Control < Divine Freedom.

Arcane +5 and depending on the choice you made in #High Priest Seeks Your Advice 6 you get:

  • Cayden: Blessing of Cayden Kingdom effect, Trade in Wine project.
  • Gorum: Blessing of Gorum Kingdom effect
  • Abadar: Blessing of Abadar Kingdom effect
  • Asmodeus: Blessing of Asmodeus Kingdom effect, Trade Agreement with Cheliax project.
Magister Asks for an Audience (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 2 project.
  • I wish to control weather and luck: Community +1, Loyalty +1, Divine +1, Arcane +1
  • I wish to dominate animals: Receive Wand of Dominate Animal (50 charges) (Personal Chest)
  • I wish to influence the minds of my subjects: Receive Headband of Alluring Charisma +4 (Personal Chest)
Magister Asks for an Audience (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 3 project, unlocks Teleportation Circle building.
  • Leave the charm to the one who found it: Loyalty +3, Arcane -2
  • Buy the charm and give it to the appraiser: Arcane +3, -500 gold
  • Seize the charm by force and give it to the appraiser: Loyalty -2, Arcane +3
Magister Asks for an Audience (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 4 and Arcane Lobby projects.
Magister Asks for an Audience (IV) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 5 and Arcane Protection from Compulsions project.
  • Stop experiments: Community +2, Arcane -4, Stability +2, Arcane Control +1. Banning Arcane Experiments Kingdom effect
  • Continue experiments: Community -2, Arcane +4, Stability -2, Arcane Amoral +1. Arcane Experiments in the Capital Kingdom effect
Magister Asks for an Audience (Va) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 6 project.
  • We shall not employ his services: Community +1, Loyalty +1, Economy +1, Arcane -4, Arcane Control +1
  • He has my permission. Let's see if his golems are as good as he claims: Arcane +4, Arcane Amoral +1 and enables Eternal Guardians project.
Magister Asks for an Audience (Vb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 6 project.
  • TO BE DONE: ?, Arcane Control +1
  • TO BE DONE: Relations -3, Divine -3, Arcane +4, Arcane Amoral +1 and enables Undead Guardians project.
Magister Asks for an Audience (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 7 and Spell Resistance Discovery project.
  • I won't be their new "chief". The shamans have ten days to leave my realm: Community +2, Loyalty +2, Divine -2, Arcane -2, Arcane Control +1
  • They may remain in my lands - for as long as they serve me faithfully and loyally: Community -2, Loyalty -2, Divine +2, Arcane +2, Arcane Amoral +1
  • Once a traitor, always a traitor. Arrest and execute every one of them (Lawful Evil): Community +2, Divine -2, Arcane -2, Stability +2, Arcane Control +1
Magister Asks for an Audience (VIIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables Magical Anomaly and rank up Arcane to level 8 project after solving this event. This event happens if Arcane Amoral < Arcane Control.
Magister Asks for an Audience (VIIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables Silent Death and rank up Arcane to level 8 project after solving this event. This event happens if Arcane Amoral >= Arcane Control.
Magister Asks for an Audience (VIIIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 9 project. This event happens if Arcane Control < Arcane Amoral.
  • The limitations stand: Community +3, Loyalty +3, Relations +3, Arcane -7, Arcane Control +1
  • Amend the law as needed. Henceforth, any and all magical components may be traded in my domain: Community -3, Loyalty -3, Economy +5, Relations -3, Arcane +7, Arcane Amoral +1
Magister Asks for an Audience (VIIIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 9 project. This event happens if Arcane Control >= Arcane Amoral.
  • We cannot allow baseless fears to dictate our actions. We shall set not needless limits on the freedoms of spellcasters: Loyalty -3, Arcane +5, Arcane Amoral +1
  • The delegation's demands are well founded. I order you to issue a decree, and set out to regulate the use of magic in the settlements: Unrest State Improves, Community +4, Loyalty +4, Arcane -10, Stability +4, Arcane Control +1 and Kingdom effect Arcane Restrictions.
Magister Asks for an Audience (IX) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Arcane +1, enables rank up Arcane to level 10 project.
  • Diplomacy above all. We shall exchange our arcane knowledge with other states: Relations +15
  • I wish to improve the education and training of our priests: Divine +15
  • I command the construction of a great workshop, so we may begin manufacturing magical equipment for our army: Military +15
A Minister Demands Your Attention (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 2, Scouting the Central Regions and Scouting the Northern Regions projects.
  • Let the guards watch those who arrived by the caravan: Community -1, Stability -1, Consealment +1
  • Tell the merchants that if they fail to hand over the stranger, we'll seize their gold and goods: Economy -2, Fear +1
  • Put all the merchants on the rack: Loyalty -1, Economy -1, Fear +1
A Minister Demands Your Attention (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 3 and Loyal Spies project.
  • Take her friends and family hostage: Military +2, Espionage +1, Fear +1
  • Spellbind her: Arcane +2, Espionage +2, Consealment +1
  • Send her in the wrong direction and follow her: Espionage +3, Consealment +1
A Minister Demands Your Attention (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 4 and Scouting the Eastern Regions project.
A Minister Demands Your Attention (IVa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 5 project. You get #A Minister Demands Your Attention 5a next.
  • We won't abandon our people. You must plot their escape: Relations -2, Espionage +4, Fear +1
  • Ransom our people: Espionage +4, -100 BP, Consealment +1
  • Let them be silenced forever: Espionage +2, -50 BP, Fear +1
A Minister Demands Your Attention (IVb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 5 project. You get #A Minister Demands Your Attention 5b next.
  • They died for us and our cause. We shall openly honor the dead (Neutral Good): Relations -2, Espionage +4, Fear +1
  • Take care of their families without attracting undue attention: Espionage +4, -1 BP per week, Consealment +1
  • We have nothing to do with them. That's what everyone must think (Neutral Evil): Loyalty -2, Espionage +4, Consealment +1
  • Hang ten citizens of Galt in our territories for every victim among our people (Chaotic Evil, Ekundayo or Jubilost Narthropple as Minister)): Loyalty +3, Relations -5, Stability +2, Espionage +2, Fear +1
  • Let's execute travelers from Galt and then raise them as undead (Neutral Evil, Jaethal as Minister): Loyalty -2, Economy +3, Relations -5, Stability +3, Espionage +3, Fear +1
A Minister Demands Your Attention (Va) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 6 project.
  • Help Casal Tarne face his cousin: Relations +2, Espionage +2, Consealment +1
  • Dispatch soldiers to the Gray Gardeners: Relations +2, Espionage +2, Fear +1
  • Arrange peaceful negotiations with Gralton: Relations +4, Consealment +1
A Minister Demands Your Attention (Vb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 6 project.
  • Pass the information about the Gardeners to the leader of the Revolutionary Council of Galt: Relations +2, Espionage +2, Consealment +1
  • Help the Order of Vengeance achieve their revenge: Relations +2, Espionage +2, Fear +1
  • Organize peace negotiations with Litran: Relations +4, Consealment +1
A Minister Demands Your Attention (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 7 and Purge the Ranks project.
  • Informational. No choices.
A Minister Demands Your Attention (VII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 8 project.
  • We’re going to hit them right in their fat purses: Economy -3, Consealment +1
  • We’re going to hunt down Daggermark’s agents: Relations -3, Fear +1
A Minister Demands Your Attention (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, enables rank up Espionage to level 9 project.
  • Destroy her reputation: Consealment +1
  • Let everyone believe that she was planning to overturn Daggermark’s government: Consealment +1
  • Offer her to make peace, join forces, and attack the other Guild: Relations +2, Espionage +2, Fear +1
  • Blow up her headquarters (Chaotic Evil): Fear +1
A Minister Demands Your Attention (IX) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Espionage +1, Relations +5, enables rank up Espionage to level 10 project.
  • It's not even a question. Spies can do the most good for the army: Military +10.
  • Spies in embassies and consulates bring in the most valuable information: Relations +10.
  • I want spies placed in the guilds and magic schools: Arcane +10.
Regent Demands Your Presence (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 2 project.
Regent Demands Your Presence (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 3 and Heeding the Poor and Weak project.
  • Return the cow to the shepherd: People(C) +1
  • Give the cow to the neighbor: People(C) +1
  • I will not deal with such trifles!: People(C) -1
Regent Demands Your Presence (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables Grand Diplomat and rank up Community to level 4 project.
  • I like this idea. Let us build a consulate in Brevoy: Relations +5, -75 BP, Globalism (Relations) +1
  • We can do without a consulate in Brevoy: Isolationism (Relations) +1
Regent Demands Your Presence (IVa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 5 and Strong Nation project.
  • We need money and that means business: Relations +2, People(C) -1 and unlocks the Tannery building, get one free Tannery.
  • We're not Brevoy's dump: Relations -2, People(C) +1
Regent Demands Your Presence (IVb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 5 and Favored by the People project.
  • Sends guards to search for Davor. Take care of the merchant and reimburse him for the stolen goods (Lawful Good): Relations +3, Stability +2**, -100 BP, People(C) +1
  • Sends guards to search for Davor. Regarding the reimbursement... the Brevan will have to do without it: Stability +2, People(C) +1
  • Let him deal with his problems himself (Chaotic Neutral): Loyalty +3, Economy -10, Banditism +1
  • Give him some money and let him go in peace. We're not interested in hunting for robbers: Loyalty +3, Economy -10, Relations +3, -100 BP, Banditism +1, Falchion +3
Regent Demands Your Presence (V) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community -9, Unrest raises 1 lvl, enables The Grey Rebellion problem and enables rank up Community to level 6 project after resolving this problem by any means.
Regent Demands Your Presence (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 7 and Protectors of the Land project.
  • Deny the fight (Chaotic Neutral): People(C) -1
  • Let them fight, according to their tradition (Lawful Neutral): People(C) +1
Regent Demands Your Presence (VII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 8 project.
  • Anyone who starts working for an honest living will be pardoned for their crimes (Chaotic Neutral): Economy +5, Stability -5, Banditism +1
  • They must be held accountable for their crimes (Lawful Neutral): Economy -5, Stability +5, People(C) +1
Regent Demands Your Presence (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 9 project.
Regent Demands Your Presence (IXa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 10 project. This event happens if People(C) >= Banditism
  • The kingdom requires developed trade: Economy +15
  • Let them remember their less fortunate neighbors: Loyalty +15
  • Let them hold a celebration in my honor: Culture +15
Regent Demands Your Presence (IXb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Community +1, enables rank up Community to level 10 project. This event happens if People(C) < Banditism
  • I want to develop trade. Let them tend to the roads and guard foreign caravans with their lives!: Relations +15
  • Their crimes are serious. But I expect they will to be forgiven, if each chief sacrifices a part of their wealth to the temple of one of the gods: Divine +15
  • I want my subjects to live in safety. Let the bandits organize volunteer militia and to safeguard the citizens' security: Stability +15
Treasurer Requests Your Attention (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1, enables rank up Economy to level 2 project.
  • Order treasures returned to people: Loyalty +3, Economy Everyman +1
  • Use treasures to revive the villages that suffered the most under Stag Lord's reign: Community +3, Eceonmy Everyman +1
  • Take these riches to the treasury: +60 BP
Treasurer Requests Your Attention (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1, enables rank up Economy to level 3 project.
  • I have another proposal. We will lower the taxes slightly, allowing the economy to grow in the future. First of all we need to think about the common people: -2 BP per week, Economy Everyman +1 and Low Taxes
  • We will rise the taxes by one third. I think this will be a fair solution: Community -1, Loyalty -2, and Economy +3
  • Let us double the taxes. The barony needs all the money it can get: +2 BP per week, Economy Clerks +1 and High Taxes status
Treasurer Requests Your Attention (III) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1, enables rank up Economy to level 4 project.
  • Fund Leymar Tinch: Economy +2, Relations +2, -100 BP.
    Unlocks the Halflings Brewery building, get one free Halflings Brewery.
  • Don't fund him: No change.
Treasurer Requests Your Attention (IV) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1, enables rank up Economy to level 5 project.
  • Order these 'Taxmasters' to stop oppressing our people: Loyalty +5, Economy -3, Stability -3
  • Let these Taxmasters do their job. Command our guards to assist them: Loyalty -5, Economy +3, Stability +3
  • Denounce these Taxmasters... in word, but not in act. But let them keep working. But more quietly in the future (Jubilost Narthropple only): Loyalty -1, Economy +2, Stability +2
Treasurer Requests Your Attention (V) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1, enables rank up Economy to level 6 and Improving Economic Status projects.
  • The shadow trade must be put to en end. I command the establishment of proper customs: Community +2, Relations +2, Stability +2. Enables Customs project.
  • Let's leave things as they are. Order our guards to stay away from captains carrying suspicious cargo: Community -2, Economy +4, Stability -2. Enables Legal Contraband project.
Treasurer Requests Your Attention (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1
  • A trade guild is a great idea! If you manage to create one, everyone will honor you. (Kanerah as the Treasurer): +1 BP/region, +2 BP/upgraded region and Trade Guild
  • Let the merchants pay fees only when importing luxury goods: Loyalty +5, Economy +5, Unrest improves 1 lvl, +1 BP/region, +2 BP/upgraded region and Wealth Taxes
  • Let the merchants pay fees on luxury goods and materials for craftsmen: Community -2, Loyalty -5, +2 BP/region, 4 BP/upgraded region and Material Taxes
  • Everything, every single item to the last apple, will be taxed: Community -5, Loyalty -10, Stability -5, Unrest worsens 1 lvl, +3 BP/region, 6 BP/upgraded region and Import Taxes
  • There will be no taxes. I honor the river freedoms (Chaotic Neutral): Loyalty +5, Economy +5, Unrest improves 1 lvl and No Import Taxes
  • How should I decide? I will leave this to your capable judgement: DO NOT** choose this one for Kanerah or Bartholomew Delgado, as you get additional Community -5, Loyalty -10, Stability -5, Unrest worsens 1 lvl and Import Taxes
Treasurer Requests Your Attention (VII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1, enables rank up Economy to level 8 project.
  • I’d be happy to enter a trade agreement with the citizens of wealthy Daggermark: Community -2, Loyalty -5, Stability -3, Economy Clerks +1, enables Trade Agreement with Daggermark project.
  • Let them go home. We’ve no interest in the offer: Community +2, Loyalty +5, Economy Everyman +1
Treasurer Requests Your Attention (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1, enables rank up Economy to level 9 project.
  • I like your plan. Let's start minting coins, and order that taxes can only be paid using them (Kanerah as the Treasurer): Enables Minting Coin project, enables Tax Collection in State Currency Kingdom effect
  • Start producing these coins: Enables Minting Coin project.
  • Let’s avoid the expense. Besides, seeing my face on every coin would drive me crazy: No change.
  • Do what you offered. You know what I mean (Neutral Evil) (Bartholomew Delgado as the Treasurer): Enables Minting Half-Weight Coins project.
Treasurer Requests Your Attention (IX) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Economy +1, enables rank up Economy to level 10 project.

NOTE: Bartholomew Delgado or Maegar Varn as the Treasurer grant additional Loyality +3, Relations +3 before the choices. Jubilost Narthropple as the Treasurer grants additional Community +3, Stability +3. Kanerah grants nothing.

  • Invite a weather mage: Loyality +5, Arcane +5
  • Pay tuition for our young people in foreign lands: Relations +5, Culture+5
  • Invest our gold in trade points. I need loyal people abroad: Economy +5, Espionage +5
Warden Needs Your Advice (I) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 2 and Laying the Foundation projects.
  • I order a curfew: Loyalty -2, Stability +3, Prevention +1
  • I order the guard doubled in all settlements: Military -2, Stability +3, Defence +1
  • Let them get used to taking care of themselves: Stability -2
Warden Needs Your Advice (II) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 3 project.
  • Fairies do not attack for no reason. We've invaded their lands. Help the locals pull up their roots and take them to another area: Community -1, Loyalty -1, Stability +2, Prevention +1
  • Set up additional guard posts and keep the locals away from the conflict with the fairies: Military -2, Stability +2, Defence +1
  • Wipe them out, Regongar. I don't want to hear about these fairies again (Regongar only): Community +1, Loyalty +1, Relations -3, Stability +1, Defence +1
Warden Needs Your Advice (IIIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 4 and Crimefighters project. This event happens if Defence >= Prevention.
  • We agree. Search for the merchant's daughter shall be the guard's top priority: 4000 gold, Military -3, Traders (Loyalty) +1
  • The guard already has their orders: Traders (Loyalty) -1
Warden Needs Your Advice (IIIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 4 and Crime Prevention project. This event happens if Defence < Prevention.
  • This is more than simple deception. Throw the villain in jail. (Lawful Good): Loyalty -2, Stability +4
  • Let us follow the letter of the law. The miscreant shall be fined. (Lawful Neutral): Community +1, Stability +1
  • Execute the fool. (Chaotic Evil): Community -1, Loyalty -2, Stability +5
Warden Needs Your Advice (IV) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 5 and Kingdom Defense project.
  • We should strive to leave in harmony with nature - as much as is reasonable. Henceforth these lands are protected by my decree: Unrest raises 1 lvl
  • Such beasts have no place in my lands. They must be eradicated: Community +2, Relations -5 and Stability +4
  • A bulette hunt? Sounds interesting. Do as you like, Regongar. (Regongar as Warden): Unrest raises 1 lvl
Warden Needs Your Advice (V) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 6 project.
  • We should focus on causes, not consequences. I command you to begin rennovating the slums: Community +3, Stability +4, -200 BP, Prevention +1
  • Order your men to patrol the slums more frequently. You should check everyone who enters or leaves: Loyalty -3, Military -2, Stability +5, Defence +1
  • There is no place in my capital for this breeding ground of crime and disease. The slums must be removed: Community -2, Stability +4 and -50 BP, Prevention +1
  • Such is life in the city. It can't be helped, so we shouldn't agonize over it: Loyalty +4, Economy +4 OR Stability -5 (depending on banditism level in the barony)
Warden Needs Your Advice (VI) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 7 and Fortifying the Foundation projects.
  • We'll take the initiative. Gather your troups and drive the barbarians from my lands: Loyalty +2, Prevention +1
  • Double the guards in all the raided regions: Community +2, Defence +1
Warden Needs Your Advice (VIIa) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 8 project. This event happens if Defence >= Prevention.
  • The guards of this kingdom have been through hell and back. They deserve a raise: Loyalty +3, -2 BP per week
  • A tired warrior is no use anyway. Let our guardsmen enjoy the rest they so deserve: Loyalty +3, Stability -6, Defence -1
  • They've brought my wrath upon their heads. Every man and woman who shirks their duties will be shamefully discharged, and replaced with a mercenary: Loyalty -3, Stability +3, -1 BP per week, Defence +1
Warden Needs Your Advice (VIIb) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 8 project. This event happens if Defence < Prevention.
  • Sacrificing safety is folly. We'll pacify the people by lowering the taxes: Loyalty +3, -2 BP per week
  • If such is the will of the people, then we must surrender some of our control. Certain security measures will simply have to bet let go: Loyalty +3, Stability -6, Prevention -1
  • We cannot allow ourselves dance to the commoners' tune. Scatter the rebels and outlaw such gatherings - for their own safety: Loyalty -3, Prevention +1
Warden Needs Your Advice (VIII) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 9 and Kingdom Protection projects.
  • The barbarians are coming for us anyway, so let our guard benifit from the extra numbers. Let the Golden Shields take up their duties immediately: No change. Affects #Warden Needs Your Advice 9.
  • We shall accept Wigmold's proposal. His magical surveillance system sounds most promising: No change. Affects #Warden Needs Your Advice 9.
Warden Needs Your Advice (IX) An advisor wants to discuss an... The baron{ess} granted the advisor an audience to discuss the matter at hand. Stability +1, enables rank up Stability to level 10 project.

Bugs

Bug icon In-game hover text says Stability +3, but it gives Stability +2 (Last Version:2.1.7b)
Bug icon If you choose for Kanerah or Bartholomew Delgado (as the Treasurer) to decide by themselves in the #Treasurer Requests Your Attention 6 event, you get also the results of another choice (Last Version:2.0.8)
Bug icon If you choose Abadar during #High Priest Seeks Your Advice 6, you get no new building at all! (Last Version:2.0.8)
Bug icon Description of the success result of the Linzi Wants to Talk event states that the visitor both met and did not meet the King (Last Version:2.0.8)
Bug icon Typo in the ingame text. Should be "Larzio" instead of "Larcio" (Last Version:2.0.8)